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Final Fantasy

Up to date as of February 01, 2010
(Redirected to Freelancer article)

From Final Fantasy Wiki

Freelancer (すっぴん Suppin lit. Au Naturel), also known as Bare, Natural or Normal, is the generic job class in the Final Fantasy series.



In the technical sense, Freelancer is not an actual Job, it is simply a placeholder until the player acquires actual Jobs. Thus, to date only games that have an actual Job system have Freelancers. The Freelancer is distinguished by basic and/or very general abilities, as its name would imply. Though they lack any specific skills or strengths, this serves as their only real weakness, as otherwise Freelancers are well-rounded in all areas of combat.


Final Fantasy III

Main article: Freelancer (Final Fantasy III)

The Freelancer class is only available in the Nintendo DS version of Final Fantasy III. It replaces the Onion Kid class, which appeared in the original NES version and functioned similarly. Freelancers have a very broad range of equipment and can cast level 1 magic, but otherwise have no special skills.

Final Fantasy V

Main article: Freelancer (Final Fantasy V)

The Freelancer job is the default Job class in Final Fantasy V. Freelancers have two free ability Slots, can equip every piece of equipment in the game, and have almost all of the innate abilities from any Job the player has mastered, making it one of the strongest Jobs near the end of the game. The Freelancer Job is the only available Job until the player witnesses the Crystal of Wind shatter.

Final Fantasy X-2

Main article: Bare (Final Fantasy X-2)

Only appearing in International + Last Mission, the normal job class has no advantage in X-2. When playing the Last Mission, if a girl loses all her dresspheres, she'll revert to her bare job, which makes her very weak defensively and offers very little offense, though it does increase the girl's level.

Final Fantasy Fables: Chocobo's Dungeon

Natural is the starting class for Chocobo in the game, and is not suitable for use in the dungeons it is exploring.


This article uses material from the "Freelancer" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

(20 votes)
Normal icon.
The Halo 3: ODST stylisation.
"Hordes of aliens vie to destroy you, but nerves of steel and a quick trigger finger give you a solid chance to prevail."
—Description from Halo: Combat Evolved and Halo 2
"Face firm resistance from competent, determined enemies, but burn through enough ammo and you will eventually triumph."
—Description from Halo 3 and Halo 3: ODST

Normal is the default difficulty rating on Halo: Combat Evolved, 2, 3, Halo 3: ODST and Halo Wars. It is ranked second in the list of four difficulties.


Normal is not too hard, but not too easy. The enemies will not cower as much, and a few Grunts will throw Plasma Grenades. Normal mode has the most realistic strength for Master Chief, Elites and all other Covenant and Marines, though intelligence, enemy accuracy, and enemy numbers are the most realistic in Heroic. Although the strength of the Master Chief is reasonable in Heroic, the strength of the Master Chief is slightly stronger than the Elites, hence, this is disputably the most realistic mode.

The icon for the Normal difficulty setting is represented with a shield that has the Marathon Logo encrusted into the center. Over the shield is a UNSC Close Quarters Combat Weapon System from right to left.

The most dangerous thing at close range is an Elite with an Energy Sword, and from a distance is a Sniper Jackal with a Beam Rifle. Grunts are still very easy to dispatch of and will more often than not run if the Elite with them is killed, which is also fairly easy. Drones and Jackals (with the exception to snipers) are the second easiest to kill, even with their unique capabilities. Elites, Brutes, and Hunters are around the same overall in difficulty to kill. It mainly depends on the player's weakness as to which enemy is harder to kill.

On the Halo 2 level, Regret, where you have to kill the Prophet of Regret, his gravity beam will drain around one third of your energy shield. He is fairly easy to kill when you jump on him and start punching him. Only if you stay on him for a considerably long time, will he teleport away. The Honor Guards protecting him will not do much damage, unless they have Energy Swords.

When you encounter the Flood, most plasma weapons are average and most human weapons are a bit better. The most effective weapon is the Energy Sword, which will kill a Combat Form in one hit. The second most effective is the Shotgun. The Flood's unarmed attacks are not that worrying on their own, but if large groups attack you or you get hit from behind, then you have an extremely good chance of being killed.


Related Links

  • Campaign Complete: Normal
Halo Games' Difficulty Levels
Easy | Normal | Heroic | Legendary

This article uses material from the "Normal" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Normal Spell Cards article)

From Yu-Gi-Oh!

Normal redirects here, for other uses see Normal (disambiguation).
Normal Spell Cards

Normal Spell Cards


Normal Spell Cards


Normal Spell Cards are Spell Speed 1, and thus cannot be used or chained against each other. You may Set a Normal Spell Card, and activate it on the same turn, and is very useful when you Set Normal Spell Cards when using Morphing Jar's effect.

Normal Spell Cards have no icon, but in some media it has this: File:Normal.png


Facts about Normal Spell CardsRDF feed

This article uses material from the "Normal Spell Cards" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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