Party: Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

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The party formation screen in Final Fantasy

The term Party refers to the collection of characters under the player's control in the Final Fantasy series. Parties thus decide who the player takes into battle, making it a pivotal detail of the game's battle system. Some games have set parties, with members joining and leaving as the plot demands it, such as Final Fantasy IV, while other games allow the player to swap party members in and out to form whatever team they desire, which began in Final Fantasy VI. The number of party members changes from game to game, but four is the most common configuration.

Most games also have a "party leader", usually the main protagonist, who must be present in the party at all times except under certain conditions. This party leader is usually the character that appears on the World Map and locations, unless they are KOed, then another character takes their place. Usually, after reviving, the leader retakes their place.



Final Fantasy

The player chooses jobs for four party members at the start of the game, and the party and those jobs remains set for the entire game. The character that appears outside of battle is whoever is at the top of the formation.

Final Fantasy II

Firion, Maria and Guy are all permanently controllable in the party, with various other party members joining and leaving at set intervals. The party limit is four.

Final Fantasy III

As in Final Fantasy, the player controls four set characters, but allies join the party at set intervals.

Final Fantasy IV

The party of Final Fantasy IV is made up of five characters, with two in one row and three in the other, more than any other main series game. The protagonist Cecil Harvey is the only character permanently playable, and all other party members join and leave the party during the course of the game. In the Advance release, after destroying the Giant of Babil, all previously playable party members except for FuSoYa and Tellah can be swapped in and out of the party at well, but Cecil must always be present. This feature was removed for the Nintendo DS release. It is the only game in the series with a party limit of five.

The player may choose the party leader by pressing the L and R buttons in the SNES and Advance releases, the L1 and R1 buttons in the PlayStation release, or the Y button in the Nintendo DS release.

Final Fantasy V

The playable cast is limit to four again, and the cast is set, although partway through the game, Galuf is killed and his granddaughter Krile takes his place, receiving all his skills. In addition, Lenna, and to a lesser extent Faris, are absent from the party for a short amount of time. This makes Bartz the only member to be in the team constantly.

Final Fantasy VI

Although the party limit remained as four, Final Fantasy VI was the first game in the series to allow players to change party members at will - for this purpose, twelve playable characters (the most of any Final Fantasy main series game), two hidden characters and approximately half a dozen temporary characters, were utilized. Once the player gains access to these places, party members can be swapped around freely at Narshe and later the player's airship, although on a few occasions some characters will leave and cannot be chosen. At other times the party is set for certain in-game events - for example, Locke and Celes must be in the party during the attack on Vector, but the other two party members can be whomever the player chooses.

In the World of Ruin, the party is scattered, and while the player is again free to make their own party as they like, they are limited to the party members they have rescued. Restrictions on who can be in the party only occur for subquest - for example, the subquest to hunt the monster Hidon can only be accessed once the player enters Thamasa with Strago and Relm in the party, otherwise Hidon will not appear.

Final Fantasy VII

The party limit is reduced to three in Final Fantasy VII, although the Materia system arguably makes up for the loss of an extra comrade with an added degree of customization to the party members. Fairly early in the game after leaving Midgar, the PHS lets the player change their party at will at Save Points and on the world map. However, at certain times the player will not have the opprotunity to use the PHS, effectively making the party set for that time, and on other occasions certain party members must be in the party. Sephiroth is also available as a temporary party member in a flashback, but is AI controlled and the player cannot direct his actions. Cloud must be in the party at all times, except for a short sequence where he leaves the party.

Final Fantasy VIII

The party limit is again limited to three, although the player can change the party at any time on the world map. Again, at certain times the party is set and certain members cannot be changed. Edea and Seifer are temporarily playable, and Laguna, Kiros and Ward make up their own party in certain sequences, but cannot be changed among the normal party members. Squall must be in the party at all times, except for a few occasions where the player controls two parties, in which case the second party is assigned an alternative leader.

Final Fantasy IX

For the first half of the game roughly, the party is set and cannot be changed except when given the option to do so as the plot requires. After acquiring the airship, the party members can be changed as the player wishes. Zidane is the party leader and must be present at all times, except for within Memoria and the Crystal World, where Zidane can be switched out, and the party limit is again four.

Final Fantasy X

Unlike earlier games Final Fantasy X allows the player to switch one of their seven characters mid-battle, though only three can be used at a time. If a party member is KOed they cannot be replaced, but first must be revived. If all three current characters are killed, the player gets a Game Over.

Final Fantasy X-2

Yuna, Rikku and Paine are the only playable party members available.

Final Fantasy XI

A Party in Final Fantasy XI refers to any number of characters between two and six members, one of whom is the leader of this organization. (technically, this makes this the largest party of 'active' members in the Final Fantasy series, allowing up to 6 characters compared to Final Fantasy IV's maximum of 5) This organization is typically temporary, but players occasionally form bonds of friendship and create static parties. There is no official in game term for this, this is a player-coined definition for people who commonly party together. Parties form in the game to do various quests, missions, or to experience when multiple members would fair better collectively or have more fun than they would trying to do any one of those things by themselves. Parties appear on the screen in the lower right hand corner of the screen. The players name who is viewing the list will always appear on top and then the party members appear in the order they joined. The list includes names and the HP and MP of all members. The leader of the party always has a yellow dot before his name.

An Alliance is a group of two or three parties that band together to do even larger, more difficult quests generally. It is possible to form an alliance to try to get experience points, but in general this does not happen because of how experience is calculated. There are encounters that are too difficult for just one party. Often these include high level notorious monsters, certain burning circle fights, and quests that a high number of people want to complete together. As far as how they are displayed, the additional two parties are displayed starting in the upper right hand corner of the screen. If there are two, the second party will be placed under the first. The alliance leader is given an additional white dot next to his yellow dot for being a party leader.

Since the game is centered on parties, there are certain (positive) spells that can only affect other party members. These spells or abilities include; Bard Songs, Regen spells, Refresh spells, Sneak, Invisible, or Deodorize. The one exception to this rule is Ballista, a form of Conflict, where those spells can affect anyone on the same team. Spells that do not work for players outside of their own party do not work on players who are in other parties within alliances.

Final Fantasy XII

A main party of six characters appears in Final Fantasy XII, but only three of these can be used at a time. Like in Final Fantasy X, party can be switched in and out, though this time KOed party members can be replaced with living ones. Party members cannot be switched out if they are being targeted by an attack or ability of any kind (their name will appear red in the menu). Characters not currently being used can be revived or healed by the party members that are in battle. If the active party is KOed or otherwise unable to fight, the player will be asked to bring at least one character from reserve into the active party. The player only gets a Game Over once all six characters have been defeated. Vaan is the only party member that appears in towns, and he will appear even if he is KOed. Outside, any character can be made party leader. The party leader is chosen by the player, though other than the camera following them they are no different from the other characters on the field.

Final Fantasy XII includes several Allies and Guest characters that are controlled by the computer. The Allies appear in certain areas or even in some hunts, fighting alongside the party for only a brief moment and have no relation to the party or the plot. Guests are like allies, but with some differences. Guests actually enter the party and appear as a fourth member of the active party, but can't be switched with other party members. Guests are also important to the plot and are often connected to the party. Guests, as they are party members, can be revived, however once allies die, they remain so. Neither Allies, nor Guests, can have equipment or gambits changed, nor can they level up.

Final Fantasy XIII

For the first half of the game, the story switches between the 6 main characters in parties of up to 3, interconnecting at various points. The party leader is chosen by the game, and is the only character controlled in battle. Only the Roles of the other party members can be changed via the Paradigm System (Optima Change in the Japanese release), while the actual abilities they perform being automatically chosen by the game. If the party leader dies, it's Game Over, regardless of whether or not the other party members are still alive.

Once all 6 characters are obtained, the player is free to choose their own party of 3 and set their own party leader, but only outside of battle.

Final Fantasy Tactics

Unlike main series games, Final Fantasy Tactics allows players to create parties of whatever size that they wish, though only five characters can be used in battle at one time. Since characters can die permanently and new ones can be recruited, the party can be made up of very different characters from those that have places in the main storyline. Enemy Generics and Monsters can also be recruited into the party. The player chooses these five characters from their party roster, and places them in the formation that they start the battle in. These five can be any characters that the player wants, except for main storyline battles, where Ramza Beoulve always must take part. Ally characters, whom the player does not control, also appear in storyline battles with set locations in the starting formation that the player does not control.


This article uses material from the "Party" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

A party is an adventuring group in Guild Wars. You can form a party by inviting others to join you or by recruiting henchmen (using invitation as well, but they always accept). There are a few things to keep in mind with regards to parties:

  • Press 'P' to show the Party List.
  • Parties can be from 2 to 12 in size.
  • Only the leader of the party (top name in the Party List) can invite/kick people.
  • To speak to the party only, type '#' before typing your sentence or choose the "#Team" channel in the chat window.
  • To join a party, invite any member of that party, the leader will see a join request from you and will accept it or reject it.
  • If any party member leaves an outpost or an explorable area the entire party will leave that area. So, be mindful of your comrades before running off to another zone.
  • To enter a mission, the party does not exit a town by the door, instead, the leader must press the Enter Mission button, which only shows up on their Party List. Alternatively, in the Nightfall campaign, you speak to a "Mission Starter" NPC to begin the mission. Any party member may speak to this NPC.
  • Using map travel will always detach you from your current party, unless you are the party leader, in which case you will warp the entire party to your new location (with a couple of exceptions - see the map travel article).
  • There are no means of leaving a party once it goes into an explorable area other than traveling away.
  • Etiquette: Needless to say, if a player just uses Map Travel to detach from a party during a quest, mission or arena battle then the remaining members of the party are unlikely to foster pleasant feelings towards him/her.

This article uses material from the "Party" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Party may refer to:

This is a disambiguation page, distinguishing subjects with similar names.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

This article uses material from the "Party" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki



A Party is a group of players. Everyone can create a party by inviting other players to join his party.

Inviting Players

If you have Tibia Classic Control checked (Options > General > Tibia Classic Control), hold Ctrl and Right-Click the player and press "Invite to Party"
Otherwise, if you do NOT have Tibia Classic Control checked, just Right-Click and press "Invite to Party".
Alternatively, you can invite someone to your party by the battle window, simply right-click and select "Invite to Party".

Only the leader can invite more people into the party. The leader can pass his leadership to another member by doing the same as they did you invite the player, but instead select "Pass Leadership".
Leadership will also be passed to another player when the leader leaves the party or logs out from the game.

Joining a Party

To enter the party, an invited Character has to join, it's very similar to inviting:
If you have Tibia Classic Control checked (Options > General > Tibia Classic Control), hold Ctrl and Right-Click the player and press "Join players Party".
If you do NOT have Tibia Classic Control checked, just Right-Click and press "Join players Party".
Like inviting, you can also join via the battle window by right-clicking the inviting players name and select "Join Party".

Leaving a Party

To leave a party, first you must not have the battle icon, then right-click your character and select Leave Party.

Party Marks

Characters invited into, or being in the party, have following marks:
Image:Party Inviter.gif - The character has invited you into a party, but you have not joined yet.
Image:Party Invited.gif - The character was invited by you into the party. Only the party leader can see this mark.
Image:Party Leader.gif - The character is a leader of your party and can invite other characters.
Image:Party Member.gif - The character is a member of your party.

These marks are only visible to party members.

Party Features

  • All party members can loot a monster killed by any party member the first 10 seconds after the monster has been slain.
  • Ability to attack and kill other members in the party without getting a white skull.
  • Shared Experience equally.

Looting in Parties

Usually when you kill creatures, provided you got most Experience from the creature, only you will be able to open it's corpse.
The same applies to parties, if your party gets majority of the Experience from creatures, everyone in your party will be able to loot the creature for 10 seconds before anyone outside of it can.

Parties on PvP

Main article: PvP
On PvP (Player versus Player), Inviting players without skulls to your party would result in Green Skulls (Image:Green Skull.gif) above all party members heads.
This means party members are free to deal damage and kill each other without getting a White or Red Skull.

WARNING: Be wary if someone you do not know asks you to join their party. When strangers asks you for this, if they are stronger than you they are usually Player Killers, and will quickly dispose of you without getting a skull. And if they are weaker, maybe they have (or will get) one or more strong friend in their party to try to kill you.

Sharing Experience

Since the Christmas Update 2007, players in parties now have the option to share experience.

Requirements to Share Experience

  1. The level of the lowest character in the party must be at least 2/3 the level of the highest character in the party (that means for example, level 40 and level 60 can still share, level 200 and 300 can also share).
  2. The distance of all party members to the leader must be smaller or equal to 30 fields (yelling distance), also works one floor up and one floor down.
  3. All party members must have contributed to the party within the last 2 minutes (healing a party member or attacking an aggressive monster).

Bonus Experience

Since the Christmas Update 2008, party members in a party using shared experience will get 5% extra experience points from monsters that gives 20 exp or more. If the gained experience is not an integer it will be rounded up to the nearest integer.
Example: Demons will normally give 6000 experience points divided equally among the party members. If you're using shared experience it will be 6300 experience points divided equally among the party members. In a party with 8 members that will be 787.5 experience points each. Since you can't get 0.5 it will round up to 788 experience each.
Note: This will only work if shared experience is activated.

Turning on Shared Experience

First it is required to be in party mode, the people must meet the requirements or else it won't work.
The leader must first lose the battle icon, then choose to enable Shared Experience in his character's menu.

A yellow shield with a tick on it is displayed under the leader of the parties name, while a blue one under members of the party.

On the other hand, yellow and blue shields with crosses (X's) on top of them mean the requirements were not met hence the shared experience is deactivated.

Party Skills

Since the Christmas Update 2008, premium players level 32 or higher can cast party spells to give the party members better healing, attack, magic level or defense. The party spells cost 4000 gold and takes various mana.

  1. The paladins party spell is Protect Party (higher defense).
  2. The knights party spell is Train Party (stronger melee attack).
  3. The druids party spell is Heal Party (small healing every turn).
  4. The sorcerers party spell is Enchant Party (better magic level).

This article uses material from the "Party" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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