| 23rd | Top fiction employing parallel universes |
| 7th | Top 3DO games |
Myst is a video game designed in 1993 by Rand and Robyn Miller, founders of Cyan Worlds. It inspired a large following in terms of graphics, music and storytelling. Until 2002, it had been the best selling game ever. Four sequels have followed in the series, most famously its first, Riven. It even spawned a short-lived MMORPG, URU: Live.
The player is initially dropped from the sky into an unknown world. From a first-person point-of-view, the player explores the mysterious backstory while interacting with various types of environmental puzzles. Often the player comes upon locations, now abandoned, which may have been the home or studio of someone who is no longer present. The background of the series deals with the fictional D'ni civilization, a race of people who possessed the ability to craft "links", in the form of books, to other universes called "Ages". This serves as the plot foundation for the travel between worlds in the games.
The writers Damon Lindelof and Carlton Cuse have admitted to bringing a lot of the feeling of Myst into Lost. They particularly pointed out exploration of the environment and nonlinear gameplay as major similarities.
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Lindelof: (...) For me certainly, the big game-changer was Myst. There's a lot of that feeling in Lost. What made it so compelling was also what made it so challenging. No one told you what the rules were. You just had to walk around and explore these environments and gradually a story was told. And Lost is the same way. The problem on Lost has always been, no one has told the characters what to do. 1 |
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There are readily observable similarities between the two works, most noticeably the fact that both take place, in large part, on a seemingly deserted island filled with strange mechanical "stations". Both have an expansive background story which is revealed gradually through exploration. Further similarities include:
[1] Lyst: Cuse and Lindelof on Lost and videogames, interview by James Poniewozik from time-blog.com)
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