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Piercing: Misc

  

EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

Piercing is a skill used by all Piercing Weapons and is of particular importance to Mages, Scouts, Crusaders and Shamans. This skill demonstrates how well you use daggers and spears and affects the chance that you will be successful when landing a blow with a weapon that uses the Piercing skill.

The Piercing weapon you can use depends on your adventure level and class, but not on your Piercing skill:


This article uses material from the "Piercing" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010

From Yu-Gi-Oh!

The effect of "Piercing" is characterized by the following text in the card lore:

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

In one instance this was printed as This card inflicts Piercing damage. on "Cyberdark Horn". Cards printed with similar effects in future sets and even the same set have not used this wording.

Although "Piercing" is the official term for this scenario in the context of Yu-Gi-Oh!, in many circles of duelists, Piercing damage is often colloquially referred to instead as "Trample", borrowing from the popular and longer-established Magic: The Gathering card game.

An interesting side-effect of Equip Spell Cards that give Piercing, is that you can inflict damage to your opponent by equipping them to your opponent's monster(s). Then, when your opponent attacks one of your Defense Position monsters with an ATK greater than your monsters DEF, he/she will take the difference. After all, even though it's your opponent's monster, it's your Spell Card, and thus it's your opponent — not you — who takes the extra damage.

The following cards automatically have or give Piercing in OCG and TCG:

Facts about PiercingRDF feed

This article uses material from the "Piercing" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

YCM

Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

Copied from Yu-Gi-Oh! Wikia

The effect of "Piercing" is characterized by the following text in the card lore:

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

  • Example: Player A's "Dark Driceratops" (ATK 2400) attacks Player B's Defense Position "Mystical Elf" (DEF 2000). Regardless if Mystical Elf is destroyed or not, Player B takes the difference (400 points in this case) as Battle Damage.

In one instance this was printed as This card inflicts Piercing damage. on "Cyberdark Horn". Card printed with similar effects in future sets and even the same set have not used this wording.

Although "Piercing" is the official term for this scenario in the context of Yu-Gi-Oh!, in many circles of duelists, Piercing damage is often colloquially referred to instead as "Trample", borrowing from the popular and longer-established Magic: The Gathering card game.

An interesting side-effect of Equip Spell Cards that give Piercing, is that you can inflict damage to your opponent by equipping them to your opponent's monster(s). Then, when your opponent attacks one of your Defense Position monsters with an ATK greater than your monsters DEF, he/she will take the difference. After all, even though it's your opponent's monster, it's your Spell Card, and thus it's your opponent — not you — who takes the extra damage.

Facts about PiercingRDF feed

This article uses material from the "Piercing" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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