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Non-player character: Misc

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Fallout

Up to date as of February 01, 2010
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A non-player character (short NPC) is any person in the game that the player character (PC) can interact with. They are not controlled by anyone but a set AI, but may belong to a certain faction within the game, unlike the PC, who gets a faction just for him/herself. So basically, a NPC is just anyone you meet in the game besides yourself.


This article uses material from the "Non-player character" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

A Non-player character or Non Playable Character is any character within a video game that cannot be controlled by the player. This includes most enemies and bosses, although some enemies such as Marach from Final Fantasy Tactics later join the hero's party after circumstances lead them to unite (therefore, Malak is not an NPC though he is an enemy at one point in the game). Allies can also be NPC's however (most damsels in distress fall into this category).


This article uses material from the "Non-player character" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Non-Player Characters, or NPCs, generally refer to non-hostile creatures not controlled by a human player.

Technically speaking, NPCs can actually include both friendly and hostile characters. Though in practice players tend to use the term "Mob" or "Monster" to refer to hostile NPCs/creatures, and not really care about the superset of hostile and non-hostile characters.

Usually, non-hostile NPCs involved in combat (attacking or being attacked) are considered to be allies (even if they don't show up under the "Allies" section of the Party window), although it is not always the case. Most service-providing NPCs (collectors, merchants etc) are not considered allies.

For a complete list of all non-hostile NPC's in the game, see: Category:NPCs

All of the NPCs in the game (friendly, hostile and those that are both) can be found within the species of the Bestiary.

NPC sub-types

The following are some of the more commonly found NPC types:

See Category:NPCs by type for a more complete list.

Facts about Non-player characterRDF feed

This article uses material from the "Non-player character" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

"People" redirects here. For players in general, see Account. For ethnics in NPCs, see Race.
A player attacking an NPC.
An example of a non-player character.

A Non-player character, or NPC, is a character not controlled by a player. Players can usually talk to NPCs, but they are not attackable. (If they are attackable, they would be considered a monster) They include store owners, quest contacts, bankers and civilians. NPCs can give out quests, sell items, restrict access to certain areas and perform other vital duties. Many have no useful function, but provide atmosphere or interesting conversation. Some can talk in public, but this will not appear in the chat list. NPCs names have a yellow colour.

NPCs form the foundations for quests: beginning them, continuing the story, giving information and handing out rewards.

Talking to a NPC in RuneScape Classic

RuneScape Classic NPCs could only talk to one player at a time. Players took advantage of this and talked to NPCs and did not respond, thereby holding up the shops (in RuneScape Classic, players who stood in the same spot for five minutes would automatically be logged out, but this rule didn't apply when players were talking to NPCs). Players soon did this with new quests. Jagex changed the system such that if a player doesn't respond to an NPC when others were waiting, then the conversation would automatically end.

Trivia

  • If a player blocks the path for an NPC for too long the NPC will reset to its "respawn" location. Similar to penguins in the distractions and diversions activity.
  • Most non-player characters have a small shadow, while player characters have a bigger one. Shown in the above film.
  • Technically, anything with a yellow name is an NPC. However, usually only those that represent actual characters rather than things like fishing spots are referred to as such.

See also


This article uses material from the "Non-player character" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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