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Mysticism: Misc

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Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Mysticism's casting symbol
This symbol usually appears around the caster while casting a Mysticism spell.
(For details see: Skill animation)
Mysticism is one of the attributes of the Dervish profession.

It is a Dervish's primary attribute, this means only players who picked Dervish as their primary profession have access to this attribute and can spend attribute points to increase the attribute rank.

Contents

Effect

Whenever an enchantment on you ends, you gain 1 Health for each rank of Mysticism and 1 Energy for every 3 ranks of Mysticism.

The damage and effectiveness of linked skills increases with attribute rank in Mysticism.

Mysticism 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Health 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Energy 0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6

Associated skills

Mysticism will enhance these listed Mysticism skills. Several Mysticism skills related to Energy management, healing (particularly self-healing) or holy damage. All five elite forms are also Mysticism skills.

Notes

  • The health and energy gain effect only applies to enchantments that end on the Dervish, not enchantments that end on allies or foes.
  • Renewing an enchantment before its duration expires will not trigger the health and energy gain.

See also


This article uses material from the "Mysticism" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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