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Dofus Wiki

Up to date as of January 31, 2010

From Dofus

Perception
Icon image:Perception-Spell-Icon.jpg
Class Ecaflip
Level 6
Element N/A
Type Buff
Official description Perception gives the caster and his allies the ability to detect the location of traps and hidden characters.

Spell Properties

Linear Line of Sight Free Squares Boost Range Fatal


Spell Characteristics

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

Lvl Effect Crit AP Ra Critical Casts per Cd Caster
level
Hit Fail Tgt Trn
1 Reveals all invisible items AoE: 3 (Circular) 3C
+2~4 damage [self] (2 turns)
Reveals all invisible items AoE: 3 (Circular) 3C
+5 damage [self] (2 turns)
2 - 1/40 1/100 - - 6 6
2 Reveals all invisible items AoE: 4 (Circular) 4C
+2~5 damage [self] (2 turns)
Reveals all invisible items AoE: 4 (Circular) 4C
+6 damage [self] (2 turns)
2 - 1/40 1/100 - - 5 6
3 Reveals all invisible items AoE: 5 (Circular) 5C
+3~6 damage [self] (2 turns)
Reveals all invisible items AoE: 5 (Circular) 5C
+7 damage [self] (2 turns)
2 - 1/40 1/100 - - 4 6
4 Reveals all invisible items AoE: 6 (Circular) 6C
+3~7 damage [self] (2 turns)
Reveals all invisible items AoE: 6 (Circular) 6C
+8 damage [self] (2 turns)
2 - 1/40 1/100 - - 3 6
5 Reveals all invisible items AoE: 7 (Circular) 7C
+4~9 damage [self] (2 turns)
Reveals all invisible items AoE: 7 (Circular) 7C
+10 damage [self] (2 turns)
2 - 1/40 1/100 - - 2 6
6 Reveals all invisible items AoE: 9 (Circular) 9C
+6~11 damage [self] (2 turns)
Reveals all invisible items AoE: 9 (Circular) 9C
+12 damage [self] (2 turns)
2 - 1/40 1/100 - - 1 106

Notes

Although it is not popular usage, at spell level 5, Perception - with its 2AP cost - can be used alongside Bluff to provide a minor damage buff. This can ensure, especially at lower levels, that Bluff will finish off a monster. This approach is expensive in terms of spell points, however.


This article uses material from the "Perception" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010

From The Vault

Perception
Fallout
modifies: Sequence, ranged combat distance modifiers, dialogue options, distance from enemies in random encounters, First Aid, Doctor, Lockpick, Traps,
related perks: Awareness, Better Criticals, Bonus Rate of Fire, Earlier Sequence, Empathy, Friendly Foe, Healer, Night Vision, Ranger, Scout, Sharpshooter, Sniper, Bonus Rate of Fire.
related traits: Gifted, Night Person
Fallout 2
modifies: Sequence, ranged combat distance modifiers, dialogue options, distance from enemies in random encounters, First Aid, Doctor, Lockpick, Traps,
related perks: Awareness, Better Criticals, Bonus Rate of Fire, Cautious Nature, Earlier Sequence, Empathy, Healer, Night Vision, Scout, Sharpshooter, Sniper
related traits: Gifted
Fallout Tactics
modifies: Sequence, ranged combat distance modifiers, dialogue options, distance from enemies in random encounters, First Aid, Doctor, Lockpick, Traps, Pilot
related perks: Sniper, Bonus Rate of Fire, Awareness, Night Vision, Sharpshooter, Healer, Ranger, Scout, Death Sense
related traits:
Fallout 3
modifies: Explosives, Lockpick, Energy Weapons, minimum distance for red compass markers
related perks: Better Criticals, Infiltrator, Light Step, Sniper, Thief
J.E. Sawyer's Fallout RPG
modifies:  ?
related perks:  ?
related traits:  ?
Van Buren
modifies:  ?
related perks:  ?
related traits:  ?

"Only through observation will you perceive weakness."

Perception is one of the 7 Primary Statistics in the SPECIAL system. It represents the ability to see, hear, taste, and notice unusual things.

Contents

Fallout, Fallout 2, Fallout Tactics

Modifies: Sequence, ranged combat distance modifiers and the First Aid, Doctor, Lockpick, Traps and Pilot skills. A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in random encounters.

A high Perception is important for a sharpshooter.

Perception is required for many perks, notably PE 8 for Sniper in Fallout, Fallout 2, Fallout Tactics.

Fallout 3

Perception determines how far away you can detect enemies on your compass (enemies show as red bars). Be aware that when playing with a high Perception, even if your vision is obscured you may be able to "sense" your enemies before they come into view.

Having enough perception can yield dialog options with some NPCs, such as Moira Brown, Mel and Machete.

Value Skill Modifiers
1 Energy Weapons +2, Explosives +2, Lockpick +2
2 Energy Weapons +4, Explosives +4, Lockpick +4
3 Energy Weapons +6, Explosives +6, Lockpick +6
4 Energy Weapons +8, Explosives +8, Lockpick +8
5 Energy Weapons +10, Explosives +10, Lockpick +10
6 Energy Weapons +12, Explosives +12, Lockpick +12
7 Energy Weapons +14, Explosives +14, Lockpick +14
8 Energy Weapons +16, Explosives +16, Lockpick +16
9 Energy Weapons +18, Explosives +18, Lockpick +18
10 Energy Weapons +20, Explosives +20, Lockpick +20

Perception-Based Perks

Perk Requirement Level Additional Requirements
Thief 4 2 Agility 4
Sniper 6 12 Agility 6
Light Step 6 14 Agility 6
Better Criticals 6 16 Luck 6
Infiltrator 7 18 Lockpick 70

The benefit of the Survival Expert perk is affected by what you say to Moira Brown after each portion of The Wasteland Survival Guide quest. Having a perception of 7 yields relevant "smart" dialog options at the end of the Contract Radiation Sickness and Traversing a Mine Field quests.

Ways to increase Perception

Primary statistics

This article uses material from the "Perception" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Stealth and Perception article)

From City of Heroes Wiki

Contents

Overview

A player or critter's Perception is simply the maximum distance, measured in feet, at which it can detect hostile targets. For players, it also affects the maximum distance at which targeted powers can be used against that enemy. Critters aren't limited this way. Once a critter becomes aggressive toward something, its AI remains aware of that target's exact location and can chase and attack it regardless of Perception until it reverts to peaceful.

The Stealth of a target effectively subtracts from the Perception of anything trying to detect it.

Example: Normally, if I stood 20' from a Troll, he would need a Perception of 20 to notice I was there. If I had a Stealth of 35, he would need a Perception of 55 to detect me.

If you have at least as much Stealth as the Perception of what's trying to see you, you will be invisible no matter how close you get.

Everything has some amount of Perception to begin with. The exact amount varies greatly:

Nothing has any Stealth inherently. It must be granted by powers.

Notice that players have much higher Perception than critters do. Because of this, everything has separate Stealth values versus critters and versus other players.

Snipers and Stealth

In addition to having a much larger than normal Perception radius, Snipers and Rikti Drones are reported by some to ignore Stealth completely. Current testing with Nemesis snipers (Aug-2008), shows that Snipers do not ignore Stealth.

Attacking Stealthy Opponents

Stealthy opponents can be affected by powers even when they can't be detected. They simply can't be targeted. PBAoE powers can hit enemies if they're in the area, as can AoEs that are aimed at a spot on the ground. Targeted and cone AoEs can also hit hidden targets if aimed at visible ones close to them. Assisting can not be used to send attacks at a target that a teammate can see but you can't.

Maximums and Minimums of Stealth and Perception

See the article on Limits to for more information about maximum and minimum values for stealth and perception.

Perception Powers

Here is an example listing of the perception bonuses or penalties granted by various powers. Note that Tactics applies its bonus to everyone on the team within line of sight and range. At least some powers that give perception bonuses vary their bonuses depending on your level. This listing is not necessarily complete.

Power Name Percentage Modifier Absolute Modifier
Tactics (bonus increases at higher levels, and varies with different ATs) +28.28% – +86.5% +141.4 – +432.5
Primary, secondary, and ancillary power pool perception toggles, such as: Focused Senses, Cloak of Darkness, Danger Sense, Glacial Armor, Targeting Drone, Focused Accuracy +60% +300
Rectified Reticle: Increased Perception, a unique To Hit Buff set crafted enhancement +20% +100
Smoke available to Controllers and Dominators; Flash Arrow for Defenders, Masterminds, and Controllers; Smoke Grenade available to Blasters; Blinding Powder available to Stalkers -90% -450

The Perception bonus from Tactics varies depending on the level and AT of the character using it. See the Leadership Power Pool page for more details.

Stealth Powers

Here is an example listing of the stealth granted by various powers. Most stealth powers give the same bonuses as the Stealth power from the Concealment pool. This listing is not necessarily complete.

Power Name PvP Stealth PvE Stealth
Stealth and equivalents, including powers like Shadow Fall and Steamy Mist 389 35
Super Speed 0 35
Invisibility and equivalents 611 55
Group Invisibility 667 60
Superior Invisibility 1000 200
Stalker Hide (all sets) 500 150
+Stealth IOs 300 30
Phase Shift and equivalents, including Quantum Flight and Nebulous Form 222 20

Sources conflict on the strengths of Group Invisibility and Superior Invisibility from the Illusion Control powerset. One reference says they're both slightly weaker than the pool Invisibility power. Another says Group Invisibility is slightly stronger than baseline and Superior Invisibility is almost twice as strong.

See Also


This article uses material from the "Stealth and Perception" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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