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DC Comics

Up to date as of February 01, 2010
(Redirected to Category:Ninjitsu article)

From DC Database

Ninjutsu (often incorrectly referred to as 'Ninjitsu'), which means the "art of forbearance," is the Japanese martial art created by a group of families originally from the Iga and Koga regions of Japan.The term shinobi is the native Japanese word for a practitioner of Ninjutsu. Ninjutsu is sometimes used interchangeably with the term ninpō (忍法, ninpō?)

Skills relating to espionage and assassination were highly useful to warring factions in feudal Japan. However, because these activities were seen as dishonorable, Japanese warriors hired people who existed below Japan's social classes, literally called "non-humans" (非人, hinin?), to perform these tasks.[1] At some point, the skills of espionage became known collectively as ninjutsu, and the people who specialized in these tasks were called shinibi no mono, and later, ninja.

Ultimately, the skills of ninjutsu were so essential to conducting warfare that some samurai began to practice their techniques, as well incorporating ninjutsu into their formal schools of martial arts (ryū). The school of Tenshin Shōden Katori Shintō-ryū claims to have been the first to incorporate ninjutsu into its curriculum,[1] and other schools make competing claims.

Ninjutsu was developed by groups of people mainly from the Iga Province and Kōka, Shiga in feudal Japan. Throughout history the shinobi have been seen as assassins for hire, and have been associated in the public imagination with other activities which are considered criminal by modern standards.

Ninjutsu was developed as a collection of fundamental survivalist techniques in the warring state of feudal Japan. The ninja clans used their art to ensure their survival in a time of violent political turmoil. It also included methods of gathering information, non-detection, avoidance, and misdirection techniques. Ninjutsu can also involve training in disguise, escape, concealment, archery, medicine, explosives, and poisons.

Even though it may have been influenced by Chinese spying techniques and the strategic principles of Sun Tzu, ninjutsu is regarded by its adherents as being wholly of Japanese origin.

Wikipedia This page uses content from Wikipedia. The original article was at Ninjitsu. The list of authors can be seen in the page history. As with DC Database, the text of Wikipedia is available under the GNU Free Documentation License.

Pages in category "Ninjitsu"

The following 2 pages are in this category, out of 2 total.

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This article uses material from the "Category:Ninjitsu" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Overview

Contents

Ninjitsu is one of the powersets. It is a Stalker secondary power set in City of Villains.

Ninjitsu is the secret art of Ninja. Many Ninjitsu powers emphasize acute senses that allow you to react deftly to avoid danger. Others focus on the ability to hide in plain sight. Still others rely on the ancient art of Kuji Kiri, and the pure focus of the mind to accomplish the impossible.

Power Tables

Stalker

The Ninjitsu powerset is available as a secondary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Hide 1 Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Ninja Reflexes 2 Toggle: Self +Defense(Melee), +Resistance(Defense Debuff)
Danger Sense 4 Toggle: Self +Defense(Ranged, Area of Effect), +Perception, +Resistance(Defense Debuff)
Caltrops 10 Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed
Kuji-In Rin 16 Self +Resistance(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics)
Kuji-In Sha 20 Self Heal, +Resistance(Toxic)
Smoke Flash 28 Point Blank Area of Effect, Foe Placate
Blinding Powder 35 Ranged (Cone), Foe: -Accuracy, Sleep, Confuse, -Perception
Kuji-In Retsu 38 Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special

Powers

The following are powers in the Ninjitsu powerset.

Image:Ninjitsu_BlindingPowder.png Blinding Powder

You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to accuracy.

The Sleep, Perception and Accuracy debuffs are applied to any target the power hits on the initial to-hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.

Recharge Very Long
Minimum Level 35 (Stalker)
Effects Ranged (Cone)
Foe: -Accuracy, Sleep, Confuse, -Perception
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Debuff
Enhance Confusion Duration
Enhance Accuracy

Image:Ninjitsu_Caltrops.png Caltrops

You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.

Damage Minor Damage over Time(Lethal)
Recharge Slow
Minimum Level 10 (Stalker)
Effects Ranged (Location Area of Effect)
Foe: -Speed
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Range
Enhance Slow
Enhance Damage

Image:Ninjitsu_DangerSense.png Danger Sense

You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.

Recharge Fast
Minimum Level 4 (Stalker)
Effects Toggle: Self +Defense(Ranged, Area of Effect)
+Perception
+Resistance(Defense Debuff)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Defense Buff

Image:Ninjitsu_Hide.png Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater stealth capability. Very low Endurance cost.

Recharge -
Minimum Level 1 (Stalker)
Effects Toggle: Self Stealth
+Defense(Melee, Ranged, Area of Effect)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Defense Buff

Image:Ninjitsu_KujInZen.png Kuji-In Retsu

Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.

Recharge Very Long
Minimum Level 38 (Stalker)
Effects Self: +Defense, +Speed
Self: +Recovery, +Resistance(Defense Debuff)
Self: +Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Endurance Modification
Enhance Running Speed
Enhance Defense Buff

Image:Ninjitsu_KujInRin.png Kuji-In Rin

Kuji-In Rin is the strength of mind and body. By focusing your power on this exercise, you gain a resistance to disorient, hold, sleep, immobilization, confusion, and fear, as well as resistance to psionic damage for a few minutes.

Recharge Very Long
Minimum Level 16 (Stalker)
Effects Self +Resistance(Disorient, Hold, Sleep)
+Resistance(Immobilize, Confuse, Fear, Psionics)
Enhancements Reduce Endurance Cost
Increase Attack Rate

Image:Ninjitsu_KujInSha.png Kuji-In Sha

Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.

Recharge Long
Minimum Level 20 (Stalker)
Effects Self Heal, +Resistance(Toxic)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Heal
Enhance Damage Resistance

Image:Ninjitsu_NinjaReflexes.png Ninja Reflexes

Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.

Recharge Fast
Minimum Level 2 (Stalker)
Effects Toggle: Self +Defense(Melee)
+Resistance(Defense Debuff)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Defense Buff

Image:Ninjitsu_SmokeFlash.png Smoke Flash

You throw a smoke bomb at your feet. The resulting flash of light and smoke can briefly distract your foes and placate them so they can no longer find or target you. Combined with hide, Smoke Flash is the perfect distraction to get out of a bad situation.

Recharge Very Long
Minimum Level 28 (Stalker)
Effects Point Blank Area of Effect
Foe Placate
Enhancements Increase Attack Rate
Enhance Accuracy

External Links


This article uses material from the "Ninjitsu" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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