The Norn are a race of shape-shifting half-giants who dwell in the Far Shiverpeaks.
Concept art depicts the Norn as stocky, muscular humanoids with thick red or blonde hair and tattoos or body paint resembling Celtic knot designs.
In the Eye of the North expansion pack, Norn appear as NPCs through much of the Far Shiverpeaks, where they guard resurrection shrines and portals. Typically, the Norn will challenge the player's party to a fight, and the Norn will only talk to them after he or she is defeated, earning the party a number of Norn reputation points. A typical Norn NPC will be defeated automatically when their health has decreased to a certain percentage. Norn guarding resurrection shrines will typically give the Norn hunting party blessing.
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This article or section is related to the sequel to the original Guild Wars series, based on information gathered before the game's release.
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The Norn are planned as a playable race in Guild Wars 2.
According to the May 2007 issue of PC Gamer the Norn will get a race-specific skill which allows them to transform into a half-bear form, increasing melee damage and Health.
| Norn | |
|---|---|
| Homeworld |
Albia |
| Language |
Norn |
| Average height |
1.5 meters |
| Skin color |
Brown |
| Distinctions |
Short, fur |
| Famous members |
Wulf |
Norns were a species enslaved by the Sheec. They were native to the planet Albia.
Norns did not naturally speak, but could be taught to do so via tools. Their native language was known as Norn.
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