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Morale: Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Morale is a concept in Final Fantasy Crystal Chronicles: My Life as a King which represents the happiness of the people in the kingdom. It is used for diverse purposes, but the primary one is to help develop the realm's prosperity.


Realm Morale

Morale gauge.

Morale becomes part of the game once a Bakery is built. It raises each time the citizens shop in a Bakery or Emporium, or whenever the citizens talk to the king or with each other. The level in the realm morale is reflected in the morale gauge, once the gauge is completely filled a morale sphere is gained along with a bonus in the form of thithes.


Morale Frenzy

Additional morale is gained for a period of time when adventurers complete dungeon behests. Also, when a Holiday is declared in the kingdom, during the whole day Morale Frenzy will be active. It is identified by a green glow on the morale gauge.

Developing the Realm

The Morale Spheres are used to develop the realm. The level of development that can be achieve is directly proportional to the number of Citizen Shops in the realm. Each new stage will trigger different effects on the realm.

Stage M. S. Maximum required Effects
Settlement - None.
Town 1 Trigger eventvto build Fountain Park. Increase the income level of the bonus.
City 2 Trigger event to build Spacious Houses. Increase the income level of the bonus.
Kingdom 3 Able declare Holidays. Increase the income level of the bonus.
Empire 4 May have Pavlov talk to people. Talk to Mogmune to gain citizens' behest. Increase the income level of the bonus.
Promised Land 5 May address people from the lookout. Increase the income level of the bonus.

Citizen's Morale

Happiness gauge completely filled.

The morale of the families in the kingdom can also be improved and is reflected in the happiness gauge in each of their houses. Raising the tonwspeople morale will make the light their houses in the dusk, allowing the king to stay outside after dusk. Also when the gauge is fulled and a member of the family is at home they will present an Adventurer Medal to be rewarded. Unlike the realm morale, this one decreases over time and must be raised constantly.

Raise Morale

The morale of the citizens can be increased by the following actions:

  • Building their houses near a Bakery or a Emporium.
  • Completing citizens' behest once they become available.
  • Talking to the family members under the influence of the Morale Boost.

This article uses material from the "Morale" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Morale boost article)

From GuildWiki

A morale boost is a temporary positive boost to your health and energy by a fixed percentage. Every time you earn a morale boost, all skills and signets are instantly recharged (including Resurrection Signet), your maximum health and energy increase, and the health and energy bonuses are added to your current total; these bonuses cannot exceed +10% of your maximum health and energy. A morale boost is the opposite of a death penalty, although both are added together for a cumulative effect. The terms "morale boost" and "death penalty" are also used to describe whether this cumulative effect is positive or negative.

A 10% morale boost will provide +48 health and +2 energy to a level 20 character. A 60% death penalty will reduce a level 20 character's health by 288 and energy by 12.




Morale boosts in PvE are generally gained in 2% increments. Morale boosts in PvE are earned by:


Morale boosts in PvP come in 10% increments and can be earned through the following methods:

  • Note: Killing an opposing guild member in a guild battle will remove 2% death penalty but will not provide a boost above 0%.


  • When a player is killed, they receive a 15% death penalty. The maximum cumulative morale boost a player can have is 10%. Thus, a character maxed out on morale boosts that dies once will still be left with a 5% death penalty.
  • Entering a town or outpost
  • Various consumables


  • Morale boosts and death penalties are not removed when the character travels between explorable areas.
  • The only PvP arenas where players can gain morale boosts are Guild versus guild and Heroes' Ascent.
  • When a team wins a match in Heroes' Ascent, each player will keep any morale boost they have acquired, but will be relieved of any death penalty.
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This article uses material from the "Morale boost" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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