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Dr Who

Up to date as of January 31, 2010
(Redirected to Firearm article)

From TARDIS Index File, the free Doctor Who reference.


Automatic Rifle

Semi-Automatic Pistol
Firearm
Type: Weapon
Created by: Earth
Appearances:
"Just once I'd like to meet an alien menace which wasn't immune to bullets!"
Brigadier Alistair Gordon Lethbridge-Stewart

Firearm is a term encompassing a variety of weapons, generally which utilise a projectile fired from the weapon relying on chemical explosives to propel the projectile at high velocities away from the firearm.

Contents

General Description

Weapons that fall into the 'firearm' category include:

  • Handguns (Pistols or Revolvers) designed to be usable one-handed.
  • Rifles use a cartridge type distinct from pistols, name refers to rifling (spiralled groves inside the barrel) causing the projectile to rotate in flight, stabilising the trajectory.
  • Shotguns use shells that usualy contain a number of small projectiles from a typicaly smoothbore rather than rifled barrel.
  • Machine guns. Similar to rifles in most respects but designed to sustain long periods of automatic fire.
  • Sub-machine guns. Automatic or selective fire weapons that fire pistol rounds.
This list is incomplete, as the simplicity of the basic design allows for a wide range of variations.

Firearms are also sometimes classified by their loading mechanism. A single shot weapon such as a shotgun or musket must be reloaded after each firing, while a semi-automatic weapon reloads mechanically after each shot, but only discharges once with each trigger pull. An automatic weapon reloads and fires continuously as long as the trigger is held down and it has ready ammunition.

Often, these two systems of classification are used in tandem, e.g. semi-automatic pistol or automatic rifle. In this way, both the loading mechanism and the configuration of the firearm are described.

Two main kinds of ammunition exist for basic firearms: pistol and rifle. pistol round mainly use a large calibre, round-fronted bullet from a small amount of propellant while rifles use a narrower, longer bullet with a high propellant load.

A common military weapon, used by armed forces such as UNIT, is the assault rifle. It it is a magazine-fed selective fire firearm with a rifled barrel. sommon fore their sheer veratility, effective in any manner of combat likey to be encountered by an infantryman.

Pistols typically are used as a more defensive weapon, to counter or discourage a personal attack, or as a back-up to a larger weapon. While primitive pistols are single-shot weapons, most carried by Humans following the 19th century are semi-automatic weapons of either a revolver or magazine-fed design. Fully automatic pistols exist, but are not as common due to cost of production, failure rate, and ammunition consumption. The advantages of a pistol come from its small size; it is easily portable and concealable, making them suited for use by organizations such as Torchwood, whose agents may not wish to advertise that they are armed, or may need to have a weapon with them at all times. Its disadvantages are its relatively low ammunition capacity, and lack of accuracy, power or range compared to larger weapons.

Shotguns and more primitive forms of rifle are often seen used by hunters, and can be pressed into service as combat weapons, but are generally less effective than weapons intended for military or self-defense weapons.

Generally, most types of firearm have been ineffective against armored alien races such as Daleks and Cybermen, though specifically designed bullets have been produced to utilise alien race's weaknesses (Gold in the Cybermen's case). (DW: Battlefield) Standard bullets are effective though against biological species that are similar to Humans, such as the Ood. (DW: Planet of the Ood)

Firearms, as a relatively primitive technology, can be neutralized by more advanced technology. For example, Sontaran soldiers have employed a cordolaine field that affects certain metals such as copper, causing weapons using copper casings on their projectiles not to fire. (DW: The Sontaran Stratagem/The Poison Sky).

Technological improvements such as the Bastic bullet can make firearms more effective, to the point of being a viable weapon even against a Dalek. (DW: Revelation of the Daleks, The Parting of the Ways)

One practical limit on the use of firearms is that they are primarily lethal weapons, and while it is possible to use a firearm to incapacitate rather than kill, this can only be achieved by inflicting serious injury and pain. While there are forms of ammunition known as "less than lethal" intended for incapacitation, such as rubber bullets, they still inflict extreme pain, and can still be lethal under certain circumstances. For this reason, individuals such as the Doctor and Sarah Jane Smith refuse to use them on moral grounds.

Despite their limitations, Humans are known to use firearms well into the 2001st century and beyond. Likely reasons for this are the fact that firearms are simple and cheap to produce and maintain, as well as being easy to use and generally effective. Their continued use may also be an example of sentimentality on the part of Humanity, as they have been seen to fetishize firearms to an unusual degree. or they may have simply continued to modernise and remained effective.

However, an appreciation of the usefulness of firearms is not limited to Humanity. On one occasion, a Dalek taskforce was seen to replace their standard armament with some sort of semi-automatic weapon in an environment where their energy weapons were ineffective. (DW: Death to the Daleks)

One of the most memorable uses of a firearm is The Doctor's use of Wilfred Mott's old service revolver. It was an old gun, but it proved vital to saving the unvierse. Wilfred had the chance to shoot the Master with it but didn't and tried to give it to the Doctor later. The Doctor, who refused to carry a weapon, wouldn't take it until he learned that the Time Lords were behind what was happening, and the revelation made him take the gun. The Doctor had the choice of shooting Rassilon and taking over as the new leader of the Time Lords or shooting The Master and breaking the link that anchored the Time Lords outside of the time-lock. Ultimatly he chose to shoot neither: he had the Master get out of the way and shot the nuclear bolt that was amplifing the signal, breaking the link and sending the Time Lords, Gallifrey and everything else that would have been pulled through from the Time War back to where they belonged, saving the universe from anniliation as a result. (DW: The End of Time)
The Doctor wields Wilf's gun against the master

Instances of Assault or Automatic Rifle use

Instances of Handgun use

  • When the lone Dalek escaped The Vault, the security guards used pistols against it, to no effect. (DW: Dalek)
  • General Cobb intended to shoot the Doctor with a pistol but Jenny got in the way. The Doctor later almost shot Cobb as revenge for killing his daughter. (DW: The Doctor's Daughter)
  • Wilfred Mott took his old service revolver with him when he sought out the Doctor. He later gave it to the Doctor who brought it with him to use against the Master. Ultimatly the Doctor had to choose between shooting the Master or Rassilon, but ultimatly chose to shoot the nuclear bolt, destroying it and breaking the link that anchored the Time Lords in the present time, sending them back into the Time War and saving the universe. (DW: The End of Time)

Instances of Machine Gun use

Behind the scenes

See also

Wikipedia
Wikipedia has a more detailed and comprehensive article on

This article uses material from the "Firearm" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

A pistol was a classification for a small hand-held weapon, of a design found on many different planets, used by numerous races and cultures.

On Earth, the earliest pistols were projectile weapons that usied expanding gases to launch a projectile at high velocity from the weapon. As weapon technology progressed, many changes were made to the basic design, and eventually the name "pistol" came to refer to energy weapons of similar shapes and sizes as the old projectile pistols.

On Nova Empyrea, Ethan was quite good at shooting targets with a projectile pistol. (TOS novel: The Better Man)

In 2290, Hikaru Sulu used his collection of projectile pistols when energy weapons were not available. (TLE novel: Excelsior: Forged in Fire)

Contents

See also

Pistols

Projectile pistols

  • automatic pistol
  • Colt .45
  • Makarov PM
  • .38 Police Special

Energy weapon pistols

Manufacturers of pistol types

Connections


This article uses material from the "Pistol" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

GTA

Up to date as of February 09, 2010

From Grand Theft Wiki

The pistol is the most basic firearm in many GTA games.

Contents

Description

Design

The pistol is mainly used at the start of the game, or later when the player has run out of ammunition for better firearms. In its original form in GTA 1 and GTA 2, the pistol is one of the least effective firearms of them all, firing only one bullet every second or so, at a rate slower than a machine gun. From GTA III onwards, the 9mm pistol is given generally poor stopping power, average accuracy, and a fairly short range. In GTA San Andreas the weapon is significantly more effective, partly because it's possible to kill a target in one shot to the head. In Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas this weapon is the standard armament of many gang members and all police officers on patrol.

  • In GTA 1 and GTA London, the pistol closely resembles the AMT Automag II by the HUD Image.
  • In GTA III, GTA Vice City and GTA San Andreas, the pistol resembles a Colt M1911 in shape, and its magazine capacity ranges from 12 rounds (in GTA III) to 17 rounds (GTA Vice City onwards). All of this is despite the fact that the Colt M1911 isn't commonly chambered in 9mm and, even if it was, it still possesses a single-stack magazine design, therefore making it impossible to fit 17 rounds into the magazine without redesigning the weapon.
  • In the introduction cutscene of GTA San Andreas, where all three members of C.R.A.S.H. arrest Carl Johnson; Jimmy Hernandez and Eddie Pulaski are holding Glock 17s, instead of Colt M1911s like the ones in gameplay. Given the fact that the in-game pistol's magazine capacity (17 rounds) is incorrect for a Colt M1911 but correct for a Glock 17, and the fact that the Glock really is a 9mm pistol, it may be that the developers originally intended the player to use the model seen in the cutscenes, but this feature was left out for some reason. The Glock-17 can be used in-game by switching and swapping the pistol's model/texture with the Glock's one.
  • In GTA Liberty City Stories, the pistol resembles the Glock 17, while in GTA Vice City Stories, the pistol resembles a Beretta 92.
Wikipedia has an article on:
Wikipedia

In Grand Theft Auto IV, the pistol very closely resembles the Glock 22 (including slide clearly saying "22"); its front sight, however, is a copy of the twin-post rear sight, rather than the standard single-post front sight. It can be fired from cars, and its availability and ammo capacity make it more desirable for drive-bys and chases than the Combat Pistol; the submachine guns, however, are always a better option than pistols if available. In multiplayer, the pistol must deliver 3 or 4 headshots to kill. It is the starting weapon when weapons are set to "all", "pistols", or "weak".

In GTA Chinatown Wars, the pistol's HUD icon suggests it is modeled on the Glock 18..

Variants

Variations of the pistol exists in both the ability to wield two pistols at once, as well as a modified variant of the original pistol with a suppressor. In addition, more powerful, higher-caliber versions of the pistol exist, although they tend to assume a more recognizable name or form, including the Python and the Desert Eagle.

Gallery

In-game model

HUD icons

Locations

Grand Theft Auto III

Grand Theft Auto: Vice City

  • Vice Point - On the first floor of the main building under construction at Fairground Point (in Avery's Buliding).
  • North Point Mall - Available to buy from Ammu-Nation from start of game ($100).
  • Ocean Beach - On the patio between Pier 1 and Pier 2 for the parking garage at The Piers.
  • Ocean Beach - Available to buy from Ammu-Nation from start of game ($100).

Grand Theft Auto: San Andreas

Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Vice City Stories

Grand Theft Auto IV

The Glock (referenced as Pistol in-game) can be purchased from the back-alley gun shops for $600, and each additional magazine is $35. The Glock can be purchased from Little Jacob for $420, and each additional magazine costs $25.

Broker

  • Firefly Island - Can be found to the right of the "Liberty Go-Karts" wall mural to the right of Wappinger Ave.
  • Hove Beach - Can be found atop the Perestroika club, on a walkway on the roof.
  • Rotterdam Hill - Can be found across the street from Michelle's house in a gated lot, behind some dumpsters.
  • East Hook - Can be found on the first-floor ledge of a cylindrical silo-type structure off Mohanet Ave. The player can easily reach it with an SUV/MPV or other tall vehicle like a Cavalcade or Ambulance.

Dukes

  • Willis - Can be found behind and to the left of the parking lot off Freetown Ave. This parking lot is also located to the left of the small parking space where you obtain Stevie's Comet during the mission No. 1.

Liberty City

Bohan

  • Northern Gardens - Can be found in the ladies' powder room of the Triangle Club. Please note: this pistol should be obtained only as a last resort, because otherwise the player shall receive a one star wanted level and the patrons and guards will begin shooting.
  • South Bohan - Can be found on the sixth floor of the apartment complex across the street from the South Bohan Safehouse.

Algonquin

  • Northwood - Can be found on the edge of the roof of a gutted-out warehouse off of Vespucci Circus.
  • Middle Park - Can be found on the lone island in the lake, next to the tree growing there.
  • The Meat Quarter - Can be found on the West River side of the driving range of the Golden Pier Golf Club, next to a sand trap.

Alderney

Grand Theft Auto: Chinatown Wars

  • It can be purchased from the Ammunation website for $200, or $100 with the discount acquired.
  • Found in various red dumpsters throughout Liberty City.

See also


This article uses material from the "Pistol" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

A Pistol, otherwise commonly known as a handgun, is "a firearm that can be held and fired with one hand". There are several references to a "pistol" in the Halo universe:

United Nations Space Command

Covenant


This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Pistol" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to Weapons article)

From Lostpedia

Weapons surrendered to the Others in "The Hunting Party".
The knives in Locke's suitcase.

A large number and variety of weapons have been used on the Island. This article serves as a catalog of significant weapons, types, and amounts on the Island.

Contents

Season One

An M1911 was one of the guns that was found in the Halliburton case.
A Beretta M92F like the one found in the Halliburton case.
The Sig P220 is the standard sidearm for the Swiss army.
A Walther PPK is another semi-automatic pistol from the Halliburton case.
A Glock 19 like the one found on Goldie

The Survivors

All the guns on the plane belonged to Marshal Edward Mars. By near the end of Season One, all the guns discovered by the Survivors were put in the Haliburton Case which originally belonged to Edward Mars. The key to the case was tied to a string and kept around Jack's neck.

  • SIG-Sauer P228, Edward Mars' sidearm ("Pilot, Part 2")
    • On the day of the crash Sawyer took the weapon off Edward Mars' ankle holster and later used to kill the first polar bear ("Pilot, Part 2")
    • Sawyer later used it to unsuccessfully euthanize the marshal ("Tabula Rasa")
    • Kate used it during the ambush of Ethan ("Homecoming")
    • Was later placed in the Haliburton Case with the rest of the guns ("Outlaws")
  • SIG-Sauer P226
  • Beretta M92F
  • Beretta M92F (Originally in Season One it was a Colt M1911 .45, but later replaced by a second Beretta M92F)
  • Walther PPK (commonly known as "James Bond's gun")
  • Glock 19
    • Found by Locke and Boone on the dead Nigerian drug smuggler ("Deus Ex Machina")
    • Locke gave Sayid the gun to earn his trust ("The Greater Good")
    • Was later placed in the Haliburton Case by the end of Season One
  • A flare gun was found by Sayid on the Drug Smuggler's Plane and later used by the second raft's crew used to unsuccessfully call for help ("Exodus, Part 2")

Danielle Rousseau

  • Winchester 70 .308 ("Solitary")
  • Mauser K98 rifle (missing its firing pin) ("Solitary")

The Others


Season Two

A TT-33 similar to the ones in the Armory
Bulgarian-made handgun Desmond was holding in "Live Together, Die Alone"
The Makarov PM was the USSR's standard military side-arm.

The Survivors

In Season Two the Survivors discovered and took possession of the Swan Station's Gun Vault. By the middle of the season Sawyer stole all the guns and hid them under his shelter. This only last until the end of the season where half of the guns were taken by The Others. Also note that Desmond joins the Survivors by the end of the season and whatever weapons he has belongs to the Survivors.

Pistols

  • SIG-Sauer, originally belonged to Edward Mars
    • After Ana-Lucia accidentally kills Shannon, she takes a SIG off Sayid and takes him hostage ("Collision")
  • SIG-Sauer P226, originally belonged to Edward Mars
  • Beretta M92F, originally belonged to Edward Mars and is in Sawyer's possesion in the beggining of the season
    • Ana Lucia takes the gun off Sawyer when he is held captive by the Tailies ("Orientation")
    • Ana Lucia accidentally shoots and kills Shannon with it ("Abandoned")
    • After Sawyer takes possession of the guns, Charlie ends it up with. Sawyer either gave it to him for helping him in his con or Charlie took the gun himself before showing Sawyer where they are. Charlie takes it on the trek to search for Henry Gales balloon and gives it to Sayid ("The Whole Truth")
    • Sayid almost kills Ben with it until Ana Lucia takes it off him ("Dave") She later gives it to Jack
    • Jack takes it on the mission to rescue Walt. Taken off him by the Others ("Live Together, Die Alone")
  • Beretta M92F, originally belonged to Edward Mars
  • Walther PPK (commonly known as "James Bond's gun")
  • Glock 19, originally in the Drug Smuggler's Plane
  • Glock 17
  • Three Colt M1911 pistols
    • One taken by Sawyer when going after Michael and forced to surrender to the Others ("The Hunting Party")
  • Three SIG-Sauer P226's
    • Two taken by Locke when going after Michael and forced to surrender to the Others ("Orientation")
    • One taken by Michael on mission to rescue Walt and taken off him by the Others ("Live Together, Die Alone")
  • Two Tokarev TT-33 pistols, WWII-era (USSR, 1933-51)
  • One Berreta M92F
  • At least two Makarov PM pistols (USSR, 1947-49)
  • One Bulgarian-made Arsenal Makarov PM handgun carried by Desmond ("Live Together, Die Alone")

Rifles

  • Four AKM assault rifles (USSR, 1947-)
    • One standard AKM (fixed stock)
    • Two AKMS variants (folding stocks)
    • At least one civilian, semi-auto only version with five-round magazine
    • Jack took one when going after Michael and was forced to surrender to the Others ("The Hunting Party")
  • A Ruger M77 bolt-action rifle used by Michael
  • At least one Dragunov sniper rifle
  • One Soviet SKS
    • Taken by Sayid on the sailboat mission ("Live Together, Die Alone")
    • One SKS rifle is visible in the armory during Season 2, but in that season's special features DVD, two of them are in the armory during Swan tour (Secrets from the Hatch)
  • A Heckler & Koch G3SG/1
  • A Remington 700 hunting rifle
  • One Mauser K98
  • A Heckler & Koch PSG1 sniper rifle, found by Sayid when he is in the armory for the first time upon learning about "the Hatch".
  • Desmond has a rifle on the sailboat ("Live Together, Die Alone")

Shotguns

  • A Winchester model 1912
  • A Remington model 1100 that Desmond had on the sailboat.
  • One 12-gauge pump-action shotgun
    • Used by Kate to injure Desmond in the Swan following his capture of Locke and Jack ("Orientation")
  • Note one of these shotguns was used by Radzinsky to commit suicide ("Live Together, Die Alone")
  • Note that no shot guns are seen by the end of the season

Danielle Rousseau

  • Winchester 70 .308
    • Rousseau is seen several times with this weapon
  • Handmade Crossbow
    • Uses it to shoot Ben through the shoulder ("One of Them")

The Others

The German P38 pistol was used by the soldiers of Nazi Germany.
Luger Pistol like the one Tom and Richard Alpert have carried.

Pistols

Rifles

  • Two M14 rifles carried by guards at The Door at the Decoy Village ("Three Minutes")

Surrendered by the Survivors


Season Three

The Survivors

Most of the guns the Survivors had in Season Two were either taken by the Others or just missing. Note that Danielle Rousseau joins the Survivors and her weapons belong to them too.

Pistols

  • SIG-Sauer, originally belonged to Edward Mars
    • Sayid gives to Jin who shoots at the Others as they steal the sailboat ("The Glass Ballerina")
    • Locke is later in possession of the gun
    • At the Flame Station Locke is taken hostage by Mikhail ("Enter 77")
    • Ms. Klugh orders Mikhail to kill her with it. Locke then takes it back ("Enter 77")
    • Locke takes Ben and Alex hostage in the Barracks and later surrenders it to the Others ("The Man from Tallahassee")
  • Glock 19, originally in the Drug Smuggler's Plane
    • Sun shot Colleen on the sailboat and lost it while escaping from the Others ("The Glass Ballerina")
  • SIG-Sauer P228, originally belonging to The Others
    • Taken off Danny by Sawyer as him and Kate escape from the Others on the Hydra Island ("Not in Portland")
    • Sawyer has it for the remainder of the season even though the gun is empty
  • Beretta M92F, originally belonging to The Others
  • Multiple pistols are surrendered by The Others ("Through the Looking Glass")
    • German Luger P08, Juliet takes it off Tom ("Through the Looking Glass")
    • Beretta M92F, Sawyer takes it from a dead Ryan and shoots and kills Tom

("Through the Looking Glass")

Rifles

The Others

Pistols

  • Multiple Beretta M92F's carried by the Others immediately after the gas attack on the Barracks in the early 1990's ("The Man Behind the Curtain")
  • Glock 17
  • Multiple SIG's and Beretta M92F's seen throughout the season at the Hydra Station and Barracks
    • Two Beretta's used Danny and Jason as they chase Sawyer and Kate on the Hydra Island ("Not in Portland")
  • Several Walther P38/P1 pistols
    • Discovered by Jack in the Hydra Stations Gun Vault ("I Do")
  • SIG-Sauer P228
  • Unknown Pistol
    • Either a Beretta or a SIG used by Juliet to shoot Danny ("Not in Portland")
  • Beretta M92F
    • Alex gives Locke one which is taken by Ben who shoots Locke and leaves him for dead ("The Man Behind the Curtain") Ben then returns to Alex who gives it to Karl who gives it to the Survivors ("Greatest Hits")
  • Tom had a German Luger P08 which was taken off him by Juliet ("Through the Looking Glass")
  • Walther P38/P1
  • SIG-Sauer
    • Mikhail uses it to shoot Bonnie and Greta

("Through the Looking Glass")

Rifles


Season Four

The Survivors

Locke's gun from the Mass Grave

At the end of Season Three multiple weapons were taken off the dead Others by the Survivors.

Pistols

Rifles

Kahana Crew

Omar holding an M4A1 carbine with red dot sight barrel suppressor attachments.

The Others

Pistols

Rifles


Season Five

The Survivors

Time Shifts

  • M1 Garand, originally belonged to the U.S. Army
    • The Survivors take it off Charles Widmore in 1954 ("The Lie")
    • Sawyer has it for most of the first half of the season and shoots an Other in 1974, later surrendered to the DHARMA Initiative ("LaFleur")
  • M1 Carbine, originally belonged to the U.S. Army
    • The Survivors take it off Eloise Hawking in 1954 ("Jughead")
    • Juliet has it for most of the first half of the season and shoots an Other in 1974, later surrendered to the DHARMA Initiative ("LaFleur")
    • The Survivors take a pistole and rifle off two dead Others in 1974, later surrendered to the DHARMA Initiative ("LaFleur")

Ajira Flight 316 Survivors

The French Science Team

The Others

1954

  • M1 Garand, originally belonged to the U.S. Army
    • Charles Widmore uses it until the Survivors take it off him ("The Lie")
    • Charles Widmore is later seen with another rifle ("Jughead")
  • M1 Carbine, originally belonged to the U.S. Army
    • Eloise Hawking uses it until the Survivors take it off her ("Jughead")

1970's

M1 Garand

Beretta 92FS

  • Seen with the two others who attacked a DHARMA worker named Paul and his wife Amy

Walther P38

  • Richard is seen with one when he goes to get "Jug head"

Colt M1911

  • Eloise has one but surrenders it to Jack who keep's it from then on.

Early 2000's


DHARMA Initiative

  • Ruger mini 14
    • Seen many times being used by DHARMA.
  • Walther P38
    • Kate hands one to Daniel when them and Jack go to the motor pool to get guns.
  • Beretta92FS
    • Jack takes one from the gun cabinet at the motorpool but later surrenders to the others.
  • SIG-Sauer P226
    • Radzinsky is seen with one at the motorpool.
    • Kate grabs one from the gun cabinet,surrenders to others.

Knives

Main article: Knives

Other Weapons

Mikhail's Mk 2 fragmentation hand grenade. ("Through the Looking Glass")
  • A machete carried by Sawyer while hunting a boar ("Outlaws")
  • An axe, presumably on the plane for emergency purposes ("House of the Rising Sun")
  • Molotov cocktail-type weapon used to destroy the raft ("Exodus, Part 2")
  • A Mk 2 fragmentation hand grenade used by Mikhail Bakunin to blow out a porthole in The Looking Glass ("Through the Looking Glass")


Natural or constructed weapons

Ana Lucia reaching for a rock.
  • Rousseau's traps
  • Mr. Eko's stick (2x03)
  • A machete constructed by Mr. Eko out of a part of the plane (2x07)
  • Ana Lucia's boomerang-tipped stick-spear (2x07)
    • Probably made by Eko, as he gave another one to Jin (2x06)
    • These were constructed using boomerangs that washed ashore in a deleted scene (2x07)
  • Cindy's pickaxe-like weapon (2x07)
    • Also constructed using boomerangs that washed up on the shore in a deleted scene (2x07)
  • Ana Lucia's spear-like walking stick she used to kill Goodwin (2x07)
  • Locke's improvised flamethrower, constructed from a torch and hairspray, that he used to fend-off the polar bear while rescuing Eko (3x03)
  • Rocks
    • Kate threw rocks at Sawyer when he was following her. (1x12)
    • Mr. Eko and Ana Lucia both used rocks when attacked by the Others (2x07)
  • Ethan's sling, used against Jin (1x15)
  • Tom's bolas (2x11)  (2x22)
  • Nikki used a Medusa spider against Paolo in order to obtain the diamonds (3x14)


Trivia

General

  • Lost: The Complete Fourth Season (DVD) has a bonus feature entitled "The Right To Bear Arms" whose synopsis is listed as, "Lost features a formidable array of firearms Get real life gun profiles and find out what it's like working with so much firepower."
  • The Taser's name is taken from the acronym of the Thomas A Swift Electronic Rifle. For full background, see [1].

Production notes

  • Most of the guns in the Swan station are of Eastern/Soviet bloc make

Bloopers and continuity errors

  • Due to production mistakes, the specific makes, models, and amounts of weapons featured on the show have accidentally changed multiple times. This makes full accounting of the weapons very difficult to manage.


See also


External links

  • Firearms of LOST - List of weapons and speculations with clear screencaps. (Norwegian language)
  • Music videos featuring montages of the numerous guns used on Lost
    • LOST Music Video - The Gun Show - Set to "Paper Planes" by M.I.A.
    • LOST Music Video - Guns! - Set to "You Know What They Do To Guys Like Us In Prison" by My Chemical Romance



This article uses material from the "Weapons" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010
(Redirected to Blaster pistol article)

From Wookieepedia, the Star Wars wiki.

"Hokey religions and ancient weapons are no match for a good blaster at your side..."
Han Solo, expressing his weapon of choice, as opposed to the power of the Force

A blaster pistol was a small, hand-held version of a blaster rifle, and was commonly referred to simply as a "blaster." Pistols were commonly smaller than rifles, with enough power to kill a humanoid and punch through body armor, though they did not have the energy to pierce the hull of a starship. Ownership and use was regulated in many systems, generally in the form of restrictions and regulations. Coruscant was one such example, as was the mining world of Peragus II, where only lower strength mining lasers were allowed.

There were many different varieties of blaster pistols. There were also larger, more powerful versions known as heavy blaster pistols, and smaller, precision pistols known as sporting blasters or hold-out blasters. BlasTech Industries was perhaps the most famous and popular manufacturer of the blaster pistol, and produced a variety of models throughout galactic history.

Pistols were firearms used as sidearms or backup weapons. A pistol would tend to have less firepower than its rifle or carbine cousins. Blaster pistols could be seen just about everywhere in the galaxy. A pistol may have been the one of the most common weapons, but was usually not the weapon of choice, mainly due to its short range and lack of power. However, some pistols, like the DC-17 hand blaster, had incredible amounts of power and firing speed for a sidearm.

Normally, a soldier's favorite place for his pistol was in its holster. But in emergency situations, it could mean the difference between life, death, or worse.

Notable models

Appearances

Chart of various blaster pistols.
  • Nearly all Expanded Universe stories, comics, video games, all six Star Wars films and all film novelizations
  • Star Wars: Knights of the Old Republic
  • Star Wars: Knights of the Old Republic II: The Sith Lords
  • Star Wars: The Old Republic
  • Star Wars Episode I: The Phantom Menace
  • Star Wars: Battlefront
  • Star Wars Episode II: Attack of the Clones
  • Star Wars: Bounty Hunter
  • Republic Commando: Hard Contact
  • Star Wars: The Clone Wars (TV series)
  • Star Wars The Clone Wars: In Service of the Republic
  • Jedi Trial
  • Yoda: Dark Rendezvous
  • Star Wars Episode III: Revenge of the Sith
  • Star Wars: Battlefront II
  • Star Wars Episode IV: A New Hope (First appearance)
  • Star Wars Episode V: The Empire Strikes Back
  • Star Wars: Rogue Squadron III: Rebel Strike
  • Star Wars: Masters of Teräs Käsi
  • Star Wars: Shadows of the Empire
  • Star Wars Episode VI: Return of the Jedi
  • Star Wars: Dark Forces
  • Star Wars: Jedi Knight: Dark Forces II
  • Jedi Knight: Mysteries of the Sith
  • Star Wars: Jedi Knight II: Jedi Outcast
  • Star Wars: Jedi Knight III: Jedi Academy
  • "Head in the Clouds"

Sources


This article uses material from the "Blaster pistol" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Pistol is a category of ranged weapons. Pistols have a faster rate of fire and shorter range than carbines and rifles. Officers and Smugglers have expertise that benefit from the use of pistols.

Table of contents

Pistols

Energy pistols

Energy pistols
Weapon DPS Bonus Damage Elemental Range Profession Source
Alliance Disruptor 1150 - 559 36 35m Medic Munition schematic
C-10 "Dragoneye Reaper" 1152 0.5% 562 36 35m Bounty Hunter Deconstruction, Kashyyyk loot
CDEF Pistol 1150 - 559 36 35m - Munition schematic
D18 Pistol 1150 - 559 36 35m - Munition schematic
DE-10 Pistol 1162 1.5% 567 36 35m - Loot schematic
Death-Hammer Pistol 1150 - 559 36 35m - Munition schematic
Deathrain D-50 1152 0.5% 562 36 35m Spy Deconstruction, Kashyyyk loot
DH17 Pistol 1150 - 559 36 35m - Munition schematic
Disruptor Pistol 1157 1.0% 565 36 35m Spy Chu-Gon Dar Cube schematic
DL 44 Metal Pistol 1150 - 559 36 35m - Munition schematic
DL44 "Dosh Special" Pistol 1150 - 559 36 35m - Deconstruction, Kashyyyk loot
DL44 Pistol 1150 - 559 36 35m - Munition schematic
DL44 XT 1150 - 559 36 35m - Munition schematic
DX2 Pistol 1150 - 559 36 35m Spy Munition schematic
Geonosian Sonic Blaster 1150 - 559 36 35m - Loot schematic
Ion Relic Pistol 1157 1.0% 565 36 35m Spy Chu-Gon Dar Cube schematic
Ion Stunner Pistol 1150 - 559 36 35m - Deconstruction, Kashyyyk quest reward
Jawa Ion Pistol 1150 - 559 36 35m - Deconstruction, Kashyyyk quest reward
Liquidsilver L7 1152 0.5% 562 36 35m Smuggler Deconstruction, Kashyyyk loot
Modified Republic Blaster 1150 - 559 36 35m Officer Quest reward schematic
Perfectly-Calibrated Pistol 1152 0.5% 562 36 35m Smuggler Deconstruction, Kashyyyk loot
Power5 Pistol 1150 - 559 36 35m - Munition schematic
Quicktrigger Countermand 1152 0.5% 562 36 35m Smuggler Deconstruction, Kashyyyk loot
Red Hydra Z-5 1152 0.5% 562 36 35m Officer Deconstruction, Kashyyyk loot
Renegade Pistol 1150 - 559 36 35m Smuggler Munition schematic
Republic Blaster 1150 - 559 36 35m Officer Munition schematic
Rhiss Mark-20 1152 0.5% 562 36 35m Spy Deconstruction, Kashyyyk loot
Scout Blaster 1150 - 559 36 35m - Munition schematic
SR Combat Pistol 1150 - 559 36 35m - Munition schematic
Tchotchee Pistol 1150 - 559 36 35m Officer Deconstruction, Kashyyyk quest reward
The Black Falcon 1152 0.5% 562 36 35m - Deconstruction, Kashyyyk quest reward
Trandoshan Suppressor Pistol 1152 0.5% 562 36 35m Spy Deconstruction, Kashyyyk quest reward
UR-G8 Pistol 1152 0.5% 562 36 35m - Deconstruction, Kashyyyk quest reward

Kinetic pistols

Kinetic pistols
Weapon DPS Bonus Damage Elemental Range Profession Source
Blackhand Annihilator 1152 0.5% 562 36 35m - Deconstruction, Kashyyyk loot
DD6 Pistol 1165 2.0% 570 36 38m Smuggler Collection reward schematic
DL-T Heavy Blaster Pistol 1165 2.0% 570 36 35m Smuggler Quest reward schematic
Featherweight FWG5 Pistol 1150 - 559 36 35m - Quest reward schematic
FWG5 Pistol 1150 - 559 36 35m - Munition schematic
High Capacity Scatter Pistol 1150 - 559 36 35m Bounty Hunter Munition schematic
Intimidator Pistol 1150 - 559 36 35m Officer Munition schematic
Kashyyyk Stalker Pistol 1150 - 559 36 35m - Deconstruction, Kashyyyk quest reward
KYD21 Pistol 1152 0.5% 562 36 35m Spy Deconstruction, quest reward
P-8 Lamprey Pistol 1165 2.0% 570 36 38m - Loot schematic
Striker Pistol 1150 - 559 36 35m - Munition schematic
Tangle Pistol 1150 - 559 36 35m - Munition schematic
The Silencer 1152 0.5% 562 36 35m Spy Deconstruction, Kashyyyk loot
Vexa Flechette Pistol 1150 - 559 36 35m - Deconstruction, Kashyyyk quest reward

Quest Rewards and Loot

Blackhand Annihilator

Blackhand Annihilator

Bio-Link Required?: No
CL Required: 64
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 0.4
  • Damage: Varies (~114-300)
  • Base DPS: Varies (~517)

Other Stats:

  • Range: 0-35m

How to obtain: Looted from Moufs in the Dead Forest.
Notes:Pre nge ones have a range of 60m

C-10 "Dragoneye Reaper"

C-10 "Dragoneye Reaper"

Bio-Link Required?: No
CL Required: 64
Required Profession: Bounty Hunter
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: ??
  • Base DPS: ??

Other Stats:

  • Range: 0-25m

How to obtain: Looted from Kerritamba NPCs in the Kkowir Forest.

Commander Pistol

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 257-513
  • Base DPS: 962

Other Stats:

  • Range: 0-35m

How to obtain: Quest Looted from Forward Commander Mk. I from the Droid Army Mustafar Quest.

Corsec CDEF Pistol

Corsec CDEF Pistol

Skill Mods:

  • Pistol Speed +3

Bio-Link Required?: No
CL Required: ??
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: ??
  • Base DPS: ??

Other Stats:

  • Range: 0-35m

How to obtain: Looted from CorSec NPCs.

Coynite Disruptor Pistol

Coynite Disruptor Pistol

Skill Mods:

Bio-Link Required?: Yes
CL Required: 88
Required Profession: Smuggler
Damage:

  • Base Type: Energy
  • Attack Speed: ??
  • Damage: 250 - 500
  • Base DPS: 937
  • Elemental Type: Electricity
  • Elemental Damage: 55

Other Stats:

  • Range: 35

How to obtain: Quest reward from A History Lesson, Part II, also created using the Chu-Gon Dar cube.
Notes: Effect: Coyn Acid Shock - Your weapon will automatically execute the Freeze Spike effect.

D-18 Liquidator

Skill Mods:

Bio-Link Required?: Yes/No
CL Required: 33
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 87-173
  • Base DPS: 325

Other Stats:

  • Range: 0-35m

How to obtain: Quest reward from the Legacy quest, "Coronet Murmers: Shut Them Down (level 34).

Darklighter's Striker

Bio-Link Required?: No
CL Required: 14
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 40 - 80
  • Base DPS: 150


Other Stats:

  • Range: 0-35m

How to obtain: Quest Reward from Darklighter Cache
Notes:

Deathrain D-50

Deathrain D-50

Skill Mods:

  • Pistol Speed: +5
  • Ranged Defense: +10

Bio-Link Required?: No
CL Required: 80
Required Profession: Spy
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 161 - 338
  • Base DPS: 622

Other Stats:

  • Range: 0-35m

How to obtain: Looted from N-K "Necrosis"

Engineer KYD-21

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 250 - 500
  • Base DPS: 937

Other Stats:

  • Range: 0-35m

How to obtain: Looted from Master Droid Engineer

DL44 "Dosh Special" Pistol

DL44 "Dosh Special" Pistol

Bio-Link Required?: Yes/No
CL Required: ??
Required Profession: ??
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: ??
  • Base DPS: 605-787

Other Stats:

  • Range: 0-35m

How to obtain: Quest reward from / Looted from Avatar Platform/Randomly looted/Crafted by a Trader (Munitions).

Entertainer's Friend

Skill Mods:

  • Precision: +10

Bio-Link Required?: No
CL Required: 50
Required Profession: Entertainer
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 131 - 261
  • Base DPS: 490


Other Stats:

  • Range: 0-35m

How to obtain: Entertainer receives this at Entertainer Expertise II
Notes:

Geonosian Sonic Blaster

Geonosian Sonic Blaster

Bio-Link Required?: No
CL Required: 64
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 170-340
  • Base DPS: 637

Other Stats:

  • Range: 0-35m

How to obtain: Looted from the Geonosian Caves on Yavin IV.
Notes: Unique sound effects. A horrible weapon used by the Geonosian Separatists in the Clone Wars designed to rupture all organs in an organic body. Banned on all Inner, Outer and Rim Core Worlds.

Grooved DL 44

Grooved DL 44

Skill Mods:

Bio-Link Required?: No
CL Required: 30
Required Profession: Officer
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 73-145
  • Base DPS: 272

Other Stats:

  • Range: 0-35m

How to obtain: Given as a Career Gift to the Officer at CL 30 (Officer Essentials III).
Notes: This item is No-Trade

Homesteader's D-18

Homesteaders D-18

Bio-Link Required?: No
CL Required: 24
Required Profession: none
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 60-120
  • Base DPS: 225

Other Stats:

  • Range: 0-35m

How to obtain: Quest reward from Remodeling.
Also from the second Commando quest (it will be called the Special Forces D-18)

Ion Relic Pistol

Ion Relic Pistol

Skill Mods:

Bio-Link Required?: Yes/No
CL Required: 88
Required Profession: Spy
Damage:

  • Base Type: Energy
  • Attack Speed: ??
  • Damage: ??
  • Base DPS: ??

Other Stats:

  • Range: 0-35m

How to obtain: Quest reward from / Looted from /Randomly looted/Crafted by a Trader (Munitions).

Ion Stunner Pistol

Ion Stunner Pistol

Bio-Link Required?: Yes
CL Required: 80
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 225-450
  • Base DPS: 842
  • Elemental Type: Electricity
  • Elemental Damage: 30

Other Stats:

  • Range: 0-35m

How to obtain: Looted from one of the five lockboxes aboard the Avatar Platform.

Issued Pistol

Issued Pistol

Bio-Link Required?: No
CL Required: 1
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 10-26
  • Base DPS: 45

Other Stats:

  • Range: 0-35m

How to obtain: Looted from the cabinet during the NGE New Player Tutorial.
Notes: This item is No-Trade

Jawa Ion Pistol

Jawa Ion Pistol

Bio-Link Required?: No
CL Required: 56
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: Varies (~150-300)
  • Base DPS: Varies (~712)
  • Elemental Type: Electricity
  • Elemental Damage: Varies (~30)

Other Stats:

  • Range: 0-35m

How to obtain: Quest reward from abandoned radio.

Kashyyyk Stalker Pistol

Kashyyyk Stalker Pistol

Bio-Link Required?: No
CL Required: 80
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 0.4
  • Damage: ?
  • Base DPS: 1017
  • Elemental Type: Acid
  • Elemental Damage: 35

Other Stats:

  • Range: 0-35m

How to obtain: Looted from one of the five lockboxes aboard the Avatar Platform.

KYD21 Pistol

KYD21 Pistol

Bio-Link Required?: No
CL Required: 80
Required Profession: Spy
Damage:

  • Base Type: Kinetic
  • Attack Speed: 0.4
  • Damage: 202-405
  • Base DPS: 757

Other Stats:

  • Range: 0-25m

How to obtain: Quest reward from Working for Boba Fett, phase V
Notes: A compact pistol with good stopping power considering its small size. It's expensive but favored by successful bounty hunters and and assassins for its subtlety.

Liquidsilver L7

Liquidsilver L7

Bio-Link Required?: No
CL Required: 64
Required Profession: Smuggler
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 88-263
  • Base DPS: 437

Other Stats:

  • Range: 0-25m

How to obtain: Looted from Kerritamba NPCs in the Kkowir Forest.

Malevolent Renegade Pistol

Bio-Link Required?: Yes
CL Required: 88
Required Profession: Smuggler
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 264-527
  • Base DPS: 987

Other Stats:

  • Range: 0-35m

How to obtain: .Looted from Sher-Kar

Modified DE-10 Pistol

Modified DE-10 Pistol

Skill Mods:

Bio-Link Required?: No
CL Required: 37
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 85-220
  • Base DPS: 430
  • Elemental Type: Cold
  • Elemental Damage: 10

Other Stats:

  • Range: 0-35m

Notes: This item is No-Trade.
How to obtain: Quest reward for Head Back to Kyran Silene

Modified Republic Blaster

Republic Blaster

Bio-Link Required?: No
CL Required: 80
Required Profession: Officer
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 218-437
  • Base DPS: 987
  • Elemental Type: Acid
  • Elemental Damage: 34

Other Stats:

  • Range: 0-35m

How to obtain: Quest reward from / Looted from /Randomly looted/Crafted by a Trader (Munitions).
Notes: A obsolete sidearm from the Royal Naboo Security Forces from back in the days before the Clone Wars. It fires a green bolt of laser instead of the usual bolt of red.

Mustafarian Modified Disruptor Pistol

Mustafarian Modified Disruptor Pistol

Skill Mods:

Bio-Link Required?: Yes
CL Required: 88
Required Profession: Smuggler
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 244-488
  • Base DPS: 915

Other Stats:

  • Range: 0-35m

How to obtain: Quest reward from Miner Madness.

Nickel-Plated Targeting Pistol

Nickel-Plated Targeting Pistol

Bio-Link Required?: No
CL Required: 1
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 1
  • Damage: 30-60
  • Base DPS: 55
  • Elemental Type: Heat
  • Elemental Damage: 5

Other Stats:

  • Range: 0-64m

How to obtain: A Publish Gift for Publish 27.

Oppressor Pistol

Oppressor Pistol

Bio-Link Required?: Yes
CL Required: 88
Required Profession: Spy
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 264-527
  • Base DPS: 987

Other Stats:

  • Range: 0-35m

How to obtain: Looted from GK Oppressor.

OR-5's DE-10

OR-5's DE-10

Bio-Link Required?: Yes
CL Required: 88
Required Profession: Spy
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 257-513
  • Base DPS: 962

Other Stats:

  • Range: 0-35m

Looted from: Colonel OR-5 in the Decrepit Droid Factory.

Perfectly-Calibrated Pistol

Perfectly-Calibrated Pistol

Skill Mods:

Bio-Link Required?: No
CL Required: 80
Required Profession: Smuggler
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 181 - 362
  • Base DPS: 677

Other Stats:

  • Range: 0-25m

How to obtain: Looted from N-K "Necrosis".

Precise DL 44

Precise DL 44

Skill Mods:

Bio-Link Required?: No
CL Required: 50
Required Profession: Officer
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 131-261
  • Base DPS: 490

Other Stats:

  • Range: 0-35m

How to obtain: Given as a Career Gift to the Officer at CL 50 (Officer Expertise II).
Notes: This item is No-Trade

Precise Striker Pistol

Precise Striker Pistol

Skill Mods:

Bio-Link Required?: No
CL Required: 50
Required Profession: Smuggler
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 131-261
  • Base DPS: 490

Other Stats:

  • Range: 0-35m

How to obtain: Given as a Career Gift to the Smuggler at CL 50 (Smuggler Expertise II).
Notes: This item is No-Trade

Quicktrigger Countermand

Quicktrigger Countermand

Bio-Link Required?: No
CL Required: 72
Required Profession: Smuggler
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: ??
  • Base DPS: ??

Other Stats:

  • Range: 0-25m

How to obtain: Looted from Cyrans the Unfeeling in the Dead Forest of Kkowir.

Red Hydra Z-5 Pistol

Red Hydra Z-5

Bio-Link Required?: No
CL Required: 64
Required Profession: Officer
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 102-263
  • Base DPS: 455

Other Stats:

  • Range: 0-25m

How to obtain: Randomly looted from the Mouf in the Dead Forest.
Notes: Once the premier pistol used by the military forces if the Quohag sector, the Red Hydra pistols were decomissioned by Imperial Order. The Z-5 is made by a small company who recently won the rights to begin production of a new line. These weapons are favored by Squad Leaders who like the feel of the heavy weapon in their hands as they give orders to their men.

Retrofitted CDEF Pistol

Retrofitted CDEF Pistol

Bio-Link Required?: No
CL Required: 10
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: Varies (~24-47)
  • Base DPS: Varies (~87)

Other Stats:

  • Range: 0-35m

How to obtain: Randomly looted.

Rhiss Mark-20

Rhiss Mark-20

Bio-Link Required?: No
CL Required: 64
Required Profession: Spy
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 90-263
  • Base DPS: 440

Other Stats:

  • Range: 0-25m

How to obtain: Looted from Outcast Assassins.

Scoundrel's Scout Blaster

Scoundrel's Scout Blaster

Skill Mods:

Bio-Link Required?: No
CL Required: 30
Required Profession: Smuggler
Damage:

  • Base Type: Kinetic
  • Attack Speed: 0.4
  • Damage: 73-145
  • Base DPS: 272

Other Stats:

  • Range: 0-35m

How to obtain: Given as a Career Gift to the Smuggler at CL 30 (Smuggler Essentials III).
Notes: This item is No-Trade

Taskmaster Flechette

Taskmaster Flechette

Bio-Link Required?: Yes
CL Required: 88
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 264-527
  • Base DPS: 987

Other Stats:

  • Range: 0-35m

How to obtain: Looted from HK-Taskmaster, and random drops on SW Dathomir.

Tchotchee Pistol

Tchotchee Pistol

Bio-Link Required?: Yes
CL Required: 72
Required Profession: Officer
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 225-450
  • Base DPS: 1017
  • Elemental Type: Heat
  • Elemental Damage: 35

Other Stats:

  • Range: 0-35m

How to obtain: Quest reward from Sordaan's Hunting Wagers
Notes: The Tchotchee pistol is a variant of the flare pistol, and is considered by many to be more trendy and stylish. The Tchotchee pistol made it's debut on the hip of Joh'hanna Ghibbyyns, and infamous and hip bounty hunter from Talus.

The Black Falcon

The Black Falcon

Skill Mods:

  • General Ranged Accuracy: 8
  • General Ranged Speed: 13

Bio-Link Required?: No
CL Required: 64
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 175 - 350
  • Base DPS: 655

Other Stats:

  • Range: 0-35m

How to obtain: Quest reward from the Shady Pers quest in the Myyydril Caverns.

The Legendary Crimson Nova Pistol

Bio-Link Required?: No
CL Required: 75
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 259-518
  • Base DPS: 970
  • Elemental Type: Electricity
  • Elemental Damage: 20

Other Stats:

  • Range: 0-35m

How to obtain: Faction Reward for getting General Rank
Notes: Effect: Overwhelming Firepower

Trader's Friend

Bio-Link Required?: No
CL Required: 50
Required Profession: Trader
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 250-500
  • Base DPS: 937

Other Stats:

  • Range: 0-35m

How to obtain: Given automatically to all Traders at level 62.
Notes: This small pistol packs enough punch to ward off small creatures and minor thugs.

Trandoshan Suppressor Pistol

Trandoshan Suppressor Pistol

Bio-Link Required?: No
CL Required: 80
Required Profession: Spy
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 225-450
  • Base DPS: 842
  • Elemental Type: Electricity
  • Elemental Damage: 35

Other Stats:

  • Range: 0-30m

How to obtain: Quest reward from Destroy the Escaped Wookiees.
Notes: This Trandoshan suppressor pistol was manufactured with the intent of subduing the target without causing too much damage. Being hit by the weapon causes excruciating pain, much to the Trandoshans delight.

The Silencer

The Silencer

Skill Mods:

  • Pistol Speed: 7
  • General Ranged Speed: 5

Bio-Link Required?: No
CL Required: 72
Required Profession: Spy
Damage:

  • Base Type: Kinetic
  • Attack Speed: 0.4
  • Damage: varies (~169-338)
  • Base DPS: varies (~632)

Other Stats:

  • Range: 0-25m

How to obtain: Randomly looted from Urnsor'is Eviscerater
Notes: Virtually silent, the Silencer is a must for any budding assassin. This weapon has been banned by the Empire for obvious reasons.

Underworld Sureshot DE10

Bio-Link Required?: No
CL Required: 88
Required Profession: Smuggler
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 260-520
  • Base DPS: 975
  • Elemental: Electricity
  • Elemental Damage: 20
  • Other Stats:
    • Constitution: 5
    • Precision: 10
  • Range: 0-35m

How to obtain: Smuggler faction reward

Underworld Sureshot DL44

Bio-Link Required?: No
CL Required: 88
Required Profession: Smuggler
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 260-520
  • Base DPS: 975
  • Elemental: Heat
  • Elemental Damage: 20
  • Other Stats:
    • Constitution: 5
    • Precision: 10
  • Range: 0-35m

How to obtain: Smuggler faction reward

UR-G8 Pistol

UR-G8

Bio-Link Required?: Yes
CL Required: 80
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 225-450
  • Base DPS: 842

Other Stats:

  • Range: 0-35m

How to obtain: Looted from a lockbox aboard the Avatar Platform.

Vexa Flechette Pistol

Vexa Flechette Pistol

Bio-Link Required?: Yes
CL Required: 80
Required Profession: None
Damage:

  • Base Type: Kinetic
  • Attack Speed: 0.4
  • Damage: 225-450
  • Base DPS: 842

Other Stats:

  • Range: 0-35m

How to obtain: Quest reward from Rryatt Trail Rodians.

White Thranta Striker

White Thranta Striker

Bio-Link Required?: Yes
CL Required: 14
Required Profession: None
Damage:

  • Base Type: Energy
  • Attack Speed: 0.4
  • Damage: 33-65
  • Base DPS: 122

Other Stats:

  • Range: 0-35m

How to obtain: Quest reward from Shipping Out
Notes: A Pistol with the same name, but set as No-Trade was once the available from the Quest.

Random Loot Drops

These pistols can be looted from enemies of approximately the same level as their certification. Please note that these listed weapon's stats are always the same, unlike some other randomly looted weapons that have the exact same CL as the enemy that dropped them and have completely random stats.

You can tell the difference between these two types of looted weapon by looking at their names - the ones that have the same stats each time have something such as "Modified", "Converted", or "Adjusted" in their names.

Variant Loot Quick Reference Table

Name CL Primary
Damage Type
Max
Damage Range
Range
Retrofitted CDEF Pistol 10 Energy 11-21 35m
Adjusted D-18 Pistol 20 Energy 46-91 35m
?? Pistol 30 Energy 37-73? 35m
Modified Scout Blaster 40 Energy 50-100 35m
DE-10 Pistol Variant 50 Energy 64-128 35m
Retrofitted DE-10 60 Energy 79-158 35m
Adjusted DL-44 Metal Pistol 70 Energy 96-191 35m
Converted Flechette Pistol 80 Energy 113-225 35m

Gallery

Energy pistol gallery

Kinetic pistol gallery

Equipment
Armor Assault  ·  Battle  ·  Reconnaissance  ·  Faction  ·  Cybernetics
Clothing Jedi (robes, cloaks)  ·  Ithorian  ·  Wookiee ·  Wearable containers
Jewelry Necklaces  ·  Bracelets  ·  Rings  ·  Sets
Weapons
Melee weapons Unarmed  ·  One-handed  ·  Two-handed  ·  Polearms  · Lightsabers
Ranged weapons Pistols  ·  Carbines  ·  Rifles  ·  Heavy

This article uses material from the "Pistol" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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