Skills and attacks all have a certain range. A character trying to attack or activate a skill must be within range of the target before the attack begins or the skill starts to activate. In most cases, issuing such a command from out of range will have the character attempt to move to within range in order to perform the action.
Action or weapon | Range | Image legend | ||
Danger zone radii | Testing circle radii | Additional description | ||
enchantment maintenance, party effect range1, selection | slightly greater than the compass | black | ||
soul reaping, spirit passive effect | ~2.3 | half compass range | orange | |
flatbow2, longbow2, spirit attack skill | ~1.35 | cyan | ||
100', recurve bow2, staff2, targeted skills, wand2 | ~1.2 | magenta | ||
shortbow2, spear2 | slightly larger than 1 | blue | ||
within earshot | 1 | 9 | aggro bubble/danger zone radius | white |
half range | ~2/3 | 6 (1 dia.) | ||
in the area, location, ward, well | ~1/3 | 3 | purple | |
near, nearby | 2 | red | ||
adjacent, melee, touch | 1 | yellow | ||
adjacent to foe/target | 0 | green | ||
self | 0 |
1 Some skills do not have a specific target but affect the entire party. Those skills will actually only affect party members in selection range.
2 Projectile weapon ranges given here assume the target is at the same height as the attacker.
In some game updates, ArenaNet has referred to compass range which is the same as selection range.
The Guild Wars official website as well as the game manual for Guild Wars Factions contain a section on range information measured in feet. That information is inconsistent with the game (most notably that it claims touch range is much shorter than melee range and that flatbow range equals aggro range) and should be disregarded.
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