Nature rune running (also known as Nature running or Nat running) is the interaction between two groups of players - crafters (also known as assisters), who create Nature runes (level 44 Runecrafting required for single runes; level 91 required for double runes) and runners, who bring pure essence to the crafters at the Nature altar.
Both parties benefit in different ways. The runecrafters gain fast, free experience, while the runners get their essence turned into single or double Nature runes. Since Nature runes are one of the most expensive runes due to their use in the High Level Alchemy spell, effective Nature running methods can allow a player to make a large amount of money. The nearest bank to the Nature altar, Shilo Village, is quite far away, and as a result, players have developed several quicker methods for running essence to the Nature altar.
The official Nature rune running world is World 36.
There are no skill or quest requirements for runners. Crafters (also known as Assisters) must have a minimum Runecrafting skill level of 44 if they are offering single nature rune running, whereas crafters must have a minimum Runecrafting skill level of 91 if they are offering double rune running. Nature rune running can be used by very low combat level players, however there is only one safe method, tablets. With the introduction of the trade limit system, high quest points is highly recommended, preferably with 90 or more QPs if you wish to use the trading system, rather than the assist system.
World 36 is the officially designated world for Nature rune running. During peak periods, particularly on weekends, World 39 may also be in operation, however this has become extremely rare since the trade limit system was implemented. Crafters in World 36 wear yellow-gold Canifis robes and stand next to the Nature Altar. Runners are expected to line up behind one of the crafters, and wait their turn to assist. The members of the company based in world 36 will always give back double nature runes, two for every unnoted pure essence the runner trades them. Due to the trade limit update of 2008, players can also use the assist system on a company crafter to get nature runes, albeit each crafter is limited to approximately 3350 pure essence (6700 nature runes) crafted by runners per day, due to the 30,000 experience cap on assisting.
It is not uncommon to see other crafters at the world 36 altar, many are simply running and crafting their own runes. Others attempt to get runners to line up for them, and may or may not wear company colours. These crafters are generally ignored by both company crafters and runners, since they usually offer only single nature runes back or some other less profitable deal.
Another type of player that occasionally shows up around the World 36 nature altar is the noted essence trader. They congregate outside the nature altar and attempt to trade anyone who exits, offering noted essence in exchange for nature runes.
On 2 January 2008, Jagex removed unbalanced trade. The trade limit is a mechanism in the trade system that prevents any player from making trades considered to be "unbalanced". The number of quest points affected the difference in value players could trade. For free players, the limit is 10,000 coins every fifteen minutes; for members, the limit increases with quest points up to a maximum of 60,000 coins.
With the introduction of the trade limit system, all rune running was affected. In fact, Law rune running became almost impossible. However, players with high quest points (i.e. 270+ quest points), will have a trade limit of 60,000 coins, allowing them to operate for short periods of time under the old trade rune running system. This means that Nature rune running is still possible. Players now usually use the assist system to nature rune run.
This example assumes that the Runner is carrying 25 Pure essence to the Runecrafter, and the Runecrafter is able to double-craft Nature rune (i.e. level 91+ Runecrafting). Also, both the Runner and the Runecrafter have sufficient quest points to "bypass" the trade limit system.
The wealth transfer of 8,450 coins is still within the maximum trade limit of 60,000 coins, and the trade can take place. Players can keep repeating the trades until the maximum limit of 60,000 coins. After that, they have to wait 15 minutes until the limit is reset. Since the runners take 3–5 minutes per run, the trade limit system will not affect the overall performance of Nature running. However, both the runners and the crafters should have a trade limit of at least 8,450 coins. For maximum efficiency, both should have the maximum trade limit of 60,000 coins. Or you can ask them to assist you.
Nature runes are always in demand, due to their use in casting High Level Alchemy. While market price is constantly fluctuating, Nature runes currently sell for 232 coins in the Grand Exchange. The table below shows the profit runecrafters can make in Nature Running.
|Runecrafting Multiplier||Runecrafter Level||Profit per trip with 28 Pure Essence||Profit per trip with 25 Pure Essence||Profit per trip with 25 Pure Essence *||Profit with 1000 Pure Essence||Profit with 1000 Pure Essence *|
* These columns assume that you mine the pure essence yourself.
Using the nature altar tablet to teleport right outside the altar. These can be purchased from the The Great Orb Project. This is by far the fastest method, though it does require time to gain more tablets from time to time.
Start at Lumbridge. Head to the glider, and go to Karamja. Head North-west and cross the log. Head to the Nature altar, then finally teleport to Lumbridge
Start at Dorgesh-Kaan. Use the Dorgesh-Kaan - Keldagrim Train System to head to Keldagrim. Head out of Keldagrim and head further north to the Rellekka Hunter area. Head into the Eagle caves there. Once at the Eagles' Peak Dungeon, ride the Karamja Eagle to Karamja. Then head out of the Jade Vine area and head north until you find a log. Cross the log and finally enter the Nature Altar. Then using the Dorgesh-kaan sphere teleport back to Dorgesh-Kaan.
The Abyss is the most popular method, since it is a very fast way of reaching the nature altar; however, there is a risk element involved in its use, and cautious players may prefer to use these methods instead. The danger comes from Revenant ghosts in the wilderness which may either teleblock, poison or freeze runners, and often attack with mid to high damage, making them vulnerable to death. However the threat is low since Revenants do not frequent that particular area of the wilderness.
Any player who enters The Abyss is skulled and drained of all Prayer points. Wielding a pickaxe will let a player pass an extra obstacle in the abyss, while Dragonhide offers some defence against both Revenants and abyss creatures.
The Forinthry Bracelet will prevent a player from being skulled on entry to the Abyss, but will crumble to dust after 5 uses.
Optional:You might also want to bring Teleport to P.O.H(player owned house) runes or Tabs if you have a glory amulet in your house (recommended next to enter portal) as it will provide unlimited teleports and may drastically speed up the process for those that cannot buy multiple glory amulets due to lack of money.
To begin, go to the general store just south of the isthmus between Brimhaven and Karamja itself. This is south of Brimhaven Dungeon. Use your noted essence with the shopkeeper, and unnote how many you need. She will unnote them for a cheap price of 2 gp per essence! Do NOT sell and buy back from the store as they will charge 157 gp for every essence you buy back. Walk South-east through Tai Bwo Wannai Village and an abandoned mine to the nature altar ruins, enter the altar, and craft your runes. Walk back to the general store and repeat as desired. Note that there is a tribesman at the mine who is aggressive if you are under 62 combat and is equipped with poison. This method of nature running has the fewest requirements, but the distance which must be travelled between the store and altar is long, and it requires extra gold on hand. The gold is gained back from profit from selling your nature runes.
This method starts in the Shilo Village bank. With no pouches, you should be carrying 27 essence each trip. You must leave the bank, after drinking any energy potions you wish to, and pass through the gates, and the cart. You should run west, along the south border of the city, until you are at its south west corner. From there, you should run North-West, until you cross the bridge, then run north east, to the west edge of the city.
If you are under level 63, you should run along the edge of the city, within about 2 squares, so as to avoid the danger of being poisoned by the lone tribesman, stationed near the mines. Otherwise, it is recommended that you run about 10 squares north, and then east until you are at the altar.
There is a Drummer just outside the south-west corner of Shilo Village to restore run energy for free.
The Fairy Ring code CKR can be used to access a fairy ring west of the Nature Altar. The distance between the ring and the altar is about 30% shorter than the one between the altar and Shilo Village. Players should access Zanaris by whatever means is most expedient, then travel between the Edgeville bank (using the fairy ring code DKR), the main ring, the nature altar, and back again. Alternatively, the player can use the bank in Zanaris. Banking at Zanaris is slightly slower, but has the advantage of only using the fairy ring once. The only danger along this route are several Jungle Spiders, who are a minimal threat medium-level players or higher.
The Fairy Ring codes CKR and AKS are used to access the fairy rings, one west of the Nature Altar, and the other North of Oo'glog. Start by going to Oo'glog. When you reach Oo'glog go to the salt water spring and jump in. Get out and you will have unlimited run for a certain amount of time depending on your agility level. Exit Oo'glog using the shortcut available to the north east of the Salt Water Spring. Run north to the fairy rings and transport to Zanaris. Then go to the fairy rings to the west of the Nature Altar using code CKR. Once you run out of unlimted run energy repeat the process.
Buy some duelling rings and spirit Graahk pouches from the Grand Exchange or from Players. Summon a Spirit Graahk and Interact with it, and a teleport option will come up. Teleport and run east, and you will soon arrive at the nature altar. Enter the altar, and runecraft the natures.
Interact Graahk → Run North-east to altar → Craft Runes → Rub Ring (Castle Wars) → Bank → Repeat