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Night Person: Misc

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Fallout

Up to date as of February 01, 2010

From The Vault

Night Person
Fallout, Fallout Tactics
benefit: +1 Intelligence and Perception from 6:01 PM to 6:00 AM
penalty: -1 Intelligence and Perception from 6:01 AM to 6:00 PM
J.E. Sawyer's Fallout RPG
benefit: +2 to all skill checks from 6:01 PM to 6:00 AM
penalty: -2 to all skill checks from 6:01 AM to 6:00 PM
Van Buren
benefit:  ?
penalty:  ?
Night Person
Fallout 3
requirements: Level 10
ranks: 1
benefit: +2 Intelligence and +2 Perception (up to a maximum of 10) when the sun is down.
base id: 94EBD

Night Person is a Fallout and Fallout Tactics Trait and a Fallout 3 Perk. It does not appear in Fallout 2. Instead, it was replaced with the Sex Appeal trait.

Contents

Trait

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Fallout and Fallout Tactics

As a night-time person, you are more awake when the sun goes down. Your Intelligence and Perception are improved at night, but dulled during the day. You get a -1 modifier to these two statistics from the hours of 6:01 AM to 6:00 PM. You get a +1 modifier to these statistics from the hours of 6:00 PM to 6:00 AM.

J.E. Sawyer's Fallout RPG

When performing actions at night (6 p.m. to 6 a.m.), you do things better. During the day, however... It has nothing to do with the level of light, just the time of day. You're not a morning person. +2 to all skill checks at night, -2 to all skill checks in daytime.

Perk

Fallout 3

When the sun is down, a Night Person gains +2 to both Intelligence and Perception (up to a maximum of 10). This perk directly affects your “internal clock” and remains active both inside and outside.

As this perk only gives a temporary increase to your statistics (unlike the Intense Training perk), it does not give an advantage when leveling up - there's no change to the number of skill points gained and the increased stats don't count for perk requirements. Thus, the only effects are enhanced threat detection, Intelligence and Perception ability checks (in dialogue and elsewhere), and a bonus of +4 (or less if your Perception and/or Intelligence is already higher than 8) to Medicine, Repair, Science, Energy Weapons, Explosives and Lockpick.

Traits
Perks of Fallout 3

This article uses material from the "Night Person" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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