The Full Wiki

More info on Modify recharge time skills quick reference

Modify recharge time skills quick reference: Misc

Advertisements
  

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Contents

Increase recharge

Name Target Duration Affects Modifier Stats Notes Skill type Attr Cam
[edit]
Energizing Wind
All spirit range 1...25s All skills +25%
    15 Energy 5 Activation 60 Recharge
skills cost 15 less energy Nature Ritual RangerBeast C
[edit]
Glyph of Sacrifice
Self n/a Next spell +30s
    5 Energy 1 Activation 15 Recharge
affected spell casts instantly Glyph ElementalistNone P
[edit]
Auspicious Incantation
Self n/a Next spell 10...6 seconds
    5 Energy 1 Activation 25 Recharge
Gain 110...182% energy of next spell cost Enchantment Spell MesmerInsp F

Decrease recharge

Name Target Duration Affects Modifier Stats Notes Skill type Attr Cam
[edit]
Practiced Stance
Self 20...32s Preparations -50%
    5 Energy     15 Recharge
Preparations last 30..126% longer Elite Stance RangerExp P
[edit]
Quickening Zephyr
Creatures within range 15...39s All skills -50%
    25 Energy 5 Activation 60 Recharge
skills cost 30% more energy Nature Ritual RangerWS C
[edit]
Serpent's Quickness
Self 15...27s all skills -33%
    5 Energy     45 Recharge
ends if health drops below 50% Stance RangerWS P
[edit]
Trapper's Speed
Self 5...25s Traps -25%
    5 Energy     20 Recharge
Traps activate 25% faster. Ends if you attack Stance RangerExp N
[edit]
Mantra of Inscriptions
Self 30...78s Signets -25...45%
    10 Energy     20 Recharge
Stance MesmerInsp C
[edit]
Symbolic Posture
Self 5...17s next Signet -20...68%
    10 Energy     20 Recharge
Stance MesmerFC N
[edit]
Discharge Enchantment
Self n/a this skill -20...44%
    10 Energy 1 Activation 15 Recharge
Remove enchantment from target foe, recharges faster if target was hexed Spell MesmerInsp N
[edit]
Mantra of Recovery
Self 5...17s Spells -33%
    5 Energy     20 Recharge
Elite Stance MesmerFC C
[edit]
Glyph of Swiftness
Self 15s spells -25%
    5 Energy 1 Activation 10 Recharge
projectiles from those spells move 200% faster Glyph ElementalistAir E
[edit]
Flame Djinn's Haste
Self n/a this spell -50%
    10 Energy ¾ Activation 20 Recharge
Must strike foe with this spell. Enchantment Spell ElementalistFire N
[edit]
Deadly Paradox
Self 5...13s Assassin skills -33%
    15 Energy     10 Recharge
Assassin skills also activate 33% faster; disables attack skills for 10s Stance AssassinDeadly N
[edit]
Siphon Speed
Self n/a this skill -50%
    5 Energy 1 Activation 30 Recharge
Must be cast on a moving foe. Hex Spell AssassinDeadly F
[edit]
Deadly Haste
Self 10..30s half-ranged spells -5...41%
    10 Energy 1 Activation 20 Recharge
those spells cast in 5..41% less time Enchantment Spell AssassinCrit N
[edit]
Ritual Lord
Self 30s Ritual skills -15...63%
    10 Energy     30 Recharge
Elite Skill RitualistSpawn F
[edit]
Weapon of Quickening
Ally 5...21s Spells, Binding Rituals -33%
    10 Energy 2 Activation 5 Recharge
Elite Weapon Spell RitualistComm F
[edit]
Ghostly Haste
Self 5...17s Spells -25%
    10 Energy 1 Activation 20 Recharge
if in within earshot of a spirit Enchantment Spell RitualistSpawn F

Notes

  • Although some skills say they make recharges "faster" or "slower," all skills actually simply increase or decrease the recharge time by their stated percentage.
  • Recharges are rounded to the nearest second using round to even.

Related articles

Facts about Modify recharge time skills quick referenceRDF feed
Advertisements

This article uses material from the "Modify recharge time skills quick reference" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message