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Movement speed skills quick reference: Misc

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Guild Wars

Up to date as of February 01, 2010

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Increases Speed

Name Target Amount Duration Stats Notes Skill type Attr Cam
[edit]
Battle Rage
Self 33% 15s
    4 Adrenaline        
Ends when you use non-adrenal skill. Double Adrenaline gain while active. Elite Stance WarriorStr C
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Bull's Charge
Self 33% 5...10s
    5 Energy     20 Recharge
Moving foes you strike are knocked down. Ends if you use a skill. Elite Stance WarriorStr P
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Charging Strike
Self 33% 1...8s
    5 Energy     5 Recharge
Ends on hit or when skill is used. Next hit does bonus damage. Elite Stance WarriorStr N
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Enraging Charge
Self 25% 5...13s
    5 Energy     20 Recharge
Ends and gives adrenaline when you strike a target. Stance WarriorStr N
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Primal Rage
Self 25% 1...12s
    5 Energy     15 Recharge
You attack 33% faster and take double damage. Elite Stance WarriorStr F
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Rush
Self 25% 8...18s
    4 Adrenaline        
Stance WarriorStr P
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Sprint
Self 25% 8...13s
    5 Energy     15 Recharge
Stance WarriorStr C
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"Retreat!"
Party 33% 5...10s
    5 Energy     20 Recharge
Only if there are dead allies within earshot. Shout WarriorTact F
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Charge!
Allies within earshot 33% 5...11s
    5 Energy     20 Recharge
Elite Shout WarriorTact C
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Soldier's Speed
Self 25% 5...17s
    5 Energy     20 Recharge
While under effect of a shout or chant Stance WarriorTact E
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Call of Haste
Pet 33% 30s
    10 Energy     25 Recharge
Pet only, pet attacks 33% faster Shout RangerBeast C
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Rampage as One
Self and Pet 25% 3...13s
    25 Energy     10 Recharge
Must have a living pet to activate. Elite Skill RangerBeast N
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Run as One
Self and Pet 25% 5...13s
    5 Energy     15 Recharge
Stance RangerBeast F
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Dodge
Self 33% 5...10s
    5 Energy     30 Recharge
Ends if you attack Stance RangerExp P
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Escape
Self 33% 1...7s
    5 Energy     12 Recharge
Elite Stance RangerExp C
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Zojun's Haste
Self 33% 5...10s
    5 Energy     30 Recharge
Ends if you attack Stance RangerExp F
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Natural Stride
Self 33% 1...7s
    5 Energy     12 Recharge
Ends if you become Hexed or Enchanted Stance RangerWS N
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Storm Chaser
Self 25% 8...18s
    10 Energy     20 Recharge
Gain energy whenever hit by elemental damage Stance RangerWS C
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Storm's Embrace
Self 25% 10s
    5 Energy     30 Recharge
Refreshes, whenever you take Elemental damage Stance RangerNone N
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Illusion of Haste
Self 33% 5...10s
    5 Energy 1 Activation 5 Recharge
On cast, lose crippled condition. On end, become crippled. Enchantment Spell MesmerIll C
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Storm Djinn's Haste
Self 25% 10...22s
    5 Energy ¼ Activation 10 Recharge
Lose 1 energy per second while moving. Enchantment Spell ElementalistAir N
[edit]
Windborne Speed
target ally 33% 5...10s
    10 Energy ¾ Activation 5 Recharge
Enchantment Spell ElementalistAir P
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Burning Speed
Self 30...42% 5s
    10 Energy ¼ Activation    
On cast, you are set on fire. On end, adjacent foes set on fire. Enchantment Spell ElementalistFire F
[edit]
Flame Djinn's Haste
Self 25% 8...13s
    10 Energy ¾ Activation 20 Recharge
On cast, damages adjacent foes. Enchantment Spell ElementalistFire N
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Armor of Mist
Self 33% 8...18s
    10 Energy 1 Activation 30 Recharge
Increased armor. Enchantment Spell ElementalistWater P
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Shameful Fear
target foe 10% 10s
    10 Energy 2 Activation 10 Recharge
Each second, foe take damage if moving. Hex Spell AssassinDeadly F
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Siphon Speed
Self & Target foe 33% 5...13s
    5 Energy 1 Activation 30 Recharge
Decreases hexed foe's speed by same amount. Half normal range. Hex Spell AssassinDeadly F
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Dark Escape
Self 25% 5...13s
    5 Energy     30 Recharge
You take half damage. Ends if you hit with an attack. Stance AssassinShadow F
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Shadow of Haste
Self 15% 10...34s
    5 Energy     45 Recharge
On end, shadow step back to location that this skill was activated. Stance AssassinShadow F
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Dash
Self 50% 3s
    5 Energy     8 Recharge
Stance AssassinNone F
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"Fall Back!"
Allies within earshot 33% 4...9s
    10 Energy     20 Recharge
Ends on affected ally if they hit with an attack. Affected allies gain health per second while moving. Shout ParagonComm N
[edit]
"Incoming!"
Allies within earshot 33% 4...9s
    5 Energy     20 Recharge
Also gain 5...13 Health per second while moving. Elite Shout ParagonComm N
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"Make Haste!"
Target Other Ally 33% 5...17s
    5 Energy     10 Recharge
Ends if affected ally hits with an attack. Shout ParagonComm N
[edit]
Godspeed
Allies within earshot 25% 5...17s
    10 Energy     30 Recharge
Only affects enchanted allies. Shout ParagonComm N
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Hasty Refrain
target ally 25% 3...9s
    5 Energy 1 Activation 10 Recharge
Reapplies when a shout or chant ends. Echo ParagonLead E
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"Lead the Way!"
Target ally 25% 1...4s per ally within earshot
    10 Energy     8 Recharge
Maximum duration 20 seconds. Shout ParagonLead N
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Avatar of Balthazar
Self 33% 15...63s
    10 Energy 2 Activation 30 Recharge
Additional armor; attacks deal holy damage. Elite Form DervishMyst N
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Pious Haste
Self 33% 3...12s
    5 Energy     5 Recharge
Lose 1 enchantment on end. Stance DervishMyst N
[edit]
Enchanted Haste
Self 25% 5...17s
    5 Energy     15 Recharge
Only if under the effects of an enchantment Stance DervishWind N
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Featherfoot Grace
Self 25% 5...17s
    10 Energy ¼ Activation 15 Recharge
Conditions expire 50% faster. Enchantment Spell DervishWind N
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Harrier's Haste
Self 25% 5...13s
    5 Energy     20 Recharge
In stance, deal bonus damage to moving foes. Stance DervishWind N
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Lyssa's Haste
Self 25% 5...10s
    5 Energy ¼ Activation 15 Recharge
While moving, gain energy and lose health each second. Enchantment Spell DervishWind N
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Onslaught
Self 25% 5...17s
    5 Energy ¼ Activation 20 Recharge
Increases attack speed. Elite Enchantment Spell DervishWind N
[edit]
Whirling Charge
Self 25% 3...13s
    10 Energy     20 Recharge
Increases attack speed. Ends if not enchanted. Stance DervishWind N
[edit]
Signet of Mystic Speed
Self 33% 5...17s
            20 Recharge
15% speed increase per enchantment. Max 33%. Signet DervishWind E

Decreases Speed

Name Target Amount Duration Stats Notes Skill type Attr Cam
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Dolyak Signet
Self 75% 8...18s
            20 Recharge
Additional armor. Cannot be knocked down. Signet WarriorStr P
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Flail
Self 33% 5...13s
    4 Adrenaline        
Attack 33% faster. Stance WarriorStr N
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Shield Stance
Self 33% 1...5s
    5 Energy     15 Recharge
If wielding shield, 75% chance to block attacks. Stance WarriorTact P
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Crippling Anguish
Target foe 50% 8...18s
    15 Energy 1 Activation 20 Recharge
Foe suffers health degeneration. Elite Hex Spell MesmerIll C
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Ethereal Burden
Target foe 50% 10s
    15 Energy 1 Activation 30 Recharge
Caster gains energy on end. Hex Spell MesmerIll P
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Imagined Burden
Target foe 50% 8...18s
    15 Energy 1 Activation 30 Recharge
Hex Spell MesmerIll C
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Kitah's Burden
Target foe 50% 10s
    15 Energy 1 Activation 30 Recharge
Caster gains energy on end. Hex Spell MesmerIll F
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Shared Burden
Target foe & all nearby foes 33% 5...17s
    10 Energy 2 Activation 20 Recharge
Also reduces attack and cast speed by 33% Elite Hex Spell MesmerIll F
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Sum of All Fears
Foe 20% 5...17s
    10 Energy 2 Activation 10 Recharge
Also slows attacks and spell casting -20%. Hex Spell MesmerIll E
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Armor of Earth
Self 50...21% 30s
    10 Energy ¾ Activation 15 Recharge
Armor bonus. Enchantment Spell ElementalistEarth C
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Earthen Shackles
Target foe and adjacent foes 66% 5...17s
    10 Energy 1 Activation 15 Recharge
While Burning. Hex Spell ElementalistEarth E
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Grasping Earth
Nearby foes 50% 8...18s
    5 Energy ¾ Activation 12 Recharge
Hex Spell ElementalistEarth P
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Iron Mist
Target foe 90% 5...15s
    10 Energy 2 Activation 30 Recharge
Foe is immune to all damage except lightning damage. Hex Spell ElementalistEarth P
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Obsidian Flesh
Self 50% 8...18s
    10 Energy 1 Activation 30 Recharge
Bonus armor; enemy spells against you fail. Elite Enchantment Spell ElementalistEarth C
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Ward Against Foes
non-Spirit foes in Ward 50% while in ward
    15 Energy 1 Activation 20 Recharge
Ward duration: 8...18s Ward Spell ElementalistEarth C
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Deep Freeze
All foes at target foe's location. 66% 10s
    25 Energy 2 Activation 15 Recharge
On hex, foes take cold damage. Hex Spell ElementalistWater C
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Freezing Gust
Target foe 66% 1...5s
    10 Energy 1 Activation 5 Recharge
If foe is under water hex, takes damage instead. Hex Spell ElementalistWater N
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Frozen Burst
Nearby foes 66% 3...7s
    15 Energy ¾ Activation 8 Recharge
+cold damage Hex Spell ElementalistWater P
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Ice Prison
Target foe 66% 8...18s
    10 Energy 2 Activation 30 Recharge
Ends when foe takes fire damage. Hex Spell ElementalistWater P
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Ice Spikes
Target & adjacent foes. 66% 2...5s
    15 Energy 2 Activation 10 Recharge
On cast, foes take cold damage. Hex Spell ElementalistWater C
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Icy Shackles
Target foe 66%, 90% if under Enchantment 1...8s
    10 Energy 1 Activation 12 Recharge
Elite Hex Spell ElementalistWater N
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Mind Freeze
Target foe 90% 1...8s
Image:Exhaustion.png   5 Energy 1 Activation 8 Recharge
Hexed only if caster has more energy than target. Bonus cold damage. Elite Hex Spell ElementalistWater C
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Shard Storm
Target foe 66% 2...5s
    10 Energy 1 Activation 10 Recharge
Projectile. On hex, foe takes cold damage. Hex Spell ElementalistWater P
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Teinai's Prison
Target foe 66% 8...18s
    10 Energy 2 Activation 30 Recharge
Ends when foe takes fire damage. Hex Spell ElementalistWater F
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Winter's Embrace
target foe 66% 2...5s
    10 Energy ¾ Activation 15 Recharge
Hex Spell ElementalistWater E
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Dark Prison
Target foe 33% 1...6s
    10 Energy ¼ Activation 30 Recharge
On cast, shadow step to target. Hex Spell AssassinDeadly F
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Shadow Prison
Target foe 66% 4...9s
    10 Energy ¼ Activation 25 Recharge
On cast shadow step to target. Elite Hex Spell AssassinDeadly N
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Siphon Speed
Self & Target foe 33% 5...13s
    5 Energy 1 Activation 30 Recharge
Decreases hexed foe's speed by same amount. Half normal range. Hex Spell AssassinDeadly F
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Hidden Caltrops
Target foe 50% 1..8s
    5 Energy 1 Activation 12 Recharge
Cripples on end Elite Hex Spell AssassinShadow N
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Shadowy Burden
Target foe 25% 3...13s
    10 Energy ¼ Activation 15 Recharge
If foe has no other hexes, they have -armor against your attacks. Hex Spell AssassinShadow F
[edit]
Binding Chains
Target foe 90% 5...15s
    15 Energy 2 Activation 30 Recharge
Foe cannot attack. Ends if foe takes damage. Hex Spell RitualistComm F
[edit]
Muddy Terrain
Creatures with spirit range 10% 30...78s
    5 Energy 5 Activation 30 Recharge
Speed boosts have no effect. Nature Ritual RangerWS P

PvE Only

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Increases Speed

Name Target Amount Duration Stats Notes Skill type Attr Cam
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Mindbender
Self 20...33% 10...16s
    5 Energy 1 Activation 24 Recharge
Also cast spells 50% faster Enchantment Spell Asura E
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Drunken Master
Self 10...15% 72...90s
    5 Energy     60 Recharge
25..33% if drunk. Increases attack speed. Stance Deldrimor E
[edit]
Volfen Pounce
Self 15...33% 10...20s
        ¾ Activation 15 Recharge
Ends when you deal damage. Available while Volfen Blessing is active. Stance Norn E
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Ursan Force
Self 20...33% 8...14s
            12 Recharge
Available while Ursan Blessing is active. Skill Norn E

Decreases Speed

Name Target Amount Duration Stats Notes Skill type Attr Cam
[edit]
Tryptophan Signet
Foe & adjacent foes 23...40% 14...20s
        1 Activation 15 Recharge
Also decreases attack speed. Signet Vanguard E

Increases Speed (Special)

Name Target Amount Duration Stats Notes Skill type Attr Cam
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Junundu Tunnel
Self 66% 10s
    5 Energy     30 Recharge
Ends if you use a Skill. At end, adjacent foes are knocked down for 3s. Available while in a Junundu. Stance None N
[edit]
HYAHHHHH!
Self 11% 10s
    5 Energy     1 Recharge
Ends if you use a Skill or stop moving. Use up to 3 times to gain an additional 11% each time. Available while in a Siege Devourer. Stance None E

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This article uses material from the "Movement speed skills quick reference" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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