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Dofus Wiki

Up to date as of January 31, 2010

From Dofus

A character can acquire a pet. Pets are a lot like equipment: they can be kept in the inventory, they need to be equipped to be used, and they add stats to the character. (They are not like summoned creatures who will attack your enemy during combat.) Unlike equipment, though, pets need to be taken care of. Many pets need to be fed regularly or they will die. Feeding is also the way that a player determines the type and/or amount of stat bonus their pet gives. Finally, some pets have HP, and if their HP reaches zero, they will die.

Only P2P players can enjoy the full benefit of pets. F2P can own pets, but cannot equip any of them.

An alternative to using pets is using mounts starting from level 60.


Known Pets

A complete list of pets can be found here.

Regular Pets

These pets are obtained as an in-game reward for completing a dungeon, quest, or other difficult task. Regular pets eat food, and must be fed regularly. Pets have a maximum of 10 HP, and a maximum item power of 120.

Pet name HP Effects Notes
Air Bwak 10 hp 80 power Agility, Resist air, Vitality
Atooin 10 hp 10 heals, 10 damage Damage, Heals
Baby Crowdzilla 10 hp 40 pp Prospecting
Bloody Koalak (pet) 10 hp 50 wisdom Wisdom
Bow Meow 10 hp 80 power Agility, Intelligence, Strength, Chance, Resist Neutral, life
Bworky 10 hp 1000 pods Increases carrying capacity
Earth Bwak 10 hp 80 power Strength, Resist earth, Vitality
Fire Bwak 10 hp 80 power Intelligence, Resist fire, Vitality
Little Black Bow Wow 10 hp 50 power Percent Damage
Little White Bow Meow 10 hp 800 ini Initiative
Nomoon (pet) 10 hp 80 pp Prospecting
Peki 10 hp 400 Vitality Vitality
Wabbit 10 hp 80 power Wisdom, Chance, Agility, Strength, Intelligence
Water Bwak 10 hp 80 power Chance, Resist water, Vitality

Subscription Reward Pets

Subscription reward pets are obtained as part of a gift given to people who pay for their Dofus subscription. Like regular pets, subscription reward pets eat food, however, their feeding schedule is much more flexible than a regular pet. Most regular pets have a maximum of 10 hp, and a maximum bonus of 50.

Because of problems with credit card fraud, these pets cannot be exchanged with characters on other accounts for 2 months after they are received. This includes the Soul Eater pets. They can still be exchanged with Bow kennels and put into the Bank. For details, see the official announcement.

With the recent Ankama Lottery Event, some special items can be obtained to give subscription pets Improved Abilities pets with Improved Abilities can have their stats raised higher than the maximums listed below.

Pet name HP Effects Notes
Croum 10 hp +20% Resistance 3 month subscription gift
Feanor 10 hp +50% Damage Maliki Package
Ghast 10 hp +150 HP 1 month subscription gift
Mini Wa 10 hp +80 power Super Pack Premium
Minimino 10 hp +50% Damage 6 month subscription gift
Pandawa Cub 10 hp +50% Damage Pandala comic book (B.D.) vol. 1
Pink Dragoone 10 hp +50 Wisdom 12 month subscription gift
Pingoku 10 hp +50% Damage 12 mounth subscription to french magazine "animeland"
Willy Peninzias 10 hp +50% Damage Mutafukaz Package
Jellufo 10 hp +150 Life 1 month (and longer) subscription gift (limited time)

Soul Eater Pets

When you subscribe, you will also be able to choose Soul Eater pets. Unlike regular pets which require feeding, their stats are raised by killing monsters. Simply equip them and kill (several) monsters of the appropriate type. While you don't have to feed them on a regular basis, they do not gain stats on a regular schedule.

Pet name HP Effects Notes
Gobtubby 10 hp +150 Vitality 1 month subscription gift
El Scarador (pet) 10 hp +20% Resistance 3 month subscription gift
Treechster 10 hp +50% Damage 6 month subscription gift
Minifoux 10 hp +50 Wisdom 12 month subscription gift
Tarzantula 10hp +10 Reflect Damage 1 month subscription gift
Smush 10 hp +10 Heals 3 months subscription gift
Tofrazzle 10 hp +10 Damage 6 months subscription gift
Sting 10 hp +80 Prospecting 12 months subscription gift

The Gobtubby, El Scarador (pet), Treechster and Minifoux have the same maximums as previous subscription pets.

Reward Pets

Unlike other pets, reward pets don't eat food and have fixed effects. Their stats never increase. POKP = could be found in Potentially Overpowered Kwismas Present

Pet name HP Effects Notes
Black Bow Wow N/A +15 life
Bow Wow 10 hp +20 Wisdom Once given as compensation on Jiva, POKP
Ginger Bow Meowette N/A +15 life POKP
Quaquack 10 hp +20 Prospecting, +200 Initiative Won at Trool Fair, POKP
White Bow Meow 6 +15 HP POKP

Ankama Lottery Pets

Pet name HP Effects Notes
Bilby 10 +10 Damage
Leopardo (pet) 10 +50% Damage
Mischievous Squirrel (pet) 10 +50% Damage
Ross 10 +10 Heals Goultard coin
Tabby Bow Meow 10 +50% Damage
Vampyrina 10 150 Life
Golden Dragoone 10 50 Wisdom 2.0 Collectors box set

Godfather Fortunes Pets

Pet name HP Effects Notes
Angora Bow Meow 10 +50% Damage
Black Dragoone 10 +50 Wisdom Soul eater
Blue Piwin 10 +80 Chance
Crocodyl (pet) 10 +50% Damage
Green Piwin 10 +80 Strength
Miniminotot 10 +50% Damage Soul eater
Pink Piwin 10 +10 Heals
Purple Piwin 10 +10 Damage
Red Piwin 10 +80 Intelligence
Tiwabbit Wosungwee (pet) 10 +50% Damage Soul eater
The Godfather's Gobtubby 10 +150 Life Soul eater
Yellow Piwin 10 +80 Agility
Young Wild Boar (pet) 10 +50% Damage Soul eater

GameMasters Pet

Pet name HP Effects Notes
Super-Mighty Fighting Bow Meow (GM) N/A +600 Wisdom, +600 Chance, +600 Strength, +600 Intelligence, +600 Agility, +3mp, +2ap +10 Summonable Creatures +1000 Vitality GMs Only
Small Fighting Bow Meow (GM)  ?  ? GM Feature

Keeping your pet alive

Certain pets do not have HP. These are pets in name only. They cannot gain stats, and they cannot die, so they are for all purposes just regular equipment that fits in the pet slot.

The most important pet stat is Health Points aka HP. Different pets have different amounts of HP. If HP drops to 0, the pet turns to a ghost.

HP drops when you lose a battle with the pet equipped. Non-GM challenges do not count, but being disconnected during a fight does. HP also drops if the pet isn't fed properly (see below).

HP can be increased by giving the pet Eniripsa Powder, but pets that don't eat food will not eat powder either. E.g. there is no way to restore HP to a Quaquack. Even though you don't need to feed the soul eaters food you can give them Eniripsa Powder.

Raising your pet

Some pets do not eat, and thus cannot gain stats either. Check the pet list to see if your pet eats food.

Pets have food points (FP). This hidden stat can only be observed by watching the pet's state. Pets start with 0 FP in normal state.

Additionally, every time a pet is fed, an internal food counter is moved. This hidden value follows the cycle (0, 1, 2) looping every three feedings.

Food points -7 or less -6 to 6 7 or more
State Skinny Normal Obese

When a pet is fed:

  • If the time is before the minimum feeding time, the pet gains one food point. Obese pets also lose 1 HP.
  • If the time is between minimum and maximum feeding times, the pet gains a bonus point if the food counter is at 0 and it's in normal state. The type of bonus depends on the food. See note below on pet bonuses.
  • If the time is after the maximum feeding time, the pet loses one food point for every maximum feeding time that has passed. It also loses 1 HP, regardless of the time that has elapsed.

Example: A Bow Meow has maximum feeding time 18 hours. If not fed until after 40 hours, it will lose 40/18 = 2 food points and lose 1 HP.

Usually pets are fed by their owner, but if a pet in your inventory is beyond its maximum feeding time when you login, it will feed itself automatically. This causes bad stuff just like if you fed it late yourself.

Obese Pets

While an Obese Pet will give its current bonuses when equipped, Obese Pets do NOT gain any further stat bonuses, even if fed properly. They must be brought back to Normal status for their characteristics to improve.

To make an Obese Pet back to Normal status, simply do not feed it until after the maximum feeding time has passed.

To minimize the HP lost from starving your pet, give the Obese Pet to an alt character and do not log that character in for 10x the maximum feeding time. So if an Obese pet has a 24-hr maximum feeding time, do not log back in for 10 days. The Pet will lose 9+ FP (one for each missed maximum feeding) but only 1 HP. The same effect can be achieved by putting the pet in the bank, in a chest, on your mount or in your merchant inventory (in this case, do not enter merchant mode).

Skinny Pets

While a Skinny Pet will give its current bonuses when equipped, Skinny Pets do NOT gain any further stat bonuses, even if fed properly. They must be brought back to Normal status for their characteristics to improve.

To make an Skinny Pet back to Normal status, simply force feed it before the minimum feeding time. There is no minimum amount of time that a Skinny Pet must wait between forced feedings. Pets will not lose HP from the additional feedings.

If your Pet is Skinny, just keep repeatedly feeding it until it becomes Normal. This may require several feedings. Because there is no limit to the number of feedings a pet can miss, an extremely skinny pet may require dozens of feedings before it becomes Normal again. Scroll down for information on what to do if your pet dies.

Note: You may have to feed your pet at least 50 times for it to go back to Normal state so don't get frustrated.

Eniripsa Powder

Eniripsa Powder is used to restore a Pet's HP, at a rate of 1 HP per Powder fed to the Pet. It has no effect on a Pet's FP or Food status. It is important to note that Eniripsa Powder does not qualify as a meal, thus it can be fed at any point but does not update the pet's last meal time. You can purchase it from Oshimo at (9,21).

Reviving your pet

If your pet's HP drops to zero, it becomes a ghost. To revive your pet and keep its previous stats, exchange a Resurrection Powder and your ghost pet with either:

1) "Oshima at the end of the Pet Cemetery Dungeon" or
2) "Doro L. Blak (NPC) at the Xelor Temple".

Alternatively, one can exchange 1 Eniripsa Powder and your ghost pet with Oshimo for a brand new pet (with cleared stats).

Resurrection Powder can be obtained by either completing the Pet Cemetary Dungeon, or buying the powder directly from the Resources' Markets.

Bow kennel

If you don't want to or cannot feed your pet for a while, Bow kennel at (9,21) can keep your pets for you. For a small fee, you can exchange your pet for a certificate, which can be redeemed for the pet any time you want it back. The fee increases the longer the pet is left in the kennel. Reportedly, pets left in the kennels for a long time (several weeks - months?) can be retrieved for no fee.

Pets in the kennel are in stasis. They do not gain or lose HP, FP, stats, or anything at all. The only change made is that the last feeding time is updated to the time when the pet is removed from the kennel, preventing the pet from starving on the next feeding.

Pet certificates are also useful when you want to sell your pet. A regular pet has to be taken out and fed regularly, or will otherwise end up skinny or starving when the new owner feeds it. A certificate removes this risk.

Apparently it costs 10 kamas per hour your pet is left in the Bow Kennel to retrieve it. Be careful, as this can quickly mount up.

Stat bonuses

To summarize, a pet gains bonuses every third feeding if the feeding was during normal feeding time and the pet is in normal state. However, pets will only gain bonuses if their item power is below their maximum item power. Once a pet reaches or exceeds its maximum item power, it can no longer become stronger. Different bonuses give different amounts of power. Most pets have a maximum item power limit of 80, though some pets can have more then 80 points.

Example: A pet with 20% resist has 20*4=80 power, so cannot gain more stats. However, if the pet is first raised to 19% resist +3 strength, it has 79 power, and can then be raised to 20% resist +3 strength for a total of 83 power.

This article uses material from the "Pet" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Category:Pets article)

From EQ2i, the EverQuest II wiki

Pets may refer to a variety of creatures in game with extremely limited purposes:

  • Fluff Pets are creatures that follow you around in game but otherwise have no effective purpose.
  • House Pets are creatures that can only be placed in your home.
  • Arena Pets are creatures that can only be placed in your home or used as champions during Arena combat.
  • Deity Pets are creatures of the Gods that provide you with boosts to your abilities while you have them following you, but do not assist you in combat in any other way.

Pets may also refer to a variety of class-specific Summoned Pets or enslaved pets including:

Note: Mounts can be considered pets of limited usefulness, providing only a runspeed buff to the players lucky enough to own them, but for the purposes of categorization at EQ2i they are listed as an equipment type.


This category has the following 6 subcategories, out of 6 total.






Pages in category "Pets"

This category contains only the following page.


This article uses material from the "Category:Pets" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Animal companion article)

From GuildWiki


For information about so-called "mini pets", see: Miniature
For information about necromancer minions, also sometimes called "pets", see: Minion

Characters can obtain an animal companion, also known as a pet, using the Charm Animal skill. These animals fight as melee attackers alongside the character whenever this skill or Comfort Animal (PvE only) is equipped and are affected by skills specific to animal companions, mostly in the Beast Mastery attribute. As the Charm Animal and Comfort Animal skills are ranger skills, it is only possible to play with an animal companion as a primary or secondary ranger.

Pet evolution

Generally, the pet evolves at levels 11 and 15. However, in certain cases this has varied; such instances are rare and not fully understood, though leveling up while dead does seem to delay evolution to the next time the pet levels up. The pet name does not always update appropriately; in this case, name your pet, then reset the default name with /namepet or /petname. Which evolutionary path the pet takes is dependent on the play style of its master leading up to the pet's evolution and is still undergoing research.

The following factors are believed not to be involved in pet evolution:

  • Levels of monsters fought
  • Number of times the pet died
  • Number of foes killed by the pet

The following are observed to have some correlation with defensive evolutions (playful/hearty):

  • High amount of healing on the pet
  • Low ratio of damage dealt by pet versus damage by owner
  • Amount of damage taken by the pet
  • Amount of damage taken by the pet without killing the pet

The following are observed to have some correlation with offensive evolutions (aggressive/dire):

  • High ratio of damage dealt by pet versus damage by owner
  • High absolute damage dealt by pet

Getting a pet

Pets are character-specific; each character must charm their own pet, and cannot be shared with other characters. To obtain a pet you must use Charm Animal on an animal. Heroes may also charm an animal either as a primary or secondary ranger.

Be warned: when you use Charm Animal to charm a pet, it will become hostile and attack you or another party member (don't panic, as it will do minimal damage). Heroes, if not set to avoid combat, and henchmen (AI characters) will attack the pet you are attempting to charm. For this situation, it is best to flag heroes and henchmen out of aggro range to prevent the pet from being killed by the AI characters before it is charmed.

Whenever a character has Charm Animal or Comfort Animal equipped, their pet will tag along when they are outside of cities and outposts.

Provided you do not get rid of the pet as described below, the pet is permanently linked to your character; even changing from a ranger secondary profession does not sever this link. When you change back to a ranger secondary and equip Charm Animal or Comfort Animal, the pet will be unchanged.

All PvP characters start off with an elder Wolf. It is possible to replace the wolf with another pet using the Zaishen Menagerie.

A hero can also get a pet by equipping Charm Animal. First clear the area around the pet. Then order all other heroes and henchmen away from the area. Use a flag to bring the desired hero within range of the pet. The player then targets the animal to be charmed. Left-click on the hero's number in the Party Member list to bring up the hero's skill bar, and select Avoid Combat, Charm Animal, and Lock Target. The hero will then use Charm Animal and will have a new pet.

Animal subtypes

There are currently 34 unique charmable animals in the world of Guild Wars, and 34 pets to be unlocked in the Zaishen Menagerie Grounds. Some animals that might seem to be different are still considered to be the same of pet in the Menagerie — these are the Tyrian and Elonian Warthog, the Wolf and Snow Wolf, and the Moa Bird and Strider .

Animal companions with their own statue in the Monument of Fellowship are marked in bold.




Eye of the North

Changing your pet

When Charm Animal is equipped, your animal companion travels with you, preventing you from charming another animal. The only way for you (or your hero) to charm a different animal is by first taking your current pet to a Pet Tamer, who will take it away. The most accessible pet tamer by far is Emryd in the Zaishen Menagerie Grounds, where you get the added convenience of being able to charm any pet you have previously released into the Menagerie, and can train them or even death level them before charming them anew.

Pet rules

  • Pets are not party members, only allies.
  • All pets are the same type of creature according to Edge of Extinction and other skills that affect creatures of the same species.
  • A pet will always attack the same foe as its owner (sometimes changing target with a delay) at a rate of one attack every 2.15 seconds.
  • Pets receive death penalty in PvP, but not in PvE.
  • Pets in PvE take 33% less damage and deal 33% more damage in combat.
  • When a pet dies, its location does not show as a gray dot on the compass and does not leave an exploitable corpse.
  • Also when a pet dies, all of the owner's skills will be disabled for a short time, based on their rank in Beast Mastery. The exception is Pre-Searing, where the owner's skills are not disabled upon death of the pet.
  • Pets can only be resurrected with Comfort Animal, Revive Animal, Heal as One, or a Resurrection Shrine. Resurrection skills targeted on players cannot target pets.
  • If a pet is unnamed (see below), its name may change as it levels up and evolves (i.e. a Melandru's Stalker may become a Playful Stalker). Note that the name change still occurs if you give your pet a custom name, it is just not displayed. If you later erase your pet's custom name, the 'upgraded' name will be displayed instead of the original one.
  • Pets gain experience and level up from combat, to a maximum level of 20. They will gain experience in this way even while dead, regardless of the distance to the dying foes, but the party screen will only update the level when the pet is within radar distance of the master. Pets do not gain experience from quest rewards or mission completion, and are unaffected by experience scrolls. The entire group of allied pets are considered as another party, thus, the experience earned by your pet decreases proportionally to the number of pets in the alliance. Note that since a pet 'dies' while you are inside a Junundu Wurm, this becomes a great way to get a pet evolved from 'Aggressive' to 'Dire' without having to do a lot of tedious death leveling.
  • Some pets may not follow you until you level them a couple of times.

Pet Controls

Pets also have a "control bar", similar to that of a hero's, which you display by clicking on the number to the left of the pet's health bar in the party window. (If heroes are in your party, the number indicating your pet's control bar changes from 1 to 2, 3, or 4, depending on the amount of heroes in your party.) When opened, it contains three buttons to the right of an animated avatar displaying the following: a sword, a shield, and a dove. Enchantments, conditions, and hexes affecting the pet are displayed below the control bar. The shield button sets the pet to Guard mode, which puts the pet's normal into effect. The sword button locks the pet's target on the foe currently targeted by the player. When a target is locked in this way, the pet will automatically chase after the enemy until you move too far away from your pet, or it is set to heel mode, and in some cases, guard mode. Note that when the pet successfully defeats its locked foe, it automatically returns to the mode it was previously in. The range of the lock target command is equivalent to roughly to twice the range of the aggro bubble. The dove button commands the pet to heel, which is equivalent to the hero's "avoid combat" command. When activated, a pet will automatically stop attacking, and remain idle, unless the pet is attacked (in which the pet will flee), put back into guard mode (note that if this happens, the pet may attempt to target the enemy it was previously attacking if the pet is close enough to its former target), or is given the command to target a specific enemy.

Pet attacks

A pet's damage is relative to the amount of attribute points invested in its owner's Beast Mastery attribute, with diminishing returns for rank greater than half the owner's Level +2. Pets attack roughly once every 2.15 seconds and inflict critical hits at a rate that depends on the owner's Beast Mastery attribute. Pet critical hits do not use the same damage formula as other critical hits. The most prominent difference is that pet critical hits have a damage range rather than inflicting √2*max damage.

With 12 points invested in Beast Mastery:

  • A level 20 Hearty pet does 15-35 damage per hit against an AL 60 target; with the critical hits removed, the base damage is 15-25.
  • A level 20 Elder pet does 17-41 damage per hit against an AL 60 target; with the critical hits removed, the base damage is 17-29.
  • A level 20 Dire pet does 20-46 damage per hit against an AL 60 target; with the critical hits removed, the base damage is 20-32.

In order to assess expected damage, the average damages need to be known, with 12 points invested in Beast Mastery:

  • A level 20 Hearty pet does an average of ~21.1 damage per hit for ~9.8 DPS at base attack speed.
  • A level 20 Elder pet does an average of ~24.4 damage per hit for ~11.3 DPS at base attack speed.
  • A level 20 Dire pet does an average of ~28.1 damage per hit for ~13.1 DPS at base attack speed.

Different types of pets do different types of physical damage.

Slashing damage is dealt by

Piercing damage is dealt by

* The Prima Guide has listed these types of pets as doing a different type of damage, and many other fansites copied that information. However, actual testing shows the information in the Prima Guide to be incorrect. For discussion on this matter, see here.

Health and armor

  • All pets have the same health and armor based on their current level.
  • Pets have the equivalent of 5 pieces of infused armor.
Health = Level × 20 + 80
AL = Level × 3 + 20

Pet Evolution Stats

  • Hearty: -(~12-14)% damage, +60 health
  • Playful: -(~5)% damage, +30 health
  • Elder: -0 damage, +0 health
  • Aggressive: +(~5)% damage, -30 health
  • Dire: +(~12-14)% damage, -60 health

It is commonly believed that an Elder pet has a damage bonus of +3; however, attempts to validate this have shown that this is not true (found in this Guru article).

Black Widows are always level 20, and spawn with a random evolution. Black Moas have been observed with the properties of the Elder evolution.

Have a look at the Guide to evolving a Dire Pet if you want a dire pet.

Pet naming

A primary character's pet can be given an individual name with the commands "/namepet <new name>" or "/petname <new name>". Both commands, when used without anything following it, will reset the pet's name to its default state. A pet's name can be up to 12 characters long. Note that an individual name will also carry over to a new pet. Pet name does not affect a pet's evolution, it will simply mask the prefix displayed until you reset the name to default. Multiple pets, unlike players, can have the same name. Heroes cannot rename their pets.

You cannot change the name of your pet in the middle of a PvP match. You may, however, change it while in any PvP outpost or the Isle of the Nameless.

Pet growth

As of the 10/18/2007 update, all pets now grow as they evolve. Pets do not automatically gain in size when going through levels. Some pets can be tamed with a certain evolution already maxed and therefore will never increase in size. If a pet is tamed with an evolution previously, and does not undergo another evolution, it will also not grow. This is independent of level, meaning that if you tame a level 12 aggressive lioness, and do not evolve it properly into a Dire Lioness, it will not grow in size.


  • Charmable Animal Companions removed from the game so far include the Fern Lizard from Prophecies (a browner cousin to the Dune Lizard), the panda (presumably due to international relations though it is still in the game - just not charmable), the red crowned crane (though still in the game and still called a Crane with a white neck and blue crown - the skin was changed presumably due to animal rights relations), and the Pygmy Hippopotamus (due to technical problems with the animal's model).
  • Animal companions appear to leave human footprints (haven't been able to verify this with all pets at this point).

See also

Facts about Animal companionRDF feed

This article uses material from the "Animal companion" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

A Pet is a non-combatant NPC, loyal to a player, that generally requires a certain level in Summoning to own. Typically, a player must raise a pet to maturity by feeding and interacting with it. A player may have only one pet of each type (most notably God birds) but may own 2 pets of differing types beginning at level 1 Summoning, along with 2 more for every ten levels starting at level 11.

A player may only have one pet, familiar, or quest NPC (e.g. Zanik) active (following the player) at one time. Players can manage pets while active through the familiar interface, by using food on them, by left-clicking, and with direct interaction by right-clicking.

Pets may be stored in the bank or inventory, or you can store up to 10 in the recently introduced menagerie room of the player-owned house. Pets stored in the menagerie are inactive, requiring no care. Unlike familiars, pets may be brought into Summoning-free zones.


Non-Summoning related pets

Prior to the introduction of Summoning, the dominant pet in Gielinor was the cat, which requires completion of the Gertrude's Cat quest.

A pet fish may be obtained from Harry's Fishing Shop in Catherby, provided the player has a fishbowl containing water and seaweed (in that order). Players will need to use fish food on their pet fish to keep it alive.

A pet rock may be obtained from Askeladden during and after The Fremennik Trials quest. Pet rocks require the least attention of any pet.

A pet spider called Eek is given as a reward for the 2009 halloween event.

A pet Rune guardian is a reward for the quest: Rune Mechanics

Summoning related pets

A rare mature baby blue dragon, available with a 99 Summoning level.

The majority of pets require an appropriate Summoning level to be obtained, raised, and kept. With the exception of the Broav used in While Guthix Sleeps, pets have no real use than as 'decoration' or as a way to show off a player's Summoning level.

Caring for pets

When a pet is first obtained it will be a baby/hatchling/chick, with the exception of the Broav, which is captured as an adult using the Hunter skill, the Ex-ex-parrot which is undead, and the creatures you can obtain from the Soul Wars minigame because they are also undead.

A player can monitor a pet's growth and hunger in the Summoning tab. Doing so is important, because if a pet's hunger level reaches 100% it will abandon its owner. Younger pets require food at a higher frequency than their adult counterparts, but the frequency of feeding does not affect a pet's growth rate.

Some young pets require more interaction with the player than just being fed. Kittens must be petted and played with, for example, or they will grow up disliking the player.

At 100% growth, the pet will mature into its next form. Certain pets have only one intermediate stage to maturity, but others have two, and notably the God birds have three.

Certain pets require incubation in their first stage, which requires them to be placed in an egg incubator found in the Pet shops in Taverley and Yanille. Players will receive a chat box notification when the egg has hatched. Any pet hatched in an incubator will remain there, hungering, until the player chooses to retrieve it. Pet shop owners are also the only NPCs that sell specific foods for pets.

A player may speak with a pet once they are 10 or more Summoning levels above the required Summoning level to obtain that pet. Unfortunately, this means communication between pets above the level of 90 is impossible, with the exception of the monkey which the player may speak to with the M'speak amulet from Monkey Madness.

Dragon eggs and Phoenix eggs are both very rare drops from their respective creature. God bird eggs and Raven eggs are rare finds from Bird's nests.

While raising pets, some players have noted that growth is much faster while doing click-heavy tasks such as agility courses or hunting, than while doing click-light tasks such as fishing or woodcutting.

List of Pets

Adult Pet Food Obtained Colours
n/a Kitten Form - Adult form Cat Cooked and raw fish, or milk (only needs to eat as a kitten) Gertrude, after Gertrude's cat 6
4 Puppy form - Adult form Bulldog Raw meat Purchased 3
4 Puppy form - Adult form Dalmatian Raw meat Purchased 3
4 File:Greyhound puppy.gif - Adult form Greyhound Raw meat Purchased 3
4 Puppy form - Adult form Labrador Raw meat Purchased 3
4 Puppy form - Adult form Sheepdog Raw meat Purchased 3
4 Puppy form - Adult form Terrier Raw meat Purchased 3
4 (5 slayer) File:Sw creeping hand.gif Creeping hand Leather gloves Soul Wars 1
4 (25 slayer) File:Sw minitrice.gif Minitrice Limpwurt root Soul Wars 1
4 (40 slayer) File:Baby basilisk.PNG Baby basilisk Eye of newt Soul Wars 1
4 (70 slayer) File:Baby kurask.PNG Baby kurask Bones Soul Wars 1
4 (85 slayer) File:Abyssal minion.PNG Abyssal minion Ashes Soul Wars 1
4 File:RuneGuardianInventory.png Rune guardian Revitalisation near a Runecrafting altar Rune Mechanics 1
10 (27 hunter) Baby & Adult form Gecko Flies and beetle bits Caught 4
10 Baby form - Adult form Platypus Raw fish Caught (As a First Resort quest) 3
23 File:Broav head.gif Broav Mort Myre Fungus Caught (While Guthix Sleeps quest) 1
30 Chick form - Adult form Penguin Raw fish Hatched (Zoo keeper) 3
40 Baby form - Adult form Giant crab Raw fish Purchased 5
50 Baby form - Adult form Raven Ground fishing bait as a chick, fishing bait as adult. Hatched (nest) 6
60 Baby form - Adult form Squirrel Nuts Caught 5
70 Egg form - Chick form - Adult form Saradomin owl Ground fishing bait as a chick, fishing bait as adult. Hatched (nest) 1
70 Egg form - Chick form - Adult form Guthix raptor Ground fishing bait as a chick, fishing bait as adult. Hatched (nest) 1
70 Egg form - Chick form - Adult form Zamorak hawk Ground fishing bait as a chick, fishing bait as adult. Hatched (nest) 1
71 File:Ex ex parrot.gif Ex-ex-parrot Rock fragments Responsibility (Rocking Out quest) 1
72 File:Cute pheonix inv.png Cute phoenix eggling Ashes Hatched (Phoenix Lair Distractions and Diversions) 1
72 File:Mean pheonix inv.png Mean Phoenix Eggling Ashes Hatched (Phoenix Lair Distractions and Diversions) 1
80 Baby form - Adult form Raccoon Raw meat and fish Caught 3
85 Baby form - Adult form Vulture Ground fishing bait as a chick, fishing bait as adult Hatched (Vulture drop) 6
90 Baby form - Adult form Chameleon Flies Hatched (found) 10
95 Baby form - Adult form Monkey

Bananas and fleas

Caught 10
99 Hatchling form - Baby form Baby dragon Vast amounts of raw meat, fish and chicken Hatched (dragon drop)File:Dragon egg.PNG 4

Use and Reception

When pets were first released, many players complained that pets still required food even when fully grown, unlike the cats, which required no feeding once a kitten had grown up. This was explained as stress on the server as having a pet or familiar out all the time would inevitably slow them down. This is also the reason why timers are implemented and no familiars are allowed in high player density areas such as the Grand Exchange. Pets being high maintenance ironically detracted the players that would likely have the ability to own the higher levels, and wouldn't consider keeping them out other than for Alching, Fletching or other similar passive near-bank activities. This rings true especially for pets with non-stackable food, which is the majority. Familiars however filled the gap that many thought pets would take, as skill/combat aids and beasts of burden, leaving pets largely ignored for lack of any ability.


  • Initially players could have mature God birds of differing Gods. Jagex limited God bird ownership to one bird for a time, but now that the menagerie has been introduced, all three God birds can be owned at once.
  • Zamorak hawks and Saradomin Owls will prevent warriors from said allegiances attacking you while in the God Wars Dungeon. This can be extremely useful for slayers who do not wish to be forced to wear a particular armour showing alligence to said groups.
  • Eek, the reward for completing the 2009 Hallowe'en Event, could be considered the first pet allowed to Non-members. However, because Eek won't follow you, she could be considered similar to a Pet rock or Pet fish. Eek can also be put into the menagerie with the option 'interact' and it will say the same random stuff.


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This article uses material from the "Pet" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki


Beast Master


A pet is a creature that a player can summon or train. There are four different types of pets currently in the game. The most common are droids and beasts. The other two are familiar pets (48-month reward) and faction pets (no longer obtainable).


Shocktrooper and his Beast

With the Introduction of the Beast Master Expertise you can now once again own and use a pet in combat. Beasts are almost always stronger then Droids of the same level, and they can reach level 90. Pets can never be higher than their Master, and you can't trade pets once they are hatched from their Eggs. For more information on the Expertise, and how to make your pet you should visit Beast Master.


Wookiee and his Droideka Pet

Droids can be used for many diffrent things in the game. They can be used to assist you in combat, harvest creature resources, advertise for you, provide a private crafting station, and many other things. For more information on the moduals and what they do visit Droid crafting and for more information on the diffrent models and how they came to be visit Droids.

Familiar pets

Recently introduced as the 48 month Veteran reward, these little pets can be called, and they will follow you around. They cannot be targeted so they won't mess up targeting. They buff you with a buff for as long as they are called, and within 120 meters of you. If they are stored after they have given the buff, the buff will last 60 minutes or until the familiar is called again. When the buff is active while the pet is stored, travelling via shuttles dismisses the buff (bug?). Travelling to battlegrounds does not remove the buff. There are currently only four of them. These are the only Pets that can be called while you have a Beast or Droid Called.

This article uses material from the "Pet" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki



NPC that follows a character around and attacks.

Categories of Pets

Player Summoned Pets


Henchemen are player summoned pets used soley by Masterminds. These pets show up in pet window and follow all pet commands orders.


  • Aggressive - Attack everything in their Perception range, or that attacks you or any of your other pets.
  • Defensive - Retaliate to attacks made against you or any of your other pets.
  • Passive - Will not attack unless specifically told to.


  • Attack - Attacks your currently selected target, regardless of Stance. Automatically switches to Follow after all nearby hostile targets are defeated.
  • Follow - Follow you.
  • Stay - Hold position. Will move a short distance from that spot if in Aggressive or Defensive mode and attacking.
  • Goto - Gives you a targeting reticule to select a spot on the ground. Pets continuously attempt to move to that spot. Similar rules to Stay.
  • Dismiss - Causes the pet(s) to disappear from the pet window. Henchmen and other summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.


  • This icon is displayed in the pet window when two or more pets that fall under the same power are given different commands . This does not indicate an error. It is simply informational.

Traditional Pets

Most pets that a player can summon are non-controllable. The exceptions are henchmen listed above. See Non-controllable pets.

Gladiators, Heavies and Turrets

Gladiators, Heavies and Turrets are not summoned by players, but are controllable through /petcom commands and the pet window.

NPC pets

Several missions involve rescuing an NPC (more acurately, a critter), and some of these NPC's will fight as if they were your pet. They are wholly uncontrollable and do not show up in the pet window.

See Also

  /petcom commands Sends commands to your current pet.
  /petcom_all commands Sends commands to all pets.
  /petcom_name pet_name commands Sends commands to named pet.
  /petcom_pow power_name commands Sends commands to pets summoned by named power.
  /petsay message Current pet says the message.
  /petsay_all message All pets say the message.
  /petsay_name pet_name message Named pet says the message.
  /petsay_pow power_name message Pets summoned by named power says the message.
Naming your pet
  /petrename name Rename your current pet.
  /petrename_name name Rename the named pet.
  /pet_select integer Selects a pet from the list, starting with 0 at the top.
  /pet_select_name pet_name Selects the named pet.
  /inspexec_pet_name petname inspiration Gives an inspiration to the named pet.
  /inspexec_pet_target inspiration Gives an inspiration to the targeted pet.

This article uses material from the "Pet" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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