Myrrh is a powerful dew coming from a healthy Myrrh Tree in Final Fantasy Crystal Chronicles. It is largely sought after by many caravans, and powers the crystals that protect towns and cities from the Miasma that plagues the land. Its main use is for the Crystal Caravans to collect it for their town, at the point in which it fills the Crystal Chalice, (three drops of myrrh required) the year ends and the diary entries of that year are read to the player.
When the great meteor came down from the sky, and miasma covered the planet, the survivors of the terrible destruction found shelter under the shadow of the shards of the once great Crystal. But soon they realized that the light that protected them faded, in a year, and the power of the Myrrh Tree rejuvenated the power of the crystal.
Thus came the journey of the crystal caravans: every year one caravan from each town searched for Myrrh from the Myrrh Trees. Although the trees had a tenancy for growing in areas that were infested with dangerous and vile monsters, like the River Belle Path or Conall Curach, caravaners searched for these precious drops of life. Each tree gave off different amounts, but usually it took three drops of Myrrh to fill the Crystal Chalice. The Caravan would then return to their town and place the chalice next to their Crystal, in a flash of light the crystal would absorb the Myrrh and the town would be safe for another year.
Myrrh Trees are trees that give off the miasma-repelling Myrrh in Final Fantasy Crystal Chronicles. They are found scattered throughout the world. In the game, they can only be found after defeating a boss, at which point they will give off a drop of Myrrh to be collected in the Crystal Chalice.
They are said to collect memories, when collected enough, they drop a little droplet of Myrrh.
"Myrrh" is the physical embodiment of memories that people have forgotten. Myrrh is created from Lady Mio, a metaphysical being, who is responsible for forgetfulness. She "nibbles at (memories) from time to time" and from that she creates the dew that is Myrrh.
When Lady Mio nibbles on painful memories, it also becomes Myrrh. When the Tree overflows, the tainted and sad memory Myrrh takes another form: Monsters. This makes the journey to the monsters painful and dangerous, causing sad memories, which becomes tainted Myrrh when Mio nibbles at them, and in turn the tainted overflow of Myrrh turns into monsters. This vicious cycle is fed on by the unnatural, twisted, sadistic Raem, a monster that was created in the distortion of the meteor landing.
Myrrh refers to the resin produced by the Myrrh tree, traditionally used in incense, perfumes and creams. It was much valued in ancient times, and has links to various myths and legends, best known as one of the three gifts given by the Magi to the infant Christ.
|Black Knight - Carbuncle - De Nam - Princess Fiona - Gi Lubeh - Gurdy - Hurdy - Knocfelna - Lady Mio - Malayde - Mog - Roland - Sol Racht - Stiltzkin - Striped Brigands - Tristan|
|Alfitaria Caravan - Fum Caravan - Leuda Caravan - Marr's Pass Caravan - Shella Caravan|
|Ironmine Downs - Kilanda Islands - Lynari Island - Plains of Fum - Rebena Plains - The Abyss - Tipa Peninsula - Vale of Alfitaria - Veo Lu|
|Alfitaria - Fields of Fum - Jegon River - Leuda - Mag Mell - Marr's Pass - Port Tipa - Shella - Tipa|
|Conall Curach - Daemon's Court - Goblin Wall - Lynari Desert - Mine of Cathuriges - Moschet Manor - Mount Kilanda - Mount Vellenge - Mushroom Forest - Rebena Te Ra - River Belle Path - Selepation Cave - Tida - Veo Lu Sluice|
|Clavat - Lilty - Selkie - Yuke|
|Artifact - Blazin' Caravans - Crystal - Crystal Caravan - Crystal Chalice - Crystal Chronicles - Food - Giant Crab - Great Crystal - Magicite - Miasma - Miasma Stream - Moogle Paint - Myrrh - Myrrh Tree - Mystery Element|
|Original Soundtrack - "Moonless Starry Night" - "Opening Theme - Sound of the Wind"
|Accessories - Armor - Enemies - Enemy Abilities - Items - Spells - Weapons|