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Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Μ μ Mu is a letter in the Greek language alphabet of Earth, originating in the early period of Human history. It is used for designations in science, mapping and other fields used in space travel and communications. Many planets, planetoids, stars and star systems use a variation of this term in their name.

Greek alphabet
Α α - Β β - Γ γ - Δ δ - Ε ε - Ζ ζ - Η η - Θ θ - Ι ι - Κ κ - Λ λ - Μ μ - Ν ν - Ξ ξ - Ο ο - Π π - Ρ ρ - Σ σ - Τ τ - Υ υ - Φ φ - Χ χ - Ψ ψ - Ω ω

Mu at Wikipedia

Mu could also refer to:


This article uses material from the "Mu" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

DC Comics

Up to date as of February 01, 2010
(Redirected to Mu (New Earth) article)

From DC Database

Mu is one of Nightshade's shadow ravens. It is frequently seen with its brother-raven, Hyu.


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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

The Mu (ムー Mū) is a recurring enemy in the Final Fantasy series. While its appearance differ with each title, Mu are generally depicted as rodent-like creatures.

Contents


Appearances

Final Fantasy VI

Mus are rather weak enemies, encountered around the South Figaro and Nikeah areas. The Peeper enemies, fought in the World of Ruin on the solitary island, are also extremely weak, and die without having to do anything. The slightly stronger Knotty, fought in Yeti's Cave, are only mere nuisances, as they can inflict Imp on a party member, but are also rather weak. However, Mus have a very powerful Rage called Snare which instantly kills an enemy monster, but fails on enemies immune to instant death and those that float, on the plus side, it works on undead enemies.


Final Fantasy VII

Mus are encountered in the Chocobo Farm area, where the player can learn the Enemy Skill L4 Suicide. They are generally very weak enemies otherwise, as the most damage they can do is around 150-200, which is easily healed from, and they even sometimes heal a party member with Hot Springs or add 10 Gil to the Gil counter after battle whenever they use Gold Mountain. A slightly stronger version, the Trickplay, is found around the Bone Village area, but fights the exact same way as the Mu.


Final Fantasy IX

The Mu enemy is once again an extremely weak enemy. It is fought around the Guinitas Basin, and is also an enemy during the Festival of the Hunt. It is of no threat to the party. There is also a friendly version of the Mu, which is part of the Friendly Enemies sidequest.


Final Fantasy XII

In Final Fantasy XII, the Mu is part of the Dreamhare family of enemies.


Final Fantasy Crystal Chronicles

  • Mu
  • Lava Mu
  • Snow Mu

Mus are easily some of the very weakest monsters in Crystal Chronicles. They dig out of the ground at any given moment, then attack you. They attack by swiping at you, then running away for a moment, then coming back and swiping at you again. Snow mus and lava mus are just the same, except slightly stronger and they are weak against fire and blizzard, respectivelly.

Final Fantasy Crystal Chronicles: Ring of Fates


Final Fantasy Crystal Chronicles: My Life as a King

  • Mu
  • Lava Mu
  • Snow Mu


This section of the article is a stub about Final Fantasy Crystal Chronicles: My Life as a King. You can help Final Fantasy Wiki by expanding it.

Final Fantasy Crystal Chronicles: Echoes of Time

Mus are identical to their appearance in Ring of Fates, being some of the weakest enemies in the game. They pop up from underground, attempting to stun player characters.


Final Fantasy Crystal Chronicles: My Life as a Darklord

Mus are the first generic monster that the player is able to use without the use of DLC. This Mus are identical to those in Crystal Chronicles. While they're the weakest monster in the game, they're also the fastest one.

This article or section is a stub about an enemy. You can help Final Fantasy Wiki by expanding it.

This article uses material from the "Mu" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

5.00
(1 vote)

Mu was a continent of Arcadia, a UNSC colony in the Procyon System. After the rest of the planet was abandoned due to the First Battle of Arcadia, a small group of settlers established the rural community of Abaskun, which supplied the UNSC with much needed foodstuffs until the colony was attacked again by the Covenant in 2549.[1]

Trivia

  • Mu is likely named after a mythical lost continent of Earth legend, which has been variously placed in the Atlantic or Pacific oceans. Similar to Atlantis, in that its inhabitants were supposed to be the founders of later Egyptian and Mesoamerican civilizations. The lost islands of Lemuria were said to be the peaks of the mountains of Mu. It has been proven geologically impossible for such a continent to exist[2], though some people continue to believe such a tale.

References

  1. Halo Wars Timeline, 2549
  2. Wikipedia

This article uses material from the "Mu" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to Lost Continent (theory) article)

From Lostpedia

Fanon Alert!
This article contains art, spin-off fiction, theories, reference and community material created by fans inspired by Lost.
It is by definition non-canon, but generally distinct from intentionally fake hoaxes or humorous fan parody material.

Contents

General

The Island where Oceanic Airlines Flight 815 crashed might be, or have been part of a lost mythical continent.

(note that none of what is discussed below is really referring to a continent -- all of the theories (Atlantis, etc) refer to islands)

Details

The four toed foot and part of its pedestal
  • Ben (aka Henry Gale) says that no one will find the island
  • Desmond cannot leave the island
  • In the season 2 finale, we see a foot of a giant statue (with four toes), pointing to a remnant of a lost civilization.
    • and since then many other ruins
  • Walt might have powers (telepathy, astral travel) often associated with members of legendary races.
  • John's father is strapped to a pillar building which looks to influenced by the Greeks.
  • The reason no one knows where this island is is because it's where it's not supposed to be, ie. the South Pacific.

Pros/ Positives

  • The island "sinks" in a flash of light at the end of season 4; this phenomenon exactly matches the description of what happened to Atlantis. All that would be necessary would be for the island to be sent back in time and vanish once more, the ancients would interpret it as sinking in the ocean.
  • The fantastic "magical" level of technology there is indicative of the knowledge and power that (legend has it) the Atlanteans possessed.
  • The Egyptian influence (Egyptian Gods and mythology, specifically) actually infers that the island is the source of Egyptian culture; Atlantis being the "founder" culture of ancient Egypt is a very common alternative-history viewpoint. The best examples are "Fingerprints of the Gods" and "Message of the Sphinx" by Graham Hancock but there are also books by countless others (e.g. John Anthony West's "Serpent in the Sky").
  • The setting for a great TV show. In fact, in 1987, David Lynch and Mark Frost proposed a comedy to NBC called The Lemurians. The plot was to involve a leak of Lemurian essence from the bottom of the Pacific Ocean threatening the world. NBC rejected the proposal, though Lynch and Frost would later collaborate in the creation of Twin Peaks for ABC in 1990 and 1991.
  • The show is called "Lost"... While at face-value this refers to the survivors of Oceanic 815, such a setting gives it a perfect double meaning.

Cons/ Problems

  • If the continent is missing, how did the Dharma Initiative find it in the first place?
    • in 316 we learn that the Dharma Initiative had gathered evidence the Island existed, and established the Lamp Post station in Los Angeles to help calculate where the Island would be.
    • This is an irrelevant question and doubt, the argument forgets that something is only lost until it is found. Assume Dharma keeps its location a secret once discovered, seeing as the technology/knowledge there is dangerously super-powerful. Atlantis is only "lost" in tradition because it is undiscovered (so far as we know, anyway). The comment/issue raised above seems to suggest that nothing could be considered once "lost" if it was later "found."
    • Also, why would the DHARMA Initiative need to gather evidence to prove the island existed if it had not been "lost"?

Atlantis

Atlantis is a lost civilization that the philosopher Plato describes in some of his works. It was supposedly millennia ahead of its time and sank after a massive earthquake following its loss in the war with Athens. While it is considered an allegory to Greece's own demise, some theorize that it did, in fact, exist.

Details

The island may be the peak of Atlantis's tallest mountains and the remnants of the statue are what's left of an ancient Atlantian temple. The Black Rock (ship) is beached somewhere on the island, suggesting that at some time the island was at least partially "under water".

  • The Black Rock may have been in a part of the ocean in which the island APPEARED after another flash/movement (Incident, etc.) or "rose up" in.

Pros/ Positives

  • The big-four-toed stone foot at the end of season two clearly reminds the architectonic themes of ancient Greek architecture. Atlantis, according to its myth, was located approximately in that period of history.
    • The statue is revealed to be holding 2 Anhks in Season 5, episode "LaFleur" - Egypt is also very strongly tied to Atlantis folklore.
  • The foot having four toes points out at the same time that the ancient dwellers of the Island were anthropomorphic creatures and that they had something different from the rest of mankind. This fits pretty well in the imagery we have of Atlantis: people like us and - at the same time - not really like us.
    • It could also be a half animal/half human like the Egyptian god-figures.
  • Most of the mysterious happenings that take place on the island appear to refer to different fields (premonitions, hallucinations, unexplicable technologies, epidemics, geomagnetism) that would hardly find one single explanation, or at least one single source for all explanations. Considering, anyway, that in the western imagery we commonly look at Atlantis as to an island where people had some sort of superior wisdom that included magic and technology at the same time, the Island being Atlantis would explain much of these different phenomena.
  • Walt - who is one of the more "mystically" involved characters of the whole story - at a certain stage of the first Season is reading a Spanish comic, with a polar bear appearing in one of the pages. Polar bears appear in two different occasions in the series, attacking Walt in one. In the same comic (zooming on which the cameraman keenly indulged during that episode), on another page was drawn a big city-island under a big glass dome, in an Arctic environment. Considering the parallel between the fictional and the real polar bears, it's likely that also the drawing of the city-island means something - Atlantis? It should be considered, also, that according to modern legends and theories about it, the inhabitants of Atlantis would have originated from the North Pole. One of the scriptures on Eko's stick said to "look north" and Taweret is goddess of the northern sky.
  • Atlantis had knowledge millennia ahead of us. This could also include technology. This might be the technology present on the island, and as known, when The Numbers aren't pressed on time, a discharge takes place causing destruction. This destruction might have caused Atlantis to disappear.
  • The island is portable, so it can explain how Atlantis became lost.
  • The island gets sucked into the ocean, or it could appear to sink. Just like Atlantis.
  • The suppossedly native inhabitant of the island, Richard Alpert, has a latin-mediterranean aspect
  • When considering a theory of this magnitude it is important to remember the story is fiction. Therefore the actual existence of

"Atlantis" whether a continent or island is a myth and therefore lends itself to "creative license."

  • Several clues point from the creators, writers & producers: Fans of Stephen King will remember that he wrote a story called

"Hearts in Atlantis." Stephen King has been referenced several times in the show.

  • The Ankh as seen in "LaFleur" is normally associated with the Egyptians as are the heiroglyphics seen in various form on the

island. However, there are many theories that postulate that the Egyptians were visited by the wayward Atlanteans after their island fell and therefore brought much of their knowledge and custom to Egypt.

  • Edgar Cayce, "The Sleeping Prophet," once predicted that a tomb would be discovered/uncovered beneath the Sphinx at Giza in

which evidence of Atlantis' existence would be revealed. Hurley was seen painting a Sphinx in TLADOJB.

  • A race of advanced beings with a land of very advanced technology would likely want a way to shield themselves & their land from the mostly backwater peoples inhabiting the world. Hence being able to move the island. And when the inhabitants must leave/die off/whatever happened, they must have caretakers on the island to carry on with keeping it from the worlds view (though why the Dharma group was allowed to stay & build, I do not know).
  • In "The Incident" The "Loophole Man" asks Jacob if he's trying to prove him worng, after Jacob admits that he is bringing the boat to the island. Also the people that Richard Alpert (Ricardus) knows say Lupidas might be a "candidate." Atlantis is described as a society of the best pf human beings, and one could only be permitted to enter the island if they knew a password that only the greatest of people could know.
  • In "LA X" the island is seen to be submerged underwater, the Dharma houses and the remnants of Four Toed statue lay at the bottom of the ocean. This is the shows most obvious link with Atlantis so far.

Cons/ Problems

  • It is taken as writ that the losties are somewhere in the south-pacific. The words Atlantis and Atlantic are derived from the same root (Atlas, the Greek titan), and so it is that most scholars and hunters turn to the Atlantic Ocean for the most viable spot.
    • Since we now know that the island is portable, it is possible that once it was actually in the Atlantic, and now it's not.
    • This is nonsense. Atlas literally holds the "World" on his shoulders. The Atlantic was named for him, Atlantis was likely named after him by Plato (it wasn't necessarily what the natives called it). Plenty of things are named after gods, it doesn't mean squat. Anyway, the name Atlantic was a Roman invention, long after the greeks and Atlantians!
    • I think the black rock being there shows some evidence for the Island once being in the Atlantic however, as slave ships sailed from Britain -> West Africa -> USA -> Britain, during the slave trade, if the ship passed the island the chances are it was in the atlantic during Jacob and "Mystery Man's" talk
  • There exists no rock solid proof that Atlantis ever existed, most who believe in or support such the existence do so relying on little and unstable evidence.
    • On the other hand, there's no need of any proof of the existence of Atlantis to make a show about it, in the same way in which Roland Emmerich could direct Independence Day without any proof that Aliens existed and actually wanted to exterminate mankind.
  • The Black Rock is not a reliable example of the fact that the island may have been partially underwater.
    • No you're right, its not; but your point is like saying "the presence of party balloons in this room is no indication that it was John Doe's birthday today, those balloons could be for anything." In other words, I don't think anyone is building their Atlantis arguments around the Black Rock (alone). You're right, though it should be removed from the "Pro" arguments.
    • Atlantis wasn't a city that came FROM underwater, it went TO underwater (sunk). While comment above is true, it is NOT a con to Atlantis evidence; it is analogous to refuting the presence of hominid fossils as evidence of human evolution and saying that "simply because we found a hominid skull in Africa is not reliable evidence that humans evolved from apes in Africa." The answer to this asinine logic is simple, - DUH... no one ever said it was the primary evidence, it is a circumstantial truth that may be explained by the overall theory.

Lemuria

Many fans see Lemuria, which is essentially the same as Mu as a natural candidate for the island.

  • It should be obvious to most open-minded people that the stories of Lemuria, Mu, Atlantis, Aztalan (Mayan myth) most likely point the SAME PLACE, merely different cultures' interpretations of the "land of the Gods" - from which their history and knowledge derive.

Details

  • Lemuria is a 19th century supposition to account for discontinuities in biogeography that were emerging in the fossil record. Lemurs are only observed in Madagascar, but their fossils were turning up as far flung as Pakistan and China. To account for this distribution Philip Sclater, an eminent zoologist, proposed that a continent that had previously connected the land masses had sunk into the sea.
  • Many writers, pseudo-archeologists, psychics and the Tamil people believe Lemuria is an ancient land with a complex and rich social history, which is now lost (much like Atlantis).
  • Lemuria is known as the Atlantis of the Pacific, and it is presumed that the Island is located in the Pacific.
    • aside: location of the island is irrelevant, unless we learn in upcoming episode(s) that it spent a LONG time in the same place.
  • Stone monuments of mysterious origin dot the entire Pacific, from Japan's underwater site at Yonaguni, to cryptic Petroglyphs on Hawaii's Big Island, to Easter Island's Moai
  • Edgar Cayce (March 18, 1877 – January 3, 1945) was an author who claimed his psychic readings affirmed the existence of Atlantis and Lemuria. He wrote that survivors of Atlantis and Lemuria had concealed beneath it a "Hall of Records" containing all the wisdom of their lost civilization and the true history of the human race. Cayce claimed to have prophesied this Hall of Records would be rediscovered and re-opened.
    • Cayce called Lemuria, Zu or Oz
      • There are many Wizard of Oz references in LOST.
    • Cayce maintained that the Lemurians were a psychically advanced Race.
    • The five main themes of Cayce's work are closely related to the events on island, and those of the Hanso Foundation and the Dharma Initiative: (1) Health-Related Information; (2) Philosophy and Reincarnation; (3) Dreams and Dream Interpretation; (4) ESP and Psychic Phenomena; and (5) Spiritual Growth, Meditation, and Prayer.
    • In addition one of his main themes was his belief in The Duality of Man - According to Cayce, Atlantean and Lemurian society was divided into two long-lived political factions - a "good" faction called the "Sons of the Law of One," and an "evil" faction called the "Sons of Belial."
      • Henry Gale claims John Locke is "one of the good ones." This might imply there is a "good" and a "bad" faction on the island.
    • The Island may speak through dreams. There is a relation with Eko's dream, Locke's Dream, Claire's dream and Charlie's dream.
      • Edgar Cayce stated: "God may speak to us through dreams. Dreams may be taken as warnings, as advice, as conditions to be met, conditions to be viewed in a way and manner as lessons, as truths, as they are presented."
  • According to crystalinks.com/lemuria.html [1] Lemurians were thought projections not physically beings.

Pros/ Positives

  • The Castaways are presumed to be in the Pacific, the mythical Location of Lemuria
  • Wizard of Oz References Point to Lemuria
  • In physics the symbol µ represents the magnetic permeability of a material.
    • It should also be noted that µ (or Mu) is the 12th letter of the Greek alphabet. If this isn't a clue then I don't know what is.
    • On a windows based system Typing the numbers (4,8,15,16,23,42) using a side keypad, not the numbers on the top of your keyboard, and holding the alt key you get the symbol µ
  • It is believed by some that the Garden of Eden was located here (Adam and Eve)
  • It is believed that the Lemurians used underground passageways to manuveur around the island

Cons/ Problems

  • Lemuria is the name of a hypothetical "lost land" variously located in the Indian and Pacific Oceans. Its 19th century origins lie in attempts to account for discontinuities in biogeography. But current knowledge of the mechanisms of plate tectonics rules out the possibility of a major continent having existed in the Pacific.
    • Again, just because it has been ruled out in real life doesn't mean that it can't exist in the context of a fictional TV show.
    • Even if a major continent having existed in the Pacific, has been ruled out by plate tectonics. The recent additions of an island moving through time and space would account for discontinuities in biogeography. Like a Polar Bear on a tropical island.
        • Its a T.V show... and plus they have hinted in season 5 finale that the polar bears are the "ridiculous experiments"

Links

  1. Atlantis
  2. Lemuria
  3. Mu


Theories
Theory Policy
v • t • e
Ontological DharmaDreamtimeLast HumansPandora's BoxRaptureSpiritual EvolutionTime Capsule
Psychological Artificial EnvironmentBinary CodeShared HallucinationSocial Experiment
Realist Backwards BackwardsBlack HoleDoomsday Weapon FacadeFall of DHARMAKelvin's DamNaive RealismSaving the WorldValenzetti IslandVile VorticesY2K
Literary BreakthroughsGarden of EdenLost ContinentNoah's ArkThe TempestThe Wizard of Oz
Misc. Themed ConstellationsDHARMA RecruitersSystem CrashGates of Hades
Already Debunked ClonesNanotechnologyPurgatoryTurbine Explosion (Caused by Monster)


This article uses material from the "Lost Continent (theory)" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

File:Queicon.png

The title of this article is conjectural.

Although this article is based on canonical information, the actual name of this subject is pure conjecture.

Boba Fett? Boba Fett? Where?

This article would greatly benefit from the addition of one or more new images.

Please upload a relevant canonical image and place it here. Once finished, this notice may be removed.

Mu was a letter in the Secondary alternate alphabet. Mu was often used as a call sign for Imperial starfighter Flight groups, specifically Assault Gunboats and Missile Boats. Missile Boat designated Mu 2 is one such example.

Appearances

  • Star Wars: X-wing (First appearance)
  • Star Wars: TIE Fighter
  • Star Wars: X-wing vs. TIE Fighter
  • Star Wars: X-wing Alliance

See also


This article uses material from the "Mu" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki


Within a fortress-island forged of iron and fear they had been trained to hate us and to fight against us for generations. Their Goddess demanded it, and they obeyed her in all ways. They believed that their chosen place upon this world was to serve as the righteous implement of her will, and in their deeds and customs did they enshrine this so that to do otherwise would be unthinkable.

- Akarist, Circle of Thorns mage


The path of the Mu is the path of denial of the worthless self, denial of all that would blind us to our service to our Goddess. She who shaped us, She who taught us, She who must be obeyed! Lord Recluse was a fool to think he could control the blood of Mu for his own ends, and Scirocco was even more a fool to think he could send the path to the Goddess to Arachnos' technicians to pick apart. The true powers of Mu will soon be unleashed!

- Rogue Mu Mystic

Mu

Mu is a name that is used to describe both an island an old civilization strongly focused on magic. It was nearly destroyed during a war against Oranbega and today, though its descendants are numerous, many of them are still unaware of their legacy. A legacy that puts them in a mortal danger:

The history of Mu starts back at the most unsuspected place: Oranbega, about 14000 years ago. In those days, Oranbega had enjoyed a period of peace and prosperity for many years, until the coming of Mu'Rhakmet's rebellion. Mu'Rhakmet demanded the Oranbegans' return to a total subservience to the gods of the past. He gained followers among those who felt disaffected by the Oranbegan civilization, and among those who were, disenfranchised by a lack of skill with magic. It began small at first, with attacks on Reasoners and Philosophers, and then progressed into street riots and open conflicts. Soon, Mu'Rhakmet's followers held banners with his stern visage everywhere, demanding that the people of Oranbega return to the worship of the gods they had so long forgotten.[1] Not until it was too late did the Oranbegans learn that there was another force behind the rebels. That Mu'Rhakmet practiced as he preached, and was in truth the earthly instrument of she who had forced the Oranbegans' ancestors across the sea: The goddess Hequat. She who had turned upon her lover, the Divine Teacher Ermeeth; she who had rallied her followers and forced the Oranbegans from their lands; now she had found them again and sought to undermine their society. Soon Oranbega was engaged in a civil war for control as those loyal to Oranbegan principles fought Mu'Rhakmet's followers in the streets of the city.

Ultimately, Mu'Rhakmet's rebellion failed. The Oranbegan histories say that Mu'Rhakmet and his followers fled across the sea. The Oranbegans assumed that they had returned to the old lands of their goddess, and this assumption would lead them to disaster. For what they did not know was the Hequat had provided a new land for her people. An island risen from the sea, an island that she would call Mu.[1]

But another race, the Coralax, already lived on the island of Mu before it was raised from the sea.[2] There was then a great war between the ancient Mu civilization and the Coralax. In the war, the Leviathan was called forth by the Coralax High Priest, Calystix the Shaper.[3] The Leviathan threatened to devour all the Mu, and it was only through the intervention of the Mu goddess Hequat that saved the Mu. She turned it into coral and trapped the Leviathan beneath the Island,[2] underneath what is now known as Sharkhead Isle.[3]


Mu then flourished, instructed by Hequat to hate the Oranbegans and to fight against them for generations.[4] They believed that their chosen place upon this world was to serve as the righteous implement of her will, and in their deeds and customs did they enshrine this so that to do otherwise would be unthinkable. At her command they performed generations of what would now be called eugenic breeding in order to strengthen the magical power within their blood lines to unheard of levels. At her command they crushed all contrary thought, and made no art that did not praise her name.[4] At this point, in Mu, all men were sorcerers, as were all women and children.[5]

Eventually, and at their Goddess' command they attacked Oranbega on a spring day,[4] thinking they would be an enemy too weak to fight back.[5] The initial stages of the war were a complete success for the Mu: the first few days of the conflict, Mu Skyships rained a magical fire down upon the outlying Oranbegan cities.[6] The surprised Oranbegans took drastic measures: they sank their city beneath the earth to shelter it from bombardment by Mu sky ships.[4][7] But Mu kept pressing, and then, the Oranbegans turned to other powers from darker worlds. A Prince of Demons came to them and offered his aid. The Circle of Thorns, the ruling council of Oranbega, debated greatly, but in the end they bargained with him.[4][7]


Things started to change then: the demons' first gift to the Oranbegans was the Thorn Blades, demon swords that turned men into blood-frenzied monsters. Armed with these they turned the tide, and the slaughter was indescribable. But Mu wouldn't surrender: The wizards of Mu found new tactics, however, and blunted the Oranbegans' attack. Again they struck bargains with the Prince of Demons, and they brought forth troops to fight on their behalf from the depths of Hell. With wraiths and spectres did the Oranbegans march upon the Mu. With Behemoths of the land and Leviathans of the sea did they fall upon their men, their city, their very land. The fiends had bargained for the slaughter of every last man, child, and woman of Mu, and on that fine point the Oranbegans faltered.[4][7]

As the demons fell upon the last survivors of Mu, the demon-thralls of the Circle of Thorns were held back by the Circle's own, when the Oranbegans felt mercy. Then a demoness general called Lilitu rose from among the horde, and told the Circle mages to stand away. She said that the deal with the King of Demons was for the utter destruction of all the people of Mu. Still, the Circle mages protected the children and the elderly of the Mu who were their enemies. Their power alone hold back the horde until their great negotiator, the wizard Akarist, could arrive to bargain for the Mu's lives. And still Lilitu shrilled for the Mu's deaths, and warned of the dire fate that would befall all of Oranbega unless the contract would be upheald and the demons allowed to spill the last drop of the blood of Mu.[1]

Akarist did not arrive in time to the bargain,[1] but the Oranbegans let some Mu escape to far shores. When the fiends discovered this, they were both outraged and gleeful, for they had hoped for just such an outcome.[4][7] The Oranbegans would pay dearly for their mercy, and in the end, the war ended with no clear winner and both civilizations decimated. Still, Mu had survived.

There is no mention of what happened next to those survivors, but it seems clear they managed to prosper and multiply, though not as their own civilization any longer. The Island of Mu became a myth and hasn't been found still today, leaving behind only minor evidences such as personal weapons, still charged with mystical energies despite the milennia passed, or the sand of Mu, described as "black volcanic sand that has an eerie dark glow around it when held in the light" found by Baron Zoria himself in 1921,[8] though there are evidencies that Mu was once the name of what we call today The Rogue Isles.[9]


As for the descendants of the people of Mu, nearly every magical hero, seer, mystic, wizard, witch, sorcerer, medium, and channel of today is one.[10] Numbered in the millions, some sources assure that they could be as many as one fifth of the worlds' population (more than a billion people).[11] Many of them are unaware of their legacy, which puts them in a great danger:
Their ancient enemies, the Oranbegans, have survived to the present as well, as have the demons of those days millennia ago which took part in the war. Having lost their bodies as a side consequence of their failure to complete the bargain with the demons, the Oranbegans know that should they destroy all of the Mu, the bargain will be reversed, and they shall have their old forms returned. This knowledge has fanned a long-forgotten desperation among them, and now they draw plans against those descended from the Mu.[12]


They have powerful tools at their disposal to do this. The Codex of Bloodlines (also known as the Blood Tome) is a magical book that can trace a person's ancestry back to the time of the powerful pre-historic magic users.[13][5] Armed with such artifacts, advised by demons[12] and tempting any power-hungry Mu descendant they find with the Spirit Thorns,[14] the Oranbegans hunt down the Mu descendants trying to complete the bargain. There's another added benefit of the hunt: the bodies of the Mu descendants have strong magical potential, and the Oranbegans want the bloodlines. The more Mu blood, the more magical power. It perfectly suits their needs.

Still, not all the descendants of Mu are unaware of their powers and wait the sacrificial knife of the Circle quietly. Some are heroes by their own right and can defend themselves perfectly. Others, instead, have a much more aggressive approach to this issue and aren't afraid to use their powers for personal gain. Arachnos somehow learned of the descendants of Mu and their potential, and formed a division of troops with them: The Mu Mystics, and has recently put them under the command of Scirocco. They are a relatively new division in Arachnos' web but early evidence indicates they may well be one of the most powerful. Their part in the Paragon City Power Crash raises their potential threat rating to the highest levels.[15]


Among the actual Mu descendants of today there are some notable ones. From among the ranks of the Mu Mystics of Arachnos, there is one called Mu' Drahkan who seems to be a prominent political leader of considerable magical power. The other, called Tarixus is a spirit living in Sharkhead Isle who may have been alive perhaps since the days of the war with Oranbega. It is unclear if he's serving Arachnos currently, but it is known that he has a long history of enmity with the Circle of Thorns.

Despite the harsh discipline in Arachnos' ranks, there is what it seems to be a fundamentalistic Mu faction among them[16] of mystics who long for the return of their goddess Hequat and, like their ancestors of old, serve her above any other thing, Arachnos, Scirocco or Lord Recluse included.[16] No one knows what would happen if the goddess would return to the modern world. However, it must be remembered that her hatred stemmed from the Oranbegans' refusal to bow down to the gods in all things, as she thought was proper for mortals. That aspect may bode ill for today's peoples and cultures.[17]


In-game, a player villain may gain some of the mystical powers of the Mu by choosing Scirocco as a patron, which will grant him access to the Mu Mastery patron power pool.

Sources

  1. 1.0 1.1 1.2 1.3 CoV Mission: Defeat Infernal from Magus Mu'Drakhan
  2. 2.0 2.1 CoV Mission: Force information on Calystix from the Legacy Chain from Diviner Maros
  3. 3.0 3.1 CoV Mission: Interrogate Circle leaders from Captain Mako
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 CoV Mission: Defeat Aurora Borealis and take the books
  5. 5.0 5.1 5.2 CoH Mission:Save the Wyatt mediums from the Circle of Thorns from Allison King
  6. CoH Mission: Look into Akarist's kidnapping from Cadao Kestrel
  7. 7.0 7.1 7.2 7.3 CoH Mission: Steal the Envoy's gifts to the Circle of Thorns from Cadao Kestrel
  8. CoH mission: Investigate the lost city of Oranbega
  9. CoV Mission: Interrogate a Circle sorcerer from Johnny Sonata: The mission entrance text of this mission mentions the abundance of the Mu ruins in the Isles. In Nerva the ruins are evident, and if the Leviathan was entombed under Mu by Hequat and today is under Sharkhead, Sharkhead was to be once part of Mu... unless someone moved the Leviathan somehow. Besides, the supposed location of Mu given by Akarist (an island in the Atlantic") matches.
  10. Paragon Times: June 15 2005
  11. CoV Mission:Stop the ceremony from Mage-Killer Zuhkara
  12. 12.0 12.1 CoV Mission: Recover Ancient Mu Soul Crystal from Magus Mu'Drakhan
  13. CoV Mission: Retrieve the book for Mu'Drakhan from Magus Mu'Drakhan
  14. CoH Mission: Talk to Azuria from Peter Stemitz
  15. CoV Official site: Scirocco
  16. 16.0 16.1 CoV Mission: Investigate Mu trap from Scirocco
  17. CoH Mission:Disrupt the ritual and look for signs that Hequat is returning from Cadao Kestrel

This article uses material from the "Mu" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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