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Up to date as of February 02, 2010
(Redirected to The Nightmare article)

From Muppet Wiki

for the rock band from Emmet Otter's Jug-Band Christmas, see Riverbottom Nightmare Band

This creature was used in The Organized Mind film which premiered on The Mike Douglas Show in 1966. It was one of The Floating Face's scary thoughts.

It also appeared with other monsters in the opening for the first Mike Douglas Show episode of the Muppets' guest week. It surfaced dancing over the closing credits in the final episode of the Muppet guest week too.

The Scary Thought also appeared in an FHA commercial where it was identified as "the Nightmare."

This article uses material from the "The Nightmare" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

This article uses material from the "Nightmare" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Nightmare may refer to:

This article uses material from the "Nightmare" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

An Azure Shadow, a typical Nightmare

Nightmares are foul shadowy, non-corporeal creatures that come in different varieties through out the game. They resemble a humanoid figure (that walks on its hands and feet) with a long tail and wide demonic glowing eyes. The one common attribute of all Nightmares is that they are usually hidden and sprout from nowhere to strike at a party.

The higher level Nightmares use Monk or Necromancer melee builds which use holy damage or shadow damage to inflict great harm to a party that is not prepared for them. They are deadly to a party with spell-casters grouped close to each other and not very mobile. It is best if a party spaces itself when fighting them.

Because Nightmares are non-corporeal beings, they are not "fleshy creatures", which makes them immune to Bleeding and against several Necromancer skills targeting flesh, for example Rotting Flesh. Also, they do not leave behind a corpse that can be exploited by a Necromancer.


The Nightmares featured in the Factions campaign, at least, are servants of Kanaxai.

The Azure Shadows of Tyria, however, serve Grenth, as mentioned on Wintersday.


Region Type collectable drop
Fissure of Woe none1 n/a
The Underworld Warrior29 Bladed Aatxe
Necromancer18 Dying Nightmare
Elementalist26 Coldfire Night4
Elementalist26 Stalking Night4
Demonic Remains
Prophecies Campaign
Pre-Searing Ascalon Necromancer3 Crypt Fiend None
Kryta Necromancer15 Nightmare2
Necromancer20 Fog Nightmare
Shadowy Remnants
Maguuma Jungle Necromancer20 Ravager Shadowy Remnants
Southern Shiverpeaks Monk22 Azure Shadow Azure Remains
Ring of Fire Islands Necromancer28 Nightmare Smoking Remains
Factions Campaign
The Jade Sea3 Monk24 Tears of Dwayna
Assassin24 Deep Nightmare
The Deep Mesmer24 Sapping Nightmare
Assassin24 Freezing Nightmare
Nightfall Campaign
Realm of Torment none1 n/a
Domain of Anguish none1 n/a
Eye of the North
Depths of Tyria Monk20 Scourge Vaettir
Necromancer20 Shadow Vaettir
Mesmer20 Mist Vaettir
Vaettir Essence
Far Shiverpeaks Monk20 Scourge Vaettir
Necromancer20 Shadow Vaettir
Mesmer20 Mist Vaettir
Mesmer20 Spectral Vaettir
Vaettir Essence
  1. Shadow Beasts and Curses of Darkness are members of the Shadow Army which resemble Nightmares, it is not known whether or not they are also Nightmares.
  2. Only during the Graven Images quest.
  3. Deep Nightmares and Tears of Dwayna are only encountered in The Aurios Mines, a Challenge Mission.
  4. Suspected Nightmares.

For a list of all types of Nightmares including bosses and quest-specific nightmares, see Category:Nightmares.

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This article uses material from the "Nightmare" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From the eWrestling Encyclopedia.


Height: 6'4" Weight: 245 lbs. Hometown: Currently resides in Los Angeles, California Birthday: August 17th, 1981 (25 years of age)

Major accomplishments: 2x Television Champion (Total 83 days with the belt) Wrestled for World Heavyweight Championship


Finisher: Comatose Description: An F-5 into a DDT landing

Signature Move: Night Terror Description: An Ally-Oop Powerbomb (Fall backwards, sending opponent face first onto the mat)

Submission: Half-Boston Crab Description: Duh...

Favorite Moves: Anything powerful, not a technical wrestler. -Powerbombs: Jackknife, Batista sit-down style, traditional standing -Suplexes: German and traditional vertical -Submissions: Any Boston-Crabs, Abdominal stretches, Also a fan of the Triangle Choke, Moves are sparsely used -Early moves to soften opponents: Punches, Kicks, nothing special, may throw in the occasional power move. Will do so until opponent is at a disadvantage (e.g. in the corner, dazed, etc...) -Power Moves: Sledge to face (ball up hands together and strike opponent), Drop kick, Electric Chair, Jack-hammer, spear, Shoulder to midsection, forearm smash, Bulldog, DDT, suplexes, powerbombs, Dominator (Lashley's move), Crusifix (hard to explain, you hold them up by their arms with their body behind you, and throw them to the mat in front of you), Backbreaker, atomic drop, Black-hole slam, Side-effect, chokeslam. -On the Defensive: Resorts to submissions, may roll out of ring to regain composure. If he's "Nightmare", he will just blindly rush his opponents. -Extreme: Nightmare will do anything, John is more hestant.


Nightmare is a very unstable man. Nightmare is the most common form of his rapidly changing personality. He's gone through many incarnations, from John Marcus (his birth name), to Nightmare, to ENEMY. He started life as a very unstable child. His parents seemed to be the picturesque couple, but the troubles caused by their strange child caused rifts in the relationship, leading the father to drink heavily. Early in life, he avoided convictions of many violent crimes, including murder, based on his unstable mental condition. He went from mental hospital to mental hospital for a few years, before finally being released to his parents at the age of 17. He met and befriended a girl named Jesse. The two became romantically linked, and John became more prevalent as the days went by, but a botched robbery, leading to Jesse's death, would throw John into full-blown Nightmare mode. He went from place to place, committing whatever crime he could in an attempt to "get back at the world" for the death of Jesse. He finally stumbled into R4GE, where he had a strong beginning, followed by a fourty-five day Television Championship reign. He feuded with Max Hatred before his reign, and won the belt off of Dean Jaggs due to an interference from Kokane (the two were feuding at the time). Nightmare would later go on to pin Jaggs for his first title defense the following week. Nightmare lost the title at Lights Out to the seven-foot tall monster Colossus. Nightmare had his biggest match against Ken Fuqua for the R4GE World Heavyweight Championship, which he lost. Shortly after, he left R4GE for a few months, coming back as the lurker 'ENEMY'. He would re-debut as John Marcus and take the R4GE Television Championship from Logan Gable, by way of a Dean Jaggs interference. This would lead to a best of three series for the title, the final match being decided at Breaking Point, which Gable won. Nightmare has since gone through a strange transition. What character will this turn out to be? How permanent? None of this is known at the time.

This article uses material from the "Nightmare" article on the eWrestling wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Nightmare disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help

This article uses material from the "Nightmare" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

This creature is in the Demons class.

2700 Hit points
2150 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-150), Sudden Death (130-170), Poison Ball (250-400), Self Healing, Haste.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 750 hp per turn
Immune To: Death, Earth, Life Drain, Invisibility.
Strong To: Fire (-20%), Energy (-20%), Ice (-10%)
Neutral To: Physical, Drown?
Weak To: Holy (+25%)
Sounds: "Close your eyes... I want to show you something."; "I will haunt you forever!"; "Pffffrrrrrrrrrrrr."; "I will make you scream."; "Take a ride with me."; "Weeeheeheeeheee!".
Behavior: Runs away at deep red, often using haste then.
Field Notes: Creature added in the Christmas 2006 update. Often hunted for Death Rings and Demonic Essences, since it's one of weakest monsters that can provide such items.
Location: Pits of Inferno, Formorgar Mines, Cemetery Quarter, Edron (In multiple places during The Inquisition Quest), Alchemist Quarter, Vengoth Castle.
Strategy: Don't try to outrun them, Nightmares are pretty fast, resembling the speed of a Level 110. Having them close to you makes them use more melee than their strong attacks. Their Poisonball attack is very strong, and can easily lead to death if you are not paying attention. Try to kill them in such a way that they will trap themselves when they begin to run. They run away when they have less than 300 hp. If you are a mid-to-high level vocation (specially paladins and mages) and you are hunting them at the Cemetery Quarter don't try to block 2 Nightmare Scions while killing a Nightmare they can take you down even in one hit. If you're blocking a Nightmare and one Nightmare Scion, try to kill the scion first. But, if the Nightmare is in red hp try to kill him fast.

Knights: Killing Nightmares as a knight has 2 good strategies. The first and easiest way to kill Nightmares is having 2 or more knights of Level 80 or more simply lure it, then trap it and hit it until it dies. The second way can require a bit more experience, having one knight of Level 85 or more and a Druid of Level 50 or more to Sio you. Simply lure the Nightmare, try to trap it, and kill while a druid is healing you, keep in mind that the Nightmare can easily hit you for 700 damage in a nasty combo, so it is not a bad idea to bring some potions for the blocker or UHs for the mages to use on the knight. At about Level 95, knights can solo Nightmares with ease. Note: Knights, DO NOT HAVE CHASE OPPONENT ON! YOU CANNOT HEAL ALL THE TIME! If you have chase opponent on you are more likely to run into more creatures and get combo'd. Also Nightmares have extremely low defense, Exori attacks are very strong.
Paladins: Level 80 recommended. Exura San at 700-800 hp don't let your hp go lower than 700. Royal Spears, Enchanted Spears or Assassin Stars are all that is needed besides 80 distance and 1 to 10 Strong Mana Potion per Nightmare and some Strong Health Potions for emergencies.

Mages: Mages of Level 70+ can solo Nightmares with only Elemental Strikes, rod or wand and Utamo Vita, levels 130+ can kill with just exura and using Terra Set, when it begins to run away in low health, you may try to use various runes or waves (any with non-death damage). Also mages can try to solo them with Ice Strike, using Light Healing without waste, having Level 140 or higher.
Loot: 0-120 gp, 0-2 Ham, 0-4 Meat, 0-4 Power Bolt, 0-2 Concentrated Demonic Blood, Soul Orb, Essence of a Bad Dream, 0-4 Platinum Coin (semi-rare), Scythe Leg, Demonic Essence (semi-rare), Death Ring (semi-rare), Ancient Shield (rare), Knight Legs (rare), Steel Helmet (rare), Skeleton Decoration (rare), War Axe (very rare), Boots of Haste (very rare), Mysterious Voodoo Skull (very rare). (Loot Statistics)
See also: Creatures.
Add historical information about this creature.
Creature Types of Tibia
Creature Types
of Tibia

Frogs Quara
Arachnids Insects
Demon Lords
Demon Lords The Ruthless Seven
The Ruthless Seven
Demons Triangle of Terror
Triangle of Terror
Bio- Geo-
Cryo- Hydro-
Electro- Pyro-
Elemental Lords
Elemental Lords Blobs
Amazons Outlaws
Barbarians Pirates
Monks Sorcerers
Necromancers Voodoo Cultists
Voodoo Cultists
Dwarves Goblins
Elves Orcs
Giants Trolls
Chakoyas Minotaurs
Dworcs Misc
Magical Creatures
Beholders Shapeshifters
Apes Felines
Artiodactyls Glires
Bears Misc
Canines Mutated Mammals
Mutated Mammals
Annelids Bosses
Arena Bosses
Arena Bosses Event Creatures
Event Creatures
Birds Traps
Dragons Misc
Lizards Serpents
The Undead
Ghosts Skeletons
Pharaohs Undead Humanoids
Undead Humanoids

This article uses material from the "Nightmare" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Nightmare is a Fear enhancement set in the Invention System. It is available in the 20-50 level range.

There are six enhancements in this set:

  • Nightmare: Accuracy/Recharge,
  • Nightmare: Endurance/Fear,
  • Nightmare: Accuracy/Endurance,
  • Nightmare: Fear/Range,
  • Nightmare: Accuracy/Fear/Recharge, and
  • Nightmare: Accuracy/Fear.

Only one of each of these types of enhancements may be slotted per power.

The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

  • Two enhancements improves the duration of your Fear effects by 1.65%.
  • Three enhancements increases Negative Energy Defense by 1.88%.
  • Four enhancements improves the Accuracy of all your powers by 5%.
  • Five enhancements reduces the duration of Hold effects on you by 1.65%.
  • Six enhancements increases Toxic and Psionic Resistance by 0.95%.

This article uses material from the "Nightmare" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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