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Mort Myre Swamp is a swampland in western Morytania. It is plagued by Ghasts and players must have started the Nature Spirit quest to access it. Dwarf multicannons cannot be set up in this area.
The swamp is divided into several parts. The main part of the swamp is on the west, The Hollows are to the east, and the path to Mort'ton is to the south.
The main part
The main part of the swamp is accessed by a gate west of Canifis, which is opened during the Nature Spirit quest. The first thing players will come across is the ghasts, as described below, but snails also inhabit this region. In the far south-east is a bridge leading to the southern part of the swamp.
The eastern part of the swamp, The Hollows, can be accessed by a small break in the swamp weed just to the west of the boat in that area (marked by a transportation symbol on the map in The Hollows). Players can also find:
The eastern part of the swamp is of the same character as the western part. It is itself cut in half, and players can only cross from one to the other via a rope bridge, which they mend during the In Search of the Myreque quest.
The southern part
The southern part of the swamp is a long winding path between the main part and Mort'ton. There are no ghasts here, but plenty of snails.
Players will also find a zealot at the south of this section, at the entrance to the Abandoned Mine. It is here that players can start the Haunted Mine quest.
The horrors within
A player surrounded by snails
and being attacked by a ghast
- Ghasts - these souls of the dead are the most dangerous part of the swamp. Players cannot attack them unless they have a filled Druid pouch, which will use one charge to make them visible. If players do not have a pouch, the ghasts will turn their food into rotten food. If the player has no food, the ghasts will hit them for 1-3 damage. If the player has a filled druid pouch, the ghasts will become visible and the player can fight them. Ghasts can also reduce Prayer points.
Mysterious teleporting squares
This is the spot where you must stand. To be teleported, walk north.
The area on the world map.
In Mort Myre Swamp, on the shore north of the temple in Mort'ton, there is an area that, if walked on, teleports the player south-west of the swamp boaty.
It is suspected that this is a teaser of some sort. When the player gets teleported, a message appears in the chatbox saying, "A mysterious force whisks you out of the area." This does not currently seem to have any purpose other than entertainment.
Oh my! You're still alive!
- If a player exits Mort Myre through the gate to canifis, Ulizius, the guard to the swamp, exclaims "Oh my! You're still alive!"
- "Mort Myre" may be derived the French word for death, "Mort", and an uncommon french word for leech, "Myre"