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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Also known as: Nyssa of Traken
Race: Trakenite
Home Planet: Traken
Home Era: 20th century
Appearances: Full List of Appearances
"The Master killed my step-mother, and then my father, and now the world that I grew up in . . ."

Nyssa (formally, Nyssa of Traken) was a native of the planet Traken, the homeworld of the Traken Union. She was acquainted with the Fourth Doctor, but was mainly a companion of the Fifth Doctor. She also adventured with Adric, Tegan and, briefly, Turlough and the Brigadier.

The daughter of Consul Tremas, Nyssa was a child of privilege on Traken. She was gifted with a brilliant intellect, and specialized in bio-electronics.




Initial encounter with the Doctor

Nyssa first met the Doctor in his fourth incarnation when he was traveling with Adric. At the time, she was preparing to the celebrate the marriage of her long-widowed father to Kassia. Unbeknownst to her, the Master had also come to Traken, and was planning to exploit the tremendous power of the Keepership, to which her father was the only rightful heir. One of his main goals in doing so was to find a way to live beyond his last natural regeneration. While the Doctor and Adric did indeed prevent the Master from taking over the Keepership, they could not stop him from killing Nyssa's new step-mother. They also did not stop the Master from "killing" Tremas by transferring his essence into Tremas' body. The Master lived on, and Nyssa was orphaned in her young adulthood. (DW: The Keeper of Traken)


Not long after, the Watcher transported Nyssa to the planet Logopolis in the Doctor's TARDIS. There, she discovered that the Master had, in effect, killed her father. He then moved to enslave her mind, involving her in his complicated plan to take over the universe. Although the Doctor soon broke her free of the Master's spell, he then immediately entered into an uneasy alliance with the Master. Together, the two Time Lords and Tegan rushed back to Earth in the Master's TARDIS in an effort to halt the waves of rampant entropy that the Master had unleashed upon the universe. Adric and Nyssa were left with the Doctor's TARDIS on Logopolis. The Watcher helped Adric transport the duo back to Earth. En route, Nyssa learned that the entire Traken Union had been swept away by one of the charged vacuum emboitments which threatened the existence of every part of N-Space. She knew she was the last of her entire species by the time the TARDIS materialized on Earth. When she again met the Doctor, he had been mortally wounded in his successful battle to stop the Master. He regenerated, without ever having travelled with her in the TARDIS. (DW: Logopolis)

Nyssa in the Zero Room. (DW: Castrovalva)

Thus, she began traveling with the Doctor only after he had regenerated for the fourth time. Although she had comparatively little direct experience of the Doctor, she became integral to nursing him back to full health during the particularly troubled regenerative process. (DW: Castrovalva) Following an adventure with the Monarch, she fainted (DW: Four to Doomsday) on account of stress and spent a few days in recovery. (DW: Kinda) Thereafter, she discovered she had a look-alike in early 20th century England. (DW: Black Orchid)

The death of Adric (DW: Earthshock) was a severe blow to Nyssa, as it was to Tegan. While working through their grief, the TARDIS crew became embroiled in an adventure which sent a Concorde back through time. After they successfully returned the airplane back to 1980s Heathrow, the Doctor accidentally left Tegan behind. (DW: Time-Flight)

Nyssa and the Doctor then began traveling alone together. During this time, they had many adventures. On several occasions, Nyssa began to develop her nascent telepathic powers (BFA: Winter for the Adept, Primeval). She also witnessed the birth of the Cybermen on Mondas. (BFA: Spare Parts) For a time, the Doctor and she were joined by Thomas Brewster, a human male from Victorian London. (BFA: The Haunting of Thomas Brewster) This threesome had a few adventures — perhaps most notably one in which Nyssa discovered Adric did not die in Earth's prehistoric past (BFA: The Boy that Time Forgot) — before he voluntarily left the TARDIS to pursue a romance in 2008. (BFA: A Perfect World)

Nyssa, captured by the authorities on Manussa. (DW: Snakedance)

Nyssa carried on traveling alone with the Doctor until she and the Doctor chanced upon Tegan in Amsterdam. During the same adventure, she forcefully stood up the Gallifreyan High Council on the Doctor's behalf. (DW: Arc of Infinity) Reunited, both she and Tegan traveled to Manussa in order to help Tegan rid herself of the returned influence of the Mara. (DW: Snakedance) She then helped the Doctor through a different sort of "regeneration crisis", during which she met the Brigadier and began traveling with Turlough. (DW: Mawdryn Undead)

She left the TARDIS under circumstances that were as tragic and noble as the ones that had accidentally forced her into the Doctor's company. After the TARDIS landed on the decks of the Terminus space station, the Doctor and she discovered that it was, in effect, a leper colony. She was the only TARDIS crew member who contracted the disease the station existed to treat. Just as she had always done with the tragedies in her life, she used her misfortune as a path to a better future. She opted to remain behind on the space station in order to help her fellow victims find a permanent cure for Lazar's Disease. (DW: Terminus)

After her travels

Although she believed she would die — though in her words, "not easily" —  on Terminus (DW: Terminus), Nyssa would eventually leave and settle down as an academic in a university on an unspecified planet. During this period, she encountered the Doctor's fourth incarnation again — bit long before he first met her on Traken (PDA: Asylum). Eventually, she married and had children with a man named Lasarti, who studied dreams. During this later period of her life, she reunited with the Doctor's fifth incarnation and again assisted with his regeneration into his next incarnation. (BFA: Winter)


Nyssa often seemed at once more mature and more naive than her fellow travelers. She did not brag about her scientific knowledge or believe that it made her superior to others. Nyssa faced the challenges of her adventures with the Doctor with both determination and the serenity of her Trakenite birthright. She turned her sorrow in being the last of her people into a desire to help others. Rarely did she mention any grief she might've been suffering as a result of her great misfortunes. Perhaps most extraordinarily, she never sought to revenge herself on the Master despite her many good reasons to do so.

Tegan noted that Nyssa preferred to "care and share". (MA: Goth Opera) Her trusting nature sometimes made her less alert to deception than Tegan (DW: Mawdryn Undead), but it also made her more adept at negotiating an effective balance between strong personalities. (DW: Earthshock, BFA: The Game) She had probably the closest relationship with the Fifth Doctor of any of his companions. Nyssa's near-royal upbringing and natural curiosity sometimes made it hard for her to relax and enjoy herself.

She tended towards pacifism, though on one occasion she destroyed a Terileptil android (DW: The Visitation) and attempted to use the threat of violence in order to save the Doctor's life. (DW: Arc of Infinity) Even though her world and her people were destroyed, she always tried to live by the principles it stood for when she traveled with the Doctor.

Nyssa was considered to be one of the most intelligent companions and was one of the few companions capable of assisting with TARDIS operations.

Key Life Events

Behind the Scenes

  • Nyssa was originally meant to have appeared only in The Keeper of Traken as a supporting character. She was therefore the sole creation of writer Johnny Byrne, to whom royalties had to be paid when the character was used. Like the Brigadier and K-9, she is a rare example of a series regular to whom the BBC does not enjoy sole copyright.
  • Peter Davison was known to have preferred Nyssa over any of his other companions. He intervened on several occasions when John Nathan-Turner attempted to write the character out of the series.
One of Nyssa's outfits near the time of her departure (DW: Mawdryn Undead)
  • Perhaps in deference to Davison's affection for Nyssa, Big Finish greatly expanded Nyssa's role. They have built a network of stories in the televised gap between Tegan's departure in Time-Flight and her return in episode 2 of Arc of Infinity which was very much greater than it appeared on television. Starting with The Land of the Dead, the Fifth Doctor began a long series of audio adventures with Nyssa as his sole companion.
  • Like Tegan, Adric and the Fifth Doctor, Nyssa had been given a "costume" rather than a basic "look" by producer John Nathan-Turner. Nyssa's original costume narratively originated on Traken, and suggested her high-born status. It consisted of a maroon velvet jacket, a diaphanous, iridescent skirt, and multi-pastel, high-heeled shoes. It was further accessorized with an ornamental hair comb and a wooly purse. In terms of the order in which the episodes were broadcast, this look persisted through the end of episode 2 of Castrovalva. However, long before this episode had been filmed, it had been determined that the actor would need more practical clothing for the physical demands of her now-co-starring role. Therefore, she exchanged her skirt for a pair of maroon trousers, lost the purse, and began wearing lower-heeled shoes. According to production notes on the DVD release of the preceding story, Logopolis, the second iteration of Nyssa's "royal Traken" look was inspired by a rehearsal in which actress Sarah Sutton wore Nyssa's top, but her own corduroy pants. Thereafter, she also lost her hair comb. She completely abandoned the "royal Traken" look in Snakedance, and subsequently changed her look every story until her departure in Terminus. Famously, the costume for this final outing was mostly just the slip she had been wearing under her Mawdryn Undead dress.
Companions of the Fourth Doctor
Sarah Jane Smith  • Harry Sullivan  • Leela  • K-9 Mark I  • K-9 Mark II  • Romana (first incarnation)  • Romana (second incarnation)  • Adric  • Tegan Jovanka  • Nyssa
Other media
Sharon Davies  • Mike Yates
Companions of the Fifth Doctor
Adric  • Tegan Jovanka  • Nyssa  • Turlough  • Kamelion  • Peri Brown
Other media
Thomas Brewster  • Sir Justin  • Shayde  • Maxwell Edison  • Gus Goodman  • Erimem  • Antranak  • Amy

This article uses material from the "Nyssa" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Nyssa Damaskinos (Earth-26320) article)

From Marvel Database

Character Template Help

Nyssa Damaskinos (Earth-26320)
Real Name
Current Alias






First appearance
Last appearance



Nyssa was a pureblood vampire living in Prague in the early 21st century. She was the daughter of vampire overlord Eli Damaskinos and the sister of Jared Nomak. In 2002, Nyssa and her partner Asad enlisted the aid of their most feared enemy, the Daywalker, Blade, in order to stop an even more powerful threat - the Reapers. Nyssa worked alongside a team of highly trained vampire agents, the Bloodpack, and was present when the Bloodpack raided the House of Pain looking for Reapers. After the mission, Nyssa discovered that the progenitor of the Reaper Strain was her own brother Jared Nomak. Nomak bit Nyssa infecting her with the Reaper virus. Before she could succumb to its effects, she asked Blade to take her to the roof of her father's building so that she could see the sunrise. As the sun came up over the horizon, Nyssa turned to ash and died in Blade's arms.

Powers and Abilities


All vampires share common superhuman abilities regardless of whether they were born a vampire, or were once human and were subsequently turned into a vampire. The only exceptions are vampire offshoots such as half-vampires (Daywalkers) and those who are carriers of the Reaper strain.

  • Vampirism: Vampirism is the physioglogical act of becoming and/or turning another human being into a vampire. Despite its roots in European folklore, vampirism exists in nature, and there are many such creatures who are actually born as vampires. Pathologically, vampirism is likened to a virus, carried in the saliva of predators. The vampire enzyme is carried through a victim's bloodstream and within seventy-two hours, mutates the subject's physiology, creating new parasitic organs. It has been described as "cancer with a purpose". Not all of a vampire's chosen victims become vampires however. Some serve as human agents that perform tasks for their vampire sponsor, often during daylight hours when a vampire's mobility is restricted. Referred to as familiars, these human agents are devoutly loyal to their vampire master in the hopes of one day being turned into a vampire themselves. Like cattle, familiars are branded with a special glyph representing the house seal of the vampire breed they are associated with.
  • Immortality: Vampires are immortal creatures whose bodies cease to physically age beyond a certain point. Pure blood vampires will age into adulthood, while turned vampires maintain the physical form they had when they were still human. Theoretically, a vampire can live forever providing that it is not destroyed.
  • Metamorphosis: Vampires possess a limited degree of metamorphosis or the ability to shape-shift. Unlike the creatures of popular fiction, vampires cannot transform into bats, or wolves or mist. A vampire can only alter his appearance into one of two forms: a vampire's natural form is that of an inhuman, monstrous creature, with exaggerated facial features, sharp canine fangs, claws and blood-red eyes. With a sufficient supply of blood in their bodies, vampires can alter their appearance to make themselves resemble normal humans. In the case of turned vampires, they look as they did prior to becoming a vampire. This is a useful tool, as it enables a vampire to operate amongst humans without giving itself away. While assuming a human mien, a vampire may voluntarily reveal slight vampiric features, such as fangs or red eyes.
  • Superhuman Strength: Most vampires possess superhuman physical strength anywhere from 10 to 20 times greater than they possessed in their mortal lives. The vast majority of known and recorded vampires are capable of lifting from 1,000 lbs to 4,000 lbs. A vampire's enhanced strength also enables them to perform other superhuman feats such as leaping great distances. Supplementing their strength, vampires are naturally heartier than normal humans and can withstand severe physical exertion with no ill effects. It is unknown if vampire strength levels differ between pure bloods and turned vampires.
  • Superhuman Durability: With the exception of certain restrictions, vampires are essentially invulnerable to most forms of bodily harm, including the effects of disease, and the natural cellular mitosis that comes with aging. Vampires are not living creatures, and as such, they do not require oxygen to breathe. Vampires can exist without undue stress in oxygen free environments such as being submerged under water or buried beneath the earth. Excessive force will cause physical damage to a vampire, but their bodies will regenerate damaged tissue providing they can supplement themselves with regular supplies of blood.
  • Superhuman Reflexes: A vampire's reflexes, agility and reaction time are many times greater than a normal human being. At maximum optimal capacity, a vampire can move more quickly than the human eye can perceive.


  • Hematophagia: Vampires require the consumption of human blood for nourishment and to maintain their existence. The required dosage of blood per vampire depends upon their overall strength and vitality, though most vampires need to feed at least once per evening. Older, more powerful vampires will sometimes require more blood than lesser vampires in order to maintain their health. The most common form of extraction is by biting a human victim upon the neck, usually on the jugular vein where the blood is freshest. Some vampires keep supplies of stored blood at secret locations called "blood banks". This practice is more common amongst turned vampires and rarely employed by natural vampires, who prefer to feed on live prey. Failure to consume human blood at regular intervals may produce a variety of effects. Vampires may suffer a loss of vitality and cohesion and they will find it more difficult to maintain a human mien. If enough time has passed without nourishment, a vampire may enter a "blood frenzy" wherein they will act on primal instinct and take what they need from the closest available source, regardless of the consequences.
  • Ultraviolet Radiation: The vampire's greatest enemy is the power of the sun. Minimal exposure is known to cause great discomfort, even pain, but direct exposure to ultraviolet radiation is instantly fatal. Vampires are at their most vulnerable during daylight hours, and must sequester themselves in environments completely cut off from all natural light sources. When exposed to direct UV radiation, a vampire's body will blister, burn and disintegrate into ash within seconds. Some vampires, such as Deacon Frost, have been known to apply a special protective ointment to their skin, which will enable them to survive minimal exposure, but even this is hardly considered a reliable alternative and most vampires know better than to take any undue risks. Artificial UV radiation is just as deadly to a vampire as natural sunlight. The vampire hunter known as Blade has been known to employ various UV gadgets in his quest to destroy all vampires including, UV lamps, UV target scopes and UV flashbang grenades.
  • Silver: Silver nitrate is extremely deadly to a vampire. Bladed weapons forged from silver are more likely to destroy a vampire than conventional ones. If ingested, a vampire's body will convulse wildly and disintegrate within moments. Silver nitrate combined with garlic extract produces a sort of "vampire mace" that, when sprayed, will cause a vampire's body to quickly corrode.
  • Garlic: Though unconventional, garlic is a useful tool against a vampire. A vampire who is tricked into consuming garlic extract will suffer severe pain and will be forced to flee so that he or she may recover. Concentrated doses of garlic extract, mixed with silver nitrate yields a deadly corrosive that will destroy a vampire in seconds. This chemical compound can be weaponized and used in impact grenades or aerosols.
  • EDTA: Short for ethylenediaminetetraacetic acid, EDTA is an anti-coagulant that reacts explosively to vampire physiology. Like silver nitrate and garlic extract, EDTA can be weaponized and used as a reliable offensive measure against vampires.


  • The role of Nyssa was played by actress Leonor Varela.
  • she and verlaine are hoties
  • In the original shooting script for the film, Varela's character was intended to have a love scene with Blade (Wesley Snipes), but this scene never made it into the final cut of the film.


Discover and Discuss

This article uses material from the "Nyssa Damaskinos (Earth-26320)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.




Tapani sector; Expanse; Mecetti Province


Nyssa system

Grid coordinates


Native species


Primary language(s)



Nyssa was a planet in the Tapani Sector's Nyssa system in the Mecetti Province. The Sith cult of assassins known as the Mecrosa Order arose on the planet thousands of years before the Battle of Yavin, backed by House Mecetti. The Mecrosa Order was exterminated by the Jedi and House Pelagia during the Cleansing of the Nine Houses, one of the Old Sith Wars. Under the New Order, young House Mecetti secretly revived the Order.


This article uses material from the "Nyssa" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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