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|Prev:||Prepare to Drop|
|Next:||Data Hive (chronologically)
Tayari Plaza (following the story)
|Game:||Halo 3: ODST|
|Date:||October 20, 2552|
|Place:||New Mombasa, Kenya, Earth|
Explore the city, find your ODST team.
|Halopedia has a walkthrough guide to this level, Mombasa Streets (Level). See Mombasa Streets (Level)/Walkthrough.|
Unique as a Halo game level, this level is an open world environment, which contains "beacons", objects left by or noted by the Rookie's squad members, which trigger "flashback" levels, explaining previous events. In addition to the beacons, the level also has additional content, such as Audio Logs and Supply Caches.
The city map provided by the Superintendent highlights points of interest, such as the "beacon" objects. The Superintendent also guides the player into the right direction using the city's plentiful digital signs and billboards.
During the first playthrough, some areas in the city are inaccessible, and the player is forced to play the flashbacks in chronological order. Completing flashbacks unlocks more areas in the city, allowing the player to progress to the next beacon. Once game is completed, the city is fully unlocked for exploration.
The level starts six hours after the Squad's failed orbital insertion, in the occupied New Mombasa City Centre. Some time after the Rookie wakes up, exits his pod and starts to explore the city, the Superintendent will contact him via a public phone and upload a map of the city to his VISR navigation database. After finding the final beacon and completing the last flashback level, the Rookie will receive a distress signal from Captain Dare, who is pinned down in the data center under the city. At this point, the city will be mostly locked, with only a way to the nearest underground entrance, where the Rookie will descend into the depths of the city.
Text appears on black screen:
Occupied city center
6 hours after drop
The Rookie slowly opens his eyes in his pod. There is static interference in his visor, and multiple cracks in his pod's windows. The screens that are still working are filled with static. A Covenant Phantom flies in the background.
Shortly after the dropship passes, the Rookie activates four bolts to release his pod door open. The pod is on the edge of a short building, but, having no other choice, the Rookie hops out, only to fall about 10-20 feet to ground, injuring him slightly. If the game is being played in cooperative mode, the bolts section is skipped, and the hatch is popped automatically, as is the Rookie jumping out.
This section requires expansion.
After the Rookie has discovered the final clue, he picks up a transmission.
Dare (Radio): Can anyone hear me? This is Captain Veronica Dare!
The Rookie puts his hand to the comlink on his helmet.
Dare (Radio): My beacon is active - need immediate assistance! Someone, please respond!
The Rookie looks up to see a Phantom passing by and activating its searchlight. He then readies his SMG and moves out.
After the cutscene, the rest of the sectors in the level will be locked down, and the nearest underground entrance will be marked with a beacon.
After the Rookie makes his way to the underground entrance.
The Rookie enters the underground tunnel and stops at the edge of an empty elevator shaft leading deep underground. He glances down to see just how deep the shaft is, holsters his SMG, jumps over the shaft to grab an elevator support cable. He hesitates for a moment but soon begins to slowly rappel down.
There are six beacons around the level, each an object related to a squadmate. The following is a list of the locations of these beacons, and the flashback levels they trigger, in chronological order.
|Sector 5, room overlooking Tayari Plaza||Dare's Recon helmet||Buck||Tayari Plaza||Immediately after drop (16:06)|
|Sector 9, in front of New Mombasa Uplift building||Damaged F-99 Drone optics package||Dutch||Uplift Reserve||30 minutes after drop (16:36)|
|Sector 4, building overlooking Kizingo Boulevard||Destroyed Gauss turret||Mickey||Kizingo Boulevard||90 minutes after drop (17:36)|
|Sector 10, near destroyed bridge to ONI Alpha Site||Remote detonator||Dutch||ONI Alpha Site||2 hours after drop (18:10)|
|Sector 3||Sniper Rifle (bent, hanging from a power line.)||Romeo||NMPD HQ||3 hours after drop (19:14)|
|Sector 0, entrance to Kikowani Station||Biofoam canister||Buck||Kikowani Station||5 hours after drop (21:01)|