The Full Wiki

Overload: Misc


Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Skill details
Campaign: Factions Mesmer
Profession: Mesmer
Attribute: Domination Magic
Type: Spell
    5 Energy ¼ Activation 3 Recharge

Full: Target foe takes 5...33 damage. If that foe was casting a spell, you deal +5...41 damage.

Concise: Deals 5...33 damage. Deals 5...41 more damage if target foe is casting a spell.


Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 5 7 10 12 14 17 19 21 24 26 28 31 33 35 38 40 42 45 47 49 52 54
Additional Damage 5 8 11 14 17 20 23 26 29 32 35 38 41 44 47 50 53 56 59 62 65 68


Skill Trainers:


  • At first look, this spell looks greatly inferior to an interrupt spell, but the low energy cost and fast recharge time make it powerful. Also note that because it doesn't interrupt the spell, if your target is first hexed with something like Spiteful Spirit or Backfire, the target takes damage from Overload and then also from completing the spell.

Related skills

Facts about OverloadRDF feed

This article uses material from the "Overload" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to Overload Glitch (Halo 3) article)

From Halopedia, the Halo Wiki

(6 votes)
For the Halo 2 Overload Glitches, see here.

The Overload Glitch is a bug present in Halo 3. When too many objects are present in a map, the map becomes "overloaded", resulting in the deletion of the "oldest" objects. The glitch can be set up in Forge, and can be performed in Custom Games or Forge. One Campaign level is also prone to the bug.

Overloading a map is usually done to disable certain map features that prevent players from leaving a level's boundaries. Such features include the Brute Landmines on Sandtrap and the watchtowers on Sandbox.




  1. Start a Forge session.
  2. Enter Edit Mode, and place a Trip Mine. Alternatively, you may find one that has already been placed.
  3. Set Trip Mines to Instant Respawn.
  4. Return to Player Mode, and stand on top of the Trip Mine's spawn point. You should pick it up.
  5. Throw the Trip Mine. You should immediately pick up another.
  6. Continue throwing Trip Mines as fast as you can.

Eventually, the Trip Mines will explode on their own; this is because a Trip Mine will automatically detonate after 90 seconds. After this explosion, the map should be overloaded. Sometimes, however, the trick must be repeated in order to have a noticeable or useful effect. (In such cases, the Trip Mines usually reappear after the first explosion.)

In some cases, the Trip Mines may start to disappear in a blue flash. If this occurs, then the map is overloaded.

Note that you can drop Trip Mines faster by obtaining a second weapon and repeatedly pressing X and Y -- two X presses for each Y. (X + X + Y + ...) Note also that this fast method can increase the game's RAM usage, possibly leading to a crash.

The trick can be performed with other equipment items, like the Deployable Cover; however, other items take longer to overload the map.


Currently, only The Covenant can be overloaded, by using two exploits. The first causes a large amount of Marines to spawn; the second, which requires Co-op, allows players to accumulate Hornets in the level.

During the first Hornet battle, when the Master Chief flies to Tower 3, both players should fly to the island in front of Tower 2. They should dismount their Hornets, such that the vehicles fall into the sea, but the players land safely on the island. A Marine should quickly fly another Hornet to the island.

At this point, one player (Person A) should fly the Hornet away, while the other (Person B) remains on the island. Person A should land the Hornet at a location that Person B cannot reach. Person A should then die; they will respawn with Person B. A Marine will bring a new Hornet to the island; the two players should repeat the process.

Eventually, the accumulation of Marines and unreachable Hornets will overload the map. If a player uses a Hornet to proceed to the next loading point, the other player will be transported forward, and all of the Marines and Hornets will be removed from memory, ending the overloading effect.

Saving an overloaded map

Start a Forge session. In an out-of-the-way area that players can't reach (preferably outside the map), make a big pile of weapons and equipment. Once a large amount of items have been placed, spawn a scenery item on top of the pile. If it disappears, then place a bunch of movable scenery on it. Otherwise, keep trying.

When enough scenery has vanished, start a new round. If enough items have been placed, the map will be overloaded, and will be overloaded the next time it is loaded.

Some more specific instructions:

  1. Spawn a good 50 to 80 weapons in one place.
  2. Place a movable scenery piece on top.
  3. If the scenery disappears, proceed to spawn additional cheap movable scenery.
  4. After a good 50 spawns, set the scenery to Instant Respawn.
  5. The game should pause for a moment.
  6. At the point of the glitch, often one will experience lag, as well as the symptoms that are characteristic of an overloaded map.
  7. Proceed to delete the spawned weapon pile; it is no longer needed. Save and exit.
  8. Start up your map again. The movable scenery will immediately spawn and disappear in one place, causing a brief moment of lag. The map should then be overloaded. If the lag continues, revisit forge and undo the Instant Respawn trick for some scenery items. If necessary, delete some of the items.


Overloading tends to disable the "built-in" special features present on several map. Sandtrap's Elephants will vanish. Lifts, such as the air lift on Blackout, will stop functioning. Epitaph's floating platform will fall. Most notably, the Guardians' scripted appearances (on Sandtrap, Sandbox, and Snowbound) will stop functioning.

However, overloading a map may cause the game to use a lot of memory (since there are so many objects that need to be processed and kept track of). The game's stability can decrease; lag is a likely result, and the game may even crash.

Specific Effects by Level

The air lifts stop functioning. The rushing air is still visible on the blue lift but not the yellow ones.
Overloading the map multiple times will disable the man cannons. Overloading the map once at the area under the Spartan Laser cave will also work.
The air lift stops working, though the rushing air is still visible.
The invisible walls in the room under Rocket Launcher spawn will disappear.
The lifts no longer work. All weapons will be temporarily de-spawned.
The floating platform will fall and become movable. The shield doors and lifts will vanish. Most holograms will vanish.
The main lifts are disabled, and the hologram no longer works.
High Ground
The main gate disappears, as do the movable gates near the Surface-to-Air Missile Launcher. The hatch on the bunker disappears.
The lifts are visible but don't function.
Last Resort
The breakable bridge (that can be used to enter the spinning wheel) disappears.
The watchtowers are disabled. The grid and the sky bubble's "floor" disappear, causing any movable objects in the sky bubble to fall.
The Brute Landmines become inactive for the rest of the round. The lifts no longer work, though the air can still be seen. The Elephants disappear.
The built-in shield doors are cut, and the automated turrets no longer shoot.
The Pit
All major weapons (such as the Energy Sword) will disappear temporarily. The fan lifts stop functioning, although the air is still visible.
The built-in Man Cannons are disabled.::Man cannons are disabled; the rocket launcher on the lower level energy bridge disappears.
All objects disappear for a few moments, then respawn.
The built-in Man Cannons are disabled.::Man cannons are disabled; the rocket launcher on the lower level energy bridge disappears.


  • Some players have reported seeing Ghosts of Halo on maps after overloading them.
  • It should be noted that overloading will not disable the Guardians. It will, however, disable the various level features whose kills are credited to the Guardians.
  • Some players have also said that the so called "Ghosts of Halo" are actually Guardians that attack the overloader of a map,note the name "Guardian" meaning protector,having evidence of them "protecting" any map from overloading.
  • It is also possible that the Guardians have a built-in script letting them stabilize any overloading map,as such saving it from crashing.
Halo 3 Glitches

"Friendly" Brutes · 3 Player Local Co op · Aqua Chief · Arbiter Eye Glitch · Arm Glitch · Banshee Hovering Glitch · Banshee Launch · Battle Rifle Ammo Glitch · Blanks in SMG · Butterfly · CTF Weapons Glitch · Corpse Respawn · Crow's Nest Entrance Destroyed Vehicles Glitch · Disapearing Grenade Glitch · Disappearing Truth · Drive an AA Wraith · Elephant Flipping · Elite Helmet Glitch · Equipment Jumping · Flying Dumpster Glitch · Flying Elephant · Forward Unto Dawn Glitch · Frozen Elite · Ghost Forging · Hall of Mirrors · Halo 3's Invincibility Glitch · High Ground Vacation · Higher Weapons Infected Brute Chieftain · Mongoose Glitch · Narrow's Man Cannon Glitch · Nuclear Bomb Glitch · Out of Sky Bubble Glitch · Overload Glitch (Halo 3) · Riding a Phantom · Ring of Rockets · Rtas 'Vadum in crashed Flood ship · Sangheili Neck Glitch · Scarab Boarding Glitch · Secret Room On The Covenant · Secret Room under Snowbound · Silhouette Sword · Skipping the Light Bridge scene · The Bump · The Covenant Vacation · Theater Tricks · Three Johnsons Glitch · Time Travel Glitch · Turn Black on Crow's Nest · Turret Detach Glitch · Turretless Vehicle Glitch · Two Arbiters Glitch · Two Spartan Lasers on Halo

This article uses material from the "Overload Glitch (Halo 3)" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Overload is a potion made using the Herblore skill. A Herblore level of 96 is required to create this potion. You will receive 1000 herblore experience for making this potion. The five extreme potions (3-dose only) and a clean torstol are the ingredients required to create this potion. This potion cannot be made with assistance. The combined cost of overload from scratch is 85,499 coins. Four empty vials will be left over afterwards.

When consumed, overload gives the stat effects of the extreme attack, extreme strength, extreme defence, extreme magic and extreme ranging potions combined, but only for a total of five minutes. This boost is repeated every 15 seconds during the 5 minutes, so if a player's stats are below their normal value (such as after drinking saradomin brew), then they will reach the maximum boosted values after sufficient 15 second periods.

These boosts allow players to reach previously unseen level highs of 125 Attack, Strength, Defence, and 122 Ranged all at once with starting skill levels of 99.

As a side effect, players will receive a total damage of 50 but divided into five equal parts (10 per second for the first 5 seconds). This damage can be healed immediately using food.

Overload also gives the player a 7 level boost in magic, which decreases over time, but gives 3% extra magic damage for every level boost. This stacks with the extra 10% boost from certain magical staves.

When the potion wears off, the player's stats will return to normal and players will regain 50 Hitpoints too (if not already healed).


Super potions
Ingredients Super attack Super strength Super defence Magic potion Ranging potion
Primary Irit Kwuarm Cadantine Lantadyme Dwarf weed
Secondary Eye of newt Limpwurt root Whiteberries Potato cactus Wine of Zamorak
Extreme potions
Ingredients Extreme attack Extreme strength Extreme defence Extreme magic Extreme ranging
Primary Super attack Super strength Super defence Magic potion Ranging potion
Secondary Avantoe Dwarf weed Lantadyme Ground mud runes 5 Grenwall spikes
Extreme attack, Extreme strength, Extreme defence, Extreme Magic, Extreme Ranging and Clean torstol


  • During the 5 minutes, the player's stats will temporarily drop by 1 in the usual way after each minute, but then will jump back to their extreme values again at the next 15 second boost repeat.
  • When first released, the Overload could be used in PvP situations, but within 48 hours, this was changed so they cannot be used in any PvP situation, dangerous or safe, however as of 17 November 2009 Overload along with all other untradable potions can be used in safe PvP minigames.
  • According to Jagex, it "racks the body with spasms and burns the digestive tract".
  • The Overload potion has great potential when used with Dharok's, where all of the players levels are boosted, and hitpoints are decreased by 50, increasing the strength of the user even more.
  • It is popular to players to drink this potion before attempting solos, or God Wars Dungeon, since even if you drink a saradomin brew, the stats will go back to being boosted, which allows even more saradomin brews than super restores since then super restores are only needed to restore prayer.

This article uses material from the "Overload" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Overload (disambiguation) article)

From Teletraan I: The Transformers Wiki

The name Overload has been applied to several Transformers characters.

Overload should not be confused with...

This is a disambiguation page: a list of articles associated with the same title. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.

This article uses material from the "Overload (disambiguation)" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Got something to say? Make a comment.
Your name
Your email address