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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Ninja Artifact Armor
See also: Ninja (Job).

Ninjas appear in Final Fantasy XI as an advanced job available to players who have reached level 30 and completed the ninja flag quest. The quest features the story of Ensetsu's family and their connection to the pirates of Norg.

Originally, The Ninja was not meant to be a tanking job. However, the player base discovered a method that enables Ninjas to avoid most attacks directed at them by monsters. In time, ninjas became one of the two tank classes in the game. Ninjas are able to tank despite having low Vitality and Defense because they have good evasion, agility, and a few spells that allow them to create shadows. This is the most popular Ninja spell, called Utsusemi. It comes in Ichi and Ni formats, which is Japanese for one and two. The ichi form creates 3 shadows, and the ni version creates four. What makes it work is the low cast time of the ni version, allowing ninjas to cast the spell in between enemy attacks. Originally intended as a damage-dealing class, the ninja job was hijacked into tanking by the players, due to their utsusemi-blinking and the ability to provoke enemy attacks by using Warrior as a subjob.

Ninjas also get other spells that allow them to blind, paralyze, and slow the enemy, as well as elemental attack spells and spells to make themselves invisible. All of these spells use powders or tools. They do not have an MP cost. Ninjas themselves have no MP at all, but they do benefit from Subjobs that give them MP, like Black Mage because of the raise in Intelligence.

Like in other titles, Ninjas have the ability to Dual Wield exclusively, making them a highly popular sub job in addition to their many other spells and ability.

Contents

Becoming a Ninja

Ninja Abilities

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Job Abilities

Level  Name
01  Mijin Gakure
40  Yonin
40  Innin
Merit  Sange

Job Traits

Level  Name
05  Stealth
10  Dual Wield
10  Resist Bind
15  Subtle Blow
25  Dual Wield II
30  Resist Bind II
45  Dual Wield III
50  Resist Bind III
65  Dual Wield IV
70  Resist Bind IV
Merit  Ninja Tool Expertise

Ninjutsu List

Ichi Ninjutsu
Level  Spell
9  Tonko: Ichi
12  Utsusemi: Ichi
15  Katon: Ichi
15  Hyoton: Ichi
15  Huton: Ichi
15  Doton: Ichi
15  Raiton: Ichi
15  Suiton: Ichi
19  Kurayami: Ichi
23  Hojo: Ichi
27  Dokumori: Ichi
30  Jubaku: Ichi
Ni Ninjutsu
Level  Spell
34  Tonko: Ni
37  Utsusemi: Ni
40  Katon: Ni
40  Hyoton: Ni
40  Huton: Ni
40  Doton: Ni
40  Raiton: Ni
40  Suiton: Ni
44  Kurayami: Ni
48  Hojo: Ni
San Ninjutsu
Level  Spell
Merit  Katon: San
Merit  Hyoton: San
Merit  Huton: San
Merit  Doton: San
Merit  Raiton: San
Merit  Suiton: San

The resistance down on an elemental ninjutsu is -30 despite the level of the ninjutsu. The resistance down lasts for 8/10/12 seconds (ichi/ni/san)

Combat Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Katana A- 6 114 269
Dagger C+ 5 105 230
Sword C 5 105 225
Great Katana C- 5 105 220
Club E 4 94 200
Hand-to-Hand E 4 94 200
Throwing A- 6 114 269
Marksmanship C 5 105 225
Archery E 4 94 200
Evasion A- 6 114 269
Parrying A- 6 114 269

Magic Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Ninjutsu A- 6 114 269

Ninjas in Final Fantasy XI

Though originally designed to be an enfeebling and direct damage job, Ninja has developed into one of the two major tanking jobs in Final Fantasy XI. Where a Paladin relies on damage reduction based on high Vitality and Defense, a Ninja's ability to tank relies almost entirely upon never getting hit. This form of tanking is often called Blink Tanking because it relies on Utsusemi, a Ninjutsu form of the spell Blink.

Strengths

  • Sought after for parties because they require little healing.
  • Capable of fulfilling multiple rolls as tank or direct damager.

Weaknesses

  • Very poor enmity creation, often making Ninjas reliant upon Thieves at lower levels.
  • Low physical characteristics for tanking making them prone to taking heavy damage, in many cases they are even capable of being one-hit killed by enemy Weapon Skills if they are hit at just the wrong moment.

Subjobs

Warrior

Warrior is used for most Ninjas in experience parties because of provoke more than any other reason. This is the most simple form of enmity management and is the primary ability of any tank in keeping hate. At later levels, Warrior is a good subjob for double attack, increasing the number of attacks the ninja gets as well as Berserk and Warcry which add to the attack rating.

Black Mage

Black Mage is often used as a subjob for ninjas who are fulfilling another role other than tank or high level damage dealing. Ninjutsu's strength is determined by intelligence so Black Mage is used as a subjob as the job that generates the highest total intelligence for the Ninja. Ninjutsu elemental spells are capable of doing significant damage in this setup.

Dark Knight

Dark Knight is used for tanking NMs such as Gods or Limbus kings. The ability to use Stun and many other spells, including the job abilities Soul Eater and Last Resort makes it much easier for the ninja to hold hate.

Dancer

Dancer is used for an effective subjob for ninjas who like to solo, for self healing capabilities of abilities like Drain Samba and Curing Waltz. So when you do take hits when shadows fail you don't have to worry about down time for healing as much.

v · e · dFinal Fantasy XI Jobs
Basic Jobs
Warrior - Monk - Thief - White Mage - Black Mage - Red Mage
Original Advanced Jobs
Beastmaster - Bard - Paladin - Dark Knight - Summoner - Ranger
Rise of the Zilart Jobs
Ninja - Samurai - Dragoon
Treasures of Aht Urhgan Jobs
Blue Mage - Corsair - Puppetmaster
Wings of the Goddess Jobs
Dancer - Scholar

This article uses material from the "Ninja (Final Fantasy XI)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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