The Full Wiki

Options: Misc

Advertisements
  
  

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

The options screen.

File:Options button.png Options is a screen which allows players to change various in-game settings, such as the brightness, audio and video settings, and toggle between fullscreen and normal browser resolution.

Other options include the settings for the house, chat effects display, private chat settings, "Accept aid" settings, player-owned house settings and run energy levels.

Contents

Graphics options

Graphics Options in HD mode.
With the introduction of RuneScape High Detail, Jagex has introduced various options to the way graphics are rendered in RuneScape.
Advertisements

Software/Hardware Acceleration

One of four display modes may be chosen.

The current Graphics options are as follows:

Screen Sizing

The screen size may be adjusted as follows:

  • Fixed
  • Resizeable
  • Fullscreen
    • 800×600
    • 1024×768
    • 1280×720
    • 1280×800
    • 1440×900
    • 1280x1024
    • 1680x1050
    • 1600x1200

Advanced Options

  • Brightness: A slider control to adjust between four brightness levels within the game screen from darkest, on the left, to lightest, on the right. (Note: The control appears at the top of the graphics options while not logged into the game, and at the bottom when logged in.)
  • Remove roofs: Always -or- Selectively
  • Idle animations: Few -or- Many
  • Character shadows: On -or- Off
  • Lighting detail (HD only): High -or- Low
  • Anti-aliasing (HD only): None, 2x, -or- 4x
  • Custom cursors: On -or- Off
  • Particle effects: High, Medium, -or- Low
  • CPU usage: Very low, Low, Normal, High -or- Maximum
  • Ground decoration: On -or- Off
  • Flickering effects: On -or- Off
  • Scenery shadows (HD only): None, Static, -or- Dynamic
  • Water detail (HD only): High -or- Low
  • Fog (HD only): On -or- Off
  • Visible levels: Current -or- All (For HD: Always "All")
  • Texture detail: Low -or- High
  • Ground textures: Few -or- Many (For HD: Always "Many")
  • Resizable window (HD only): Off -or- On

Audio options

The "Audio Options" selections.

The audio options can be set from the screen by selecting "Audio Options" in the panel prior to the logon screen.

What can I change?

  • Music Volume: How loud the background music is. The background music the music that is currently playing in the jukebox. By turning down the Music volume, you hear the ingame sounds more easily which is useful for some fights where the monster makes a noise before it attacks.
  • Sound Effects: How loud the sound effects are, such as the noise of the player attacking a monster and the High Alchemy noise. Turning down the sound effects is good if you are doing something like high alching for hours straight and the noise that sounds every time you do one action starts to get on your nerve.
  • Ambient Sounds Volume: How loud the surrounding area sounds are. The surrounding things are things like birds chirping and the noise of the ocean going in and out which you can only hear when you are in a certain area.
  • Mono/Stereo: Switch between Mono and Stereo sound. When the noise is mono, all the speakers play exactly the same thing. With stereo though some of the speakers will play certain instrument's noises while the other speakers play the other noises.

Buttons

Mouse Buttons: Toggles between one-button or two-button configuration. If the mouse has one button only, especially in the case of Apple computer mice. If one-button configuration is chosen, clicking will bring up a list of options just like when a two-button mouse is right-clicked.
Chat Effects: Enables chat effects that players can add to their chat text. If chat effects is set to OFF, it will be the normal yellow colour, otherwise chat effects will display as intended by the players.
Split Private Chat: Toggles the position of the private chat. If the Private chat is set to ON, it will be displayed in blue in the lower-left corner of the game screen. If it is set to OFF, it will be displayed in the main chat area in red text.
Accept Aid: Toggles the Accept aid option. "Accepting aid" means that players can be affected by special Magic spells that affects another player, such as the Teleother spells, Cure Other spells, and Tele Group spells. Players with "Accept Aid" set to OFF cannot be recruited for the Barbarian Assaultminigame.
Run Energy: Toggles between running and walking. Whenever a player stops moving, run wil gradually energy regenerate back to 100%. The button also displays how much run energy a player has left. This used to be the only way to toggle run, but it isn't now.
House Options: Opens up another interface to control a player-owned house where players can turn on and off Building mode, expel guests, leave their house, and see how many rooms their house currently has.

House options

The house options screen.
An image from the RuneScape KB, showing what is presumed to have been an early version of the options buttons for RuneScape HD.
The "House Options" screen allows the player to enter or leave Building mode, expel their guests, or to leave the house without the need for a portal. Only the "Leave House" option can be used from this screen when a player is not in their own player-owned house.

The "Expel Guests" button played a part in the World 111 Glitch.

If a player is not in their house and selects 'Expel Guests', they get the message "You're not in a house. You can't expel people from the world, even if you don't like them!".
The message you receive if you're not in your POH and select 'Expel Guests'.

See also

Gallery



A player walking with the "Run" option off.

A player running with the "Run" option on.

Run energy goes up and down as it is used and restored.


This article uses material from the "Options" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Graphics tab in the Options window

Accessed via CTRL O, the options interface enables the customization of a great number of client-side attributes within SWG. The options are categorized into sections, selectable via the buttons on the left side of the associated interface.

Table of contents

Graphics

  • Brightness: adjusts the brightness of your screen.
  • Contrast: adjusts your game contrast. Higher contrast makes dark colors darker and light colors lighter.
  • Gamma Contrast: gamma acts much like brightness, except it makes colors "glow" whereas brightness makes everything uniformly lighter.
  • Enable bloom: "bloom" is a graphical effect that makes light sources glow and radiate light. This option only affects graphics in space.
  • Viewing Distance: controls the distance at which terrain and game objects appear in your client's view.
  • Field of View: determines how much of the game world is displayed on your screen by adjusting the width of your viewing space. Increasing this value shows more of the game world at one time, but displays objects out of proportion.
  • Show Detail World Objects: displays world objects that don't have any function but simply add to the scenery, like pipes jutting from buildings.
  • Fade Objects: gently fades in objects as they appear in your client's view instead of simply popping them into existence.
  • Cross-Fade Levels of Detail: similarly, fades between low-detail and high-detail models for game objects as they get closer, rather than abruptly and jarringly switching between them.
  • Use Low Detail for Distance Characters: draws low-detail models for character that are far away from you, saving processing time and improving FPS.
  • Enable Character Lod Manager: "Lod" stands for "level of detail"; this option will cause your client to automatically control how many high- and medium-quality characters are rendered at one time.
  • Simple Camera Collision (Faster): frees up some CPU power by making simpler but less accurate camera positioning calculations.
  • World Detail Bias: like Viewing Distance, controls the distance at which buildings appear in your view.
  • Static Object Level of Detail: controls the total detail of static game objects like boxes, trees, rocks, and others.
  • Character Level of Detail: controls the total detail of character objects, including players, NPCs, and creatures.
  • Particle System Level of Detail: modifies the quality of particle effects in the game, including blaster bolts, fire, smoke, and combat visual effects. It is recommended that players keep this value high, as many combat-related effects will not appear on screen if this value is too low (such as the targetting crosshairs from a Squad Leader's Volley Fire.
  • Nebula Density (space): changes the density of nebulae in outer space.
  • Render Shadows (ground): toggles the drawing of shadows on characters and static game objects. Shadows are an enormous rendering task and should only be turned on for high-end computers.
    • Character Shadows: controls the style of shadows drawn for players, NPCs, and creatures.
      • None: no shadows.
      • Simple: draws a simple dark circle beneath most characters.
      • Volumetric: draws shadows based on the shape of a character's body, as shadows behave in real life.
    • Non Character Shadows: controls the style of shadows drawn for game objects like trees, buildings, and other static objects.
      • None: no shadows.
      • Volumetric: draws shadows based on the shape of the game objects.
    • Shadow Detail: controls the total detail used when drawing all shadows.
  • Save Screenshots As: determines the image format used when saving screenshots. Keep this on Jpgs with maximum quality.

Terrain

  • Global Terrain Detail: adjusts the overall quality of terrain and terrain objects in game.
  • Terrain High Detail Range: controls the distance at which terrain is drawn in "high-detail" mode.
  • Render Distant Radial Flora: toggles the drawing of distant trees.
  • Render Non-collidable Flora: uncheck this box to turn off the rendering of radial flora and other small bushes and plants that do not impede your game movement.
  • Render Nearby Radial Flora: radial flora is the cosmetic grass and bushes you see close to your camera. The flora adds a lot to the visual experience of the game but requires significant processing power. Adjust this slider to control the distance radial flora will be drawn from your character.
  • Water Detail: modifies the level of detail used when drawing water.

Sound

  • Enable Sound: uncheck to completely mute all game sound.
  • Max Sounds: limits the number of concurrent sound effects. Can decrease CPU load in hectic battles.
  • Master Volume: controls the overall volume of the game.
  • Effects Volume: raises or lowers the volume of special effects like background noise, blaster shots, creature noises, etc.
  • Background Music Volume: controls the volume of background music that plays during combat and exploration.
  • User Interface Volume: adjusts the volume of user interface sounds, including button clicks and beeps from tells.
  • Player Music Volume: modifies the volume of player bands in cantinas.
  • Sounds from character's perspective: adjusts the loudness and location of sounds based on where your character is, rather than where the camera is.

Combat

  • Show Damage Numbers over Others: displays damage dealt to other characters as flytext over their positions.
  • Show Damage Numbers over Self: displays damage received over your character as flytext.
  • Damage Numbers Size: adjusts the physical size of damage numbers displayed over yourself and other characters.

Chat

  • Default Chat Box Font Size: changes the point size of text in your chat box windows. This can also be changed by holding Control and moving your mouse wheel while your cursor is over a chat window.
  • Chat Formatting: choose one of three styles for displaying chat text from others:
    • Prose: adds grammatical and punctuational flair to chat. Uses a variety of styles when formatting text, by splitting sentences ("Hello," says Korren. "How are you today?") and repositioning text to create a varied reading experience.
    • Diku MUD Style: chat will always be formatted in the same way (Korren says, "Hello. How are you today?").
    • Brief: minimal flair, stripping most conversations down to the bare minimum said (Korren [says]: Hello. How are you today?).
  • Profanity Filter On: replaces all profane words (most curses as well as other "inappropriate" remarks) with a random combination of symbols. Also filters player names that contain offensive words within them, like "Essex" ("sex" is filtered so the name looks like "Es&$*").
  • Show Chat From AFK Players: unchecking this box can help cut down on AFK spam in starports, but will also prevent you from hearing yourself speak should you be AFK.
  • Perform Animations When Speaking: allows the game to automatically animate your character in a variety of social gestures when you speak certain keyword triggers.
  • Timestamp Incoming Messages: puts the time of each chat message at the beginning of a chat line.
  • Chat Box Keyclick: causes a short "click" sound to play each time you type a letter in a chat box.
  • Chat Bubbles Enabled: check box to draw bubbles with other players' chat text in them above each character's head. Uncheck this if you do not wish to see the bubbles, perhaps if you're taking screenshots.
    • Chat Bubble Range: modifies the distance at which chat bubbles can be seen.
    • Chat Bubble Font Size: alters the point size of the font used when drawing chat bubble text.
    • Chat Bubble Duration: controls how long chat bubbles stay active above a character's head.
    • Prose Style Chat Bubble Text: automatically capitalizes the first letter in each sentence in a chat bubble. Uncheck this to display bubbles exactly as they are shown in your chat box.
    • Chat Bubbles Show Emotes: toggles the display of emotes in chat bubbles (actions like /wave).
    • Show Chat Bubbles For All Others: checking this forces all the following check boxes:
      • Show Chat Bubbles For...: individually toggles the display of chat bubbles for the player, other players, NPCs, guild members, and group members.
  • Brief Combat Messages: limits combat spam to "Korren hits a bolma male 528 points".
  • Verbose Combat Messages: at a minimum, adds the special attack used to combat spam, as well as displaying it in a prose format. Optionally can include the following information:
    • Show Attacker's Weapon: displays the name of the weapon used in the attack.
    • Show Damage Detail: gives the amount of energy/kinetic and elemental damage applied in the attack.
    • Show Armor Absorption: shows the total damage absorbed by the target's armor.

Chat color

Alarm

AFK

Interface

Controls

Misc

Keymap

work in progress

This article is a stub. You can help SWG Wiki by expanding it.

This article uses material from the "Options" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

This article is currently a work in progress. As such, it may contain some editing notes in addition to information. Please be patient, it is being worked on and will be in a finished state before long!

< The Players' Guide to the Cities | User Interface

Contents

General Chat Options

The Options Window may be opened by selecting "Options" from the Menu Window.

In this window you will be able to configure everything from the appearance of your user interface to mapping of keyboard controls and graphics performance options.


General Options

Reticle Options

Reticle Options
OPTION DESCRIPTION
Villain Name Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

Villain Health Bar Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

Villain Reticle Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

Player Name Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show always - always displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

Player Health Bars Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show always - always displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

Player Archetype/Origin Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show always - always displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

Player Super Group Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show always - always displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

Player Reticle Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

Auto-Assist Reticle Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Hidden - never displayed
Show on mouse over - displayed only when mouse cursor is hovering over object
Show when selected - displayed only when object is targeted

Personal Player Name Hidden - never displayed

Show always - always displayed

Player Rating Hidden - never displayed

Show always (default)- always displayed
Show on mouse over - displays only when mouse cursor is hovering over object
Show when selected - displays only when object is targeted
Show when selected or on mouse over - displayed only when object is targeted or mouse cursor is hovering over object

Window Options

Window Options
OPTION DESCRIPTION
Reset Windows Reset Windows - resets all window settings when clicked
Dim Main Chat Window Enabled - window will dim when inactive

Disabled - window will not dim

Dim Chat Window 1 Enabled - window will dim when inactive

Disabled - window will not dim

Dim Chat Window 2 Enabled - window will dim when inactive

Disabled - window will not dim

Dim Chat Window 3 Enabled - window will dim when inactive

Disabled - window will not dim

Dim Chat Window 4 Enabled - window will dim when inactive

Disabled - window will not dim

Dim Nav Window Enabled - window will dim when inactive

Disabled - window will not dim

Dim All Windows Enabled - windows will dim when inactive (overrides individual window settings)

Disabled - windows will not dim

Show Pet Window Option Enabled - displays "Pets" in outer border of Team Window

Disabled - hides "Pets" in outer border of Team Window

Chat Options

Chat Options
OPTION DESCRIPTION
Allow Profanity Enabled - turns profanity filter off

Disabled - turns profanity filter on

Chat Balloons Enabled - displays speech bubbles overhead when chatting

Disabled - hides speech bubbles

Chat Font Size 5 - 20 - adjusts font size in Chat Window
Log Chat Enabled - all chat is recorded in text file inside "\logs\game" folder in the game directory

Disabled - chat is not recorded

Show Villain Private Chat Enabled - allows you to receive private messages from members of the opposite faction

Disabled - blocks private messages from members of the opposite faction

Show Villain Broadcast Chat Enabled - allows you to read broadcast messages from members of the opposite faction

Disabled - blocks broadcast messages from members of the opposite faction

Hide Villain Local Chat Enabled - allows you to read local messages from members of the opposite faction

Disabled - blocks local messages from members of the opposite faction

Decline All Supergroup Invites Enabled - automatically declines all super group invites

Disabled - allows super group invitations

Decline All Trade Invites Enabled - automatically declines all trade invites

Disabled - allows trade invitations

Pet Response Text Only pets you own - only dialog originating from pets you own will be viewable

Owned and teammate pets - dialog originating from pets you or your teammates own will be viewable
Disabled - dialog originating from pets is not displayed

Miscellaneous Options

Miscellaneous Options
OPTION DESCRIPTION
Tooltips Enabled - displays tooltips after hovering the mouse pointer over an icon

Disabled - does not display tooltips

Tooltip Delay 1% - 100% (100% = 3.5 seconds)
Decline Non-Team Gifts Enabled - gifts from non-teammates are declined

Disabled - gifts from non-teammates are accepted

Decline Team Gifts Enabled - gifts from teammates are declined

Disabled - gifts from teammates are accepted

Prompt Team Teleport Enabled - user must confirm teleport before being teleported by teammates

Disabled - user is automatically teleported

Hide Statistics From Web Page Currently not implemented.
Hide Power Info From Web Page Currently not implemented.
Hide Badges From Web Page Currently not implemented.
Hide Friends From Web Page Currently not implemented.
Lock Powers in Tray Enabled - prevents dragging power icons in Tray Window

Disabled - allows dragging power icons in Tray Window

Hide Other Pet Names Displays Mastermind Henchman summons type instead of any names the player has assigned the henchmen.
Collaborative Missions Always Ask - allows the ability to select whether to mark an accepted mission as complete if another teammate had the same mission and you completed theirs

Enabled - always marks an accepted mission as complete if another teammate had the same mission and you completed theirs
Disabled - never marks an accepted mission as complete if another teammate had the same mission and you completed theirs

Hide Place Enhancement Prompt Enabled - enhancements are placed without confirmation

Disabled - enhancements can only be placed after confirmation

Hide Delete Enhancement Prompt Enabled - enhancements are deleted without confirmation

Disabled - enhancements can only be deleted after confirmation

Hide Delete Salvage Prompt Enabled - salvage is deleted without confirmation

Disabled - salvage can only be deleted after confirmation

Hide Inspiration Inventory Full Warning Enabled - no on-screen message is displayed when inspiration inventory is filled

Disabled - "Inspirations Full" message is displayed when inspiration inventory is filled

Hide Salvage Inventory Full Warning Enabled - no on-screen message is displayed when invention salvage inventory is filled

Disabled - "Salvage Full" message is displayed when invention salvage inventory is filled

Hide Recipe Inventory Full Warning Enabled - no on-screen message is displayed when recipe inventory is filled

Disabled - "Recipes Full" message is displayed when recipe inventory is filled

Hide Enhancement Inventory Full Warning Enabled - no on-screen message is displayed when enhancement inventory is filled

Disabled - "Enhancements Full" message is displayed when enhancement inventory is filled

Hide Cooperative Zone Dialog Enabled - no dialog displayed when entering a cooperative zone

Disabled - dialog displayed when entering a cooperative zone

Status Window Buff Display Options

Status Window Buff Display Options
OPTION DESCRIPTION
Hide Auto Powers Enabled - icons for auto power buffs are not displayed

Disabled - icons for auto power buffs are displayed

Disable Blinking Enabled - icons for buffs/debuffs blink just before expiring

Disabled - icons for buffs/debuffs do not blink before expiring

Icon Stacking Default Stacking - multiple instances of the same buff will display as overlapping icons

No Stacking - multiple instances of the same buff will each display as a separate icon
Numeric - multiple instances of the same buff will be displayed as a single buff icon with a number in the lower corner indicating the number of instances

Group Window Buff Display Options

Group Window Buff Display Options
OPTION DESCRIPTION
Hide Auto Powers Enabled - icons for auto power buffs are not displayed

Disabled - icons for auto power buffs are displayed

Disable Blinking Enabled - icons for buffs/debuffs blink just before expiring

Disabled - icons for buffs/debuffs do not blink before expiring

Icon Stacking Default Stacking - multiple instances of the same buff will display as overlapping icons

No Stacking - multiple instances of the same buff will each display as a separate icon
Numeric - multiple instances of the same buff will be displayed as a single buff icon with a number in the lower corner indicating the number of instances

Pet Window Buff Display Options

Pet Window Buff Display Options
OPTION DESCRIPTION
Hide Auto Powers Enabled - icons for auto power buffs are not displayed

Disabled - icons for auto power buffs are displayed

Disable Blinking Enabled - icons for buffs/debuffs blink just before expiring

Disabled - icons for buffs/debuffs do not blink before expiring

Icon Stacking Default Stacking - multiple instances of the same buff will display as overlapping icons

No Stacking - multiple instances of the same buff will each display as a separate icon
Numeric - multiple instances of the same buff will be displayed as a single buff icon with a number in the lower corner indicating the number of instances

Controls Options

Control Sensitivity Options

Control Sensitivity Options
OPTION DESCRIPTION
Mouse Look 50% - 200% (100% = 240 degrees/second)
Turning 100% - 1000% (100% = 15 degrees/second)

Joystick Options

Joystick Options
OPTION DESCRIPTION
Joystick Input Enabled - joystick controls are enabled

Disabled - joystick controls are disabled

Mouse Options

Mouse Options
OPTION DESCRIPTION
Mouse Movement Normal - moving the mouse forward pitches the camera down

Setting 2 - moving the mouse forward pitches the camera up

Click-To-Move Enabled - clicking the mouse in a location will cause your character to move in the direction of that location

Disabled - clicking the mouse in a location does not cause your character to move in the direction of that location

Free Camera Movement Enabled - character centers on camera view before moving

Disabled - character moves based on current facing

Look Up and Down Free Look - camera pitch angle does not automatically center

Center When Moving - camera pitch angle automatically centers when character is moving
Always Centered - camera pitch angle is always centered

Reverse Mouse Buttons Normal - right mouse button is used to select objects

Mouse Buttons are Reversed - left mouse button is used to select objects

Keymapping Options

Keybind Profile

Keybind Profile
OPTION DESCRIPTION
Profile Selection Dropdown Default - current default keybind settings

Joystick - default keybind settings with joystick controls
Original - original default keybind settings

Reset KeyBinds Resets all keybind settings to default values for the currently selected profile.

(For a list of all preset keybind settings, refer to Preset Keybinds.)

In each control category, related functions that may be mapped are listed. To the right of each function are two columns. The first column is the primary bind for that function. The second column is the secondary bind for that function.

Keymapping options may be changed by clicking on the control you wish to assign to a key, mouse button, or joystick button. The primary bind for the function you selected will be highlighted. The next key or button you press on the keyboard, mouse, or joystick will be assigned as the primary bind for the highlighted function and will appear listed in the first column to the right of the function. This bind may also be assigned by clicking directly on the primary bind assignment instead of the function itself.

If you wish to change the secondary bind for a function, you will need to do so by clicking on the secondary bind currently assigned to the function. As with setting primary binds, the next key or button you press will be assigned to the function.

If you wish to cancel assigning a function to a key, click on the function or bind again.

The tables below outline the functions which may be assigned to keys, mouse buttons, or joystick buttons through this interface.

Movement

Keymapping Options: Movement
Function Corresponding Slash Command
Forward /+forward
Forward (Mouse Control) /+forward_mouse
Backward /+backward
Strafe Left /+left
Strafe Right /+right
Turn Left /+turnleft
Turn Right /+turnright
Jump /+up
Down (Flight-Only) /+down
Follow /follow
Auto-Run /++autorun
On Demand Click-To-Move /+ctminvert

View

Keymapping Options: View
Function Corresponding Slash Command
On Demand Mouse Look /+mouse_look
Toggle Mouse Look /++mouse_look
Toggle 3rd Person View /++first
Rotate Camera /+camrotate
Reset Camera /camreset
Zoom In /+zoomin
Zoom Out /+zoomout
Look Up /+lookup
Look Down /+lookdown
Match Camera to Player /camturn
Match Player to Camera /playerturn
Face Target /face

Chat

Keymapping Options: Chat
Function Corresponding Slash Command
Start Chat /show chat $$ startchat
Start Chat (Include Keypress) /show chat $$ slashchat
Reply /autoreply
Quick Chat /quickchat
Tell /show chat $$ beginchat /tell $target
Ignore List /ignorelist
Friend List /friendlist
Hide /hide
Unhide /unhide
Toggle Previous Chat Tab /tabtoggle
Cycle Next Chat Tab /tabglobalnext
Cycle Previous Chat Tab /tabglobalprev

Powers

Keymapping Options: Powers
Function Corresponding Slash Command
Cancel Power /powexec_abort
Unqueue Power /powexec_unqueue
Tray Slot 1 /powexec_slot 1
Tray Slot 2 /powexec_slot 2
Tray Slot 3 /powexec_slot 3
Tray Slot 4 /powexec_slot 4
Tray Slot 5 /powexec_slot 5
Tray Slot 6 /powexec_slot 6
Tray Slot 7 /powexec_slot 7
Tray Slot 8 /powexec_slot 8
Tray Slot 9 /powexec_slot 9
Tray Slot 10 /powexec_slot 10
Alt Tray Slot 1 /powexec_altslot 1
Alt Tray Slot 2 /powexec_altslot 2
Alt Tray Slot 3 /powexec_altslot 3
Alt Tray Slot 4 /powexec_altslot 4
Alt Tray Slot 5 /powexec_altslot 5
Alt Tray Slot 6 /powexec_altslot 6
Alt Tray Slot 7 /powexec_altslot 7
Alt Tray Slot 8 /powexec_altslot 8
Alt Tray Slot 9 /powexec_altslot 9
Alt Tray Slot 10 /powexec_altslot 10
Alt2 Tray Slot 1 /powexec_alt2slot 1
Alt2 Tray Slot 2 /powexec_alt2slot 2
Alt2 Tray Slot 3 /powexec_alt2slot 3
Alt2 Tray Slot 4 /powexec_alt2slot 4
Alt2 Tray Slot 5 /powexec_alt2slot 5
Alt2 Tray Slot 6 /powexec_alt2slot 6
Alt2 Tray Slot 7 /powexec_alt2slot 7
Alt2 Tray Slot 8 /powexec_alt2slot 8
Alt2 Tray Slot 9 /powexec_alt2slot 9
Alt2 Tray Slot 10 /powexec_alt2slot 10
Inspiration Slot 1 /inspexec_slot 1
Inspiration Slot 2 /inspexec_slot 2
Inspiration Slot 3 /inspexec_slot 3
Inspiration Slot 4 /inspexec_slot 4
Inspiration Slot 5 /inspexec_slot 5

Tray

Keymapping Options: Tray
Function Corresponding Slash Command
Alt Tray Toggle /+alttray
Alt2 Tray Toggle /+alt2tray
Alt Tray Swap /alttraysticky
Alt2 Tray Swap /tray_sticky_alt2
Next Tray /next_tray
Previous Tray /prev_tray
Next Alt Tray /next_tray_alt
Previous Alt Tray /prev_tray_alt
Goto Tray 1 /goto_tray 1
Goto Tray 2 /goto_tray 2
Goto Tray 3 /goto_tray 3
Goto Tray 4 /goto_tray 4
Goto Tray 5 /goto_tray 5
Goto Tray 6 /goto_tray 6
Goto Tray 7 /goto_tray 7
Goto Tray 8 /goto_tray 8
Goto Tray 9 /goto_tray 9
Goto Tray 10 /goto_tray 10

Team

Keymapping Options: Team
Function Corresponding Slash Command
Leave Team /leaveTeam
Find Member /search
Unsidekick /unsidekick
Select Teammate 1 /team_select 1
Select Teammate 2 /team_select 2
Select Teammate 3 /team_select 3
Select Teammate 4 /team_select 4
Select Teammate 5 /team_select 5
Select Teammate 6 /team_select 6
Select Teammate 7 /team_select 7
Select Teammate 8 /team_select 8

Windows

Keymapping Options: Windows
Function Corresponding Slash Command
Map /map
Navigation /nav
Powers /powers
Menu /menu
Target /target
Chat /chat
Enhancements /manage

Targeting

Keymapping Options: Targeting
Function Corresponding Slash Command
Unselect Target /unselect
Target Next Enemy /target_enemy_next
Target Previous Enemy /target_enemy_prev
Target Nearest Enemy /target_enemy_near
Target Farthest Enemy /target_enemy_far
Target Next Friend /target_friend_next
Target Previous Friend /target_friend_prev
Target Nearest Friend /target_friend_near
Target Farthest Friend /target_friend_far

Emotes

Keymapping Options: Emotes
Function Corresponding Slash Command
Run! /local <color white><bgcolor red>RUN!
Thumbs Up /say <color black><bgcolor #22aa22>Ready! $$ emote thumbsup
Whistle /local <color black><bgcolor #aaaa22>HELP! $$ emote whistle
Looking for Teammate /local <color white><bgcolor #2222aa><scale .75>level $level $archetype $$ local <color white><bgcolor #2222aa>Looking for team
Attack /say $battlecry $$ emote attack

Other

Keymapping Options: Other
Function Corresponding Slash Command
Disable UI /++disable2D
Screenshot (JPEG) /screenshot
Screenshot (TGA) /screenshottga
Toggle Screenshot UI /++screenshotui
Get Position /getpos
Load Keybinds /bind_load
Save Keybinds /bind_save
Change Costume 1 /costume_change 0
Change Costume 2 /costume_change 1
Change Costume 3 /costume_change 2
Change Costume 4 /costume_change 3
NetGraph /++netgraph
Quit Game /quit
Release/Respawn /release
Show Framerate /++showfps
Super Group Stats /sgstats
Super Group Mode /sgmode
Where Am I /whereami
Game Return /gamereturn

Graphics and Audio Options

Graphics Options

Graphics Options
OPTION DESCRIPTION
Screen/UI Resolution Windowed - displays game as a separate window in the Windows environment

(desktop) - indicates the current resolution of your desktop in the Windows environment

Specifies what resolution your monitor is set at and what resolution the UI displays at. Higher settings will look better but yield slower performance. Actual resolutions available are hardware dependent.

This option requires restarting the game to take effect.

3D Resolution Scaling Specifies what resolution the 3D world is rendered at. Setting this to 100% will hae the best visual look, and is how games are traditionally rendered. Setting this to a lower value will leave your UI at a crisp high resolution but render the 3D world at a lower resolution for increased performance.

This option is updated as you change it.

Refresh Rate Specifies the rate to run your monitor at.

This option requires restarting the game to take effect.

Gamma Effectively adjusts the brightness to compensate for dark or bright displays.

No effect on performance.

This option is updated as you change it.

Advanced Graphics Settings Enabled - Displays the Advanced Graphics Settings options to allow fine-tuning of graphics options.

Disabled - Hides the Advanced Graphics Settings options.

Graphics Quality When Advanced Graphics Settings are disabled, this slider adjusts all of the advanced setting for performance (better framerate, less visual quality) or quality (lower framerate, better visual quality).

This option is only available if you do not have Advanced Graphics Settings enabled.

This option is fully applied only after selecting Apply Changes.

Advanced Graphics Settings Options

Advanced Graphics Settings Options
OPTION DESCRIPTION
Suppress Extra Player F/X Enabled - Suppresses graphical power effects if the power has a PBAoE or toggle effect and both the target and the source are players and neither of them are on your team. Only noisy effect that do not affect you in any way are hidden.

Disbled - Power effects are not suppressed.

This option is updated after selecting Apply Changes.

Suppress F/X When Close Enabled - Suppresses all graphical power effects on your character when the camera is very close to your character. Enabling this option may increase your frame rate in circumstances where the camera has automatically moved closer to the character at the cost of not seeing the visual effects of powers which are hitting you.

Disbled - Power effects are not suppressed.

This option is updated as you change it.

AGEIA PhysX support N/A - Unavailable if no PhysX card is present.

Enabled - Uses AGEIA PhysX Accelerator card to dramatically enhanced physics effects, making the gaming experience even more realistic.
Disabled - Does not use AGEIA PhysX card.

This option is updated after selecting Apply Changes.

Particle Physics Quality None (No Particle Physics)

Low
Medium
High
Very High (Not Recommended Without PPU)

Changes the physics quality of particle FX. Lower settings will increase performance for slower computers by having less physical particles and lower quality collisions. Very High setting is not recommended unless you have an AGEIA PhysX Accelerator card.

This option is updated after selecting Apply Changes.

World Texture Quality Changes the texture quality. Lower settings will increase performance if either your computer has 512 MB of RAM or less, or video card has 128 MB of RAM or less. Recommended settings based on amount of video RAM:

Low - 32 MB
Medium - 62 MB
High - 128 MB
Very High - 256+ MB

This option is updated after selecting Apply Changes.

Character Texture Quality Changes the texture quality for characters. Lower settings will increase performance if either your computer has 512 MB of RAM or less, or video card has 128 MB of RAM or less. Recommended settings based on amount of video RAM:

Medium - 32 MB
High - 64 MB
Very High - 128+ MB

This option is updated after selecting Apply Changes.

World Detail 50% - 200%

Changes the detail level of the world. This affects how far you can see details on things like buildings.

Lower values will yield increased performance.

This option is updated as you change it.

Character Detail 30% - 200%

Changes the detail level of characters. This affects how far you can see high resolution versions of characters such as heroes or villains.

Lower values will yield increased performance.

This option is updated as you change it.

Max Particle Count 100 - 50000

Caps the number of particles being computed and drawn in special effects.

Lower values will yield better performance.

This option is updated after selecting Apply Changes.

Vertical Sync Enable - Enables synchronizing drawing with the monitor's vertical refresh.

Disable - Disables synchronizing drawing with the monitor's vertical refresh.

Disabling this option may increase frame rate, but will cause some tearing of the image while moving.

This option is updated as you change it.

FSAA Off

2x
4x

Chooses the desired amount of Full Screen Anti-Aliasing.

Higher settings will look better but may cause greatly decreased performance on some cards.

This option is updated as you change it.

Shadows Enable - Enables drawing of shadows.

Disable - Disables drawing of shadows.

On most video cards this will only slightly affect performance.

This option is updated as you change it.

Use Geometry Buffers Enable - Enables use of geometry buffers ("Vertex Buffer Objects") on your video card.

Disable - Disables use of geometry buffers ("Vertex Buffer Objects") on your video card.

If your card supports this, this will yield better performance.

This option is updated as you change it.

Anisotropic Filtering Off

2x
4x
8x
16x

Changes texture anisotropic filtering. Higher settings yield a crisper image but may result in flickering.

Higher values may decrease performance on some cards.

This option is updated as you change it.

Texture Crispness Smooth

Medium (Not recommended)
Crisp (Not recommended)

Changes how textures are drawn ("Texture LOD Bias"). Any value other than "Smooth" does not look good if your video card supports Anisotropic filtering.

No effect on performance on most cards.

This option is updated as you change it.

Shader Quality Changes the quality of pixel shaders used.

Lower settings will yield significantly improved performance at the cost of visual detail.

Lowest - No bumpmapping on characters or world objects.
Low (No world bumpmaps) - Characters get bumpmaps, world objects do not. (Most closely simulates CoH graphics at launch.)
Low (With world bumpmaps) - Simple materials only, with bumpmaps on both characters and world objects.
Medium - Slightly reduced detail.
High - Full detail level.

This option is updated after selecting Apply Changes.

Water Effects None

Low Quality
High Quality

Changes the quality of effects used in rendering water.

Turning this off will yield increased performance.

This option updates as after selecting Apply Changes.

Depth of Field Effects Enable - Enables Depth of Field.

Disable - Disables Depth of Field.

Turning this off will yeild increased performance.

This option is updated as you change it.

Bloom Effects None

Regular
Heavy

Enables or disables full-screen postprocessing effects, including Bloom and Light Adaptation.

Turning this off will yield increased performance.

This option is updated as you change it.

Bloom Amount 10% - 200%

The amount of bloom to apply. Higher values will make bright objects appear to glow more intensely.

No effect on performance.

This option is updated as you change it.

User Interface Options

User Interface Options
OPTION DESCRIPTION
Window Scale 64% - 154%
Border Red 0% - 100%
Border Green 0% - 100%
Border Blue 0% - 100%
Window Opacity 0% - 100%

Audio Options

Audio Options
OPTION DESCRIPTION
Sound FX Volume 0% - 100%

Changes the volume sound effects are played at.

This option is updated as you change it.

Music Volume 0% - 100%

Changes the volume music is played at.

This option is updated as you change it.

Sound Playback Mode Performance -

Compatibility -

Changes between hardware accelerated and software audio modes. I'm not sure which is which, though.

3D Sound Enable - Enables 3D sound effects, including Surround Sound and Doppler.

Disable - Disables 3D sound effects.

Chat Bubble Color Options

Chat Bubble Color Options
OPTION DESCRIPTION
Text Red 0% - 100%
Text Green 0% - 100%
Text Blue 0% - 100%
Background Red 0% - 100%
Background Green 0% - 100%
Background Blue 0% - 100%


< The Players' Guide to the Cities | User Interface


This article uses material from the "The Players' Guide to the Cities/User Interface/Options Window" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message