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Final Fantasy

Up to date as of February 01, 2010
(Redirected to Funguar (Final Fantasy XI) article)

From Final Fantasy Wiki

Cid: Oh, shut up and help me remodel the Funguar (Final Fantasy XI) page!
Please expand this article into a full one. More details can be found, and this request can be discussed, on the associated discussion page.

Funguar is a genus in the Plantoid family in Final Fantasy XI.


  • Brasscap
  • Cave Funguar
  • Coppercap
  • Death Cap
  • Electrumcap
  • Exoray
  • Fly Agaric
  • Forest Funguar
  • Grass Funguar
  • Jugner Funguar
  • Killer Mushroom
  • Marsh Funguar
  • Mycohopper
  • Myconid
  • Myxomycete
  • Poison Funguar
  • Shrieker
  • Toadstool

This section of the article is a stub. You can help Final Fantasy Wiki by expanding it.

Notorious Monsters

  • Amanita
  • Ballistosporer
  • Crystal Eater
  • Donggu
  • Ellyllon
  • Fairy Ring
  • Fungic Koti
  • Gloomanita
  • Goldcap
  • Migrant Russula
  • Morille Mortelle
  • Mycophile
  • Noble Mold
  • Para
  • Toadbolster
  • Toadcushion
  • Toadpillow
  • Toadsquab
  • Tumbling Truffle

This section of the article is a stub. You can help Final Fantasy Wiki by expanding it.

Special Attacks

  • Dark Spore: Cone Attack damage and Blind.
  • Frog Kick: Single target damage.
  • Microspores: Transfers all debuffs to all targets within 10'. Only used by certain Notorious Monsters.
  • Numbshroom: Single target damage and Paralyze.
  • Queasyshroom: Single target damage and Poison.
  • Shakeshrrom: Single target damage and Disease.
  • Silence Gas: Cone Attack damage and Silence.
  • Spore: Single target Paralyze.

This section of the article is a stub. You can help Final Fantasy Wiki by expanding it.
This article or section is a stub about an enemy in Final Fantasy XI. You can help Final Fantasy Wiki by expanding it.

This article uses material from the "Funguar (Final Fantasy XI)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Paragon article)

From GuildWiki

The Paragon is a ranged profession first introduced in Guild Wars Nightfall. The term Paragon is used to describe a model of excellence, or one who represents the ideal of their kind. They are a supportive class who enhance teammates within earshot through the use of shouts, chants, and echoes to buff party members and allies. The Paragon has an angelic appearance with white armor and under garments. Several chants have an animation displaying golden wings extending from the Paragon's back, enhancing the effect. They wield spears - ranged weapons with the range of a shortbow - as well as shields tied to the Command or Motivation attribute. The patron gods of Paragons are Dwayna and Balthazar.

Despite being classified a support character, the Paragon is the only other class other than the Warrior to have a base armor of 80 - though Warriors are still better equipped due to their extra +20 armor against physical attacks. They are also the only other class to naturally equip shields.

The primary Paragon's base armor provides 80 armor and +10 energy. A starting primary Paragon begins with 30 base energy and 2 energy recovery.

The Paragon's primary attribute is Leadership, which provides energy for each ally affected by your shouts and chants.


Profession Combinations

See Secondary professions for a Paragon

Related Articles


Facts about ParagonRDF feed

This article uses material from the "Paragon" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Magic Syllables article)

From TibiaWiki



The words for casting spells or for enchanting runes, between others, are composed by a combination of magic syllables. The art of magic is to spell them in correct manner (incantation) to create expected effect. Magic syllables are divided onto few groups defining behaviour of spell.

Magic syllables

Group I - kind of spell

Syllables of this group define the main use of the spell. They are always the first ones during incantation.

ad rune Always used in order to enchant runes. Mages concentrate their powers on a blank rune to reinforce them with magic, for later use.
al house Mages use this syllable to influence on their house properties.
ex instant/action Using this syllable allows to create instant spells, mostly offensive, healing and support self.
ut support This syllable is support one, creating spells which provide the mage with for example light, by speeding up his reactions or even making him invisible to lesser creatures.

Group II - behaviour of spell

Following syllables define what the spell really does. During the incantation of the spell, this syllable is mostly tied with the first one, making single word, but that is not a rule.

amo shield/protect Mages use this syllable to create the only protective spell allowing them to defend while battleing ferocious creatures.}}
ana cancel/remove This syllable is component of spells which cancel other magic, use undead or remove bad influences from mage.}}
ani movement/animate Spells including this syllable allows to influence and animate hostile creatures or the mage himself.}}
eta change/enchant This syllable is part of spells which do some enchantments in reality. They are part of almost all house spells.}}
evo create Spells which contains this syllable in their spellword are very powerful and widely used. They allow to create many visible effects of magic from simple light to impressive blasts of explosions.}}
ito destroy This syllable creates spells which disintegrates the bonds of special magic or material objects during journeys.}}
iva locate This syllable is rarely used and is component of the only spell which allow to find each other.
ori strike This is one of most powerful syllables. It is used in most offensive spells by true masters of magic art.}}
ura heal This syllable is part of spells very often heard on the battlefield among incantations of offensive spells. It allows casting mage to treat his wounds.}}

Group III - attributes of spell

This is the complementary group of magic syllables. They are defining how magic will be used or what it will impact. One spellword can have multiple syllables from this group to meet the needs of the mage.

con projectile Just a projectile, an arrow or a bolt. You can conjure them with this syllable.
gran more Mages use this syllable to greatly amplify their spells.
grav field This syllable allow mages to target their spells at chosen fields of terrain.
hur wind/augment Using this syllable as a part of spell creates an augment effect in your spell. It allows breath like attacks, which expand with range, or augment your speed. This syllable is always used as the last one when needed.
ina illusion This syllable allows you to mimic other creatures to scare enemies on the battlefield or some newbies just for fun.
lux light/flash Light is very important while wandering unknown caves or just not to get hit on the head and got robbed at night. It can also help you to kill harder monsters. This syllable is always used as a last one when needed.
mas many/multiple With this syllable spells will create area damage or target multiple creatures.
min less Even though experienced mages prefer the stronger spells, those who need to learn still have to start from the weaker spells.
pan food This syllable helps to create food to regain health and mana after fight.
res creature This syllable allows mages to take as a target some other being.
sio target A syllable to specify which creature or person the spell will be projected on. Either heal a friend, convince a creature or just invite to your house for a cup of coffee.
som sub-owner It's the special syllable used in house spells to designate a sub-owner.
tempo boost Boost your abilities to hit harder, withstand more damage or run quicker from tough situations.
vid visibility Thanks to using this syllable in your spellwords you can hide from enemies or monsters while hunting.

Group IV - used force/element

This group is used when spell needs to call forward elemental powers.

flam fire This syllable conjure eternal fire to teach earth based enemies theirs place.
frigo ice The cold can be conjured by experienced Druids in order to create great powers against fire based creatures.
mort death Mages use this syllable to make spells which inflict death damage or to breathe force into bolt or creature.
pox poison Druids know this syllable very well. Using it allows to attack enemies with poison or heal from venom. Poison causes earth damage.
san holy San, from Sanctus or Sanus in Latin, cames from the holy. The perfect attribute to end up with any undead.
tera earth Mother Earth can help you when using this syllable to take you out from some oppressions, or to create a massive destruction against energy based creatures.
vis energy Pure energy is difficult to handle, but experienced mages can create great havoc on battlefield with it.
vita life Life is the essence. You can protect it, heal it or create it.

Group V - complements

Some spells need extended complements in order to produce desired effect.

  • ex ani hur - up/down
    Used to levitate on some places (up or down a level).
  • ex ura sio - <target name>
    Used to specify which player is gonna be healed after using that spell.
  • ex iva - <target name>
    Used to specify which player wil be located after using this spell.

Statistics of used syllables

Group I
Syllable Uses
ad 33
al 4
ex 46
ut 18
Group II
Syllable Uses
amo 4
ana 9
ani 6
eta 7
evo 38
ito 5
iva 1
ori 23
ura 9
Group III
Syllable Uses
con 9
gran 12
grav 11
hur 11
ina 3
lux 5
mas 23
min 1
pan 1
res 5
sio 8
som 1
tempo 5
vid 1
Group IV
Syllable Uses
flam 10
frigo 5
mort 6
pox 6
san 6
tera 8
vis 14
vita 4

This article uses material from the "Magic Syllables" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Paradox Brothers article)

From Yu-Gi-Oh!

The Paradox Brothers: Para (left) and Dox (right)
The Meikyū Brothers (Paradox Brothers in the English anime) are antagonists in the Yu-Gi-Oh! anime. They are called Mei and Kyū in the Japanese version, two names which in kanji form the word 'Labyrinth'. In the English version of the anime, the two characters are called Para and Dox (thus forming the word 'Paradox' side-by-side); they are voiced by Wayne Grayson and Marc Thompson in Yu-Gi-Oh!, and both by Eric Stuart in Yu-Gi-Oh! GX.



The two brothers are twins, and distinguish themselves through the color of their clothes:

PARA Orange
DOX Green


The Paradox Brothers first appear in a cavern on Duelist Kingdom, hired by Maximillion Pegasus as Duelist Eliminators (Player Killers). They challenge Yugi Mutou and Katsuya Jonouchi (Joey Wheeler) to a special tag-team duel that quickly becomes a maze-like movement game when the Brothers summon Labyrinth Wall. Although they nearly win with their Gate Guardian, Yugi and Joey pool their efforts to create Black Skull Dragon to defeat them.

Afterwards, the Brothers allow them to pass, but warn that there are two paths out of the arena: one leads out of the caves, while another leads to an endless maze. As a way of helping the two, the Brothers claim that one of them will speak only lies, while the other will speak only the truth, and furthermore allow both Yugi and Joey to ask one question each to find out which path is correct. However, Yugi deduces that not only are both brothers lying, but in fact they have the power to change which path leads where. By using a two-headed coin to trick the Brothers into admitting this, Yugi and Joey escape the caves.

The Paradox Brothers also appeared in the Waking the Dragons arc as lost souls wandering the sacred circle Yami ventures through to find his other half. This would hint that their souls may have been captured by The Seal of Orichalcos, but it is not made clear.

In the Japanese epilogue at the end of the final episode (not seen in the English version), the brothers are seen dueling against Vivian Wong and Mai Valentine on the Great Wall of China.

The brothers also appear in Yu-Gi-Oh! GX as dueling mercenaries that carry their duel against Yugi and Joey as their only loss. Dueling Jaden Yuki and Syrus Truesdale in a duel to determine if the two are expelled from Duel Academy, the Brothers once again call forth Gate Guardian, but allow it to be destroyed to call forth an even more powerful creature, the sinister Dark Guardian, a monster immune to being destroyed in battle. Much like Yugi's duo before them, Jaden and Syrus pool their efforts to create UFOroid Fighter to defeat the brothers.


In the 4Kids English dub, they speak with Chinese accents almost exclusively in rhymes, one brother completing the other's sentence, much to the annoyance of their opponents. It does not appear that this is present in the original.

In the Japanese version, Mei is voiced by Eiji Takemoto and Kyū is voiced by Hitoshi Nishimura.

In the Singapore English dub, they do not have Chinese accents and do not speak in rhyme.


In Yu-Gi-Oh!, the Brothers played a Labyrinth Deck of monsters found in dungeons. In Yu-Gi-Oh! GX, they use a Deck focusing on summoning "Gate Guardian".

Yu-Gi-Oh! Deck
Yu-Gi-Oh! GX Deck

Facts about Paradox BrothersRDF feed

This article uses material from the "Paradox Brothers" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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