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Dr Who

Up to date as of January 31, 2010
(Redirected to Mutation article)

From TARDIS Index File, the free Doctor Who reference.

See also mutation (disambiguation).
"Mutant" redirects here. See also mutant (disambiguation).

Mutation was a biological change outside that of normal evolution; be it forced or effected by outside sources to bring a change which would not normally have occurred in the time frame or along a particular path.


The Daleks were created by Davros mutating the Kaled race by subjecting them (or their cells) to a mutagenic process forcing them to evolve with the added effect of radiation. (DW: The Daleks, Genesis of the Daleks) The use of nuclear and chemical-biological weapons during the war also mutated the animal life, many species of which lived in the Lake of Mutations. (DW: The Daleks)

The Refusians' invisibility was a result of a mutation caused by solar flares on their planet Refusis II. (DW: The Ark)

The spiders of Metebelis III mutated, becoming highly intelligent with great psycho-kinetic / telepathic powers as a result of mutation from the Metebelis or 'blue' crystal. (DW: Planet of the Spiders)

The Primords came into existence during an attempt to penetrate the Earth's crust when humans came into physical contact with Stahlman's Ooze mutating them into the animalistic Primords which favoured the heat like that of the location of the Stahlman's Ooze. (DW: Inferno)

Although the physical changes of the Solonians were believed by the Humans of the Earth Empire to be harmful mutations, these were actually part of the species' natural life cycle. (DW: The Mutants)

Reasons for Mutation

Some reasons for mutation are similar to that of evolution; the adaption to a situation, area or time however it is a forced and 'unnatural' change, outside that of what of would have occured during 'normal' evolution.

Wikipedia has a more detailed and comprehensive article on

This article uses material from the "Mutation" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

DC Comics

Up to date as of February 01, 2010
(Redirected to Glossary:M article)

From DC Database

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A mace is a simple weapon that uses a heavy head on the end of a handle to deliver powerful blows. A mace consists of a strong, heavy wooden, metal-reinforced, or metal shaft, with a head made of stone, copper, bronze, iron or steel. Hawkman and Hawkwoman frequently used maces as part of their crime-fighting arsenal.

[top] [Edit Mace]


A machete is a large cleaver-like cutting tool. The blade is typically 50–60 cm (18–24 in) long, usually with a thin blade under 3mm thick. The machete is normally used to cut through thick vegetation such as sugar cane or jungle undergrowth but it can also be used as an offensive weapon. As a weapon, the machete has made several appearances in WildStorm Productions licensed properties, Friday the 13th and the Texas Chainsaw Massacre.

[top] [Edit Machete]


The Mafia (also known as Cosa Nostra) is a Sicilian criminal society which is believed to have emerged in late 19th century Sicily, and the first such society to be referred to as a mafia (although it is not the first organized criminal society to appear in Italy). It is a loose association of criminal groups that share a common organizational structure and code of conduct. Each group, known as a "family", "clan" or "cosca", claims sovereignty over a territory in which it operates its rackets - usually a town or village or a neighborhood of a larger city.
(See Also: Organized Crime)
[top] [Edit Mafia]


In the world of Tarzan, Mangani is the jungle word for ape. Specifically, it refers to a species of ape closely related to gorillas. Mangani is also the name of the language of the apes, which includes various grunts, growls, and accompanying physical gestures. Tarzan himself has often times been referred to as a Tarmangani (a white ape).
(See Also: Earth-ERB)
[top] [Edit Mangani]

Mark of the Demon

This phrase was used by the Apache tribes of the 19th century to describe the horrible vertical scar that ran down the side of Jonah Hex's face.
(See Also: Jonah Hex (Volume 1) #8)
[top] [Edit Mark of the Demon]


A mask is any piece of fabric or headgear used to obscure an individual's facial features. It is probably the most important and often-used piece of equipment for heroes and villains who wish to maintain a secret identity. The design and functionality of masks may vary depending upon the needs of the wearer. Small masks, referred to as Domino Masks, only cover the area surrounding a person's eyes. Despite the seeming impracticality of wearing a domino mask, it has proven effective towards protecting an individual's true identity, even from those closest to them. Some who wear domino masks may also choose to accent the effect by applying colored grease paint around the visible parts of the eyelids. Note: This method was used in the 1989 Batman movie and subsequent sequels. Other masks may be more elaborate, and may cover select areas of the head, or the entire head altogether. Some masks may also incorporate other devices into its design for additional functonality including goggles, listening devices and breathing appliances. Lee Travis, also known as the Crimson Avenger, is the first masked super-hero featured in a DC Comic, debuting in 1938 in Detective Comics #20.
(See Also: Mask)
[top] [Edit Mask]

Master of the Gestation Chambers

This was a title bestowed upon a noble lord and scientist of the planet, Krypton. The Master was in charge of determining which Kryptonians would be the most compatible for procreation.
(See Also: World of Krypton (Volume 2) #3)
[top] [Edit Master of the Gestation Chambers]


A Maxi-Series is a term referring to a comic book series with a set finite number of issues. A maxi-series differs from a mini-series in that the number of intended issues is usually greater than eight and could be as many as twelve or more. It is still different from a finite series in that the number of issues is pre-determined while the latter has no definite number of issues set which could run for a number of years before it ends.
(See Also: Mini-Series)
[top] [Edit Maxi-Series]


Mercury is a transition metal that perpetually remains in a fluid state. It is one of the Periodic Elements. Metamorpho has the ability to transform into Mercury. It is also the name of the first planet in the Sol system as well as that of one of the Metal Men.
(See Also: Mercury)
[top] [Edit Mercury]


Merpeople are quasi-humanoid marine lifeforms that sometimes demonstrate amphibious characteristics. They are distinguished from other races by the fact that they have fish tails in place of legs. Males are referred to as mermen whereas females are referred to as mermaids. The merpeople are the dominant race of the Atlantean city of Tritonis.

[top] [Edit Merpeople]


A metagene is a unit of heredity found in living human organisms. It defines whether or not an individual has the potential to develop superhuman powers. Not all superhuman beings possess a metagene however. Many heroes and villains derive their powers through cultural heritage or acts of fate. Those who have developed powers from the gene are known as metahumans. A metagene is the DC equivalent to the Marvel Comics mutagenic x-factor. The metagene was first discovered by the super-scientist Dominators during Invasion! in Invasion! #1 by Keith Giffen.
(See Also: Metahuman)
[top] [Edit Metagene]


A Metahuman is a human being from the planet Earth gifted with strange super-powers as an accident of birth. Metahumans represent the DC equivilant to Marvel Comics' mutants.
(See Also: Metahumans)
[top] [Edit Metahuman]


The Metamorphae are beings born of mortal clay and gifted with the ability to control the elements of Earth. Legend has it that the Egyptian god of the sun Ra created the Metamorphae in his never-ending battle against the serpent Apep. There have been several known Metamorphae throughout history including Ahk-Ton, Rex Mason, Urania Blackwell, Jillian Conway and the Roman centurion, Algon.
(See Also: Metamorpho; Elemental Transmutation)
[top] [Edit Metamorphae]


In the Amalgam Universe, a Metamutant is a hybrid form of a Metahuman and a Mutant.

[top] [Edit Metamutant]


A Mini-Series is a term referring to a comic book series with a set finite number of issues. A mini-series differs from a maxi-series in that the number of intended issues is usually less than six issues, but no more than eight. It is still different from a finite series in that the number of issues is pre-determined while the latter has no definite number of issues set which could run for a number of years before it ends.
(See Also: Maxi-Series; List of Mini-Series; Limited Series)
[top] [Edit Mini-Series]


A mini-sub (short for miniature submarine) is a small submersible vessel that is usually equipped to carry anywhere from one to four passengers. The specifications for a mini-sub varies from vessel to vessel and are usually unique dependent upon the aptitude of the designer. Some mini-sub's are equipped with advanced sonar capabilities and onboard weaponry.

[top] [Edit Mini-Sub]

Mirage Bird

A Mirage Bird is a large green avian native to the planet Thanagar. A Mirage Bird has the ability to generate duplicates of itself in order to confuse potential prey. Master thief Byth Rok once consumed a Changeling Pill which enabled him to assume the shape of a Mirage Bird. Hawkman fought Byth in this form and was able to subdue him.
(See Also: Brave and the Bold #42)
[top] [Edit Mirage Bird]

Modern Age

The Modern Age is the informal term applied to a specific period of comic book publishing history. Following the Bronze Age era, DC's Modern Age is largely recognized as beginning with the 1985-86 crossover maxi-series, Crisis on Infinite Earths.

Crisis yielded not only the end of an era, but also the an omniversal reboot of the internal history of most of their major projects. Many characters and events that are germain to the continuity of Earth-One are said to be part of the Bronze Age.

Most of the Modern Age continuity occurs on New Earth.

(See Also: Crisis on Infinite Earths, Post Crisis, Golden Age, Silver Age, Bronze Age)
[top] [Edit Modern Age]


In Earth-One continuity, this was a title bequeathed to members of the Kryptonian Science Council. Each Moliom answered to the president of the council, also known as a Drygur Moliom

[top] [Edit Moliom]


Molybdenum is a Group 6 chemical element with the symbol Mo and atomic number 42. It has the sixth-highest melting point of any element, and for this reason it is often used in high-strength steel alloys. Molybdenum is found in trace amounts in plants and animals, although excess molybdenum can be toxic in some animals. The ability of molybdenum to withstand extreme temperatures without significantly expanding or softening makes it useful in applications that involve intense heat, including the manufacture of aircraft parts, electrical contacts, industrial motors, and filaments.Molybdenum is also used in alloys for its high corrosion resistance and weldability. Silas Stone and the scientists at both S.T.A.R. Labs and Dayton Labs developed Molybdenum Steel which has been used in the manufacture of cybernetic prosthetics such as those utilized by the Teen Titan Victor Stone.

[top] [Edit Molybdenum]

Morphogenic Field

The Morphogenic Field relates to the relationship between organisms in the animal kingdom and their connection to the Earth. It ties into a being's ability to commune with other organisims as well the ability to adapt another organism's physical characteristics. Buddy Baker psionically taps into the Morphogenic Field whenever he calls upon the characteristics of an animal as Animal Man. Justice Leaguer Mari McCabe uses her Tantu Totem to tap into the Morphogenic Field for similar effects.

[top] [Edit Morphogenic Field]


Monkury was an animal God or totem from the Pre-Crisis reality known as Earth-S. An analog for the Greek God Mercury, Monkury bestowed swiftness and speed unto the anthropomorphic hero Captain Marvel Bunny.

[top] [Edit Monkury]

Moth Men

The Moth Men was the collective name given to Larva and Pupa, henchmen for Killer Moth.

[top] [Edit Moth Men]


In Fables continuity, a Mundy (short for Mundane) represents a normal Earth human who is unaware of the existence of Fables. Often intended as as derogatory term, Fables traditionally do not like associating with Mundies and believe them to be an inferior race.
(See Also: Fable)
[top] [Edit Mundy]


A mutant is a human being gifted with advanced evolutionary traits. With the exception of minute physiological differences, there is little to distinguish a mutant from a Metahuman. Captain Comet and Jericho are two of Earth's few true mutants. Through varying circumstances, denizens of the DC Universe have encountered super-powered individuals from the Marvel Universe where the mutant population is considerably higher.
(See Also: Metahuman)
[top] [Edit Mutant]


Mystery-Men was a term used by the media to describe early superheroes who fought crime. The term has since been replaced with more scientific terms such as Metahuman, though Ted Grant, the original Wildcat and one of the first Mystery-Men, still prefers that term.

[top] [Edit Mystery-Men]

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This article uses material from the "Glossary:M" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Mutations and their causes article)

From The Vault



Main article: Radiation
A ghoul from a piece of concept art. Ghouls are the result of massive radiation poisoning.

The various types of mutant creatures that inhabit the wastelands were mostly created by radiation. This is where mantises, geckos, spore plants, radscorpions, brahmin and the various mutant rodent species originated from. Radiation is also how ghouls - decrepit, ragged, almost rotting, zombie-like victims of massive radiation poisoning - are made. Many ghouls were created from vault dwellers living in Vault 12 under the city of Bakersfield (better known as the Necropolis after the War). As part of the vast Vault Experiment Program, the Vault 12 vault door was designed not to close properly. Thus those within the vault were exposed to massive amounts of radiation, the majority of which became ghouls.

Many question these facts, suggesting that radiation doesn't create giant scorpions and zombies. However, in the Fallout universe, things are different. In accordance with 1950's sci-fi physics, radiation makes things bigger and meaner, though under most circumstances, creatures, including the player, can still suffer radiation poisoning and radiation in this case is a fatal thing.

Forced Evolutionary Virus

Harry, a super mutant on duty in the Necropolis

The other source of mutations in the Fallout world is FEV: the Forced Evolutionary Virus. The super mutants, floaters, centaurs and possibly wanamingos were products of FEV infection. Harold was also mutated by FEV, even though he looks like a ghoul.

It was initially called the Pan-Immunity Virion Project and was created to fight a disease called the New Plague. However, abnormal side effects were observed in test subjects. The test animals began to grow dramatically and their brain activity increased. Seeing the potential there, the Army sent its own people to secure the project and renamed it FEV: Forced Evolutionary Virus, which would turn soldiers into abnormally strong and intelligent supermen.

The Military Base where the FEV was stored was discovered by a group of explorers including Harold and Doctor Richard Grey. Most of whom died when they encountered the automated defense systems. Soon, only Grey and Harold remained. Harold was knocked out (he never did find out how) and woke up out in the desert looking like a ghoul. Grey was knocked into a vat full of FEV by a crane and managed to crawl out. He began to mutate in horrible ways, turning into a sort of blobby kind of thing. He developed psychic powers, which were enhanced by consuming living minds to expand his own brainpower. Slowly, he started doing his own experiments with FEV.

Grey found that many of the test subjects were metamorphosing into giant, mindless brutes with the brains of a child, if they survived at all. However, a rare few test subjects yielded super mutants. Immune to disease and radiation and blessed with exceptional strength, intelligence and endurance, super mutants were superior to humans in every way. They also possessed the exceptionally long life of the mutated as well as the total sterility. Grey--who now called himself the Master--lamented the needless destruction of the war. He decided that he would have to force humanity to evolve. Those who could not evolve would die.

Creating super mutants was a very hit or miss process. The great majority of super mutants produced by the Master and later his Lieutenant in Mariposa's Vats were big, dumb brutes. Physically, there were vastly superior to humans, but they had the intelligence of children. What exactly causes some mutants to be brilliant and others to be stupid is unknown. As a rule of thumb, the cleaner the subject's DNA, the better.

Aside from super mutants, the Master also created a variety of other creatures. No one is sure where the floaters came from, but then again most would rather not know. Centaurs were created by tossing a varied mix of dogs, cats, brahmin and other animals into a vat and seeing what came out the other end.

Other Mutants

Centaurs were created by the Master

There are a few other types of mutant creatures in the wasteland that don't directly stem from FEV or radiation. These are mostly the intelligent animals and one spore plant encountered in Fallout 2. The intelligent spore plant and radscorpion in Broken Hills were another, separate experiment conducted by a scientist there. The alien creatures encountered in Fallout 2, which were a pre-war experiment conducted by the US military similar to the Enclave's intelligent deathclaw research, were all, without exception, killed by the protagonist in Fallout 2. Occasionally, other intelligent animals have appeared here and there in the Fallout games, but all have been flukes. A race of intelligent raccoons living in an colony known as the Burrows was originally intended to appear in Fallout 1, but was cut due to style issues.

Frank Horrigan, the Enclave's most powerful enforcer, was produced by a series of treatments involving a carefully modified version of the FEV, surgery, a variety of other drugs and the addition of a suit of Power Armor. He's dead, too. Lastly, there is Harold, who looks a lot like a ghoul, but actually is a different kind of mutant than the standard necrotic meta-humans. Ghouls are the result of massive radiation exposure, while Harold was mutated by brief FEV exposure without being dipped into one of the nutrient vats containing the virus. FEV's mutational results are at best unpredictable, depending on the subject's genetic quirks and amounts of exposure to the post-nuclear wasteland's ambient radioactivity, so one never can tell what the mutational result of an FEV infection will be (just look at the Master). Harold's existence was essentially a fluke, the result of a unique combination of a specific degree of exposure to the virus, a specific degree of prior radiation exposure within his own body and any number of other factors. While FEV does not produce ghoul-like mutants like Harold as reliably as it does Super Mutants when humans are infected by it, it does occasionally spit out something that looks like one.

Another important exception is Talius, the ghoul-like creature that was hiding with the Followers of the Apocalypse and who was turned into his current state by FEV exposure, much like Harold, though under different circumstances.

There are human societies that have undergone gradual mutations over several generations due to either environmental conditions like exposure to the modified airborne strain of FEv that permeates the wastelands of the Core Region, radiation exposure, or other reasons. Two examples are the Slags (mutated by genetic adaption to life underground) and the Beastlords (mutated by unique radiation).


Over the years, different people have been in charge of Fallout canon and have come up with different interpretations on this subject. Mutant creatures and where they come from is one of the most controversial topics in Fallout canon and it's very easy to annoy veteran scholars of the setting by getting things wrong or even just partially right.

First, Chris Avellone seemed to prefer the "FEV explains everything!" theory of mutation. He suggests that when the Glow was hit by the Chinese warheads, the tanks holding the virus burst and the FEV was vaporized and shot into the air. It was then mutated by the radiation from the blast, and went on to help radiation create the various mutant animals we know and love as well as ghouls. The problem with this theory is that first off it's a bit redundant since Fallout radiation is already fully capable of producing the mutations seen in the gameworld. Second, we know from the Lieutenant's mention of inoculation from mutant FEV that any airborne strain of FEV could not cause these mutations. If it did, why didn't any humans mutate from exposure to the airborne FEV? Furthermore, if radscorpions, geckoes, molerats, deathclaws and other creepie crawlies are all products of FEV, how can they breed as much as they do? Remember, FEV causes sterility. Avellone eventually admitted that he was wrong, and that most mutations in the Fallout world were caused by radiation.

Next, Chris Taylor offers a different point of view on how ghouls are made. He suggests that when people with too much radiation damage are dipped, you get ghouls. When people with mild radiation damage are dipped, you get stupid supermutants. When people with very little radiation damage are dipped, you get intelligent supermutants. This would mean Harold is a normal ghoul. However, since the population of Vault 12 was never dipped, not all ghouls could be made this way, only that FEV would speed up the process slightly.

Enclave Mutation Policy

The Enclave holds the view that any "human" who has been "exposed" to the post-nuclear world's ambient environmental radiation is a mutant and that all mutants should be destroyed. The Enclave's definition of "exposure" would seem to mean that only Enclave members and those people still residing in Vaults count as "pure" human beings.

Related Holodisks

This article uses material from the "Mutations and their causes" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to The Final Fantasy Legend article)

From Final Fantasy Wiki

The Final Fantasy Legend
魔界塔士 サ・ガ
Makai Toushi Sa·Ga
Developer(s) Square Co., Ltd.
Publisher(s) Square Co., Ltd.
Sunsoft (1998 rerelease)
Release date

Japan December 15, 1989
United States/Canada September 30, 1990
United States December 31, 1998 (rerelease)

Japan March 20, 2002
Genre Role-playing game
Game modes Single player
Ratings N/A
Platform(s) Game Boy
WonderSwan Color

The Final Fantasy Legend, originally released as 魔界塔士 サ・ガ (Makai Toushi Sa·Ga, literally Warrior in the Tower of the Spirit World ~ Sa·Ga) in Japan, was actually the first game in the SaGa series and had little connection to the Final Fantasy series. This and the other two SaGa games released on the Game Boy system were redubbed as the Final Fantasy Legend series when released in the United States, undoubtedly to bolster sales, as it was only the second RPG Square had ever released in North America.



Located on the world is a great tower. This tower connects to many worlds and it is possible for anyone to try and climb the tower to reach the other connected worlds. A group of adventurers from the world at the base of the tower decide to climb it to explore the various worlds. Along the way they encounter many strange creatures, among them strong monsters based off the Chinese Zodiac.


At the beginning of the game, the player creates their initial character to lead the party. They are given a choice of three races:

  • Humans - Humans do not learn any abilities and their stats do not increase at all. Instead, they have the most equipment slots and are able to take potions to increase their stats.
  • Mutants (called Espers in the Japanese version) - Mutants get random stat increases after a battle. They also may learn or forget a skill, with up to a total of four skills being available to learn.
  • Monsters - Monsters get stronger by defeating other monsters. After an enemy is defeated in battle they may drop some meat which the monster can eat, turning them into a new monster thus increasing their stats and possibly teaching them new skills.

The player can also choose a gender of the character, but this has no baring on gameplay. After the initial character has been created three more can be recruited at the base of the tower, created just like the initial character, to make a party of four members.

Battle is a standard affair, taken in turns. When the attack option is chosen, the character must decide which weapon they want to attack with. However, equipment has durability. Using a weapon will decrease its durability by one and when it reaches zero it breaks and must be replaced. Luckily a character can equip multiple weapons so they won't be totally useless should one of their weapons break.

Packaging Artwork

Final Fantasy Connections

  • Most NPC sprites are clearly based on the sprites from the NES Final Fantasy games.
  • In the Japanese version, Mutants are called Espers.
  • Death Machine from the original Final Fantasy makes an appearance as a boss, though its name was shortened to Machine in the English version.
  • The Four Fiends from the original Final Fantasy (Lich, Kraken, Tiamat, Marilith) appear as the top-tier zombie, octopus, dragon, and snake monster obtainable, though Marilith's name was shortened to Lilith in the English version.

This article uses material from the "The Final Fantasy Legend" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Homo Superior article)

From Marvel Database

A Homo Superior (also known as "mutant") is a human born with a genetic anomaly that grants them an extra-normal ability not possessed by mainstream humanity. This anomaly is known as the "X-factor" or "X-Gene."



Human mutants were created by a star-faring race of humanoid aliens called the "Celestials." Approximately one million years ago, they came to Earth and performed genetic tests and experimentations on Earth's highest lifeform, the nascent human being. Testing the versatility of human genes, one of their experiments was the implantation of a dormant DNA complex which would one day permit benevolent mutations of phenomenal capacity in humanity. The gifts endowed by the presence of this X-Gene can be minimal, to phenomenal; such as the abilities of any well-known powerful mutant hero or villain, for example, many of the X-Men, or former members of the Brotherhood of Mutants.

The first recorded mutant on Earth was Selene, shown to have been active during the Hyborean Age (roughly 14,000 B.C. to 10,000 B.C.) Apocalypse followed millennia later, born in 30th Century B.C. Egypt. As Apocalypse went into hibernation, only a handful of mutants emerged such as Sabretooth, Mystique, Wolverine, Greymalkin, and a few of others. As the 20th Century A.D. came into view, more and more mutants were being born. In recent decades, with the advance of the Atomic Age, mutants have become more prolific in numbers, possibly due to the minute worldwide increase in radiation levels.

Prior to M-Day, it was estimated that from one in 25,000 to one in 10,000 persons were mutants (numbers depend on the area; mutants tend to congregate in cities). An estimated 20,000 mutants lived in the United States, and 250,000 to 500,000 worldwide (some studies placed the number at twice that).

Secondary Mutation

Emma Frost and Hank McCoy's hands, after their Secondary Mutation.

The Secondary Mutation is the mutation undergone by several mutant subjects, all around the world, at the beginning of the twenty-first century. The first known subject is Polaris. [1] Beast is actually the second and it is he who named the mutation as such[2].

On the reached subject, the mutation causes:

  • the increase of his first powers or
  • the appearance of new powers

The Secondary Mutation, like the release of the Extinction Gene, has been induced by the critical point reached by the world mutant population in 2001. Since the Mutant Decimation Day, there are no new Secondary Mutation subjects. But the old subjects didn't lose their new capacities as much.

List of Secondary Mutation subjects

Subjects Powers Change First Appearance after the Secondary Mutation
Polaris Absorbs Negative Emotions, Strength, Invulnerability, Amazonian Size Uncanny X-Men #254
Beast (Hank McCoy) Feline Form New X-Men #114 (July 2001)
Emma Frost Alternate Form: Diamond New X-Men #116 (September 2001)
Iceman (Robert Drake) Living Ice
Angel/Arch Angel Healing Factor & Healing others through transfusion

List of known Mutants

Mutants have been growing in numbers over the last few years, but after M-Day, there might be only a couple of hundred left. Here is a partial list of known living mutants, who retained (or regained) their powers after M-Day.

Unnamed Mutants

Xavier Residents



  1. Uncanny X-Men #254
  2. New X-Men #114


A particular quirk of mutant genetic templates is resistance to those of relatives with similar mutations. Examples are (Cyclops, Havok, Vulcan), (Adrienne Frost, Emma Frost, Cordelia Frost) and (Banshee, Siryn). This resistance can and has been overcome.

See also Category:Mutates, for characters who have undergone a mutagenic process to attain their abilities. See also Secondary Mutation.

This article uses material from the "Homo Superior" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Master Qui-Gon, more to say, have you?

It is requested that this article, or a section of this article, be expanded.

See the request on the listing or on this article's talk page. Once the improvements have been completed, you may remove this notice and the page's listing.

A mutant rancor

A mutant was an individual, organism, or new genetic character arising or resulting from an instance of mutation, which is a sudden structural change within the DNA of a gene or chromosome of an organism resulting in the creation of a new character or trait not found in the parental type.

In some cases, mutants were created through genetic engineering, radiation or the dark side of the Force, most notably Sith alchemy and magic. Subjects were often remade into mutants to be more brutal, more cunning, and, in some cases, more intelligent. In other cases, individuals of a wide range of species were born mutants most notably Triclops and the Keeramak.


List of Sith/Dark Jedi mutants and their creators

Gorc, a mutant Gamorrean

Other mutants unrelated to the Sith


Nelvaanian Harvos is transformed to mutant.


See also

External links

This article uses material from the "Mutant" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Mutant (disambiguation) article)

From Teletraan I: The Transformers Wiki

The term Mutant can refer to more than one concept in the Transformers universe

  • Mutants, human beings with genetic anomalies that give them superhuman abilities from the IDW Generation One universe.
This is a disambiguation page: a list of articles associated with the same title. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.

This article uses material from the "Mutant (disambiguation)" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

This article is a stub. You can help the City of Heroes wiki by expanding it.



You were born with abilities which set you apart from the rest of humankind. Your powers manifested at birth, puberty, or possibly adulthood. Mutants are often viewed with awe and fear by those who don't understand them. This origin will give you access to Mutagen. This item has a very short range and deals minor Energy damage, as well as lowering the damage the affected target deals out.

Initial Contacts

Most heroes of mutant origin will begin their adventures in Paragon City by contacting GIFT, an organization that specializes in working with heroes of mutant origin. Heroes of mutant origin will have either Antonio Nash in Atlas Park or Prince Kiros Nandelu in Galaxy City as their initial contact, depending on which zone he or she selects as his or her beginning zone.

Origin does not affect the initial contact of villains.


Heroes and villains of mutant origin may only use mutant dual-origin or single-origin enhancements. Villains normally obtain mutant-origin enhancements from the Mutant Quartermasters. Some lower-level contacts also sell mutant-origin enhancements, but at an inflated cost.

The Mutagen Power

Mutant heroes and villains receive the Mutagen power.

Mutant Origin Titles

All heroes and villains have two opportunities to select titles for their character; once at level 15, and once at level 25. The second title is origin-specific.

Past Relevance

In the beta version of City of Heroes, a hero's origin played a much bigger part of the game than it did upon the game's release.

Future Plans

There has been wide speculation that in the future, there may be missions specific to a hero's or villain's origin; however, these reports are currently unconfirmed.

This article uses material from the "Mutant" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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