The Full Wiki

NF: Misc

Advertisements
  
  
  

Memory-beta

Up to date as of February 02, 2010
(Redirected to Star Trek: New Frontier article)

Memory Beta, the wiki for licensed Star Trek content.

SERIES
New Frontier
Production
Abbreviation: NF
Original media: novels
Other media: short stories, comics
Creator(s): Peter David
In-universe
Setting: late-24th century
Location: USS Excalibur, USS Excalibur-A & USS Trident

The USS Excalibur

Star Trek: New Frontier is a series chronicling the adventures of Captain Mackenzie Calhoun and the crew of the USS Excalibur. Created by Peter David in 1997, it was the first Star Trek book series to prominently feature characters created directly for print rather than for the screen.

Contents

Series History

New Frontier was created in 1997 by Pocket Books Editor John Ordover and writer Peter David. It was considered to be an experiment, to see how readers would react to novels which did not center on major characters or the settings featured in the television series.

Ordover conceived of New Frontier as an analogue to the post-Soviet USSR, where numerous forces once kept in check by the central government began to battle to fill the power vacuum, and old conflicts begin to resurface. (Voyages of Imagination)

David created three original characters for New Frontier novels: Mackenzie Calhoun, formerly known as M'k'n'zy of Calhoun, leader of the Xenexian rebellion against the alien Danteri; Si Cwan, a former Thallonian nobleman now out of power; and Burgoyne 172, the Hermat Chief Engineer of the USS Excalibur. Three more characters -- Soleta, Zak Kebron, and Mark McHenry -- were created by David for his trilogy of Starfleet Academy Young Adult novels featuring Worf, and brought back to the new series as adult officers. Elizabeth Shelby, Robin Lefler, and Dr. Selar were also included due to their status as "one-shot favorites" of Star Trek: The Next Generation fans.

The first four titles were released as shorter (and cheaper) "chapbooks", in much the same manner as Stephen King's The Green Mile was originally published the year prior. These four books were later re-released in a single hardbound omnibus.

The New Frontier series has been quite successful, and includes some of the best selling of the recent Star Trek novels. Its success is directly responsible for other similar lit-only Trek series, such as Star Trek: Starfleet Corps of Engineers and Star Trek: IKS Gorkon.

New Frontier stories regularly appear in crossover miniseries and short story anthologies. The series has also expanded into the realm of comics; In 2000 WildStorm Comics published the first New Frontier comic and approached David about creating a second but lost the license before that came to fruition. In 2008 the new comics licenser, IDW Publishing, approached David about a new New Frontier comics project, resulting in the publication of a five-part miniseries. [1]

Characters

Media

Advertisements

Published order

Title Author(s) Format Published Cover
#1 House of Cards Peter David novel

(reprinted in New Frontier)
July 1997
#2 Into the Void Peter David novel

(reprinted in New Frontier)
July 1997
#3 The Two-Front War Peter David novel

(reprinted in New Frontier)
August 1997
#4 End Game Peter David novel

(reprinted in New Frontier)
August 1997
#5 Martyr Peter David novel

(reprinted in Prometheans)
March 1998
#6 Fire on High Peter David novel

(reprinted in Prometheans)
April 1998
The Captain's Table #5

Once Burned
Peter David novel

(reprinted in The Captain's Table)
October 1998
Double Helix #5 (TNG #55)

Double or Nothing
Peter David novel August 1999
#7 The Quiet Place Peter David novel November 1999
#8 Dark Allies Peter David novel November 1999
Excalibur #1

#9 Requiem
Peter David novel September 2000
Excalibur #2

#10 Renaissance
Peter David novel September 2000
Excalibur #3

#11 Restoration
Peter David novel Hardcover:
November 2000

Paperback:
November 2001
Double Time Peter David

Art by:
Mike Collins & David Roach
comic

(reprinted in Other Realities)
November 2000
Gateways #6

Cold Wars
Peter David novel October 2001
Gateways #7: What Lay Beyond:

"Death After Life"
Peter David novella Hardcover:
November 2001

Paperback:
October 2002
#12 Being Human Peter David novel November 2001
Gods Above Peter David novel October 2003
Stone and Anvil Peter David novel October 2003
No Limits Editors:
Peter David, with Keith R.A. DeCandido
anthology October 2003
Tales of the Dominion War

"Stone Cold Truths"
Peter David short story August 2004
After the Fall Peter David novel Hardcover:
November 2004

Paperback:
December 2005
Tales from the Captain's Table

"Pain Management"
Peter David short story June 2005
Missing in Action Peter David novel Hardcover:
February 2006

Paperback:
January 2007
Mirror Universe: Obsidian Alliances

"Cutting Ties"
Peter David novel March 2007
Turnaround Peter David

Art by:
Stephen Thompson
Five-part comic miniseries Issues:
March-July 2008

Omnibus:
October 2008
Mirror Universe: Shards and Shadows

"Homecoming"
Peter David short story January 2009
Treason Peter David novel Trade paperback:
April 2009

Mass market paperback:
March 2010

Chronological order

Omnibuses

  • New Frontier - Collector's Edition Hardcover of Books 1-4.
  • Prometheans - Exclusive book club hardcover omnibus of Martyr and Fire on High.

Related Works

  • Starfleet Academy - Trilogy featuring Kebron, Soleta, and McHenry as classmates of Worf at Starfleet Academy.
  1. Worf's First Adventure
  2. Line of Fire
  3. Survival

Connections

Star Trek: New Frontier publications and stories
Novels House of CardsInto the VoidThe Two-Front WarEnd GameMartyrFire on HighOnce BurnedDouble or NothingThe Quiet PlaceDark AlliesExcalibur (RequiemRenaissanceRestoration)Cold WarsBeing HumanGods AboveStone and AnvilAfter the FallMissing in ActionTreason
Short stories and novellas "Death After Life" • No Limits ("Loose Ends" • "All That Glisters..." • "Waiting for G'Doh, or, How I Learned to Stop Moving and Hate People" • "Lefler's Logs" • "Alice, on the Edge of Night" • "Revelations" • "Turning Point" • "'Q'uandary" • "Oil and Water" • "Singularity" • "The Road to Edos" • "A Lady of Xenex" • "Making a Difference" • "Performance Appraisal" • "Redemption" • "Out of the Frying Pan" • "Through the Looking Glass" • "A Little Getaway") • "Stone Cold Truths" • "Pain Management" • "Cutting Ties" • "Homecoming"
Comics Double TimeTurnaround ("Part I" • "Part II" • "Part III" • "Part IV" • "Part V")
Omnibuses New FrontierPrometheansTurnaround
Star Trek Series
Enterprise The Next Generation Early Voyages Stargazer Corps of Engineers
The Original Series Deep Space Nine Vanguard New Frontier Klingon Empire
The Animated Series Voyager The Lost Era Starfleet Academy Titan

This article uses material from the "Star Trek: New Frontier" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Guild Wars Nightfall article)

From GuildWiki

This article is about the third Guild Wars campaign. For the event, see Nightfall (event).

Contents

Guild Wars Nightfall (Campaign Three) is a stand-alone product ("Campaign") of the Guild Wars game series. Guild Wars Nightfall, globally released on October 27, 2006, is the official product title of ArenaNet's third campaign in the Guild Wars world. It is also commonly referred to as Chapter Three, Campaign Three (C3), Nightfall Campaign, or just Nightfall.

Theme and Storyline

An Ancient Egyptian motif on a wall in Kamadan

The Nightfall campaign uses a North-African theme, with landscape, architecture, art, and creatures inspired by Africa/Arabia as well as ancient Egypt, Rome, Greece, and other historic cultures of the North-African/Arab/Mediterranean (Maghreb) region including the African civilization of Kush and Ancient Egypt for character designs since they too were of Indigenous African Origin.

From the Press Release on the Prerelease Bonus Pack:

Guild Wars Nightfall takes place on the continent of Elona, Land of the Golden Sun. [...] In Guild Wars Nightfall, Elona has fallen under the shadow of an evil, outcast god. Against the encroaching desolation of an infernal realm, the people of Elona will need more than a hero to save them, they will need a hero to lead them ... for nightfall is at hand.

The events of Guild Wars Nightfall take place in 1275 DR, which is 3 years after the twin events of Lich Lord opening the Door of Komalie and Shiro Tagachi bringing the plague to Cantha.

Features

  • All of the Core features common to all campaigns.
  • "Heroes", party NPCs similar to henchmen, but customizable.
From Press Release August 24,2006: "Guild Wars Nightfall introduces new customizable Heroes who level up, follow player instructions in combat, and use skills and equipment of the player's choosing. [...] And for the ultimate one-on-one challenge, competitive players can choose to enter the new Hero vs. Hero Battles, where they group with a custom team of Heroes and fight against other players from around the world and their customized groups of Heroes.
  • Over 350 new skills:
    • 75 skills (15 elite) each for Paragons and Dervishes.
    • 25 skills (10 elite) for each of the six core professions.
    • 25 skills (10 elite) each for Assassins and Ritualists (requires Guild Wars Factions).
    • 2 common title-based PvE-only skills, and 10 Profession-specific.
    • A number of temporary, mission-specific skills.
  • New armor types and weapons for each of the Prophecies, Factions and Nightfall professions.
  • New Monster types, and new varieties of existing monsters.
  • Facial animation: Characters will move their lips while talking and show facial expressions during in-game cinematics.

New Features

The following features were made available in a major update which was released on December 1st 2006.

The following features were made available in the Wintersday 2006 update which was released on December 20th 2006[1].

  • Party Search — The new Party Search system allows players to seek and form parties throughout multi districts.
  • Reconnect after disconnect — This long awaited feature allows players who have lost connectivity to the server due to a network error or a client crash to return to the game whence they were disconnected.
  • A new Festival hat maker NPC which is able to memorize and create any Festival Hat you present to him.

Acquisition

The following packages / editions are available at various games retailers worldwide:

  • The Guild Wars Nightfall Standard Edition was officially scheduled for release for October 27th, 2006. Guild Wars: Nightfall standard edition is available on the Guild Wars Online Store. However, note that buying Nightfall from the Official Online Store will automatically use the merge feature with the current account that you used to order Nightfall online with. Also, it does not include client software, manuals, or any other special documentation found only in the retail boxes.
  • The Guild Wars Nightfall Prerelease Bonus Pack was released on September 15. It includes an additional character slot, promotional in game items as well as a few fan articles. However, it does not include the game itself.
  • The Guild Wars Nightfall Collector's Edition includes the game itself as well as numerous fan articles. It was released on the same date as the standard edition. The Collector's Edition is not offered in the official online store.

Events

Upcoming Events

N/A

Current Events

N/A

Update

  • 10:59 p.m. PDT October 26th, 2006 - Guild Wars Nightfall Went Live

Past Events

The event ran until 11:59 a.m. PDT (18:59 GMT) on Monday, September 25.

External Links

(Links are in reverse chronological order of release)

From official sites

  • press release. (December 13th, 2006)
  • Nightfall In-Game Cinematic #3. (October 25, 2006)
  • Guild Wars Insider, issue #1, information on GWN features (Oct 20, 2006)
  • Guild Wars Nightfall FAQ, all facts from the official webpage (published October 13, 2006)
  • The Scribe #16, detailing new animal companions (September 21, 2006)
  • Nightfall In-Game Cinematic #2. (September 21, 2006)
  • Product info page (Sept 19, 2006)
  • New screen shots in the eu.guildwars.com gallery (September 13, 2006)
  • Press release regarding Preview Event (September 12, 2006)
  • Info - from the Korean website (in Korean), incl. new concept art and screen shots (August 25, 2006)
  • Press Release - Release date announcement (August 24, 2006)
  • Press Release - Nightfall to be presented at Games Convention in Leipzig, Germany (August 15, 2006)
  • Nightfall In-Game Cinematic, previously shown at the ChinaJoy expo. (August 15, 2006)
  • The Scribe #9, which mostly relates to the Guild Wars Nightfall PvP Preview Event (August 3, 2006)
  • Press Release on the Prerelease Bonus Pack (August 1, 2006)
  • Guild Wars Nightfall PvP Preview Event coverage:
    • Preview event info from the official Korean website (in Korean), with new images of Paragon and Dervish
    • Preview event info from the official Japanese website (in Japanese)
      (Note: Previously unreleased new images of Dervish and Paragon have been replaced with old images.)
    • Preview event info from the official Korean website (in Korean), including logo and images
  • Official Logo, high-res, from the Korean website
  • GuildWars.com: Press: Releases: July 18, 2006

From other sites

  • On10.net - Interview with Gaile Gray (video) (October 24, 2006).
  • Gamespot - Interview with Mike O'Brien and Jeff Strain (October 23, 2006) (video).
  • Gamespot - Guild Wars Nightfall Hands-On - Playing With Heroes, the New Classes, and Controlling a Giant Worm (October 18, 2006)
  • IGN - Guild Wars: Nightfall Hands-On NPC Heroes, new classes, and ridable wurms. (October 18, 2006)
  • NZGamer.com - Guild Wars: Nightfall, Hands-On (October 13, 2006)
  • NZGamer.com - Nightfall Creature Feature (October 11, 2006)
  • GuildCast Episode 47 - Facts and Opinions on the Nightfall Preview Event in downloadable audio format. (September 25th, 2006)
  • Gamespot - Preview with some information on the customizable heroes and some impressions from the Game Convention Demo
  • New screen shots and concept art on Wartower.de (August 28, 2006)
  • Games Convention Leipzig coverage (August 23 - 27, 2006):
    • GameStar.de - Screen shots
    • PCGames.de - Report (in German) and screen shots
    • WOLFGaming.Net - Photos live from Games Convention
    • WOLFGaming.Net - Review and more photos from Games Convention
  • Gamespot - Preview with focus on the two new professions (July 18, 2006)
  • Adrenaline Vault - Interview with Jeff Strain, mostly about Factions, just a minor note confirming the North-African look of C3 (June 13, 2006)
  • E3 Electronic Entertainment Expo 2006 coverage:
    • Tom's Hardware Guide
    • 1UP.com "Guild Wars Keeps Expanding"
    • IGN Guild Wars Campaign 3
    • GameSpy Guild Wars -- Campaign 3
    • GW C3 (some comments)
    • Guild Wars C3 concept art (7th on page)
    • EXE Guild Wars C3 observations (just a glance)
    • Chapter 3 to be shown at E3 (April 10, 2006)
  • Confirmation of Chapter 3 on TVG (February 24, 2006)
  • Q&A with Jeff Strain on gamesindustry.biz (February 24, 2006)
Campaigns
Facts about Guild Wars NightfallRDF feed

This article uses material from the "Guild Wars Nightfall" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message