The Ourania Runecrafting Altar (also known as the ZMI Altar or the Ourania Altar) is one of several Runecrafting altars located around RuneScape. The altar is in the Ourania Cave, which is west of the Battlefield, and south-west of West Ardougne.
The official Ourania Runecrafting World is world 70. ZMI altar runecrafting on this world is sometimes considered better because other players may be killing the monsters on the route, reducing the hits you take, and free tele-group spells to Moonclan might be offered at the altar. However, not everyone prefers world 70 due to it being too crowded with too many familiars at the bank; also, group teleports can distract you from runecrafting before you are ready to teleport, so you may wish to have Accept Aid off anyway.
There are actually two altars in the Ourania area, and the runecrafting altar goes by several names, which can cause some confusion:
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Only pure essence can be used to craft at this altar. The mix of random runes depends on the Runecrafting level of a player.
As the altar gives double the experience per pure essence, it provides faster Runecrafting experience and roughly halves the amount of essence needed to achieve Runecrafting levels. The Ourania Altar converts essences into runes on a one to one basis (i.e. multiple runes cannot be created at this altar). With the random nature of the rune mix, the cost of pure essences may exceed the street value of the crafted runes.
The Ourania Altar is the only runecrafting method at this time to produce Soul runes as the equivalent altar has not yet been released into the game. The magic supply shops are still the dominant supply for these runes.
A few ways can be taken to get to the altar:
There are three methods of banking when using the altar:
Monster | Level | Max Hit |
---|---|---|
Zamorak warrior | 84 | 8 |
Zamorak mage | 84 | 8 |
Zamorak ranger | 81 | 9 |
Cave lizard | 37 | 5 |
Zamorak crafter | 19 | 2 |
Lower level players around 70 or below will probably want to take the alternate route, but higher ups will be able to wear any combination of magic armour and melee armour and run through relatively unscathed.
If a player goes to the altar from the shorter route, there are various tactics.
This route is a long winding pathway. Once players reach the end of the path, they will have to squeeze through a small crack in the wall to reach the altar. The Zamorak crafters are commonly killed in hopes of their rare rune drops.
The runes craftable at the Ourania Runecrafting Altar occur in the following proportions:
Rune | Frequency | Runes per inventory of 40 | Value of runes, per inventory, in coins |
Xp per rune | Xp per inventory |
---|---|---|---|---|---|
Air rune | 2.9% | 1.16 | 13.92 | 10 | 11.6 |
Mind rune | 1.8% | .72 | 3.6 | 11 | 7.9 |
Water rune | 1.6% | .64 | 24.32 | 12 | 7.7 |
Earth rune | 4.5% | 1.8 | 54 | 13 | 23.4 |
Fire rune | 3.7% | 1.48 | 7.4 | 14 | 20.7 |
Body rune | 6.5% | 2.6 | 36.4 | 15 | 39.0 |
Cosmic rune | 7.1% | 2.84 | 355 | 16 | 45.4 |
Chaos rune | 6.1% | 2.44 | 207.4 | 17 | 41.5 |
Astral rune | 11.8% | 4.72 | 995.92 | 17.5 | 82.6 |
Nature rune | 15.9% | 6.36 | 1475.52 | 18 | 114.4 |
Law rune | 13.6% | 5.44 | 1610.24 | 19 | 103.4 |
Death rune | 15.3% | 6.12 | 2288.88 | 20 | 122.4 |
Blood rune | 6.7% | 2.68 | 825.44 | 21 | 56.3 |
Soul rune | 2.9% | 1.16 | 309.72 | 22 | 25.5 |
Total | 8,207.76 | ~18.3 | 733.6 |
The total cost for 40 pure essence is roughly 5,040 coins, therefore the profit for an inventory (of 40) is about 3,167.76
Note: All prices shown are taken from the Grand Exchange Market Watch. To update outdated prices, see Grand Exchange Market Watch/Runecrafting.
Rune | Frequency | Runes per inventory of 40 | Xp per rune | Xp per inventory |
---|---|---|---|---|
Air rune | 4.4% | 1.76 | 10 | 17.6 |
Mind rune | 7.3% | 2.92 | 11 | 32.12 |
Water rune | 6% | 2.4 | 12 | 28.8 |
Earth rune | 6.8% | 2.72 | 13 | 35.36 |
Fire rune | 7.2% | 2.88 | 14 | 40.32 |
Body rune | 7.8% | 3.12 | 15 | 46.8 |
Cosmic rune | 9.3% | 3.72 | 16 | 59.52 |
Chaos rune | 11.3% | 4.52 | 17 | 76.84 |
Astral rune | 13.6% | 5.44 | 17.5 | 95.2 |
Nature rune | 14.2% | 5.68 | 18 | 102.24 |
Law rune | 6.4% | 2.56 | 19 | 48.64 |
Death rune | 3.4% | 1.36 | 20 | 27.2 |
Blood rune | 1.6% | 0.64 | 21 | 33.6 |
Soul rune | 0.7% | 0.28 | 22 | 6.16 |
Total | 640.4 |
This '2-bank' method not only reduces the cycle time (time it takes to bank, craft runes, and bank again), but it would also save a modest sum per hour on bank charges. Assuming fire runes are the preferred currency (at 6 gp per fire rune) for using Eniola's banking services, and a player can make 55 cycles (VERY probable using the aforementioned method), then the following cost-savings can be realised per hour:
55 cycles @ 360 gp (using 4 pouches / abyssal familiar for 3 bank visits): 19,800 gp per hour for banking charges
50 cycles @ 240 gp (using aforementioned method for 2 bank visits): 12,000 gp + 5 cycles @ 360 (3 bank visits when repairing giant pouch): 1,800 gp - totalling 13,800 gp per hour for banking charges.
Therefore, for 55 cycles, a player would save 19,800 - 13,800 = 6,000 gp, or 1,000 fire runes per hour. As a side note, the 4-pouch method DID NOT take into account the extra banking fee it would take to repair a degraded pouch.
This is based on the assumption that a player can make 55 cycles per hour using all 4 pouches, which is generally unsustainable, whereas 40 - 45 cycles per hour is a more reasonable estimate than 55 cycles per hour, based on the additional mouse-clicking time delay of filling and emptying all 4 pouches on each cycle.
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