Money: Misc


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Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Form of trade involving the use of certain materials considered by all involved parties to be of certain inherent value.

As of the 23rd century, the Federation abandoned the normal use of money, favoring a philosopy of self-enhancement for all. (Star Trek IV: The Voyage Home; and Star Trek: First Contact)

Despite this, the Federation retained a currency based economic system, involving the use of compuer-based "credits". (TOS episode: The Trouble With Tribbles)

By the 24th century, the majority of non-Federation worlds in the Alpha and Beta Quadrants adopted a monetary system backed by gold-pressed latinum. The Federation government eventually adopted an exchange rate between credits and latinum, so as to further encourage free trade between member and non-member worlds.

Editor's note: It is currently unclear what the exchange rate is between credits and latinum.

This article uses material from the "Money" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 02, 2010

From Muppet Wiki

Written by  Stan Freberg and Ruby Raskin
Music by 
Lyrics by 
Publisher  Kavelin Music

"Money" was performed by the Muppets in episode 106 of The Muppet Show. Dr. Teeth jams on a piano while extolling the virtues of money, using a wide range of synonyms and slang terms. At the end, Dr. Teeth yanks a slot machine-style lever on the side of his piano, which pays off.

The song had previously been performed by Tommy on The Mike Douglas Show in a 1966 appearance, and was also used during a Muppet appearance on Good Morning America.

This article uses material from the "Money" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

Norrath has a simple monetary system. It consists of pieces of copper, silver, gold, and platinum. Each material is worth 100 of the lesser. For instance, 2 platinum = 200 gold = 20,000 silver = 2,000,000 copper.

Most players of the game, as well as the game itself, abbreviate the costs by simply using the first letter. For instance, 5 gold, 27 silver and 18 copper can be written as 5g27s18c. The game uses commas: 5g, 27s, 18c.

Moving Coin

To move money, click and hold a coin denomination while dragging.

If you wish to move just a single coin, hold the [Ctrl] key while clicking and dragging.

To move a portion of a stack of coins, hold the [Shift] key while clicking and dragging; a window will open in which you may specify how much money you want to pick up.

(This method may be used at bankers to 'make change'. If you have a higher currency in the bank, you may use the shift-drag on a lower currency icon as if you had 100 of that currency.)


Within this Wiki, Coin can be expressed (with proper formatting) by using the Template: Coin.


"sp" being Status Points.


1p 2g 3s 4c 5 status

Any denomination can be skipped by leaving that space blank, but remember to leave the | ('pipes', created by typing Shift + \, which is above the enter key) in place.


1p 3s 5 status

This article uses material from the "Money" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From The Vault

This article is about the Fallout 2 item. For an overview of money types used in the Fallout games, see Currency.
weight: 0
value: $1

In Fallout 2, money backed by gold is being used as the standard currency by the 3 big powers: New California Republic, Vault City and New Reno. Bottle caps have become worthless.

This article uses material from the "Money" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

"Gold" redirects here. For the use of "gold" to describe rare items, see item rarity.


Money, in the context of Guild Wars, refers to the in-game currency represented by gold and platinum.


There are two denominations of money in Guild Wars:

  • The gold piece is the base unit of currency and is represented by the symbol Gold. When quoting prices, it is usually abbreviated to g or the less common gp, although it is sometimes omitted entirely.
    • Example: 250 gold pieces = 250g = 250Gold.
  • The platinum piece is worth 1000 gold pieces and is represented by the symbol Platinum. When quoting prices, it is usually abbreviated to k, referring to the SI prefix kilo, meaning 1000. It can also be abbreviated as p or plat, although these are much less common.
    • Example: 7 platinum = 7k = 7 plat = 7Platinum = 7000Gold

Money is automatically converted between the two denominations. If a character is holding 990 Gold and then picks up a drop of 20 Gold, the character's inventory will show the new money total as 1 Platinum 10 Gold, not 1,010Gold.


Main article: Earning gold

Money is most commonly acquired through loot, either directly as drops of gold pieces or by selling non-monetary loot to merchants or other players.

Other methods of obtaining money include:

  • Completing quests, as many of them include some amount of gold as part of the quest reward.
  • Filling out and turning in books.
  • Farming.


Each character can carry up to 100 Platinum. Characters can deposit money into the Vault Box, which can hold 1000 Platinum.


Money can be transferred between players, usually in exchange for an item in trade or as payment for services, such as running.

Money can also be spent at various NPCs throughout the game in exchange for a wide range of goods and services. These include:

Crafters are the most obvious example of gold sinks, mechanisms designed to remove money from the game.


Because a character can only carry 100 Platinum, this places a limit on the amount of money that can be exchanged during a trade. To exceed this limit, various high-value, stackable items are used as monetary substitutes. Up to 7 stacks of 250 items can be traded at a time, vastly increasing the upper limit on overall trade values.

  • Fixed-price substitutes are worth less but offer more stable values.

See also

Facts about MoneyRDF feed

This article uses material from the "Money" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010

From Grand Theft Wiki

Money is an integral element in the Grand Theft Auto series, with its importance varying game by game. It is a statistic primarily represented by a counter on the player's HUD as the amount of money in hand. Missions are often emphasized as a reliable source of income, but the player may resort to other means of obtaining money in the game.

Money in GTA IV

In early GTA games, money is emphasized as the key to unlocking new areas in the game, but it may also be used in various other activities. The formula was dramatically modified after Grand Theft Auto III, when money was only important for specific missions as the completion of missions unlocks new area instead; the former was removed entirely after Grand Theft Auto: San Andreas. Since GTA III, the purchase of items and services becomes the primary use of money.

As the vast majority of settings in the series takes place in the United States of America, the currency unit of money is the dollar. The London add-on packs for GTA 1 (Grand Theft Auto: London 1969 and Grand Theft Auto: London 1961) are exceptions; as the games are set in the United Kingdom, the pound symbol substitutes the dollar symbol.



For progression into new cities or areas and storyline in Grand Theft Auto 1 and Grand Theft Auto 2, money must be earned to the point a certain amount is fulfilled, often in millions.

Money in the two games are relatively easy to obtain. Acts of crimes, murder and traffic violations often award players with scores, giving the player small quantities of cash. Missions, however, grant players larger amounts of money, in addition to score multipliers that increases the aforementioned monetary award from street crimes by one fold for each mission. This formula, assuming the player continues to successfully complete missions, will result in the player obtaining progressively larger amounts of money until a certain amount is reached and the player may progress to the next city or area.

The use of money for other purposes was explored in GTA 2. With the ability to save games, the player must have a certain amount of money in hand to enter save points (comically represented by a "Jesus Saves" evangelical place of worship which demands donations in order for the player to "save" his "soul"). The game also offers several drive-in shops where the player may remove their wanted level, upgrade their vehicle with equipment, or install bombs, all at a cost.

GTA III — GTA Vice City Stories


In Grand Theft Auto III, the money system was completely refashioned. While certain street crimes still award players with small amounts of money, the score multiplier is removed, and pedestrians, except emergency personnel, drop cash onto the street upon death. Missions still provide substantial amounts of money, but sub-missions, which debuted in GTA III, serve as an additional source of income, awarding the player with increasingly more money as the sub-missions progress.

Money in GTA III is assigned a secondary role in game progression for specific missions only, when the player is required to pay 8-Ball large sums of money to construct a bomb in "Bomb Da Base Act II", and when the player must pay a large ransom to secure Maria Latore's freedom, who is kidnapped by Catalina and the Colombian Cartel, in "The Exchange". Outside missions, money remains important in the purchase of weapons, respraying of vehicles and the installation of car bombs. Sessions with prostitutes, another addition in the game, also incur a cost to the player, depending on how long the player requires her services.

GTA Vice City

In Grand Theft Auto: Vice City, instant monetary awards for street crimes are largely eliminated (saved the destruction of helicopters, which was later removed in GTA San Andreas), leaving missions, sub-missions and dropped pedestrian cash, and robbing stores (in addition to the destruction of parking meters in Downtown) as the only visible sources of income. The average amount of money awarded to the player and cost of items were also divided by 10 (i.e. the use of Pay 'N' Spray costs $100 in GTA Vice City, compared to $1,000 in GTA III). The game also reduces the number of missions where large sums of money was needed; only one such mission remains, "Keep Your Friends Close".

Maintaining the relevance of money in GTA, the player is offered the possibility of purchasing properties and businesses at varying costs. Upon completion of missions or sub-missions for one of said businesses, the business will begin amassing a certain amount of money each day, which the player may pick up at their own leisure. As a joke, the player can earn $50 "Good citizen" bonus by beating criminals chased by police (but without use of any weapons).

GTA San Andreas

While the money system is largely unchanged from the last installment, Grand Theft Auto: San Andreas expanded on the number of options to earn money and spent it, by introducing a variety of new sub-missions, establishments where players may purchase food or clothes, vehicle customization and gambling. Monetary pickups in gang turf are present, and, like GTA Vice City, properties may still be purchased and produce income of their own.

GTA Advance

The player gets large sums of cash for missions like in GTA III, however there are no more needs for the money aside from weapons.

GTA Liberty City Stories

The money system works just like the previous installments from the GTA III Era. Aside from a mission which requires the player to have enough money to pay for some explosives, the only other thing the player can spend it on is weapons, ferries, Pay 'n' Spray and bombs for cars.

GTA Vice City Stories

Money's importance increases by a bit and aside from the previous purposes. The player can again purchase properties and build the business assets from them into whatever type they please. Money can now be gained easily through the new addition of the empire building and instead of picking up the money from each property, the player gets it through a pager message at 16:00 each day.

GTA IV — GTA Chinatown Wars


The core of the money system is unchanged in Grand Theft Auto IV. However, profitable sub-missions, which were sources of income since GTA III, are reduced to Brucie Kibbutz's Exotic Exports, The Fixer's Assassinations, and Stevie's Car Thefts. The game also allows the player to open cash registers for small amount of cash (robbing the business), and blowing up a Securicar armored truck (scattering money on the street for the player to pick up).

As in GTA San Andreas, the importance of money for the purchase of food and clothing is reintroduced. Outings with friends or girlfriends also require substantial amounts of money when going for a drink, eating or bowling. Players are also given the option of simply giving money away to street musicians (for health) and tramps.

Money is also the unit of measure of rank in GTA IV's multiplayer. The more money the player has, the higher their rank:

Rank Money
0 $0
1 $1,000
2 $10,000
3 $50,000
4 $100,000
5 $250,000
6 $500,000
7 $750,000
8 $1,000,000
9 $2,500,000
10 $5,000,000

This article uses material from the "Money" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From Lostpedia

Money in specific amounts is mentioned in Lost on several occasions.


Season 1

  • The entire deal was claimed to be $300,000, of which Sawyer only had $140,000, which he lent overnight to Jessica and her husband

Season 2

Season 3

Season 4

  • $200 is what he changed the fee to when he arrives. He refunded $100 as he leaves, because he found a large stash of cash (of unspecified amount) while doing his job, but did not reveal this fact to her.
  • €100 is what Sayid immediately raises the stakes to.
  • He pays substantially more, an indeterminate amount seen as a small stack of mostly ₩10,000 notes, for the second one.

Season 5

  • Miles is paid $200 for speaking to Howard Gray's dead son Russell Gray ("Some Like It Hoth")
    • Miles then returns the $200 after confessing that he lied about the reading.
  • Miles is offered $1.6 million by Naomi as an incentive to go on Charles Widmore's freighter team to the Island. ("Some Like It Hoth")
    • Miles then demands $3.2 million from Bram when he is told not to go to the Island.
  • Hurley is found to have $227 in his belongings when he was released from jail. ("The Incident, Parts 1 & 2")

Season 6

  • Jin taken into custody at the security area in LAX when over $10,000 in cash is found in his luggage, which he did not claim when he boarded in Sidney.


  • $2,364 is the amount of money in a scam that was mentioned in an audition for the part of Sawyer by Matthew Fox.

See also

External links

  • E-Online - August 15, 2008 - "Lost Star's Big Payday" - article on Matthew Fox's raise for Season 5, from about $150,000 per episode to about $225,000 per episode.

This article uses material from the "Money" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Coins article)

From the RuneScape Wiki, the wiki for all things RuneScape

"Coin" redirects here. For other uses, see Coin (disambiguation).
One coin. More coins.
Also called? Gp, gold pieces, gold, gold coins, money, cash, coins.
Members only? No
Tradable? Yes
Approximate value 1 coins
Examine Lovely money!
A detailed view of some coins
Coin piles get larger as the number of coins increases.

Coins (also known as gold, gold pieces, or gp) are the most common form of currency in RuneScape. They can be used to represent the value of virtually every single item in the game, as well as various services offered throughout. They are the most often traded item; players prefer to trade their services or items in exchange for coins more than any other item. When the number of coins in a single stack exceeds 99 999, then the examine text reads "____ x Coins", where the blank is the exact number of coins in the stack.While if there is less than that the examine text reads "Lovely Money!".  

In RuneScape, coins appear as small gold coins, also noted by some people that they look like nuggets, roughly cylindrical, and are stackable. In Grim Tales, it was revealed that coins have more intricate designs imprinted on their faces, although they usually appear small, making it difficult for players to notice it.

According to Saradomin, coins are minted by the Fief. He doesn't give more detail as to who or what the Fief is, but judging from the meaning of "Fief" it is likely to be one of the human kingdoms (i.e. Misthalin).

Not surprisingly, alchemy spells cannot be cast on coins. If a player attempts it, a message will inform the player that Coins are already made of gold.... You can, however, turn other gold items (such as gold ore and gold bars) into coins using alchemy spells.

When you kill an NPC that drops coins and you kill another one in the same spot and it too drops coins, the coins stack.



The coins on the post-login screen are more realistic than those seen in-game

Beside coins, players commonly refer to the RuneScape currency as gold, gold pieces, gp, cash, or money.

Larger amounts

One thousand coins (1,000) is usually called 1k. Similar to the metric system, the "k" stands for "kilo," which is Greek for "thousand." On German-language servers, the symbol for "k" is changed to "T", since "Tausend" is German for thousand.

One million (1,000,000) coins is usually called 1M or 1mil. Both can be made into larger numbers, such as 300k meaning 300,000 coins.

One billion coins is referred to as 1bil or 1B. No player can hold more than 2,147,483,647 coins.

A stack of gold has a small, coloured text on the upper-left hand corner of the stack. With larger stacks of money—as with all stackable items—both the colour of the text and the stack's examine text change depending on the amount of gold in the stack.

Range Text Colour Suffix Multiplier Example
from to
1 99,999 Yellow None 1 99,999 displayed as "99999"
100,000 9,999,999 White K 1,000 9,999,999 displayed as "9999K"
10,000,000 2,147,483,647 Green M 1,000,000 999,999,999 displayed as "999M"

Why 2,147,483,647 is the limit

2,147,483,647 (or 231-1) is the highest number that it is possible to store in a 32-bit signed integer in the Java programming language. If a player attempts to withdraw or pick up coins while carrying the maximum amount of coins, it is stated that there is not enough inventory space. If a player reaches the maximum amount of coins, he or she can store extra money either in items or within the Grand Exchange by placing an offer, canceling the offer, and leaving the coins in the collection box. Each Grand Exchange slot can also hold 2,147,483,647 coins. To avoid using up Grand Exchange slots, extra money can also be spent in the purchase of items that are expected to not go down in price (such as items that are held up by a high alchemy value). A perfect item to buy to store extra money are Spirit Shards - they can be easily mass bought and sold for a flat rate of 25 gp. Considering the same limit applies to Spirit Shards, you can store 53,687,091,175 coins, and if you buy Spirit shards packs, you can store up to 268,435,455,875,000 coins!

Uses of alternative terms in RuneScape

Bert's work rota refers to coins as "GPs".
A postage stamp showing Postie Pete refers to coins as "gp".

Alternate terms for coins are occasionally used by NPCs in mainstream RuneScape. Examples of these include the following:

  • Bert's work rota quotes his wages as 50 GP for a 16-hour day - that's 3.125 GP an hour.
  • The brewer dwarf in Keldagrim says "GP" - the reason given is that (being a dwarf) he prefers to associate with gold at the expense of proper terminology
  • When the glassblower was added to Entrana, he always referred to coins as "gold pieces"
  • During The Giant Dwarf quest, Vermundi asks you for 200 credits.
  • The descriptions of Low Level Alchemy and High Level Alchemy read "converts an item into gold" and "converts an item into more gold" respectively - the word "gold" here refers to coins, which are added to those already in the inventory when the player casts the spell
  • There is a portrait of Postie Pete on a stamp whose value is quoted as "59gp".
  • When attempting to pass through the gates to Al-Kharid, right-clicking upon the gate in the past, gave the player the option to spend "10 gp" to go through
  • Luthas at the banana plantation on Karamja says "I'll pay you 30 gold"
  • When a player uses the Grand Exchange to buy or sell item(s), the price per item is listed as an amount in gp
  • The silk trader in Al Kharid prices silk at "3gp" instead of "3 coins"
  • The official RuneScape manual refers to coins as "gold pieces" many times (for example, the Leather crafting guide quotes tanning costs in "gold pieces")
  • The construction guide gives information on adding new rooms to a player-owned house, and includes the sentence: "Different rooms cost different amounts of gold, and have different Construction level requirements." Gold refers to coins here.
  • Mistag in the Dorgeshuun Mines will pay "x gold pieces"... for the iron and silver ores that you are carrying.
  • The bank guard in Draynor village will refer to coins as "gp" after you view the Wise Old Man's video taping. "...I want you to pay me 50gp first."
  • Before an update that removed a number of random events, Bob of Bob's Brilliant Axes used to quote axe repair prices in gp. For example, when he was handed a broken rune axe, he would say "This axe is quite badly damaged, but easy to repair. Would you like me to fix it for you for 427gp?"
  • When using the ring of charos (a) to reduce the magic carpet fare, both the player and the Rug Merchant refer to the reduced fare as being in "GP".
  • Gardener Gunnhild on Miscellania will sell rakes and iron sickles for "15 gp each".
  • All RuneScape Classic stores refer to coins as "gp."
  • When used on the Wise Old Man, he refers to them as "money".
  • On the Jagex corporate website under the parents guide, it refers to the currency in game as "gp".

Coin spawns

Buying RuneScape gold

Main article: Real world trading

Some players used to purchase RuneScape coins in exchange for real-world money using sites such as eBay. Although players could potentially gain monetary value within RuneScape by such means, this method is forbidden by Jagex: Rule 12 of the RuneScape website forbids the trading of RuneScape items for items or services outside of RuneScape. Doing so can result in a permanent ban with no second chances.

Within RuneScape, there is a safe trading system that ensures both sides fulfil their end of the deal. Trading outside of RuneScape, however, increases the likelihood of another party stealing your real-world money and not fulfilling the terms of the trade. Players who fall victim to this have no remorse from Jagex, and indeed will probably be banned if they admit to having participated in such practices.

With the trade limits imposed with the Unbalanced trade update and other game changes like the restriction of player killing to a small area in a few worlds, Jagex made it extremely hard, if not impossible, to trade RuneScape gold for real-world money and has made it very difficult for gold sellers to function.


  • When you click the "Examine" button on a stack of coins that is bigger than 99,999 coins, it will tell you the exact amount you have in your inventory or in your bank. But, while in any type of shop, examining the coins in one's inventory will always give the "Lovely money!" examine text; it is unknown whether this is deliberate.
  • The name for the item is "coins", not "coin". Thus, a single coin in a players bank, inventory, or on the ground will still be called "coins" by the game.
  • Along with the drop sounds update on 11 January 2010, dropping gold coins makes a coins dropping sound.
  • If you have about 30 coins dropped on the ground, they have a lighter colour than if there were about 100 coins on the ground.

See also

  • Currencies for other items used as general currency in specific parts of the game
  • Economy guide for information on how the economy in RuneScape works
  • Money Making Guide for advice on how to accumulate profit
  • Prices for information on the monetary values of items, and where to sell for the highest prices
Wikipedia has an article about:

This article uses material from the "Coins" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010
(Redirected to Currency article)

From Wookieepedia, the Star Wars wiki.

There were many different types of currency:

This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Currency" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Currency article)

From TibiaWiki

Coins are the standard currency used in Tibia. The coins can be made of either gold, platinum, or crystal.

Image:Gold_Coin.gif A gold coin is the most basic coin.
Image:Platinum_Coin.gif A platinum coin is equal to 100 gold coins.
Image:Crystal_Coin.gif A crystal coin is equal to 100 platinum coins, or 10,000 gold coins.

Each coin weighs 0.1 oz.

Gold Coins are dropped by almost every creature on Tibia. Platinum Coins are dropped by the strongest among the new creatures introduced since Winter 2006 update.

Alternatively, you may see amounts followed by the letter k. This likely derives from the latin kilo-, meaning "thousand". For example "5k" means "5,000 gp" (equal to 50 platinum coins). The notation "1M" is often used to mean "1,000,000 gp" (100 crystal coins), however it is more common to see "1kk" (1000 times 1000) to represent "1,000,000 gp".

(Note: Amounts in the "one million" range are typically only mentioned in the context of selling extremely rare items or as a payment demanded in lieu of being hunted.)

You can exchange your coins at any Bank NPC around Tibia.

Since the 2006 winter update, it's also possible to put coins in your Bank Account. Just ask the NPC to 'deposit', and then say the amount of gold, e.g.: 'deposit 15468'. It is also possible to deposit all the money on your possession at once by asking the NPC to 'deposit all'. To receive your own gold from your bank account, just say 'withdraw' and the amount of gold. That way, you can access the gold of your character in every city of Tibia.

Another possibility is transferring gold from one character to another character. Just say 'transfer', the amount of gold, 'to' and the name of that character, e.g.: 'transfer 54879 to <name of character>'. The amount of gold is sent to the character you named. The character must have a vocation in order to receive a transfer.

Tibia Economy

Because of certain safe-guards, inflation basically never occurs in the Tibian worlds. Instead, equipment tends to become cheaper over time as more and more of the stronger equipment is looted from creatures, while the value of runes usually remains somewhat static (a slight rise in price can be noticed on very old worlds).

Over time, some gameworlds became flooded with strong items, forcing the price to unbelievably low values. To counteract this effect, CIP added more shopkeeper NPCs to buy stronger items, such as the Djinns and recently added NPC Rashid (2007 update). There is still a problem with the price of items dropping, but they should never drop below the value that NPCs will pay for them. (sometimes items are sold under the Djinn-price, which is exploited by players who sell those items on to the Djinns to make a profit).

For a time, this same problem affected runes. Especially Ultimate Healing Runes, Great Fireball and Heavy Magic Missile runes. The many Druid Farms that players used to make money were pushing the price of runes down. In the Summer 2005 update, Soul Points were introduced. This caused most druid farms to stop operating (or operate at a slower rate), causing a brief jump in rune prices. At this time, CIP also allowed some NPCs to sell pre-made runes, effectively placing a cap on how high rune prices could go. Currently, rune prices are fairly stable, though higher than they were before the summer 2005 update in some worlds.


Gold Piece (GP) or simply Gold

Platinum Coin (PC) or Plats, Platinums, P-Coin

Crystal Coin (CC) or simply Crystals

This article uses material from the "Currency" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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