An NPC or Non-Player Character (sometimes referred to as a PNJ in the Dofus documentation due to translation from the French phrase Personnage Non Joueur) is a character in the game who is not an avatar for a human being, but is coded into the game for a variety of purposes: initiating or advancing a quest, buying or selling items, offering an exchange, or simply engaging the player in a bit of amusing or informative dialog.
For a list of NPCs, including lists per region, see Category:NPC.
A non-player character (NPC) is a character that is controlled by the game and not by the player.
A non-player character (short NPC) is any person in the game that the player character (PC) can interact with. They are not controlled by anyone but a set AI, but may belong to a certain faction within the game, unlike the PC, who gets a faction just for him/herself. So basically, a NPC is just anyone you meet in the game besides yourself.
A Non-player character or Non Playable Character is any character within a video game that cannot be controlled by the player. This includes most enemies and bosses, although some enemies such as Marach from Final Fantasy Tactics later join the hero's party after circumstances lead them to unite (therefore, Malak is not an NPC though he is an enemy at one point in the game). Allies can also be NPC's however (most damsels in distress fall into this category).
Non-Player Characters, or NPCs, generally refer to non-hostile creatures not controlled by a human player.
Technically speaking, NPCs can actually include both friendly and hostile characters. Though in practice players tend to use the term "Mob" or "Monster" to refer to hostile NPCs/creatures, and not really care about the superset of hostile and non-hostile characters.
Usually, non-hostile NPCs involved in combat (attacking or being attacked) are considered to be allies (even if they don't show up under the "Allies" section of the Party window), although it is not always the case. Most service-providing NPCs (collectors, merchants etc) are not considered allies.
For a complete list of all non-hostile NPC's in the game, see: Category:NPCs
All of the NPCs in the game (friendly, hostile and those that are both) can be found within the species of the Bestiary.
The following are some of the more commonly found NPC types:
See Category:NPCs by type for a more complete list.
Characters are the persons driving the storyline of the Grand Theft Auto games. There are twelve types of characters within the GTA series:
Protagonists are the main characters in the GTA games and are the characters the player acts as. In the first three GTA games (GTA 1, GTA London, 1969 and GTA London, 1961), the player could choose the protagonist. However, from Grand Theft Auto 2, the protagonist was a set character.
Main Characters are characters who play a large role in the game, typically giving the protagonists missions or otherwise playing a large role in the games. Lance Vance, for example, was one of the main characters in GTA Vice City, although he did not give the protagonist (Tommy Vercetti) any missions.
Supporting Characters are characters who do not play a large role in the GTA games but do have an impact on the storyline. For example, Earnest Kelly in GTA Vice City gave the protagonist (Tommy Vercetti) missions but was not a key character throughout the game. His role, however, becomes particularly important when Tommy attempts to give Sonny Forelli counterfeit money, provided by Kelly.
Minor Characters are characters who play a minor role in GTA games but who stand out from pedestrians (either by appearance or by name). An example is Curly Bob from GTA III, a bartender at Luigi's Sex Club 7 who appeared in one mission.
Random Characters are minor characters that appear at random locations throughout the city, giving the protagonist missions. Random Characters have only appeared in Grand Theft Auto IV, The Lost and Damned, Chinatown Wars, and The Ballad of Gay Tony.
Pedestrians are a category of characters which includes both pedestrians and motorists. These characters are generic characters who appear through the game walking or driving around the city. Pedestrians tend to have limited dialogue and play no role in the games.
Multiplayer characters are characters who the player can play as whilst in multiplayer mode. Some multiplayer characters also appear during missions as minor characters, such as Mona Lott in GTA Liberty City Stories.
Mention Characters are characters mentioned during game dialogue or on promotional websites for GTA games but are not seen during the games themselves. An example being Moweesha, who is mentioned on the GTA Vice City website. These also include people who appear on radio stations, except for DJs and hosts, such as Reed Tucker from GTA III's Chatterbox FM.
Radio Personalities are characters who host radio stations or programmes in the GTA games. An example is Lazlow, who has appeared as a DJ (for Chatterbox FM and V-Rock), a presenter (for Entertaining America on WCTR and Chatterbox on LCFR) and a radio intern (on V-Rock).
Deleted Characters are characters who were set to appear in GTA games but were removed before the final version of the game. An example being Darkel and Curtly, both of whom were removed from GTA III.
Non-Playable Character, or NPC refers to a character in a video game whose actions cannot be controlled by the player. However these characters are often an important part of the storyline.
NPCs are only seen in gameplay with the player, and are usually either allied or neutral to the player. Classically, they feature unique triggers and dialogue that differentiate them from "normal" allies because they are vital to the development of the game's storyline.
In Halo: Combat Evolved, there are only three NPCs, Captain Jacob Keyes, Avery Junior Johnson and 343 Guilty Spark. Keyes is only seen a few times, but if he is killed, the mission is failed and you must restart the level. 343 Guilty Spark is invincible and immune to any attacks on him during the game. And Johnson can be killed with no reprecussions.
In Halo 2, all NPCs are invincible. They usually fight alongside the player and lead allies into battle. Most of the time they are also armed with stronger weapons and feature unique dialogue that is integral to the storyline.
In Halo 3, they share the same characteristics of the Halo 2's NPCs, but when they take too much damage, they will fall to the ground, lifeless, and stay there until the battle is over. Soon after, they will stand back up and utilize any nearest weapon, more likely their own.
NPC is a term used in feds as well as gaming meaning Non-Player Character. They are usually automated by some system, controled by everyone in terms of feds, or controled by the owner of the game or fed.
A Non-player character, or NPC, is a character not controlled by a player. Players can usually talk to NPCs, but they are not attackable. (If they are attackable, they would be considered a monster) They include store owners, quest contacts, bankers and civilians. NPCs can give out quests, sell items, restrict access to certain areas and perform other vital duties. Many have no useful function, but provide atmosphere or interesting conversation. Some can talk in public, but this will not appear in the chat list. NPCs names have a yellow colour.
NPCs form the foundations for quests: beginning them, continuing the story, giving information and handing out rewards.
RuneScape Classic NPCs could only talk to one player at a time. Players took advantage of this and talked to NPCs and did not respond, thereby holding up the shops (in RuneScape Classic, players who stood in the same spot for five minutes would automatically be logged out, but this rule didn't apply when players were talking to NPCs). Players soon did this with new quests. Jagex changed the system such that if a player doesn't respond to an NPC when others were waiting, then the conversation would automatically end.
Star Wars Galaxies Server.
A drastic reduction in power or usefulness of an in-game ability, profession, or item. The term "nerf" was originally used to specifically describe a game weapon whose power had been drastically reduced through the introduction of a game patch; For example a modern automatic rifle being converted into a "Nerf" toy gun.
This term is now applied by players of games to any area of a game that has been altered, including any developer act of fixing or altering an in-game object.
Correcting a bug that lead to an overpowered weapon (see FWG5 power handler fix) is not a nerf; it's a bug fix.
Neutral players are players who have not declared a faction affiliation. Also considered civilians.
Newbie. A player who has or seems like they have just begun playing Star Wars Galaxies. Often used in a derrogatory fashion, such as u stupid n00b, I pwn joo.
New Game Enhancement. See Publish 25 for complete details on the changes implemented by the NGE.
Non player character(s)
Nightsister Lair - Refers to the Nightsister base located on Dathomir.
Pirate warlord found on the planet Lok.
"NPC" stands for "Non-Player Character". They are characters that are in specific places throughout Tibia, and they are not controlled by a real-life human being.
These types of NPCs buy and sell various items and equipment. You will talk to these NPCs more than any other:
These types of NPCs offer travel services only to Premium Account players:
If you need to learn a spell, then you will visit one of these NPCs:
Other types of NPCs are:
If you want to help adding NPC pictures take a look here.
See also: List of NPCs by Location.
These NPCs don't have a fixed location, they appear on different places in Tibia.
|Ned Nobel||Rashid||Santa Claus|
|Ab'Dendriel NPCs||Carlin NPCs|
|Kazordoon NPCs||Thais NPCs|
|Rookgaard NPCs||Dark Cathedral NPCs|
|Femor Hills NPCs||Fibula NPCs|
|Fields of Glory NPCs||Folda NPCs|
|Ghostlands NPCs||Greenshore NPCs|
|Island of Destiny NPCs||Isle of the Kings NPCs|
|Jakundaf Desert NPCs||Mintwallin NPCs|
|Mount Sternum NPCs||Northport NPCs|
|Outlaw Camp NPCs||Plains of Havoc NPCs|
|Senja NPCs||Ulderek's Rock NPCs|
|Ankrahmun NPCs||Darashia NPCs|
|Edron NPCs||Farmine NPCs|
|Liberty Bay NPCs||Port Hope|
|Svargrond NPCs||Yalahar NPCs|
|Cormaya NPCs||Goroma NPCs|
|Grimlund NPCs||Isle of Solitude NPCs|
|Krimhorn NPCs||Laguna Islands NPCs|
|Meriana NPCs||Nargor NPCs|
|Nibelor NPCs||Treasure Island NPCs|
|Tyrsung NPCs||Beregar NPCs|