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Nuka-Cola Quantum: Misc



Up to date as of February 01, 2010

From The Vault

Nuka-Cola Quantum
effects: +10 Rads, +20 Action Points
addiction: Nuka-Cola Quantum Addiction
weight: 1
value: 30
quests: The Nuka-Cola Challenge
base id: 000284F9

The comparison of regular Nuka-Cola and Nuka-Cola Quantum bottles with HDR on (left) and off (right)

Nuka-Cola Quantum is a reformulated Nuka-Cola to which radioactive isotopes have been added. It has the ability to raise the PC's action points.



Nuka-Cola Quantum was a marketing pitch and tryout by the Nuka-Cola company before the war. The product was made in small experimental groups, which were then sent out around Washington D.C for feedback.

Bottle locations

There are a total of approximately 97 bottles located in preset locations in the game. See the table below for a full list of locations. Bottles found in vending machines are random and do not belong in this list.

In addition, there is a random encounter on the map in which a traveling salesman will offer to sell a Quantum for 100 Caps (or 50 if a Speech Check or Barter Check is passed). This can happen a theoretically unlimited number of times, but he will only sell a Quantum once per encounter.


Chance of Nuka-Cola Quantums present in Vending Machines

When accessing one of the 178 Nuka-Cola Vending Machines scattered indoors and outdoors throughout the Wasteland there is approximately a 10% random chance of finding a Nuka Cola Quantum. The contents of a Nuka-Cola Vending Machine load the first time you enter a cell and never reset. Therefore, to maximize this chance you should save before entering a new cell and travel to the vending machine. If it doesn't contain a quantum, load and try again. Remember, outdoor cells frequently encompass several map markers.

With this in mind, it should be possible to get approximately 120 extra Nuka-Cola Quantum bottles with extreme dedication. The reason extreme dedication is a prerequisite is that some locations have two vending machines, meaning a 1 percent chance of getting 2 Nuka-Cola Quantums (and a 18 percent chance of getting one). Furthermore, some vending machines are hard to find or are located deep inside an environment, so getting to them to determine the contents takes a lot of time. And to top it off, some locations like the Chryslus Building have 3 or more vending machines in certain cells. You're welcome to try to get 3 or more Quantums, but given the incredibly low probability (0.1 percent for 3 machines, 0.01 for 4 machines), this seems an exercise in futility. Ultimately, ~120 bottles (from vending machines) is a fair estimate of your net haul if you get approximately two bottles at every location with 2 or more Nuka-Cola Vending Machines, and 1 bottle at locations with only 1 Nuka-Cola Vending Machine. This number should be obtainable even if you make a few careless mistakes (such as blundering into an outdoor cell early in your playthrough and then later realize it contained a Nuka-Cola Vending Machine).

With the Quantum Chemist perk added by the Broken Steel add-on, every 10 normal (not ice cold) Nuka Colas that you have in your inventory automatically become one bottle of Quantum. Since Nuka Cola respawns in several shops with this perk the Quantum count is raised from approximately 211 to an infinite amount. This perk is extremely useful if you have already used too many Nuka Cola Quantums to complete "The Nuka-Cola Challenge" quest.


Closest map marker Quantity Description
Alexandria Arms 1 There's one in a locked room on the second floor, near a terminal & a counter with two ammo boxes and a book.
Anchorage Memorial 1 Enter the service entrance at the south east side of the memorial, take a left and then go to the end of the hall where there is a utility door; the Nuka-cola Quantum is in that room. The room also holds a key to a stash of supplies in the memorial located in a freezer at the bottom of the memorial. The door can only be opened with a 35 or higher repair skill and a piece of the door which can be found locked inside a safe in the floor of the medical room in the memorial (or it can be opened with a 95 Repair skill without the piece from the safe). The medical room can be accessed by entering the memorial through the topside entrance, going straight down to the first open area, then you should see the green glowing sign with the word 'Clinic' written on it. This is all part of an unmarked quest to get the stash of supplies left in the facility for a guy named Ted, whose corpse is lying on the ground directly in front of the clinic. Looting his corpse will yield a note with instructions on how to get to the stash.
Andale 1 In an overturned trailer under a highway halfway between Andale and Fort Independence.
AntAgonizer's Lair 1 One next to the AntAgonizer's throne. Don't use the main entrance here, just use the sewer system on top of the hill to get straight to the throne room.
Arefu 1 Southeast of Arefu you will find a small wooden dock. Next to the dock is a wooden pole sticking out of the water. The Nuka-Cola Quantum is sitting on top of the pole.
Arlington Library 1 In the Media Archives: in a room with two computer terminals, one of which controls a safe. The bottle is hidden behind a small round table in the corner and can be quite difficult to see.
Bethesda Ruins 1 In the Underworks, on a shelf in a small room near the manhole entrance. There is also a Mini Nuke in a box next to it. You must move the box to pick up the Mini Nuke.
Charnel House 1 In a Scavenger's house north of the Charnel House.
Chryslus Building 2 One is inside the building in a small room on the first floor. The other is at the end of a destroyed bridge halfway between the Chryslus Building and the Corvega Factory.
Cliffside Cavern 1 In the second cavern on a table to your right.
Deathclaw Sanctuary 1 Near the Endurance Bobblehead.
Dukov's Place 1 On a shelf behind the bed. Needs to be stolen.
Dunwich Building 1 In a small room down the hall and to the right.
Evergreen Mills 1 In the bazaar behind the first bar on the right inside a box with Empty Soda Bottles.
Flooded Metro 2 One is on a table in the raider camp that is southeast of the metro station. The other is sitting on a Gun Cabinet inside the metro station, in the same room as The Shocker.
Foggy Bottom Station 1 Walking from the DCTA Tunnel 014-B Potomac entrance, take the first left into the small area between the tracks where it can be found along with a few raiders. It is located behind the gate next to the table and machinery.
Fort Bannister 1 In the Commanding Officer's Quarters in the same room where you meet Commander Jabsco.
Fort Constantine 1 CO Quarters: in the room on the right (the kitchen area). There is also the Bobblehead - Big Guns in the basement here.
Fort Independence 1 There's a Quantum sitting on a table in a room with a number of sleeping Outcast soldiers.
Franklin Metro Utility 1 Next to the Burnmaster.
Georgetown West 1 In a Pulowski Preservation Shelter to the left of the Grocer (which is to the left of the Radiation King).
Germantown Police HQ 1 In the closet by the kitchen where Shorty is being kept.
Ghoul Outpost 1 In the back room, in front of the cell with the Super Mutant.
Greener Pastures Disposal 1 In the office, same location as the Bobblehead - Agility.
Hamilton's Hideaway 1 In a crate on a desk towards the back of the cave; there will be two raiders near the bottle listening to Galaxy News Radio.
Hubris Comics 1 Near the Foreman's room, next to the terminal controlling the turrets.
Irradiated Outhouse 1 Inside the bathtub.
Jalbert Brothers Waste Disposal 2 One is on a desk in the eastern Office. The other is northwest of the waste disposal, lying on the ground next to a wrecked tractor trailer.
Jocko's Pop & Gas Stop 1 There is one in the shop.
Jury Street Metro Station 1 In the metro station in Ryan Brigg's room.
L.O.B. Enterprises 1 In Falls Church: As soon as you enter the L.O.B. Enterprises building, take a right and then take the hallway left. Keep going West-Northwest, and you will eventually come to a room with a set of stairs going down. Across the stairs (don't actually go down the stairs, just look across), you will see a Nuka-Cola Quantum on a shelf.(This building also contains lots of Turpentine, Tin Cans, and Abraxo Cleaner for making Nuka Grenades.)
La Maison Beauregard 1 One bottle on the second floor, near the radio.
Lincoln Memorial 1 Maintenance room.
Lucky's 1 There is one in a wrecked display case, it needs to be stolen.
Mama Dolce's 1 On the highest floor, on a desk with an active terminal in a room in the North-East corner containing a first aid box, a broken door and a Nuka-Cola vending machine.
Marigold Station 1 Inside the metro station, behind a terminal in the Queen Ant's Hatchery.
MDPL Mass Relay Station 1 In the safe with a Very Hard lock. You can also hack the terminal on the desk.
MDPL-13 Power Station 1 On the workbench as soon as you enter. There is also a schematic for the Railway Rifle.
MDPL-16 Power Station 1 On the workbench as soon as you enter.
Minefield 2 South of Minefield is a fenced-in power station. One Quantum is on a beam above the power station. You'll have to shoot at it to get it down. Another Quantum is under a nearby power tower.
Mirelurk Nesting Hole 1 At the hatching site protected by a Mirelurk King at the end, in a cave next to the girders.
Murder Pass 1 Between Lamplight Caverns and Vault 87: you will find a Nuka-Cola Quantum on a metal shelf.
Museum of History 1 Lower Halls: One in a box under a table, next to two Nuka-Cola machines.
Museum of Technology 1 Inside the Planetarium maintenance room.
National Guard Depot 1 Bunker: underneath the table with the Experimental MIRV.
Nuka-Cola Plant 4 One is located in one of the trucks behind the plant. 3 more are at the production line. You have to start the machinery by activating it at a computer located at the room next to that room.
Oasis 1 Near where you find Harold's heart, there is a door to a Damp Cave. Inside the cave you'll find a Mirelurk King, a Mirelurk Hunter, and a Mirelurk. The Quantum is down where the Mirelurk King is.
Old Olney 1 Sewers: In a room with some bedding. The room is located directly south west of the lower Old Olney exit on the Local Map. When you enter the sewers, the door leading to this room is to the left. Heading to the right will only lead to a large number of Deathclaws.
Old Olney 5 From Old Olney, turn Southeast and head towards the "cliff" and the destroyed highway. After you go through it there is a "Red Rocket" gas station, and a tractor trailer, which is the truck that never got to Old Olney from the Nuka-Cola Plant, with Nuka-Cola bottles behind it. Inside you'll find 5 Nuka-Cola Quantums among various other assorted Nuka Cola clutter. More may be in the two vending machines, but the possibility is random.
Paradise Falls 5 In Eulogy Jones' pad. Head towards the stairwell but go into the space next to the stairs and you will see a several crates with Nuka Cola Quantum. There are 5 bottles in all. Be careful when taking them, because, if witnessed, Clover, Crimson, Eulogy, and slavers may become hostile.
Red Racer Factory 1 Very top floor CEO offices, The Surgeon's room. Inside the small room that is lit up in red, and has Stefan locked in it.
Regulator HQ 1 In the back room in an open locker (only available with the Lawbringer perk).
Republic of Dave 1 In Dave's room on top of Dave's personal safe (must be stolen).
Rockbreaker's Last Gas 1 In the fenced area, on top of a Nuka-Cola machine.
Roosevelt Academy 1 In the library, on the eastern-most side of Roosevelt Academy: As soon as you walk in, there's a Nuka-Cola Quantum to the left on a desk. This requires a lock pick skill of 100 in order to gain entry.there is also a underground maintenance route you can use to gain access to the Roosevelt Library you can access this route in either Roosevelt Academy or the Athletics Hall.
Satcom Array NN-03d 2 1 is on the roof of an unmarked Outcast shack that is southwest of the array. 1 is in the Abandoned Tent that is southeast of the array.
Seward Sq. Northwest 1 Go into Capital Building East Entrance, go left, there is a bottle by the coffee maker in the first room.
Sewer Waystation 2 One is sitting in an open fridge right inside the waystation and the other is in Gallo's Safe inside the County Sewer Mainline.
Smith Casey's Garage 1 Inside the garage.
Springvale Elementary 1 On top of the giant cage just inside The Main Entrance(from Vault 101 head north east and the MAIN entrance is along the road facing west). As soon as you enter there is a massive square cage in front of you, the Bottle is on the far top edge, you can shoot it down, or walk around till you're upstairs and jump across. You can also go to the side of the cage the bottle is on and jump up and quickly tap A when the message appears momentarily to grab the bottle.
Statesman Hotel Restaurant 1 On the 3rd floor (the level with the door to the roof) in the large bar area. It is located in a crate under the bar.
Super Duper Mart 4 To the north, along the river, floating with a bunch of regular Nuka-Colas near a destroyed bridge. Inside, after you have killed the raiders you can search for a key to the Pharmacy Room or you can pick the lock of the room. It's the room with the Protectron in it. In the room you find some boxes with Nuka-Cola in it and in the boxes you can find 3 bottles of Nuka-Cola quantum.
Taft Tunnels 1 Sitting on a lunch bench next to a generator with a board on-top of it.
Takoma Industrial 1 Go inside the Factory using the southwestern door. Once inside, head up the stairs to your left. You will notice some wood planks on the other side of the railing. Jump over the railing, onto the wooden planks and then onto the small ledge down below. There is a Nuka-Cola Quantum on the other side of the generator.
Tenleytown/Friendship Station 1 There is one sitting on top of a bench upstairs in the big room with the bonfire that's upstairs too.
VAPL-58 Power Station 2 Inside power station on table. In a makeshift shed by the billboard southeast of the power station.
Vault 87 1 Not to be confused with the bottle found in Murder Pass, another is located in one of the Vault's storage rooms, before you encounter Fawkes.
Vault 92 1 In the living quarters past the male room. You can see the bottle behind the window.
Vault 108 1 Entrance floor in a small storage room adjacent to the malfunctioning generator. Behind several yellow metal crates is a metal ladder, the bottle is on top of the ladder.
Vault-Tec Headquarters 1 On the second floor in the Vault-Tec Corporate Offices on a shelf on the Northern section of the map.
Vernon Square East 1 On a shelf at the westernmost point inside the metro station.
Warrington Station 1 In Roy Phillips' room during the quest "Tenpenny Tower" between a couple metal boxes on the floor.
Yao Guai Tunnels 1 Enter the tunnel and go straight till the 4-way intersection. Turn left at the intersection. It is sitting on a table, easily seen. A radio is tuned to GNR nearby.
Abandoned Apartments (The Pitt add-on) 3 The door to the Abandoned Apartments is across the road from Haven. In one of the rooms, there is a Nuka-Cola Quantum on the counter in plain sight. Under this counter is another. The third is at the only place on the 3rd floor you can get to.
Adams Air Force Base (Broken Steel add-on) 1 At the Air Traffic Control Tower after you open the ramp in the top chamber, go left, and then look underneath the second desk to your left.
Museum Authority Building (Broken Steel add-on) 1 In a toilet tank in the women's restroom.
Old Olney Underground (Broken Steel add-on) 1 In the stone basement, you will come across a locked cell door. Inside is a bottle of Quantum, along with some ammo boxes.
Presidential Metro (Broken Steel add-on) 1 After you clear out the ghouls M.A.R.Go.T. told you about, it is in a room down the right of the tracks. "Equipment room" is written next to the door .
Calvert Mansion (Point Lookout add-on) 1 In the panic room after Hearing Voices on your left side as you enter on a shelf along with 4 other Nuka-Colas.
Flooded Sinkhole (Point Lookout add-on) 2 Floating in the water, among other debris.
Ritual Site (Point Lookout add-on) 1 Hidden in an open casket in the northern-most part of the caves.
Trapper Shack (Point Lookout add-on) 1 Basement, in the Swamplurk enclosure.
Engineering Core (Mothership Zeta addon) 1 Appears in a box with some Alien Power Cells after one of your returns to the Engineering Core.
Engineering Core (Mothership Zeta addon) 2 Appears in a box behind a generator after one of your returns to the Engineering Core.


  • This item temporarily grants an additional 20 AP. This effect can be stacked with other items that increase Action Points.
  • Nuka-Cola Quantum is an ingredient used in making Nuka Grenades.
  • You can quickly tell the difference between a Nuka-Cola and a Nuka-Cola Quantum by the purple-blue glow that is given off by the Nuka-Cola Quantum. This glow also makes the drink easy to spot, especially when your Pip-Boy light is turned off. To players without their HDR effects active, it appears as a slightly lighter bottle with a yellow-brown label.
  • Note that you CAN get addicted to Nuka Cola Quantum, unlike regular Nuka Cola. This is hinted at by some of Sierra Petrovita's dialogue. The addiction chance is 10%.
  • Nuka Cola Quantum has an added isotope which gives it a blue glow.
  • As mentioned by Sierra Petrovita, Nuka-cola Quantum was made with a more see-through glass, a possible explanation for having two types of empty soda bottles.
  • It is hinted that it is similar to an energy drink.
  • Nuka-Cola Quantum causes your urine to glow.
  • The Nuka-Cola Quantum in Desmond's Shelter in Point Lookout is smaller than a normal bottle.

My Glowing Bottles Don't Glow!

Unfortunately for the owners of the PC version running either on lower-end computers, or users who have turned down effects due to FO3 crashing, the endearing blue glow of Nuka-Cola Quantum is not clear unless HDR is on. One way to tell if the Nuka-Cola is a Quantum when HDR is off is by looking at the label on the bottle; the regular Nuka-Cola bottle's label is red, and its emblem is styled to look like that of a Coca-Cola bottle. The Quantum's label, on the other hand, is brown, although it takes close observation to tell the difference (see the comparison picture in the infobox). The alternative method is to simply move the crosshairs over the bottle and see if the "Take" option reads "Take Nuka-Cola Quantum".


  • Nuka-Cola Quantum appears only in Fallout 3.

Behind the scenes

  • The concept of adding radioactive materials to a soft drink actually happened in the real world.
  • Nuka-Cola Quantum's proposed slogan "Take the leap... enjoy a Quantum!" is a pun dealing with the scientific term "quantum leap", which refers to the phenomenon where an electron near-instantaneously jumps between two different energy levels.

See also

Fallout 3 consumables

This article uses material from the "Nuka-Cola Quantum" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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