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New California Republic (town): Misc



Up to date as of February 01, 2010

From The Vault

For the whole federation, see New California Republic.
New California Republic (town)

Shady Sands in 2242
map marker: NCR
leaders: President Tandi
doctors: NCR hospital
merchants: Duppo, Dusty, Buster
factions: New California Republic
quests: Retrive Parts/Gain Access to Vault 15
"Take care of Officer Jack" for Mira
Complete brahmin drive
Retrive papers from Dr Henry
Test mutagenic serum on a super-mutant. Try Broken Hills
Eliminate Mr. Bishop
Deliver Westin's holodisk to Lynette in Vault City
Get the map from the NCR Rangers, for Vortis the slaver
Free the slaves in the slave pen, for the Rangers
Deliver Hubologist's field report to AHS-9 in San Francisco
Kill Hubologist in NCR for Merk
Stop brahmin raids.

New California Republic (NCR), originally known as Shady Sands, is the capital of a federation of towns in California of the same name. It has a population of more than 3000 people.




Shady Sands

Main article: Shady Sands

The New California Republic was born out of the remnants of the survivors of Vault 15, a sister vault to Vault 13 that opened earlier and released its occupants out onto the wasteland. Abandoning their vault (after scavenging most of what they could from the surviving technology and collapsed lower levels), the former residents of Vault 15 founded the small walled community of Shady Sands, a town midway between Vault 13 and 15. In the 2160s, this community was led by Aradesh.

Rise of the NCR

The daughter of Aradesh, Tandi, eventually rose to become president of the sprawling New California Republic. (Without the efforts of the Vault Dweller in F1, however, the raiders in the region - the Khans - would have claimed Shady Sands and stamped out the republic before it even got started). At the time of Fallout 2, NCR's main resource are its great brahmin herds, which provide most of the wasteland with as much meat and leather as they require. The brahmin barons and ranchers in NCR (along with the Stockmen's Association) hold a great deal of sway with the caravans and the government.


The New California Republic was first mentioned in the Fallout 1 end cutscenes for Shady Sands and it first appeared in Fallout 2.

New California Republic capital
Locations in Fallout 2

This article uses material from the "New California Republic (town)" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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