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Move your character with the WASD or arrow keys - your choice. The left/right directions rotate your character. You can strafe by holding Ctrl, or with the QE keys.
EQ2 gives you a free mouse cursor, so you can click on screen elements or world objects. You can "mouselook" by holding down either mouse button.
When you're auto-attacking, your character is locked facing his target. This feature is called auto-face. Moving sideways will only make you circle around your target. This can be disorienting for new players, so experiment with it in your first few battles with your new character.
While auto-attacking, you can still look around with your left mouse button, but the right mouse button won't let your character face away from his target. If you want to break off from your target, either stop auto-attacking, or use the forward/back keys to turn away.
All characters in EQ2 start with the same running speed, regardless of their stats.
All characters get the ability to sprint. When sprinting, you run about 50% faster than usual, and can usually open some distance from any pursuing enemies. Sprinting slowly drains your power bar. When your power runs out, you'll stop sprinting for at least 10 seconds, and you'll have to regenerate power before sprinting again.
Certain special walls can be climbed in EQ2. All characters can climb these walls, and you don't need any special skill to climb them. Climbable walls are usually marked by evidence of previous climbers: dark scrapings and iron spikes. Occasionally they take the form of a ladder or net. To climb these walls, just walk up to them and press your nose against them; you'll switch to climbing mode automatically.
You'll automatically start swimming when you enter deep enough water. When you enter water, you'll stay on the surface as long as you look horizontally. To dive, look sharply downward and press forward. To return to the surface, look sharply upward and press forward.
There are a lot of monsters to be fought underwater in EQ2, so eventually you'll probably want to breathe underwater. Several classes get spells to breathe underwater (such as Enduring Breath), and Frogloks can breathe underwater naturally. You can craft items like Totem of the Otter that bestow underwater breathing, or buy them from other players. At later levels, you can quest for the Fishbone Earring.
Mounts are one of the methods of transportation in the game. Think of a mount as a beneficial spell cast on you for a specified amount of a time that increases your running speed and has the bonus of looking nifty at the same time by showing you riding on a creature's back. EQ2 has several varieties of mounts: horses, wargs, rhinos, flying carpets, and hover platforms. All are ground-based, regardless of what they look like.
Mounts are typically summoned by activating an item, such as a whistle. Of all the mounts in game, only the tinkered and deity blessing mounts have a limited number of charges and must be repurchased once their charges are used up. All others are yours to keep once they are purchased. There are no character level restrictions on who can own a mount, but the prices are usually prohibitive before level 30. There are guild level restrictions on most of the faster mounts.
Faster and longer-distance means of transport have evolved over EQ2's history. You'll run into the following kinds of transportation as you travel the world of Norrath:
Many of the larger outdoor zones offer convenient travel services between major landmarks. Some of them require completing a quest to unlock their use.
Travel services that do not require unlocking
Travel services that are unlocked by a quest
Several major travel hubs exist in Norrath that offer direct one-click travel to various outdoor zones.
| Index of Beginner's Guides |
| The Basics |
The Details |
The Adventure |
|---|---|---|
| Movement | |
| Album: | Halo 3: Original Soundtrack |
| Length: | 0:27 |
| Composer: | Martin O'Donnell |
| Previous song: | Choose Wisely |
| Next song: | Never Forget |
Movement is a song included in the Halo 3: Original Soundtrack.
This piece starts with a choir melody. At 0:12 seconds, drums and orchestra joins in and gets louder and louder. The song swells and abruptly ends. This plays randomly in the Main Menu of Halo 3.
It runs for 0:27.
It should also be noted that this song can be heard in the Starry Night announcement right when the Master Chief stands up.
Movement refers to the 4 modes of travel (and associated Travel Powers):
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