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Mute: Misc



Up to date as of February 02, 2010

From Your Subculture Soundtrack, the music encyclopedia

Headquarters: London, UK

Founded: 1978

Founded by: Daniel Miller




Active Roster

Inactive Roster

Key Releases


Mute was started in 1978 as a label to release Daniel Miller's band's single, although it expanded into being one of the big indie labels in the UK with many of its signings in the 1980s. They signed some big Dance and New Wave acts, which brought sales and credibility to the label, as well as some experimental, avant-garde acts, which gave Mute a reputation of being willing to take a chance and put out things that were of a certain level of quality. In this way, Mute became one of those labels that some people would buy anything from, just because it was on Mute, similar to labels like Sub Pop. In 1999, it got bought by EMI, as part of their long-running distribution deal with Virgin.

Further Reading

This article uses material from the "Mute" article on the Music wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Affiliated with: The Shadow
Place of origin: Planet of Evil
Appearances: DW: The Armageddon Factor

The Mutes (who as their name implies, did not speak) lived inside the hollow planetoid called the Planet of Evil where they did the bidding of the Shadow. (DW: The Armageddon Factor)

Aliens and Enemies of Season 16
The Ribos Operation: Graff Vynda-K  • Shrivenzales  • Ribosians  • White Guardian The Pirate Planet: The Captain  • Mentiads  • Xanxia  • Polyphase Avatron The Stones of Blood: Cessair of Diplos  • Ogri  • The Megara The Androids of Tara: Taran androids  • Taran wood beast  • Grendel of Gracht The Power of Kroll: Thawn  • Swampies  • Kroll The Armageddon Factor: The Marshal  • The Shadow  • Black Guardian  • Mutes

This article uses material from the "Mute" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Silence (Spell) article)

From Final Fantasy Wiki

Silence in Final Fantasy II.

Silence (サイレンス Sairensu), also known as Mute, is a recurring spell in the Final Fantasy series. It is often a White Magic spell that inflicts the status of the same name, and is often usable early in the game.



Final Fantasy

Mute prevents the afflicted unit from casting Magic. If a magic command was chosen prior to the unit being muted, they will forfeit that turn. It can be cured during battle by casting Vox and does not remain after battle.

The spell Silence, also known as MUTE in the Famicom release, is a level 2 White Magic spell which inflicts Mute on all enemies, however it has a low success rate. The spell can be bought at Pravoka and can be learned by the White Mage, White Wizard, Red Mage, Red Wizard, and Knight Job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 5 MP to cast.

Final Fantasy II

Mute prevents the afflicted unit from using abilities that require MP to use. This does not last after battle and there is a chance of recovery at the end of each turn. Mute can be removed with the Basuna spell at level two or higher.

The spell Silence is a White Magic spell which inflicts Mute to one or all enemies. The success rate increases with the spell's level. Any character can learn Silence by having them use the Silence Tome (called the Silence Scroll in the Origins release).

Silence Tome
Effect Allows the target to learn Silence when used outside of battle. Casts Silence VIII on all enemies when used in battle.
Buy In Bafsk, Mysidia
Find In N/A
Won From N/A
Cost 800 gil (Origins)
600 gil (Dawn of Souls, 20th Anniversary Edition)

In addition to Silence, there is also a stronger version called Fog.

Final Fantasy III

Silence is a level 4 White Magic spell, which silences a single enemy. The weapon Apollo Harp also inflicts this status.

Final Fantasy IV

Silence is a White Magic ability, learned by Rosa and Porom. It costs 6 MP to cast.

Final Fantasy IV: The After Years

Silence can be used by the White Mage initially, while Leonora learns it at level 19 and Porom learns it at level 15. It costs 6 MP to cast.

Final Fantasy V

There are two versions of Silence. The White Magic version silences an enemy and costs 2 MP. The Time Magic version casts Silence on every target and costs 3 MP. In the GBA version, the Time/Space version is called Mute, and is strangely referred to as Void in the fan translation.

Final Fantasy VI

Mute is a Grey Magic spell, only taught by the Esper Siren. It costs 8 MP to cast.

Final Fantasy VII

Silence is the second-level spell available from the Seal Materia. It costs 24 MP to cast. The item Mute Mask also casts Silence on all enemies, for no MP.

Final Fantasy VIII

Silence can be Drawn and Junctioned. It prevents the use of Magic and GF commands, and will also hold back Rinoa Heartilly during her Limit Break Angel Wings, since it puts her into a Berserk-like of casting magic.

Final Fantasy IX

Silence is a White Magic spell usable by both Garnet and Eiko. It costs 8 MP to cast and 30 AP to master, and can be learned through various equipment. The spell has a 50% accuracy.

Final Fantasy X

In Wakka's section of the Sphere Grid, he can learn the abilities Silence Attack and Silence Buster, which causes the status effect as well as physical damage. Some enemies (particularly Guado Guardians) will cast Silence on a character who uses magic against them.

Final Fantasy X-2

Silence is part of the Arcana skillset used by the Dark Knight, however it is not learned via the dressphere but available when equipping the Garment Grid Still of Night or the accessory Sleep Shock. It costs 8 MP to cast. Silence can also be used through Yuna's Festival-Goer ability Ultima Geta.

Final Fantasy XI

Silence is a spell available to both White and Red Mages. It is White Magic and first available at level 18.

Final Fantasy XII

"The character's voice is lost, preventing the casting of magicks. Remove with Echo Herbs."

Silence can be used only after attaining the Green Magick 3 License. It can be cured by the White Magick spells Vox or Esuna, or by the items Echo Herbs or Remedy. It also has an upgrade, Silencega.

In the International Zodiac Job System version, Silence is a Black Magick 3 License. Costs 25 LP and consumes 8 MP, it cannot be bought and can be obtained from a chest at the Dalmasca Estersand's Yardang Labyrinth and Lhusu Mines Shaft Entry. Only the job class Black Mage can learn it.

Final Fantasy Tactics

Silence can be inflicted using the Templar's Spellbade ability Silence, the summon Sylph, and the Mystic's Quiescence, translated as Silence Song in the PlayStation version.

Final Fantasy Tactics Advance

Silence is a spell that appears in Final Fantasy Tactics Advance. It prevents the use of magic. Abilities that cause Silence include:

Aside from magic, there are a few other abilities, which, due to common sense, require speech; these are also disabled by Silence. They are:

Final Fantasy Adventure

Mute is learned through a magic book, and costs 1 MP to cast.


This article uses material from the "Silence (Spell)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Mute (Earth-616) article)

From Marvel Database

Character Template Help

Mute (Earth-616)
Real Name
Current Alias








Unusual Features
Very tall



First appearance

Jungle Action #18



Mute obeyed Madam Slay's commands implicitly, but he apparently knew what they were doing was wrong, as he stopped fighting as soon as she was defeated. He carried her off to treat her wounds.

Powers and Abilities


Mute was very large and immensely, if not superhumanly, strong.


He was a savage fighter.

Strength level

Peak Human


He was aphonic, meaning that he couldn't produce noise via his vocal cords--he was mute.



A large sword.


  • Appearances of Mute (Earth-616)
  • Character Gallery: Mute (Earth-616)
  • Images that feature Mute (Earth-616)
  • Fan-Art Gallery: Mute (Earth-616)
  • Quotations by Mute (Earth-616)

Discover and Discuss

This article uses material from the "Mute (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Due to a recent update by Jagex, the information in this article may be out-of-date. You can help to improve this article by updating the information.

A mute is a form of admonition given out by in-game Player moderators, in-game Jagex moderators, and Customer Support to those who are guilty of breaching the hardest-weighted Rules of Conduct.

Permanently muted players are unable to speak freely to other players.
A player has been temporarily muted.



There has been some criticism against Jagex's use of mutes.The main criticism is that Player Moderators can mute a player to a period of up to 48 hours at their own discretion. This results in players receiving a mute without sufficient examination of the evidence. There are cases where a player is muted and upon examining the evidence, there is nothing resembling the offence. This commonly occurs with 'Offensive Language' mutes. Upon appealing the offenses, many of these players find the appeal to be denied, even though there is no solid evidence against them. Even if the player wins the appeal, the decision is usually long after the mute, meaning the player has suffered through the wrongful conviction (legally 'Miscarriage of justice') without receiving any compensation or even receive the name of the player moderator who wrongly convicts them. Before the offence system update in May 2009, players with perfect or near perfect records who received minor mutes were not even given the chance to appeal the mute. The appeal would be deferred until a more serious offence was committed. This effectively made the player moderator the court judge, and also the executioner.

These criticisms support the assertion that there is a serious growing trend of player moderators who abuse power in the game and mute players with the slightest provocation. Also, the instant nature of the mute and a prolonged and flawed appeals system increases the severity of the situation, going against the widely accepted judicial philosophy of 'innocent until proven guilty.'

Support for Mutes

Mutes, unlike many may believe, are not a form of punishment, but a way of stopping any more damage from being done by the rule-breaker. In some cases, these rule-breakers may not have been aware that they were breaking the rules, so a mute actually may save that player from being reported possibly hundreds of times and getting blackmarks for each reported breaching of the rules. Mutes given out by player moderators can last up to 48 hours, just long enough for Jagex to investigate the situation or longer if Jagex deems that it is necessary to do. Many permanent mutes have been reported to be given up after a period of one year. Note players that are muted cannot use the notes system or use the Runescape Official Forums.

In-game repercussions

A muted player will not be able to talk in-game (except through quick-chat) or on the forums, however, they can still play the game as usual and trade with other players. Muted players usually communicate with others by using emotes, Quick Chat or external forms of communication. If a player is on his or her last chance, and they commit an offence, they will be permanently muted or possibly permanently banned. Also, if a player is muted for website advertising or real-world item trading, the player may become banned by Jagex right away. Mutes may be appealed if the player is past the green zone.

Quick Chat

Since 21 May 2008, muted players are able to communicate with others in the game, to some extent, by using the Quick Chat system, so being confused with macroers does not happen anymore. However, there is no option on Quick Chat to inform other players that they are muted. However there is an option that says "I can only use Quick Chat."

See also

This article uses material from the "Mute" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

This is one of the several anti-spam solutions implemented by CIP. When you talk too fast, you will be "muted" for a certain amount of time. For that amount of time, you will be unable to speak. You can be muted in the default channel as well as all public channels and private messages. Also remember that attempts to spam or bypassing the mute function may be considered as breaking the Tibia Rules.

Here is a list of the seconds you will get muted for and when. First, you will be muted for 5 seconds. Next, you will be muted for 20 seconds, etc.:

  • 5 seconds
  • 20 seconds
  • 45 seconds
  • 80 seconds (1 min. 20 sec.)
  • 125 seconds (2 min. 5 sec.)
  • 180 seconds (3 min.)
  • 245 seconds (4 min. 5 sec.)
  • 320 seconds (5 min. 20 sec.)
  • 405 seconds (6 min. 45 sec.)
  • 500 seconds (8 min. 20 sec.)
  • 605 seconds (10 min. 5 sec.)
  • 720 seconds (12 min.)
  • 845 seconds (14 min. 5 sec.)
  • 980 seconds (16 min. 20 sec.)
  • 1125 seconds (18 min. 45 sec.)


The formula for the muting time is OLDTIME + 10X + 5.


  • 5 seconds + 10*1 + 5 = 20
  • 20 seconds + 10*2 + 5 = 45
  • 45 seconds + 10*3 + 5 = 80


This time re-sets to 0 (or no muting) at server save.

This article uses material from the "Mute" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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