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| Nemesis | |
| Type: | Validium statue |
| Created by: | Time Lords; shaped by Lady Peinforte |
| Appearances: | DW: Silver Nemesis |
The Nemesis, also known as the Statue of Nemesis and, upon the rocket-sled, the Comet Nemesis, was a statue of validium that was capable of great destruction. Before arriving on Earth, the Nemesis had other forms that would horrify a person and had other names as well. It was also used by the Doctor once before, and only wanted her freedom. Since the statue was of validium, it could reform after it had been destroyed.
When the validium did arrive on Earth in Windsor in 1638, it was found by the evil Lady Peinforte who shaped it into a statue of herself holding a bow and arrow. Before she could use its power, the Doctor, knowing its power, launched it on the rocket-sled into space, without the bow and arrow.
Upon entering space, the Nemesis entered an orbit which brought it back to Earth every 25 years, bringing destruction. It came in 1913 on the eve of the First World War, it came in 1938 when Adolf Hitler annexed Austria, and it came in 1963 when President John F. Kennedy was assassinated.
The Nemesis finally returned to Earth in 1988 and was fought for by Lady Peinforte, who time traveled from 1638 to 1988; De Flores, a neo-Nazi wishing to start the Fourth Reich; and the Cybermen wanting to conquer Earth with the combined forces of the Nemesis and their Cyber-Fleet. All the while, the Doctor was trying to stop them.
In order for the validium of the statue to be activated, it required a sufficient quantity, so the statue needed the bow, which was brought by De Flores, and the arrow, which was brought by Lady Peinforte. Eventually, the Doctor retrieved the bow and now had to deal with Peinforte and the Cyber-Leader, De Flores having been killed by the Leader. Lady Peinforte threatened to tell the Cybermen of the Doctor's secrets, of the Old Time on Gallifrey that the statue told her.
The Doctor surrendered the bow to the Cyber-Leader, and insisted Lady Peinforte tell them. She started to, only to be stopped by the Leader's intrusion: "The secrets of the Time Lords are of no interest to us." With the rocket-sled about to launch the Nemesis to meet with the Fleet, Lady Peinforte went mad and jumped into the sled, merging with the statue just before it launched into space.
The Nemesis struck across space towards the Cyber-Fleet in orbit around the Moon. Upon entering the Fleet, the Nemesis exploded, destroying the entire Cyber-Fleet. (DW: Silver Nemesis)
The Nemesis reformed after that but it is unknown what happened to it or if its form is still that of a statue of Lady Peinforte.
Nemesis may refer to:
Real life topics:
| This is a disambiguation page — a navigational aid which lists pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page. |
This is the Nemesis disambiguation page.
It serves to clarify the difference between several closely named or closely related articles.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes
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Nemesis may refer to:

[[:Category:{{{Images}}}|Images]]
The figure known as The Man in Black (also known as the Monster or the Smoke Monster) is a mysterious inhabitant of the Island that appears to be antagonistic to Jacob. While the first chronological appearance of the entity was as a middle-aged human male, he is most often seen in the form of a cloud of black smoke, for reasons currently unknown. It has also been known to take the form of deceased islanders, and has most recently taken the appearance of John Locke. This man has professed to having the goal of wanting to "go home."
He appears to have lived on the Island for centuries prior to the crash of Oceanic Flight 815. During this time, he has searched for a "loophole" through which to kill Jacob, with whom he appears to have an antagonistic relationship. He finally accomplished this goal by persuading Benjamin Linus to fatally stab Jacob in 2007. Shortly afterward, he revealed to Linus that he was the smoke monster when he killed Bram and three other Ajira Flight 316 passengers who attempted to kill him for his conspired murder of Jacob.
The Man in Black often appeared as a cloud of billowing black smoke to the survivors, and killed the pilot, Seth Norris, shortly after the plane crashed, and would later go on to kill Eko, Mayhew, and several other Island inhabitants, though the reason for these attacks remains unknown. He was referred to by Danielle Rousseau as the Island's "security system." Ben has been shown to be able to summon the monster to destroy threats to the Island, though he is unable to control it. This man is strongly connected to the Temple, suggesting that he has existed since the time of the Island's earliest inhabitants. However, his origin and true nature are unknown.
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Much of the entity's early history, including its origin, is unknown. However, it appears to have some connection with the ancient inhabitants of the Island, who built a chamber for it beneath the Temple. Among the many hieroglyphs in this chamber was an engraving of the entity facing what appears to be the Egyptian god Anubis, indicating that the entity may have been viewed by the builders as a guardian or possibly a deity. Beneath the engraving was a large stone vent giving the entity access to the underground chamber. ("Dead Is Dead")
The ancient inhabitants also devised a method of summoning the entity, which involved draining a small pool in a hidden chamber located beneath the present-day Barracks. The hieroglyphs on the door covering this chamber, which translate as "to summon protection", further suggest that the entity served as some form of guardian. ("The Shape of Things to Come")
Sometime during the 19th century, the entity took the human form of a middle-aged man, and joined Jacob one morning on the Island's beach near the statue of Taweret to watch an approaching ship. After turning down Jacob's polite offer of a meal ("I already ate"), the entity initiated a short conversation with Jacob, claiming that Jacob had brought the ship to the Island. The entity expressed a negative view of humanity, stating that the presence of humans on the Island would only end in fighting, destruction and corruption as it always had, a view which Jacob disputed. The entity then stated his desire to kill Jacob, promising that he would one day find a "loophole" which would allow him to do so. Jacob appeared unperturbed, stating his willingness to wait for the entity to do so. The entity then departed from the beach. ("The Incident, Parts 1 & 2")
It is unclear how much the DHARMA Initiative knew of the entity and its origins, although the construction of the sonar fence around the Barracks suggests that they were at least aware of its existence on the Island. In the Barracks video, shown to new recruits arriving on the Island, Pierre Chang explained without elaboration that the fence was built "to protect us from the Island's abundant and diverse wildlife." ("The Man Behind the Curtain") ("Namaste") While the house of the DHARMA Initiative's Island leader, Horace Goodspeed, was built over the entrance to the summoning chamber of the entity (as well as over a secret entrance to the Tunnels), it is unclear whether the DHARMA Initiative understood the significance of the chamber or its purpose. ("The Shape of Things to Come")
The blast door map, begun by Stuart Radzinsky and Kelvin Inman in the Swan, contained a number of cryptic references to "Cerberus activity" and noted several "Cerberus vents" at various locations around the Island, which likely referred to the entity and its subterranean pathway of tunnels. ("Lockdown")
Exactly what subsequently happened beneath the Temple is unknown, but two months later, in early 1989, Jin found the bodies of Lacombe and Brennan near Rousseau's camp on the beach. He then witnessed a confrontation with a hysterical Rousseau holding Robert at gunpoint. Rousseau claimed Robert was not himself, that he and the other members of the team were sick and had been "changed" by the "Monster." Robert claimed it wasn't a monster at all, but a security system guarding the Temple. Convincing Danielle to lower her weapon, Robert attempted to shoot her with his own rifle, but Danielle had previously removed the firing pin. Danielle responded by shooting Robert in the head. ("This Place Is Death")
After the crash of Oceanic Flight 815 on the Island, the entity, known to the survivors as the "Monster," began to rampage through the jungle, waking the survivors during their first night on the Island. Loud, machine-like sounds were heard coming from the jungle while trees were seen being knocked over. Rose commented that it sounded familiar to her, despite being from the Bronx, New York. ("Pilot, Part 1")
The next day, attempting to retrieve the transceiver, Jack, Kate and Charlie ventured into the jungle to inspect the cockpit of the crashed plane. The pilot was found alive, but he was abruptly pulled out of the front of the plane by the entity, which was most likely in its black smoke form. The pilot was later found dead, high in a tree, his body appearing bloodied and mauled. The entity then pursued Jack, Kate, and Charlie through the jungle, but disappeared when the rain stopped. During the chase, they hid in the roots of a banyan tree, which appeared to repel the entity. The entity's roars were also heard from the beach. ("Pilot, Part 1")
Three days later, Locke was in the jungle hunting for boar when he got his first close-up look at the entity. As it approached him from above, Locke stood his ground and faced it. Locke escaped unharmed and had some kind of spiritual awakening as a result. He initially told Michael that he did not see it, but later told Jack, "I've looked into the eye of this Island... and what I saw was beautiful." ("Walkabout") However, Locke would later claim that the entity he saw was not the black smoke but rather a "beautiful bright light," suggesting that he saw a different form of the entity or a completely different entity entirely. ("The Cost of Living")
On day 6, while Jack was chasing an image of his father, the entity's noise could be heard as Christian appeared among the trees. Following Jack's discovery of the caves, Arzt attempted to dissuade Hurley, Sun, Jin, and Michael from moving there. As Arzt told them about seeing Jack chase after his father, they heard the same roar in the jungle, prompting Arzt to change his mind about moving to the caves. ("Arzt & Crafts")
Nearly three weeks after Locke's encounter, the entity appeared to Boone in a hallucination brought on by a drug that Locke applied to his head. In Boone's vision, the entity chased after Boone and his sister, Shannon. When it began chasing them, it appeared to shoot out of the ground and could be seen for a split second. This was the first visual appearance of the entity on Lost. The two escaped its first attack unharmed, but the entity eventually returned to attack them again. This time, it caught Shannon, who was lagging behind Boone, and lifted her off the ground. Boone, already a distance away from Shannon and the entity, was unable to do anything but watch in horror. Boone later found Shannon dead, mutilated, and covered in her own blood. ("Hearts and Minds")
The entity's actions in Boone's dream appeared to be consistent with its behavior outside of the dream, even though Boone had never encountered it. After the fatal attack in the dream, two wounds to Shannon's bloodied body resembled those inflicted to the body of the pilot. The entity's emergence from underground was also consistent with its attack on Locke that happened 20 days after Boone's dream. ("Exodus, Part 2") According to a Season 1 deleted scene, Charlie told a number of survivors about the entity killing the pilot, so Boone may have heard these details from Charlie. Also, after the survivor's encounter with the polar bear, Boone asked, "Do you think that's what killed the pilot?" The fact that he knew the pilot was alive gives credence to the idea that he knew about the attack. ("Pilot, Part 2")
The entity wasn't encountered again for almost three weeks. On their way to the Black Rock, a group comprising Rousseau, Jack, Locke, Hurley, Kate, and Arzt was chased by the entity in the Dark Territory. They hid behind some large trees where Rousseau declared they were "safe". Jack asked Rousseau what had chased them and she referred to it as a "security system". Jack asked her what it did and she told him, "Its purpose is that of any security system; to protect something." Kate then asked what it protected and Rousseau replied, "The Island." ("Exodus, Part 1")
Later the same day, while carrying the dynamite from the Black Rock back through the Dark Territory in order to blow open the Hatch, the group was chased again by the entity. This was the first time the entity was actually seen, aside from the glimpse in Boone's dream. It first appeared as a small wisp of smoke witnessed by both Jack and Kate, moving swiftly through the trees a short distance away. This was followed by the usual noises and explosions coming out from the ground and the uprooting trees. ("Exodus, Part 2")
After his past encounter with the entity, Locke was confident he would not be harmed and decided to approach it instead of running away. However, this time the entity did attack him and knocked him to the ground. After looking up in horror, Locke stood and started running frantically. He was then "grabbed" by the entity and dragged across the ground by his left foot. Jack was able to grab Locke by the arms as the Monster attempted to pull Locke into a hole in the ground. The black smoke was visible around Locke's ankle as he was being pulled into the hole. Locke told Jack that everything would be all right and told him to let him go. But Jack refused, ordering Kate to get the dynamite from his backpack and throw it down the hole. When she did so, there was a large explosion and Locke was released. The cloud of smoke was then seen dissipating as it retreated from the group. ("Exodus, Part 2")
Six days after attacking the group in the Dark Territory, Charlie and Mr. Eko encountered the Monster. Eko first saw the Monster briefly as a quickly passing wisp of black smoke, almost identically to how Jack and Kate first saw it a week prior. Later, while Charlie was in a tree, a variety of noises were heard surrounding Eko, as he turned in circles trying to identify the sound. The familiar noises of the Monster were heard and it appeared, uprooting trees in its wake. Charlie was alarmed at the sight and urged Eko to run, but Eko stood his ground. As the Monster hovered just inches before Eko's face, several images from his past flashed within the cloud, almost like lightning, coincident with clicking noises it made. The Monster then narrowed and shrank itself dramatically as it receded back into the ground. Charlie described it as "a creature made of swirling black smoke". ("The 23rd Psalm")
Three weeks passed without an encounter, until the Monster manifested itself as Yemi, Eko's dead brother. It appeared before Mr. Eko several times, and told him that it was time for him to be judged. While Eko made his way to the Beechcraft, Yemi's final resting place, the Monster appeared as slithering wisps of smoke circling Eko from a distance. The Monster followed Eko quietly, as if stalking him. To test Eko, the Monster manifested itself as figures from Eko's past who exclaimed that it was time for him to be judged. When Eko rested at a riverbank, it crept up over his shoulder and seemed about to envelope him when Eko saw its reflection in the water and stood up sharply. The Monster pulled back quickly into the jungle just as Locke burst out of the foliage looking for Eko. ("The Cost of Living")
Later that day, Eko found the crashed Beechcraft and again encountered the Monster appearing as Yemi, who asked Eko to confess his past sins. Eko proclaimed that he was not sorry for anything he had done, nor did he seek forgiveness from Yemi. The Monster, as Yemi, replied, "You speak to me as if I were your brother", then turned and disappeared into the jungle. Following the figure into the jungle, Eko encountered the Monster as the familiar cloud of black smoke, which had expanded to over 40 feet in height. It seized him with a fist-like like appendage and proceeded to repeatedly slam Eko into trees and the ground, mortally wounding him. The Monster disappeared when its noises and the sound of the attack alerted Locke and the rest of his group, who were nearby in the Pearl. Moments later, Eko died in Locke's arms after whispering his last words. When asked what he said, Locke replied, "He said, we're next." ("The Cost of Living")
Nine days later, after Nikki threw a spider on Paulo, the chattering noises of the Monster were heard as a large group of spiders appeared and bit Nikki. Both Nikki and Paulo were paralyzed and mistaken for dead. They were accidentally buried alive, which ultimately resulted in their deaths. After much speculation, these noises, and the subsequent spiders, were confirmed to have been manifestations of the Monster in the Official Lost Podcast of March 21, 2008. ("Exposé")
The next day, Kate and Juliet were handcuffed together in the jungle. They begin physically fighting each other and just after Kate injured Juliet, they heard the Monster. They stopped fighting and ran, as the Monster began chasing them. Juliet pretended not to know anything about the Monster and the two hid from it in the roots of a banyan tree, as Kate previously did back in Season 1. While they were behind the roots, the Monster looked upon them and emitted a series of intensely bright flashes of light directed towards the two women, then retreated and left them alone. ("Left Behind")
It is unknown if these flashes were similar to what Eko experienced when he encountered the Monster and it seemed to display images from his past amongst its clouds. ("The 23rd Psalm")
The Monster appeared again the next day as three small clouds of smoke, similar to how it first appeared in the Dark Territory in Season 1. The smaller pieces then quickly joined together to form one large cloud and begin chasing Juliet and Kate once again. This time, before running, Juliet unlocked the cuffs, producing the key from her pocket, where she had been hiding it from Kate the whole time. She ran to the other side of the deactivated sonar fence and urged Kate to join her. After Kate reluctantly did so, Juliet activated the fence using an electronic keypad. The Monster tried to follow, but was repelled by the sonar fence, as if it had hit an invisible wall. It then split into three smaller clouds and retreated back into the jungle. The Monster screeched when was repelled. Juliet remarked, "We don't know what it is, but we know that it doesn't like our fences." ("Left Behind")
While the Barracks were under siege by Martin Keamy and his team of mercenaries after they killed Ben's daughter Alex, Ben was able to call the Monster through a secret room in his house. The Monster appeared as a single, long, fast-moving cloud that ran parallel to the ground. It proceeded to attack the mercenaries while Ben and Locke's group escaped from his house. While only one of the mercenaries was seriously injured in the Monster's attack, it caused a great deal of confusion and panic amongst its victims, who fired upon it in vain. Keamy grimly described the Monster as "a black pillar of smoke". During the attack, it tore a tree's roots out of the ground, causing the tree to fall in a manner reminiscent of the falling trees in "Pilot, Part 1". The Monster appeared larger than previously seen, forming a black cloud that swirled around all of the mercenaries. ("The Shape of Things to Come")
Shortly after the emergency landing of Ajira Airways Flight 316, the entity appeared in Locke's form in the water near the survivor's beach camp on Hydra Island. He introduced himself as "John Locke", and when questioned, he appeared to have the memories of the real Locke and told Ilana that he remembered dying. The entity later found Ben in the makeshift hospital set up in the Hydra station and informed Caesar that Ben was the man who had killed him. ("The Life and Death of Jeremy Bentham"). The entity waited at Ben's bedside until Ben awoke, welcoming him back to "the land of the living". ("Whatever Happened, Happened")
Some time shortly afterward, Sun and Frank heard the Monster's distinctive noises in the bushes as they approached the Barracks from the submarine dock. Frank asked what made the noises, and Sun said it was probably an animal. ("Namaste")
Back on the Hydra Island, Ben found himself truly surprised to find Locke alive. However, to appear innocent, Ben stated that he expected Locke's resurrection upon his return to the Island. Secretly, however, Ben had already begun planning to murder Locke once again, beginning by manipulating the survivors of Ajira Flight 316 and casting suspicion upon Locke. After a confrontation in which Caesar was killed, Ben and the entity both traveled to the main Island in one of the outriggers where they met Sun and Frank. Once there the entity convinced Ben to summon the Monster from the secret room beneath his house. Ben believed he was unsuccessful in summoning the monster, though it actually appeared soon afterward in the form of Locke. During this time, the entity disappeared briefly into the jungle. Upon returning, the entity stated that he knew where the Monster resided and led Ben and Sun to the Temple. Upon entering the complex of tunnels beneath the Temple, Ben accidentally fell through a weak section of floor into a lower chamber. The entity left Ben briefly to get something to help get him back up. However, the entity did not do so, instead, it transformed into the black smoke, and traveled down into the tunnels to confront Ben as "the Monster."
After hearing the familiar sounds of the Monster, Ben watched in horror as it emerged through the vent and surrounded him, with Ben's memories of Alex flashing throughout the smoke. Weeping, Ben acknowledged that Alex's death was his fault, and the Monster, seemingly satisfied, retreated. However, it soon returned, transformed into the guise of Alex, and informed Ben that it knew of his plan to kill Locke again. It demanded his firm dedication to follow Locke's leadership, or it would "destroy" him. Shaken, Ben promised to do as he was told, and the entity vanished, returning to the form of Locke and returning to above the hole that Ben had fallen through, having fetched some rope. Ben managed to leave the Temple - telling the entity that the monster had let him live, ignorant of the fact that "Locke," and the monster were the same entity. ("Dead Is Dead")
Leaving the Temple, the entity took Ben and Sun to the Others' camp where they met with Richard Alpert. Richard greeted the entity (whom he believed was Locke) with awe, commenting that there was something different about him, which the impostor attributed to his newfound purpose. Leaving Sun behind temporarily, the impostor, Richard and Ben departed on an "errand" into the jungle. Arriving at the fallen Beechcraft, the entity gave Richard instructions in regards to the real time-shifting Locke who staggered, wounded out of the jungle moments later. The entity's instructions were to help remove the bullet from Locke's leg and to tell him that he had to leave the Island and that he would die. This scene was the mirror of Locke's encounter with Richard in "Because You Left". After the time-shifting Locke moved on, the entity demanded to be taken to Jacob, surprising Richard and Ben by inviting all of the Others to come with him. Afterwards, he announced, something will have to be done about the other Ajira passengers. As they set out along the beach, the entity secretly told Ben that he intended to kill Jacob. ("Follow the Leader")
Continuing on their trek to visit Jacob, Ben revealed to the entity his encounter with "Alex" below the temple, still unaware that he was speaking to the "Monster." The entity seemed quite pleased and then revealed to Ben that it was his wish that Ben be the one to kill Jacob. Later, Richard inquired how Locke had come to be alive again which the entity attributed to Jacob and claimed that he wished to thank Jacob personally for the intervention. At a final stop at the long abandoned beach camp, the entity continued his discussion with Ben. Ben revealed that he, in fact, had never met Jacob as leader of the Others. The entity, attempting to turn Ben against Jacob, pointed out that in spite of all of Ben's loyal service to Jacob and the Island, he had contracted cancer, his daughter was killed and he was ultimately banished. The entity then posed the question, "Why wouldn't you want to kill Jacob?" as a final means of convincing him. Continuing onwards, the group finally arrived after dark at the foot of the destroyed statue of Taweret. Despite Richard's objections, the entity insisted on seeing Jacob immediately and that Ben would accompany him inside.
Entering through the hidden door in the base of the statue, the entity told Ben that killing Jacob wouldn't be easy, but once accomplished "things would change." The two entered, finding Jacob waiting for them. Jacob immediately recognized the impostor as his old nemesis, realizing that the entity had found its "loophole." The entity stated, "You have no idea what I've gone through to get here." Jacob addressed Ben, telling him that he had a choice: he could do as the impostor asked, or he could leave. An emotional Ben asked why Jacob had been ignoring him all these years. Angered at Jacob's apathy, he lost his temper and brutally stabbed Jacob twice in the chest. Falling to the floor and spitting blood, Jacob told the entity, "They're coming." Looking somewhat startled, the entity kicked Jacob into the fire pit at the center of the room, setting his body ablaze and killing him. ("The Incident, Parts 1 & 2")
Ben, shocked at his actions, stared into the fire as the entity cleaned the knife that had stabbed Jacob. He then ordered Ben to go outside and fetch Richard, though he would not tell Ben why he wanted to see Richard. Ben finally consented, though upon exiting the statue, he discovered that Richard already knew that the Locke inside the statue was an impostor, due to the fact that several survivors of Ajira Flight 316, including Bram and Ilana, had carried the real Locke's body to the statue.
Despite Richard's objections, Bram soon followed Ben into the statue with three other armed men. Bram confronted the impostor, and was shocked when the entity revealed that Jacob was dead. Realizing that Bram and the men were Jacob's "bodyguards," the entity gave them permission to leave. Instead, Bram and his men opened fire on the entity, apparently striking him several times. The entity then disappeared behind a pillar, transforming into the smoke monster and entering through the doorway, throwing Bram and his men around the room and killing them all, though Bram temporarily repelled the entity by surrounding himself with a circle of ash (i.e. the Monster could not grab him while within the circle, so instead hurled something at him, knocking him outside it). Ben, who had been cowering in a corner, watched the monster exit through the same door it had come in through. He turned around to find the entity, returned to Locke's form, standing behind him.
As the entity burned the bodies of those whom he had killed, Ben questioned him over his identity. The entity stated that it did not like being called by the pejorative term of "monster." It apparently had access to the deceased John Locke's memories, and stated its contempt for Locke's feebleness. It even had access to Locke's last thought, which was "I don't understand." It did, however, state some admiration for Locke's ability to see how pathetic his former life was, and how he never desired to leave the Island. However, the entity stated that his intent was completely different from Locke's: he wanted to go home.
Locke then exited the statue, approaching Richard and telling him that it was good to see him "out of those chains." Once Richard realized that he was the entity, the entity knocked Richard unconscious. After announcing his disappointment in everyone surrounding him, the entity proceeded to pick up the unconscious Richard and carry him away from the statue. ("LA X, Parts 1 & 2")
In the video game, Elliott encountered the Monster several times. Most of the encounters are in the jungle and all occur almost exactly like Jack, Kate, and Charlie's encounter after visiting the cockpit. ("Pilot, Part 1")
The standard encounters happen in the jungle, where the small wisps are first seen, followed by the Monster's signature loud noises. Elliott then runs until he finds banyan tree roots, where he hides until the Monster retreats. On one of these occasions, the Monster attacks Beady Eyes on a tree-fort-like scouting post where he was shooting at Elliott as he ran past in the jungle. ("A New Day")
One of Elliott's encounters is unique, as its the only depiction of the Monster that doesn't occur outside. The Monster attacks Elliott within the caves, but he is saved by Locke before the Monster can get to him. ("Via Domus")
Later in the game, the Monster chases Elliott the distance between the Swan station and the sonar fence. The Monster finally catches up to Elliott, but doesn't harm him. Instead, it hovers in front of Elliott for some time, and then leaves. ("Whatever It Takes") This encounter is almost identically to Eko's encounter with the Monster. ("The 23rd Psalm")
The Monster then leaves and is not seen again in the game. ("Whatever It Takes")
In the semi-canon Lost novel Signs of Life, Locke, Charlie, Hurley, Jeff, and Michael encountered the Monster while on a boar hunt several weeks after the crash. The group heard the Monster traveling towards them after several hours of unsuccessful hunting and were forced to flee further inland from the Beach Camp.
Locke led the group to a small cliff, which they scaled in the hope of avoiding its oncoming path. Hurley, the last to climb, nearly fell into the Monster's path after sliding several feet down the side of the cliff, moderately scraping the front of his chest and stomach in the process. He managed to regain his grip only moments before the Monster reached the cliff base.
The group discovered a large underground tunnel shortly after reaching the clifftop, where they hid until the Monster moved on. They did not see the Monster during the encounter, although they did speculate briefly as to its origins. ("Signs of Life")
In what appeared to have been a "red herring", DJ Dan's podcast on June 14, which was part of The Lost Experience, fielded a call from a scientist worrying about nanotechnology; miniature machines, also known as nanites, that can carry out tasks. The caller suggested that with an electromagnetic field, the machines could work together to form a "storm cloud" that could actually think.
This clearly was a reference to the Monster, but the theory had already been discredited by the producers in the July 31, 2006 podcast, and again in the first DJ Dan Live Broadcast. In this case, it was probably nothing more than an inside-joke.
In the Lost: The Mobile Game for iPods and mobile phones, there is a level where Kate tells you to stop the Monster by taking some dynamite and blowing-up the vent where it is coming out of, in order to save Sawyer.
In the form of the black smoke, the entity has killed several Island inhabitants both directly and indirectly.
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| Picture | Name | Attacked in | Died in | Information | ||||||||
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Nadine | "This Place Is Death" | "This Place Is Death" | Attacked by the Monster after venturing into the Dark Territory with the rest of the Science Expedition, her body fell out of a tree after being attacked by the Monster. | ||||||||
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Montand | "This Place Is Death" | Unknown | Attacked by the Monster after venturing into the Dark Territory with the rest of the Science Expedition, he was dragged into a hole in the Temple wall by the Monster, losing an arm in the struggle. Although he possibly survived the attack, he presumably died from the injury, as his body was seen when the castaways brought Sayid into the Temple. | ||||||||
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Seth Norris | "Pilot, Part 1" | "Pilot, Part 1" | Killed by the Monster in "Pilot, Part 1", after explaining to the Survivors that they were a thousand miles off course, and that he had planned to land in Fiji. | ||||||||
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Mr. Eko | "The Cost of Living" | "The Cost of Living" | Killed by the Monster, after its several appearances as Yemi. It seemingly attacked Eko for refusing to confess for his past sins. | ||||||||
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Mayhew | "The Shape of Things to Come" | "Cabin Fever" | Attacked by the Monster after Ben summoned it, as a revenge for his "daughter's" killing by Keamy in "The Shape of Things to Come". Died a few days later from severe injuries. | ||||||||
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Unnamed Ajira passenger | "LA X, Parts 1 & 2" | "LA X, Parts 1 & 2" | Attempted to shoot the Monster in John Locke's form. Was thrown into the ceiling and floor of the Statue of Taweret. | ||||||||
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Unnamed Ajira passenger | "LA X, Parts 1 & 2" | "LA X, Parts 1 & 2" | Attempted to shoot the Monster in John Locke's form. Was slammed against another member of Bram's party. | ||||||||
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Unnamed Ajira passenger | "LA X, Parts 1 & 2" | "LA X, Parts 1 & 2" | Attempted to shoot the Monster in John Locke's form. Was slammed against another member of Bram's party. | ||||||||
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Bram | "LA X, Parts 1 & 2" | "LA X, Parts 1 & 2" | Attempted to shoot the Monster in John Locke's form. Created an ash circle to protect himself, but the Monster used indirect means (collapsing the ceiling) to push him out of the circle and then hurl him through Jacob's tapestry. | ||||||||
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Nikki Fernandez | "Exposé" | "Exposé" | Paralyzed by a Medusa spider (confirmed by the Producers to be a manifestation of the Monster) after hearing the Monster's sounds when she threw a real Medusa spider onto Paulo. The other survivors found her in her paralyzed state and, assuming she was dead, buried her alive. | ||||||||
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Jacob | "The Incident, Parts 1 & 2" | "The Incident, Parts 1 & 2" | Unable to kill Jacob himself, the Man in Black worked for over a century to find a "loophole," ultimately manipulating Benjamin Linus to stab Jacob to death in the Statue of Taweret. | ||||||||
The Man in Black has used several different forms while interacting with other characters. He appears to be able to use the forms of dead characters, retaining their appearance, voice, and memories, in order to accurately mimick the character. It can apparently change between its human and monster forms at will. This list merely covers individuals who have been confirmed to be the Monster. Several other deceased characters, such as Christian Shephard, have appeared to the characters and interacted with them in suspicious ways, but their connection to the Man in Black is unconfirmed.
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| Picture | Name | First seen | Last seen | Information | ||||||||
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The Monster | "Pilot, Part 1" | "LA X, Parts 1 & 2" | The most recurring form of the Man in Black is that of a black cloud, described as looking like smoke. Known as "the Monster," it has violently killed several characters and spared others. The Monster can generate images of a character's past within itself and create various biological and mechanical noises. | ||||||||
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The Man in Black | "The Incident, Parts 1 & 2" | "The Incident, Parts 1 & 2" | The Man in Black took the form of an older man wearing black clothing when he spoke to Jacob on the beach outside the Statue of Taweret. It is unknown if this is his main form, or simply another deceased character whom he is impersonating. | ||||||||
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Yemi | "The Cost of Living" | "The Cost of Living" | The Man in Black impersonated Yemi in order to manipulate Eko. He first appeared inside Eko's tent, somehow setting it on fire. Eko then ventured into the woods, being stalked by the Monster and other visions. Eventually, Yemi contacted him at the Beechcraft and requested he atone for his sins. When Eko refused, the Man in Black retook his Monster form and killed Eko. | ||||||||
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Medusa spider | "Exposé" | "Exposé" | The Man in Black took the form of several Medusa spiders in order to paralyze Nikki Fernandez after she used a spider to paralyze Paulo. Their paralysis misled the survivors into thinking they were dead, and they were buried alive. | ||||||||
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Alex Rousseau | "Dead Is Dead" | "Dead Is Dead" | The Man in Black took the form of Alex in the tunnels leading to the Temple when Ben went there to be judged. After being surrounded by the Monster and shown images of his past, Ben was greeted by Alex, who violently demanded that he follow John Locke's every word or she would kill him. Ben agreed, unaware Locke was actually the Man in Black as well. | ||||||||
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John Locke | "The Life and Death of Jeremy Bentham" | "LA X, Parts 1 & 2" | The Man in Black has most recently begun impersonating John Locke, whose dead body was returned to the island on Ajira flight 316. The Man in Black used the Locke form to get Ben to kill Jacob. This deception was unaware to any of the characters "Locke" encountered until Ilana showed Locke's corpse to Richard and the Others. The characters are now aware of this impersonation, but only Richard has indicated he knows the true identity of the Man in Black. | ||||||||
The entity has been known by several names to both fans and characters of the show, both as the smoke monster and as the Man in Black.
Referred to simply as "The Monster" or "The Smoke Monster" by the survivors, the Monster appears be known by other names as well. The DHARMA Initiative appears to refer to it as "Cerberus", however, according to Ben, the Others have no name for it at all. The entity's black smoke form is most commonly known to fans as "Smokey."
After the entity's first human appearance in "The Incident, Parts 1 & 2", the character was given several nicknames by the fan community, including:
| “ |
Carlton Cuse: Well then, he might be a manifestation that the Island has generated. Perhaps an incarnation of the Monster? Damon Lindelof: That's interesting. I would assume that that's sort of a theory that people are tossing around. Um… there's several manifestations in that episode. All of them seem to have come from Eko's memory. So, could one assume that when they last faced off, that all those flashes that happened in the Monster cloud, that it was sort of "downloading information" that it might want to use at a future date? |
” |
| “ |
Metaphorically, the Monster was just the great unknown threat, the imminent danger around the corner that potentially haunts us all… Some thought of it as a monster of the id, much like in Forbidden Planet-- that maybe it appeared differently to everyone who saw it. The most tangible thought, as explained later by Rousseau, was that it functioned as a security system set up by the Island’s creators/early residents... For Locke, clearly, the Monster was the "soul" of the Island that was responsible for his "miracle." (LP Interview:David Fury) |
” |
In the form of the black smoke monster, the entity releases several distinct noises.
In February 2007, Damon Lindelof opened a question on Yahoo! Answers about the nature of the Monster. The answer he and Carlton Cuse liked the best was given by user ar233. Out of over 8000 submitted answers, the winner was:
| “ |
I think the Monster was originally a highly advanced security system designed to separate participants in the experimental DHARMA hatches. I think it was an effect that was designed to frighten people (smoke, noise) if they strayed too far from their experiment location. (A bit Wizard of Oz-like.) However, the electromagnetic force has mutated it—in the same sense as Desmond experienced time travel and can now see the future after exposure—and made it malevolent and able to physically grab things in its force (Eko, the pilot, Locke). So in theory it may be able to be deactivated, if they can find the control room for it (which would be another hatch somewhere yet undetected). |
” |
The producers' explanation as to why they picked that answer was:
| “ |
We were amazed at the imagination and prodigious creativity applied to answering the question, what is the Monster? We have chosen our favorite answer. Not that's it's the right answer. Sorry, but we can't really give away the ultimate secrets of the Monster quite yet. The answer we selected might be somewhat right, totally right, or completely off-base. But we liked it and found it very cool and intriguing. Thanks to everyone who took the time to write in. We loved reading your thoughts, and thanks for watching! -Carlton and Damon |
” |
They later stated they were impressed by how close some of the responses came.
| Unanswered questions |
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| This is the Nemesis disambiguation page.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes |
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![]() Earth-95099 A · I · G · F · Q Animated Age of Apocalypse |
![]() Earth-7964 A · I · G · F · Q X-Men Legends |
![]() Nemesis (Kane) from Falcon #1 (1983) |
![]() Nemesis, combination of all Infinity Gems |
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![]() Nemesus (Earth-982) |
| Nemesis | |
|---|---|
| Production information | |
| Manufacturer | |
| Class | |
| Length |
1,600 meters |
| Complement | |
| Usage | |
| Era(s) | |
| Latest sighting | |
| Present for battles/events | |
| Affiliation | |
Nemesis was an Imperial I-class Star Destroyer.
At some point prior to the Battle of Endor, the Nemesis was seen undergoing weapons testing at the Imperial Academy at Carida.
Later, it was a part of Grand Admiral Thrawn's personal armada some five years after the Battle of Endor (9 ABY). It participated in the Battle of Sluis Van in a failed attempt to capture unoccupied New Republic vessels. It would later be tasked with an assault on the planet Crondre as part of Thrawn's over-all plan to capture the Ukio system. Nemesis last appeared at the Battle of Bilbringi.
The starship Nemesis was the personal flagship of Darth Wyyrlok during the Zao tenj War.
Considerably different its predecessor, the Nemesis was the second starship of its class; the Ultima being the first.
The name Nemesis has been applied to several Transformers concepts.
"Nemesis" has also been used as a modifier in several Transformers names.
Also Known as the Prussian Prince of Automatons, Nemesis had been around for at least 180 years. Over this time he has created many advanced technologies, ranging from weather control machines, doomsday devices, portal technology, and many others. Known to be able to manipulate others into serving his purpose without them realizing it, and having many complex plots going on at once, he has proven to be one of the greatest villains of all.
Although Nemesis likes to dress his soldiers in 19th century style, their weaponary is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.
Powers
Nemesis Rifle Ranged, Lethal, Moderate Damage over Time
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Rifle is a nasty weapon.
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.
Powers
Nemesis Rifle Ranged, Lethal, Moderate Damage over Time
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Rifle is a nasty weapon.
Triage Heal other
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.
Although Nemesis likes to dress his soldiers in 19th century style, their weaponary is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.
Powers
Nemesis Rifle Ranged, Lethal, Moderate Damage over Time
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Rifle is a nasty weapon.
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.
Power
Nemesis Rifle Ranged, Lethal, Moderate Damage over Time
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Rifle is a nasty weapon.
Triage Heal other
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.
Although Nemesis likes to dress his soldiers in 19th century style, their weaponary is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.
Powers
Nemesis Rifle Ranged, Lethal, Moderate Damage over Time
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Rifle is a nasty weapon.
The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.
Power
Nemesis Rifle Ranged, Lethal, Moderate Damage over Time
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Rifle is a nasty weapon.
Triage Heal other
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.
Powers
Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames from underneath the barrel of the Gatling Gun and sets a foe on fire. Very accurate and very deadly at medium range.
Gatling Gun (Ranged) Targeted Area of Effect, Lethal, High Damage, +Accuracy
Fires a massive volley of armor piercing shells.
No Melee attacks No Hand to Hand
This soldier doesen´t have any Melee attacks at all
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.
Powers
Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames from underneath the barrel of the Gatling Gun and sets a foe on fire. Very accurate and very deadly at medium range.
Gatling Gun (Ranged) Targeted Area of Effect, Lethal, High Damage, +Accuracy
Fires a massive volley of armor piercing shells.
No Melee attacks No Hand to Hand
This soldier doesen´t have any Melee attacks at all
The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.
Powers
Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames from underneath the barrel of the Gatling Gun and sets a foe on fire. Very accurate and very deadly at medium range.
Gatling Gun (Ranged) Targeted Area of Effect, Lethal, High Damage, +Accuracy
Fires a massive volley of armor piercing shells.
No Melee attacks No Hand to Hand
This soldier doesen´t have any Melee attacks at all
Jaegers take their name from the German word for "hunter". They are some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponary.
Powers
Jaeger Gun Ranged, Lethal, Moderate Damage
The Jaeger has a built in Nemesis rifle. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Jaeger Mace Melee, Smash, Moderate Damage, Weak Disorient
The Jaeger has a mace built in under the hood to smash foes. The mace may stun some foes.
Explode Post death special (Area of Effect, 50% Lethal/50% Fire)
When Jaegers are destroyed, they tend to explode.
Resistance Auto, Self, Resist: Sleep, Fear, Confuse, Disorient
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.
Gewehr Jaegers take their name from the German words for "weapon hunter", a reference to the additional weaponry they have beyond the standard Jaeger design. They are some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponary.
Powers
Jaeger Gun Ranged, Lethal, Moderate Damage
The Jaeger has a built in Nemesis rifle. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Jaeger Mace Melee, Smash, Moderate Damage, Weak Disorient
The Jaeger has a mace built in under the hood to smash foes. The mace may stun some foes.
Jaeger Saw Melee, Area od Effect, Lethal, Damage over Time
The Jaeger has a built in sawblade that can shred foes ariund it.
Explode Post death special (Area of Effect, 50% Lethal/50% Fire)
When Jaegers are destroyed, they tend to explode.
Resistance Auto, Self, Resist: Sleep, Fear, Confuse, Disorient
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.
Jaegers take their name from the German words for "thrower hunter", a reference to the grenade launcher that distinguishes them from the standard Jaeger design or the Gewehr Jaeger. They are some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponary.
Powers
Jaeger Cannon (Ranged, Smash/Lethal) Disorient
You have been Disoriented.
Gas Grenade (Ranged) Targeted Area of Effect Special
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison .
Nemesis Gas (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas
Anyone that passes through this gas will take damage from the fumes.
Jaeger Gun Ranged, Lethal, Moderate Damage
The Jaeger has a built in Nemesis rifle. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.
Jaeger Mace Melee, Smash, Moderate Damage, Weak Disorient
The Jaeger has a mace built in under the hood to smash foes. The mace may stun some foes.
Jaeger Saw Melee, Area od Effect, Lethal, Damage over Time
The Jaeger has a built in sawblade that can shred foes ariund it.
Explode Post death special (Area of Effect, 50% Lethal/50% Fire)
When Jaegers are destroyed, they tend to explode.
Resistance Auto, Self, Resist: Sleep, Fear, Confuse, Disorient
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They are armed withthe Nemesis lance, a rifle that can also opperate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance (Melee, Lethal) Foe Disorient
You are Disoriented.
Vengeance Team Buff +Defense +Accuracy +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They are armed withthe Nemesis lance, a rifle that can also opperate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance (Melee, Lethal) Foe Disorient
You are Disoriented.
Vengeance Team Buff +Defense +Accuracy +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They are armed withthe Nemesis lance, a rifle that can also opperate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance (Melee, Lethal) Foe Disorient
You are Disoriented.
Explode Explode
Damages all foes nearby.
Vengeance Team Buff +Defense +Accuracy +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They are armed withthe Nemesis lance, a rifle that can also opperate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance (Melee, Lethal) Foe Disorient
You are Disoriented.
Explode Explode
Damages all foes nearby.
Vengeance Team Buff +Defense +Accuracy +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They are armed withthe Nemesis lance, a rifle that can also opperate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance (Melee, Lethal) Foe Disorient
You are Disoriented.
Explode Explode
Damages all foes nearby.
Vengeance Team Buff +Defense +Accuracy +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They are armed with the Nemesis lance, a rifle that can also opperate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance (Melee, Lethal) Foe Disorient
You are Disoriented.
Explode Explode
Damages all foes nearby.
Vengeance Team Buff +Defense +Accuracy +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They are armed withthe Nemesis lance, a rifle that can also opperate effectively as a spear. Their skill with this weapon makes them deadly at any distance.
Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance (Melee, Lethal) Foe Disorient
You are Disoriented.
Explode Explode
Damages all foes nearby.
Vengeance Team Buff +Defense +Accuracy +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance (Melee, Lethal) Foe Disorient
You are Disoriented.
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.
Gas Grenade (Ranged) Targeted Area of Effect, Special
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison.
Nemesis Gas (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas
Anyone that passes through this gas will take damage from the fumes.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance (Melee, Lethal) Foe Disorient
You are Disoriented.
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance (Melee, Lethal) Foe Disorient
You are Disoriented.
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.
Gas Grenade (Ranged) Targeted Area of Effect, Special
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison .
Nemesis Gas (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas
Anyone that passes through this gas will take damage from the fumes.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance (Melee, Lethal) Foe Disorient
You are Disoriented.
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.
Gas Grenade (Ranged) Targeted Area of Effect, Special
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison .
Nemesis Gas (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas
Anyone that passes through this gas will take damage from the fumes.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance (Melee, Lethal) Foe Disorient
You are Disoriented.
Vengeance Team Buff +Defense +Accuracy +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.
Gas Grenade (Ranged) Targeted Area of Effect, Special
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison .
Nemesis Gas (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas
Anyone that passes through this gas will take damage from the fumes.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance (Melee, Lethal) Foe Disorient
You are Disoriented.
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.
Gas Grenade (Ranged) Targeted Area of Effect Special
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison .
Nemesis Gas (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas
Anyone that passes through this gas will take damage from the fumes.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.
Lance (Melee, Lethal) Foe Disorient
You are Disoriented.
The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.
Power
Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.
Gas Grenade (Ranged) Targeted Area of Effect Special
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison .
Nemesis Gas (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas
Anyone that passes through this gas will take damage from the fumes.
Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.
The War Hulk is the largest and most powerful killing machine built by the Prussian Prince of Automatons. It's a veritable walking tank, armed with flamethrowers, stom cannons and an impressively brutal power claw.
Powers
Storm Cannon (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.
Flamethrower Ranged, Cone, Fire Damage over Time
The War Hulk has a built in flamethrower which spews forth a cone of flames from above the barrel of the Storm Cannon and sets a foe on fire. Very accurate and very deadly at medium range.
Pummel Melee, Heavy Lethal
The War Hulk has a built in Claw that can shred foes.
Explode Post death special (Area of Effect, Lethal/Fire)
When War Hulks are destroyed, they tend to explode.
Resistance Auto, Self, Resist: Fear, Confuse, Disorient, Knockback
WarHulks are immune to Fear, Confuse, Disorient and KnockBack, but their bulk makes them vulnerable to Immobilization.
No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in his own right, capable of acting -and killing- independently.
Powers
Staff Bolt Ranged, Smash, Low Damage, Foe Knockdown, Disorient
Sends a bolt of force energy that deals some minor smashing damage, but knocks down foes, and may stun them.
Nemesis Staff Melee, Smash, High Damage, Weak Disorient
The powerful smash from the Staff does solid damage and can sometimes Disorient your opponent.
Dispersion Bubble Bubble
Fake Nemesis can buff nearby soldiers with this bubble buff
Protection Shield Bubble
Fake Nemesis can buff nearby soldiers with this bubble buff
Personal Force Field Bubble
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle the false Nemesis, however the Force Field will hold, and the false Nemesis will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, the false Nemesis can only affect himself with other powers.
Resistance Auto, Self, +Resistances: Psionic. Resist: Sleep, Fear, Confuse.
Fake Nemesis is an automaton that is resistant to Sleep, Fear, Confusion, and Psionic Damage.
Main Article: Nemesis (Archvillain)
Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.
Powers
Staff Bolt Ranged, Smash, Low Damage, Foe Knockback, Disorient
Sends a bolt of force energy that deals some minor smashing damage, but knocks down foes, and may stun them.
Nemesis Staff Melee, Smash, High Damage, Weak Disorient
The powerful smash from the Staff does solid damage and can sometimes Disorient your opponent.
Unknown Buff Bubble
Nemesis can buff nearby soldiers with this bubble buff
Unknown Self Buff Bubble
Possibly Personal Force Field
Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.
Powers
Staff Bolt Ranged, Smash, Low Damage, Foe Knockback, Disorient
Sends a bolt of force energy that deals some minos smashing damage, but knocks down foes, and may stun them.
Nemesis Staff Melee, Smash, High Damage, Weak Disorient
The powerful smash from the Staff does solid damage and can sometimes Disorient your opponent.
Unknown Buff Bubble
False Nemesis can buff nearby soldiers with this bubble buff
Unknown Self Buff Bubble
Possibly Personal Force Field
Main Article: Nemesis Rex
Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.
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