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Halo

Up to date as of February 08, 2010
(Redirected to Halopedia:Ancients of Halopedia article)

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Ancients of Halopedia
The Official Halopedia Forerunner and Flood User Group
Founded January 20th, 2008


This is a subgroup of the Covenant of Halopedia. This is an organization for the improvement of Halopedia, specifically, the improvement and preservation of Forerunner and Flood-related pages. To join the Ancients of Halopedia simply add your name to the New Recruits list. Flood or Forerunner, ally or foe, we invite you to join us in our Reclamation of the Ancients knowledge.


This article uses material from the "Halopedia:Ancients of Halopedia" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010
(Redirected to Player-owned house article)

From the RuneScape Wiki, the wiki for all things RuneScape

"House" redirects here. For the NPC on Lunar Isle, see Berty.
Portals are used to enter player-owned houses.
The welcome message players see when they teleport into their house.

A player-owned house (often shortened to POH) can be bought from an estate agent and created, expanded, and upgraded by members. It is the result of a player's efforts in the Construction skill. Players can enter the house through purple POH portals, which are located in six different places:

  • Rimmington (default house spot; 5k to move here)
  • Taverley (level 10 construction to move here + 5k)
  • Pollnivneach (level 20 construction to move here + 7.5k)
  • Rellekka (level 30 construction to move here + 10k)
  • Brimhaven (level 40 construction to move here + 15k)
  • Yanille (level 50 construction to move here + 25k)

If any player dies within a house (via the combat room or dungeon rooms), they will retain all their items. However if a player dies just after leaving or getting kicked out of a house while being poisoned or under the effects of Vengeance, they will die a normal death. Also, during the Halloween Events, The Grim Reaper comes just like a regular death.

With the 18 August 2009 update the house got faster to enter, more intelligent Servants, a new room, and Lecterns with make X options. Additionally, players got the ability to choose whether to teleport into the house, or outside the portal. On top of that, when teleporting to your house, the game would remember your building mode and teleport players to their house in that building mode.

Contents

Rooms

An active Throne Room.

There are many different rooms that can be added to houses. The house a player buys will begin with a garden and parlour, but more rooms can be added. Different rooms will require different Construction levels and will cost coins.

Room Level Cost Exits
Garden 1 1,000 4 *
Parlour 1 1,000 3
Kitchen 5 5,000 2 corner
Dining Room 10 5,000 3
Workshop 15 10,000 2 straight
Bedroom 20 10,000 2 corner
Skill Hall 25 15,000 4 + stairs
Games room 30 25,000 3
Combat Room 32 25,000 3
Quest Hall 35 25,000 4 + stairs
Menagerie 37 30,000 4
Study 40 50,000 3
Costume Room 42 50,000 1
Chapel 45 50,000 2 corner
Portal Chamber 50 100,000 1 + 3 Portals
Formal Garden 55 75,000 4 *
Throne Room 60 150,000 1 + drop
Oubliette 65 150,000 4
Dungeon 70 7,500 2 / 4 / 4 + stairs
Treasure Room 75 250,000 1

Additional exits that can be built:

  • Garden / Formal Garden: House exit portal or dungeon entrance (if there is more than one garden).
  • Portal Chamber: Teleportation portals
  • Quest Hall: Mounted Glory amulet teleports

Notable features

  • A kitchen allows various levels of shelves, which contain unlimited kettles, teapots, gilded cups, beer glasses, cake tins, bowls, pie dishes, pots, and chef's hats. These allow player to make a cup of tea with the various other items in the kitchen, which gives a temporary one to three level boost to Construction. At level 67 Construction the best shelves can be made. Players can also cook here if they wish, and re-building oak larders is a fast method of training construction.
  • A Dining Room's most notable feature is the bell-pull (level 26), which allows players to summon a servant quickly. Placing the dining room and therefore bell-pull close to the kitchen or the workshop is recommended, so that the butler can be summoned quickly to be sent to the bank or sawmill.
  • The workshop allows players to build flat-pack furniture at the workbench, make clockwork toys at the clockmakers bench, repair barrows armour, and less significantly, paint steel and rune armour (this makes them nontradeable), and make banners.
  • Players must have two bedrooms if they wish to hire a servant.
  • The study has a lectern (levels 47, 57 and 67), which allows players to make magic tablets, using soft clay and the runes to cast the spell required. The eagle lectern is used for teleport spells, whilst the demon lectern is used for enchantment spells. The best eagle lectern can create: Level 1 enchant, Varrock Teleport, Lumbridge Teleport, Falador Teleport, Camelot Teleport, Ardougne Teleport, Watchtower Teleport, and House Teleport.
  • The Quest hall may contain an Amulet of Glory on the wall, which will give unlimited teleports. This is useful for quick banking once finished in the house.
  • The costume room can be amazingly helpful in storing items that would normally be taking up room in the bank. Considering that most items in this room may be made into flat-packs at a workbench, any player can have a very useful costume room.
  • The chapel may contain an altar, up to a gilded altar (requires 75 construction). In addition to being able to recharge prayer at this altar, players may also train prayer here, by using bones with the altar. With one incense burner lit, the gilded altar gives 300% Prayer experience per bone. When both are lit, it gives 350% Prayer experience
  • With a Portal Chamber a player can create portals with any teleports available to them. In particular, a Kharyll teleport portal can also be created (teleports the player to Canifis) making the portal chamber very useful for playing the Barrows minigame.

Restrictions

The maximum number of rooms that a player can have depends on the player's construction level.

Construction level Number of rooms
1 20
38 21
44 22
50 23
56 24
62 25
68 26
74 27
80 28
86 29
92 30
96 31
99 32
  • Houses may only have up to 32 rooms (starts at 20 rooms at level 38 or below, and makes its way up to 32 rooms at level 99).
  • Houses may only be up to 7 by 7 rooms (starting at 3 by 3 and makes its way up to 7 by 7 starting at level 38).
  • Houses may only have up to 3 levels, 1 below ground, ground floor, and 1 above ground.
  • To add a room on the level above ground, you must already have a room on the ground floor. If you later decide that the ground floor room below needs removing/replacing, you must first remove the room above on the upper level (doesn't work with gardens).
  • Many rooms, such as gardens and dungeons, are restricted to a certain floor.
  • You may not drop items in building mode.
  • You may not enter building mode with a pet, familiar or follower out.

House planning

To get the best out of the house takes a little planning. Consideration should be given to:

  • The limit of 32 rooms at 99 construction (including gardens).
  • The limit of 7 by 7 rooms.
  • Which rooms are useful (for example, the Parlour has limited use).
  • How many doors the rooms have, and which way the doors will face.
  • Which rooms to have close to the entrance (for quick access).
  • Oubliettes should be below Throne Rooms.
  • Only the Quest hall, the Skill hall and the Dungeon stairs may be built above or below a room with stairs. However the Dungeon stairs may only be built below ground.
  • Rooms can be expensive to move (replacing expensive furniture after move).

Practical uses

  • The Kitchen can be used to cook food, fill buckets, and numerous other food related tasks, as well as being useful for training cooking for free or for a cheaper price.
  • Lecterns can be used to make spell tablets, very useful when you have limited inventory space and need to escape with a single click.
  • A Workshop can be used to craft numerous items, repair barrows items, and make items related to your family crest.
  • Portal rooms and amulets of glory mounted on a Quest Hall wall can teleport you to numerous locations, this also allows for unlimited usage without the need to recharge.
  • Bedroom furniture can change your in-game appearance.
  • The Costume Room can help clear up bank space by storing your items
  • Altars in a Chapel restore Prayer points
  • Mini obelisks in a Menagerie can restore Summoning points

Room exits

For following list of rooms shows the number and position of doors:

Garden
Parlour
Kitchen
Dining Room
Workshop
Bedroom
Skill Hall
Games Room
Combat Room
Quest Hall
Menagerie
Study
Costume Room
Chapel
Portal Chamber
Formal Garden
Throne Room
Oubliette
Dungeon Stairs
Dungeon Corridor
Treasure Room

See also

Trivia

  • If a player opens only one door within their house, then leave and enter back in, the door will still be open. This could be useful when training prayer on a POH altar.
  • It is possible to right click while a player's house is loading to get the option "Examine Nothing." When examined, it will say "There's nothing there."
  • If a player is in a Boxing Ring, Fencing Ring, or a Combat Ring and leaves (by jumping over the ring, not getting expelled or dying), then you may click attack on another player. However, a message will appear saying, "That player is not in a combat ring".
  • There is a glitch in the throne room, a player stands on the floor decoration and does an emote while the lever is pulled. The player will not fall, and sometimes the trap will close and it will have to be pulled again for the player to fall.
  • There was a glitch in mid Aug of 2009 with the release of Menageries, where if the player tried to get in it would repeatedly say "Invalid teleport" and then throw the player outside of her/his house. This was fixed just a couple hours later, but still does it rarely even to today.
  • If a player teleports to their house with a pet out, the pet will be inside even if the player is in construction mode.
  • Dying inside a player-owned house will result in the player being sent to the house portal outside, all skills returned to their normal level, and poison and disease cured. No items are lost. Previously, poison would still continue even though a player has exited the house, and the player would not regain any lost health incurred within the house. Now, if you leave the house without having died (walking out the entrance portal for example), any skill that is lower than it was upon entering the house is restored to the level it was before entering. For example, a player entering with 80/80 hitpoints and leaving with 15/80, will be restored to 80/80. A player entering the house with 15/80 and gaining hitpoints while in the house (through respawing in a combat room, natural healing, food, etc.), leaving with 35/80, will have 35/80 hitpoints.
  • When in the tutorial, clicking house options says `You won't need to control your house from here'

References

  • Construction - The Basics
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This article uses material from the "Player-owned house" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Plains of Havoc article)

From TibiaWiki

Plains of Havoc
Image:Giant Spider.gif
Near City: Venore
Location: South-west from Venore, here.
Vocation(s): All vocations.
Level & Skills' Requirements
Level Skills Defense
Knights: 25 Attk: 50 45 :Shield
Paladins: 20 Dist: 40 :Shield/Arm
Mages: 19 ML: :Arm/Set
Around the Temple
Level Skills Defense
Knights: 50 Attk: 65 65 :Shield
Paladins: 40 Dist: 70 :Shield/Arm
Mages: 45 ML: :Arm/Set
Profit Hourly
Exp Loot

Good

Good



Maps and Pictures
See also: Hunting Places.

Contents

The Plains of Havoc are South and West from Venore and South and East from Kazordoon. This is renowned as the best hunting grounds for Paladins but it has became almost impossible to hunt at for low levels, because of the big amount of Giant Spiders added in the winter update of 2006. They are home to many assorted and dangerous creatures. There is a Temple Protection Zone where you can rest after fighting. Just east of the Temple is the Abandoned Monastery. There is also the Necromant House, which has a portal that leads to The Void. Also the Island of the Mists is a peaceful island reserved just for druids. The famous Knightwatch Tower can be found in the southern areas of PoH. Also, west of the temple you can find the PoH Dragon Lair. Recently an area has been infected by a talking tree, the Demon Oak.

1.Temple
2.Necromant House
3.Island of the Mists
4.Abandoned Monastery
5.Knightwatch Tower
6.PoH Dragon Lair
7.Infected Area

Plains of Havoc NPCs (7 NPCs)

Name Image:Trans.gif Job Buy/Sell Location
A Dead Bureaucrat Image:A Dead Bureaucrat.gif Bureaucrat no In the Pits of Inferno under the Plains of Havoc.
A Ghostly Guardian Image:A Ghostly Guardian.gif Guard no In the Dream Realm under the Plains of Havoc.
A Ghostly Knight Image:A Ghostly Knight.gif Guard no Leverroom in the Pits of Inferno under the Plains of Havoc.
A Ghostly Sage Image:A Ghostly Sage.gif Unknown Occupation no In the Pits of Inferno under the Plains of Havoc.
The Bone Master Image:The Bone Master.gif Necromancer no Dream Realm, in the Brotherhood of Bones headquarters.
The Dream Master Image:The Dream Master.gif Dream Master no Dream Realm, in the Nightmare Knights headquarters.
Ghostly Woman Image:Ghostly Woman.gif Unknown Occupation no In the Dream Realm under the Plains of Havoc.
Oldrak Image:Oldrak.gif Monk yes In the Plains of Havoc temple, here

Monsters of Plains of Havoc

Name Image:Trans.gif Exp HP sum/con Loot
Rat Image:Rat.gif 5 20 200/200 0-4 gp, Cheese.
Wolf Image:Wolf.gif 18 25 255/255 0-2 Meat, Worm, Wolf Paw (rare).
Poison Spider Image:Poison Spider.gif 22 26 270/270 0-4 gp.
Bear Image:Bear.gif 23 80 300/300 0-3 Ham, 0-4 Meat, 0-3 Worms (semi-rare), Bear Paw (rare), Honeycomb (rare), Bag (very rare).
Orc Image:Orc.gif 25 70 300/300 0-8 gp, Meat, Studded Armor, Studded Helmet, Studded Shield, Sabre, Axe, Old and Used Backpack (only in Ulderek's Rock), Orc Tooth (very rare).
Skeleton Image:Skeleton.gif 35 50 300/300 0-10 gp, Bag, 0-2 Torches, Bone, Brass Shield, Hatchet, Mace, Viking Helmet (Semi-rare), Sword (Semi-rare).
Rotworm Image:Rotworm.gif 40 65 --/305 0-27 gp, 0-2 Ham, 0-2 Meat, Mace, Sword, Bag, Lump of Dirt (semi-rare), Copper Shield (rare), 0-5 Worms (rare), Katana (very rare).
Elf Image:Elf.gif 42 100 320/320 0-30 gp, 0-6 Arrows, 0-2 Plum, Longsword, Leather Boots, Plate Shield, Studded Armor, Studded Helmet, Heaven Blossom (rare), Elvish Talisman (rare).
Scorpion Image:Scorpion.gif 45 45 310/310 Scorpion Tail (semi-rare).
Orc Warrior Image:Orc Warrior.gif 50 125 360/360 0-15 gp, Wooden Shield, Sabre, Meat, Chain Armor, Bottle, Copper Shield (rare), Orc Tooth (rare), Studded Club (rare), Poison Dagger (very rare).
Minotaur Image:Minotaur.gif 50 100 330/330 0-28 gp, Meat, Chain Armor, Axe, Chain Helmet, Brass Helmet, Leather Legs, Plate Shield, Sword, Mace, Shovel, Minotaur Leather (rare), Bronze Amulet (very rare).
Minotaur Archer Image:Minotaur Archer.gif 65 100 390/390 0-28 gp, 0-23 Bolts, 0-4 Piercing Bolts, Meat, Soldier Helmet, Chain Helmet, Leather Helmet, Chain Legs, Chain Armor, Crossbow, Brass Armor (semi-rare), Minotaur Leather (rare), Scale Armor (very rare), Battle Shield (very rare)
Elf Scout Image:Elf Scout.gif 75 160 360/360 0-30 gp, 0-15 Arrow, 0-6 Poison Arrow, Grape, Waterskin, Studded Armor, Sandals, Longsword, Studded Helmet, Bow (semi-rare), Elvish Talisman (semi-rare), Heaven Blossom (rare), Elvish Bow (very rare).
Orc Shaman Image:Orc Shaman.gif 110 115 --/-- 0-5 gp, 0-2 Corncobs, Bag, Chain Armor, Chain Helmet, Spear, Grey Small Book, Staff (semi-rare), Orc Tooth (rare), Wand of Decay (rare).
Witch Image:Witch.gif 120 300 --/-- 0-10 gp, 0-8 Cookies, Wolf Tooth Chain, Sickle, Leather Boots, Coat, Cape, Star Herb (semi-rare), Witch Broom (semi-rare) Garlic Necklace (rare), Silver Dagger (rare), Necrotic Rod (rare), Fern (very rare?), Witch Hat (very rare), Stuffed Toad (very rare).
Tarantula Image:Tarantula.gif 120 225 485/485 0-40 gp, Brass Legs, Plate Shield, Tarantula Egg, Steel Helmet (semi-rare), Time Ring (very rare).
Cyclops Image:Cyclops.gif 150 260 490/490 0-52 gp, 0-3 Meat, Short Sword, Cyclops Toe (semi-rare), Battle Shield (semi-rare), Plate Shield (rare), Halberd (very rare), Wolf Tooth Chain (very rare), Club Ring (very rare), Dark Helmet (very rare), Health Potion (very rare), Cyclops Trophy (very rare).
Hunter Image:Hunter.gif 150 150 --/530 0-2 Poison Arrow, 0-24 Arrows, 0-2 Oranges, 0-2 Rolls, Torch, Bag, Brass Armor, Leather Helmet, Leather Legs, Bow, Brass Helmet, Dragon Necklace (rare), 0-3 Burst Arrows (rare), Wolf Trophy (very rare), Lion Trophy (very rare), Sniper Gloves (very rare), Small Ruby (very rare).
Minotaur Mage Image:Minotaur Mage.gif 150 155 --/-- 0-40 gp, 0-8 Carrots, 0-2 Torches, Bag, 0-2 Dead Snakes, Leather Helmet, Leather Legs, Combat Knife, Knife, Brass Armor, Chain Legs, Minotaur Leather (semi-rare), Taurus Mace (rare), Wand of Cosmic Energy (very rare), Mana Potion (very rare).
Slime (Creature) Image:Slime (Creature).gif 160 150 --/-- Nothing (turns into a Poison Gas).
Minotaur Guard Image:Minotaur Guard.gif 160 185 550/550 0-20 gp, Meat, Leather Legs, Fishing Rod, Hatchet, Chain Armor, Chain Helmet, Chain Legs, Battle Shield, Brass Armor, Health Potion, Double Axe (semi-rare), Minotaur Leather (rare), Strong Health Potion (very rare) Minotaur Trophy (very rare).
Orc Berserker Image:Orc Berserker.gif 195 210 590/590 0-15 gp, Bag, Ham, Lamp, Chain Armor, Chain Helmet, Halberd, Battle Axe (semi-rare), 0-2 Hunting Spears (semi-rare), Orc Tooth (semi-rare).
Demon Skeleton Image:Demon Skeleton.gif 240 400 620/620 0-50 gp, Torch, 0-3 Throwing Star, Battle Hammer, Battle Shield, Iron Helmet, Demonic Skeletal Hand, Mysterious Fetish (rare), Mana Potion (rare), Mind Stone (rare), Guardian Shield (very rare).
Orc Leader Image:Orc Leader.gif 270 450 640/640 0-35 gp, 0-2 Meat, Fish, Brown Mushroom, 0-4 Throwing Knife, Scimitar, Dagger, Plate Shield, Backpack, Longsword, Brass Legs (semi-rare), Plate Armor (rare), Royal Spear (rare), Sword Ring (rare), Plate Legs (rare), Broadsword (rare), Health Potion (very rare), Warrior Helmet (very rare), Orc Tooth.
Vampire Image:Vampire.gif 305 475 --/-- 0-20 gp, Bag, Leather Legs, Bowl, Skull, Grave Flower, Katana, Bronze Amulet, Strong Health Potion (semi rare), Black Pearl (semi rare), Vampire Teeth (semi-rare), Strange Helmet (rare), Spike Sword (rare), Ice Rapier (rare), Emerald Bangle (rare), Vampire Shield (very rare).
Wyvern Image:Wyvern.gif 515 795 --/-- 0-75 gp, 0-3 Dragon Ham, Gemmed Book, Strong Health Potion, Bag (semi-rare), 0-2 Power Bolt (semi-rare), Emerald Bangle (semi-rare), Wyvern Talisman (semi-rare), Wand of Inferno (rare), Small Sapphire (rare), Wyvern Fang (very rare).
Dragon Image:Dragon.gif 700 1000 --/-- 0-110 gp, 0-3 Dragon Ham, 0-12 Burst Arrow, Mace, Short Sword, Steel Shield, Crossbow, Longsword (semi-rare), Steel Helmet (semi-rare), Broadsword (semi-rare), Plate Legs (semi-rare), Double Axe (rare), Dragon Hammer (rare), Green Dragon Leather (rare), Green Dragon Scale (rare), Serpent Sword (rare), Wand of Inferno (rare), Strong Health Potion (rare), Dragon Shield (very rare), Dragonbone Staff (very rare), Small Diamond (very rare), Life Crystal (very rare).
Giant Spider Image:Giant Spider.gif 900 1300 --/-- 0-115 gp, Bag, Brass Legs, Steel Helmet, Plate Armor, 0-12 Poison Arrows, Spider Silk (rare), Time Ring (rare), Strong Health Potion (rare), Knight Armor (rare), Knight Legs (rare), Platinum Amulet (very rare), Lightning Headband (very rare).
Dragon Lord Image:Dragon Lord.gif 2100 1900 --/-- 0-250 gp, 0-5 Dragon Ham, Small Sapphire, Golden Mug, Gemmed Book, Green Mushroom, 0-7 Power Bolt, Life Crystal, Energy Ring, 0-3 Royal spear, Strange Helmet (rare), Red Dragon Scale, Red Dragon Leather (rare), Fire Sword (rare), Tower Shield (rare), Dragon Slayer (very rare), Strong Health Potion (rare), Royal Helmet (very rare), Dragon Scale Mail (very rare), Dragon Lord Trophy (very rare).
The Old Widow Image:The Old Widow.gif 4200 3200 --/-- 0-231 gp, 0-3 Platinum Coin, Brass Legs, Steel Helmet, Plate Armor, Stealth Ring, Energy Ring, Time Ring, Platinum Amulet, 0-3 Great Health Potion, Knight Armor, Knight Legs, Spool of Yarn/Spider Silk (always, only once)
Demodras Image:Demodras.gif 6000 4500? --/-- 0-290 gp, 0-10 Platinum Coins, 0-4 Green Mushroom, 0-5 Power Bolt, 0-6 Onyx Arrow, 0-10 Burst Arrows, 0-10 Dragon Ham, Great Mana Potion, Great Health Potion, Steel Shield, Steel Helmet, Plate Legs, Small Diamond, Small Sapphire, Fire Sword, Life Crystal, Dragon Hammer, Dragon Shield, Serpent Sword, Wand of Inferno, Mace, Short Sword, Longsword, Broadsword, Double Axe, Crossbow, Golden Mug, Stuffed Dragon, Tower Shield, Gemmed Book, Red Dragon Leather, Red Dragon Scale, Strange Helmet, Energy Ring, Wand of Dragonbreath, Royal Helmet (rare), Dragon Scale Mail (rare), Dragon Claw (always).


For an overview of the loot dropped in the Plains of Havoc, click here.

Monster Spawns

Click here to view the monster spawns of PoH.


This article uses material from the "Plains of Havoc" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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