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Mr. Fixit: Misc

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Fallout

Up to date as of February 01, 2010

From The Vault

Mr. Fixit
Fallout
requirements: Level 12
ranks: 1
benefit: +20% Science and Repair
Fallout 2
requirements: Level 12, Repair 40% or Science 40%
ranks: 1
benefit: +10% to Science and Repair
Fallout Tactics
requirements: Level 12, Science 40% or Repair 40%, unavailable to deathclaws and dogs
ranks: 1
benefit: +10% to Science and Repair

Mr. Fixit is a Fallout, Fallout 2 and Fallout Tactics Perk.

  • This Perk will give you a one-time bonus of +20% to the Repair and Science skills. A little late night cramming never hurt anybody, especially you. (Fallout)
  • This Perk will give you a one-time bonus of +10% to the Repair and Science skills. (patched Fallout 2, Fallout Tactics)
  • This Perk gives a one-time bonus of 20 skill points to the Repair and Science skills. (unpatched Fallout 2)
Perks of Fallout
Perks of Fallout 2
Perks of Fallout Tactics
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This article uses material from the "Mr. Fixit" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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