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Paladin (Final Fantasy Tactics A2): Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

See also: Paladin.
"Their sturdy defense enables paladins to endure punishing attacks. They also possess a variety of abilities to aid their allies."
—Description

The Paladin is a job class from Final Fantasy Tactics A2: Grimoire of the Rift exclusive to Humes. Paladins are tanks, with high HP, Defense and Attack stats, but they are not a perfect unit, as seen by their Speed and Evade stats. They are well balanced attacking and supporting units, with their Nurse ability an effective debuff remover, and their Cover ability invaluable in missions to protect a specific unit. They also have an advantage against undead units, with their Saint Cross and Holy Blade attacks, and Sanctify, which can bury undead units in a small area. Combining the class with White Magick boosts the Paladin's healing and smiting capabilities. A truly fearsome set would be having the unit learn Dual-Wield amd equiping the Fallen Angel and Sequencer, with the Seer's High Magick as their secondary A-Ability set, as it will allow a fearsome Magic Frenzy combo attack on enemies in a small area (one magic and two physical hits). Another good secondary is the Parvir's Flair, coupled with Geomancy; this is preferable because the Paladin lacks in magick but makes up for it in equipment, and Geomancy lowers the elemental resistance of a foe. Their Resilience is terrible, giving debuffs usually a 70% chance of succeeding. Notable Paladins in the game are Frimelda Lotice and her partner Luc Sardac.

Contents

Requirements

  • To Use: Master 3 Soldier A-Abilities

Stats

Weapon Head Body Equip Shields?
Greatswords, Knightswords Helmets Heavy Armor, Robes Yes


Move Jump Evasion Unarmed
Attack Raise
HP MP Atk Def Mgk Res Spd
4 2 0 18 C G D B E C 48%

Abilities

The PALADIN commands these abilities to defend allies with a practiced blade

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Chivalry

Skill Weapon Learned From Effect Range AP To Master MP Use
Nurse Defender Recover HP and cure status ailments of the unit and surrounding units. All sides and self 100 -
Defend Lionheart Raise Weapon Defense and Magic Resistance for one turn. Self 200 -
Cover Save the Queen Covers a unit, allowing the user to take damage for the target until the user's next turn. 4 300 -
Parley Barong Attempt to remove a unit from the battlefield. More successful when the target has lower HP. Does not affect monsters. 1 150 -
Saint Cross Arch Sword Holy damage to surrounding units All sides 400 10
Holy Blade Excalibur Normal damage; holy element Weapon Range 400 22
Sanctify Ogrenix Destroys Undead 3 250 -
War Cry Oblige Raises Resilience of surrounding units All sides and self 300 -

Reaction

Skill Armor Learned From Effect AP To Master
Reflex Genji Armor Avoid all standard attacks. 350

Support

Skill Armor Learned From Effect AP To Master
Defense↑ Diamond Armor Increases Weapon Defense 150

Trivia

  • Like its artwork for Final Fantasy Tactics Advance, the Paladin is depicted as wielding two swords, despite not actually being able to learn the Dual Wield skill. However, Dual Wield may be learned if a character has learned it as a Ninja and was changed to a Paladin afterward. The optional character Frimelda Lotice is the exception to this rule, starting off as a Paladin that can already Dual Wield.

This article uses material from the "Paladin (Final Fantasy Tactics A2)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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