Mix is a recurring ability throughout the Final Fantasy series. It is normally associated with the Chemist class. Mix involves the fusing of two items to create a more powerful one. Usually it is used right away, but sometimes it can be stored for later use.
Mix is the Level 2 ability for the Chemists.
Med Level Up and other item refining abilities, could combine two items to form stronger ones.
|Aim - Attack - Barrage - Bladeblitz - Boost - Bribe - Catch - Chakra - Charge - Check - Control - Cover - Dagger - Defend - Doom - Doublecast - First Aid - Flee - Focus - Gil Toss - Hide - Jump - Kick - Lancet - Libra - Mad Rush - Mimic - Morph - Mug - Pray - Provoke - Pummel - Recover - Revive - Runic - Sacrifice - Sentinel - Shield - Shock - Sing - Sketch - Slots - Souleater - Steal - Tame - Terrain - Throw - Trance - Twincast|
|Ability Up - Absorb MP - Add Status - Alert - Auto-Float - Auto Haste - Auto Potion - Auto-Protect - Auto-Reflect - Auto Regen - Auto-Shell - Brawler - Break Damage Limit - Break HP Limit - Break MP Limit - Chemist - Concentrate - Counter - Cover - Dash - Doublehand - Dual Wield - Defend - Defense Plus % - Eater - Encounter Half - Enemy Lure - Equipment - First Strike - Gillionaire - Half MP - Healer - High Jump - HP Plus % - Initiative - Killer - Learning - Level Up - Lifefont - Light Step - Long Range - Luck Plus % - Magic Counter - Magic Plus % - Magic Defense Plus % - Move-Find - MP Attack - MP Plus % - One MP Cost - Piercing Magic - Poach - Proof - Sneak Attack - SOS Abilities - SOS Shell - Speed Plus % - Stat-Enhancing - Steal Gil - Sticky Fingers - Strength Plus % - Strike - Touch - Treasure Hunter - Turbo MP - Vigilance - Ward|
|Animals - Band - Blitz - Bushido - Chivalry - Combine - Condemn - Dance - Dark Arts - Dragon - Dyne - Flair - Item - Magic - Magitek - Mix - Rage - Seiken - SFX - Skill - Spellblade - Summon - Sword Arts - Swordplay - Tools - Use|
|Armor Break - Black Hole - Climhazzard - Cross Slash - Delay Attack - Full Break - Healing Wind - Iai Strike - Inferno - Magic Break - Mental Break - Meteor Strike - Power Break - Pummel - Quick Hit - Reflex - Rush - Shadowbind - Thievery - Thunder Blade - Tremor - Wind Slash|
|Final Fantasy IV/Augments - The After Years - Final Fantasy V Support/Command - Final Fantasy VI - Final Fantasy VII Support/Command/Independent - Final Fantasy VIII Support/Command abilities - Final Fantasy IX - Final Fantasy X Support/Command - Final Fantasy X-2 - Final Fantasy XI - Final Fantasy XII Support/Command abilities - List of Final Fantasy XII: Revenant Wings Abilities - Tactics Support/Reaction/Movement - Tactics Advance Reaction/Support abilities - Tactics A2 - Ring of Fates - Echoes of Time - Dissidia|
The combining of ingredients in such a manner that all are distributed evenly amongst each other.
Due to a recent update by Jagex, the information in this article may be out-of-date. You can help to improve this article by updating the information.
Herblore (Herblaw on RuneScape Classic) is a members-only skill that allows players to make their own potions. Before players are able to begin using it, they must first complete the Druidic Ritual quest. This gives enough Herblore experience to raise the skill to level 3, which is the first level at which players can make potions. Players that have not completed the quest may utilise the Assist system to borrow someone else's Herblore level and make potions, though they will not receive experience for doing so.
Although it is easy to get Herblore to level 99, it is one of the most expensive skills in the game for players who buy all or most of the needed ingredients. For players who gather the ingredients (most are available from monster drops and some spawn in various locations), it is much less expensive but quite time consuming. The current minimum requirement to be ranked (at approximately rank 982,274) on the hiscores for Herblore is level 30.
Grimy herbs are herbs that have not yet been cleaned. This can be done by clicking on the herb, which provides a small amount of herblore experience. Herbs are almost always obtained in their grimy state (from farming, monster drops etc). Grimy herbs typically cost less than their clean counterparts as players usually do not want to spend time cleaning the herbs. Although, buying them in their clean form may save some time. It is also suggested that players collect their own ingredients, for prices are very high nowadays
The potion-making process in Herblore takes two steps, each combining separate items. The first step involves adding a primary ingredient (usually a herb) to a vial of water (or a vial of coconut milk for some high-level potions), to produce an unfinished potion. This does not grant any Herblore experience.
The second step involves adding a secondary ingredient (see below) to make a complete potion that may be drunk or sold (with the exception of a few potions made as part of a quest). This is the main method of gaining Herblore experience. Both steps can be done in batches, which is when the player's inventory contains several of the required items, one may "make all" or "make x".
The choice of herb and secondary ingredient dictate which potion is made. Each potion has a minimum Herblore level required before potions may be made, unless the assist system is used.
|Potion||Image||Level||XP||Effect||Primary Ingredient||Secondary Ingredient||Notes|
||3||25||Temporarily boosts Attack by 10% plus 3|
||5||37.5||Cures poison and provides immunity for 3 minutes|
||8||40||Cures disease and provides immunity for a short time||Must have at least started Zogre Flesh Eaters.|
||12||50||Temporarily boosts Strength by 10% plus 3||This is the only potion available to non-members.|
||15||50||Temporarily cures Afflicted NPCs in Mort'ton||Learned and required in Shades of Mort'ton|
|Guthix rest tea||
||18||59.5||Cures poison, restores some run energy and boosts max hitpoints by 5 if at full health||Made during the One Small Favour quest; use cup of hot water instead of vial.|
||19||30||Ammunition and bait for Swamp lizard|
|Stat restore potion||
||22||62.5||Restores most combat-related stats back to normal by 30% of level plus 10||Does not restore Hitpoints, Prayer or Summoning points.|
|Guthix balance potion||
||22||62.5||Used against Vampire Juvinates and Vampire Juveniles, particularly in the Temple Trekking minigame|
||25||80||Used to make oily fishing rods during the Heroes Quest|
||26||67.5||Restores 20% run energy|
||30||75||Temporarily raises Defence level by 10% plus 3||Generally not made - prayer potions, which also require a ranarr weed, are an effective defence against most attacks and far more widely used.|
||31||42.5||Ammo for Orange salamander|
|Super Fishing Explosive||
||31||55||Can be used as a Fishing Explosive||Super Fishing Explosives can only be made after Kennith's concerns. Rubium is non-tradeable.|
||34||80||Temporarily boosts Agility by 3||You can obtain Toadflax by purchasing it with agility tickets from the Brimhaven Agility Arena or Pest Control Points from Pest control, receiving it from a Random event gift, by growing it using the Farming skill, or buying it from the Grand Exchange.|
||36||84||Effect of both Attack potion and Strength potion|
||38||87.5||Restores 25% of your total Prayer points plus 7||Effect increased by holy wrench. A lifeline when fighting TzTok-Jad. Used lots in Barrows.|
||39||55||Ammo for Red salamander|
||40||92||Restores 25% of your total Summoning points plus 7|
||42||95||Temporarily boosts Crafting by 3|
||44||72.5||Ammo for Black salamander|
||45||100||Temporarily boosts Attack by 15% plus 5|
|Super anti-poison potion||
||48||106.3||Cures poison and provides immunity for 6 minutes|
||50||112.5||Temporarily boosts Fishing by 3||Can be used to get into the Fishing Guild if you are a few levels short.|
|Super energy potion||
||52||117.5||Restores 40% run energy|
||52||6||Reduce player size during Grim Tales Quest|
||53||120||Temporarily boosts Hunter by 3||Kebbit teeth are found from deadfalling Sabre-Toothed Kebbit.|
|Super strength potion||
||55||125||Temporarily boosts Strength level by 15% plus 5|
|Magic essence potion||
||57||130||Temporarily boosts Magic by 3||Made during A Fairy Tale Part II quest. Components are only available via the Fairy rings. The potion and the components are not tradeable.|
||58||132||Temporarily boosts Fletching by 3|
||60||137.5||For use on arrows, daggers, spears, javelins, darts, and knives|
|Super restore potion||
||63||142.5||Restores all stats except hitpoints, including prayer points by 25% plus 8||You can only obtain Snapdragon by purchasing it with agility tickets from the Brimhaven agility mini-game or pest control points from Pest control, receiving it from a Random event gift, or by growing it using the Farming skill.|
||65||160||Sanfew Serum combines the properties of super restore, cure poison and cure disease potions all in one||See Super restore potion. Nail Beast Nails are from minigame Temple Trekking. Partial experience is given for each addition of one of the secondary ingredients in this potion.|
|Super defence potion||
||66||150||Temporarily boosts Defence by 15% plus 5|
|Extra strong anti-poison potion||
||68||155||Cures and gives immunity to poison for 9 minutes||Requires coconut milk in place of water.|
||69||157.5||Temporarily provides some resistance to dragon's breath||Can be used with an Anti-dragon shield or Dragonfire shield to completely prevent dragonfire damage. Each dose lasts for 6 minutes (you will get a 15 second warning before it runs out).|
||72||162.5||Temporarily boosts Ranged by +10% plus 4|
|Extra strong weapon poison||
||73||165||For use on arrows, daggers, javelins, spears, darts and knives||Requires coconut milk in place of water.|
||76||172.5||Temporarily boosts Magic by 5|
||78||175||Temporarily boosts Strength by 12% plus 2, Attack by 20% plus 2 and restores up to 9 Prayer points, but lowers Defence and Hitpoints by 10% plus 2||Torstol can only be obtained from the Yanille Agility dungeon herb chest, or grown using the Farming skill.|
|Super strong anti-poison potion||
||79||177.5||Cures poison and provides immunity for 12 minutes||Requires coconut milk in place of water.|
||81||180||Temporarily boosts Defence and Hitpoints but lowers Attack, Strength, and Range.||See above for Toadflax locations.|
|Super strong weapon poison||
||82||190||For use on arrows, daggers, spears, darts and knives||Requires coconut milk in place of water.|
||84||200||Recovers Special attack bar by 25%.||This potion cannot be traded. Only the 3-dose Super energy potion can be used as an ingredient. See Zahur.|
||85||210||Temporarily provides complete resistance from dragon's breath.||This potion cannot be traded.|
||88||220||Temporarily boosts Attack by 5 to 26 levels.||This potion cannot be traded.|
||89||230||Temporarily boosts Strength by 5 to 26 levels.||This potion cannot be traded.|
||90||240||Temporarily boosts Defence by 5 to 26 levels.||This potion cannot be traded.|
||91||250||Temporarily boosts 7 Magic levels.||This potion cannot be traded.|
||92||260||Temporarily boosts Ranged by 4 to 23 levels.||This potion cannot be traded.|
||94||270||Boosts Prayer by 7 to 41 points.||This potion cannot be traded.|
||96||1000||The effect of all five potions for five minutes, without a gradual decrease, at the cost of a loss of 50 hitpoints in waves of 10. You regain the 50 hitpoints when the stat effects wear off.||
|This potion cannot be traded.|
In order to be able to make Barbarian mixes, Otto Godblessed must be talked to, located at Otto's Grotto (West of Baxtorian Falls). He will teach the basic Barbarian Skills needed to get the special ingredients for these mixes. He also teaches the decanting of 4 dose potions into two 2-dose potions by using any 4-dose potion on an empty vial.
Enhanced potion requirements:
All mixes that can be made from roe heal 3 Hitpoints per dose. All mixes that require caviar heal 6 Hitpoints per dose. Using caviar on potions that require roe does not make the potion heal 6 hp per dose, the potion will still heal the usual 3 hp. Apart from healing, all potions have the same effect as their corresponding normal potion seen in the table above.
|Relicym's balm mix||
|Stat restore mix||
|Super attack mix||
|Super anti-poison mix||
|Super energy mix||
|Super strength mix||
|Magic essence mix||
|Super restore mix||
|Super defence mix||
|Anti fire-breath mix||
When training Herblore it is useful to have ample supplies of secondary ingredients.
|Secondary Ingredient||Price *||Collection methods||Potions|
|Eye of newt||24 coins update||Can be bought in Port Sarim magic shop or in Herblore stores for 3 coins
Use Newtroost Creature Creation.
|Attack potion, Super attack|
|Unicorn horn||1,977 coins update||Kill unicorns or use Unicow Creature Creation.||Anti-poison potion, Super anti-poison potion|
|Snake weed||Untradeable||Can be found on Karamja - requires Jungle Potion.||Relicym's balm|
|Limpwurt root||2,267 coins update||From Farming or from hill giant, cockatrice and hobgoblin drops.||Strength potion, Super strength potion|
|Swamp tar||133 coins update||Cave Slime drops or collected in Lumbridge swamp.||Guam tar, Marrentill tar, Tarromin tar, Harralander tar|
|Red spiders' eggs||339 coins update||Use SpidineCreature Creation. 2 respawns in the Varrock Sewers. The Edgeville Dungeon has 6 respawns in low level Wilderness. Also, those with level 10 Summoning can use the Egg Spawn scroll using a Spirit Spider. One respawns inside Karamja Volcano.||Stat restore potion, Super restore potion, Guthix balance potion, Extra strong weapon poison|
|Chocolate dust||258 coins update||Use pestle and mortar on chocolate bars. Chocolate bars or chocolate dust can be bought from Culinaromancer's chest, Port Sarim food store, or Grand Tree food supply stores for 20 coins and respawn in the Cooks Guild and Zanaris.||Energy potion|
|White berries||1,292 coins update||From Farming, respawn at Red dragon isle (in wilderness) or use Elf teleport crystal and the respawn in Elven area.||Defence potion, Super defence potion|
|Rubium||Untradeable||From Mining, Mined under Witchaven, Kennith's Concerns is required.||Super Fishing Explosive|
|Toad's legs||301 coins update||Respawns west of the Grand Tree and south-east of Taverley.||Agility potion|
|Snape grass||387 coins update||Respawns on Waterbirth Island and on peninsula west of Crafting Guild.||Prayer potion, Fishing potion|
|Mort Myre fungi||1,297 coins update||Cast bloom with silver sickle on logs in Mort Myre Swamp in Morytania.||Super energy potion|
|Crushed gorak claw||Untradeable||Kill Goraks.||Magic essence potion|
|Dragon scale dust||1,463 coins update||Taverley Dungeon.Blue Dragon area.||Anti-fire potion|
|Yew roots||4,735 coins update||Only from Farming Yew trees.||Extra strong anti-poison potion|
|Wine of zamorak||1,837 coins update||Telegrab from table at Zamorak Monk.||Ranging potion|
|Potato cactus||3,241 coins update||A few respawns in the Kalphite Lair. Combine with slayer assignments.||Magic potion|
|Jangerberries||449 coins update||Several respawns at Ogre Island (between Castle wars and Yanille). Bring a rope. Also from farming.||Zamorak potion|
|Magic roots||17,400 coins update||Growing, cutting down, and digging up Magic trees.||Super strong anti-poison potion|
|Bird nest||5,099 coins update||From Woodcutting, Miscellania, or for exchanging mole claws or mole skins.||Saradomin brew|
|Poison ivy berries||1,078 coins update||From bush Farming.||Super strong weapon poison|
|Shrunk Ogleroot||21 coins update||Taverley witch's house.||Shrinking potion|
|Ashes||10 coins update||From any log fire when it stops burning. Can also be obtained from monsters such as lesser demons and imps.||Serum 207|
|Papaya||1,770 coins update||Picked from a Papaya tree, grown with the Farming skill, or by using a Fruitfall scroll with the Fruit bat familiar.||Recover special|
|Phoenix feather||Untradeable||Grabbed from a Desert phoenix near the clay mine in the Northeastern Kharidian Desert.||Super antifire|
|Ground mud runes||Untradeable||Created by using Pestle and mortar on a Mud rune.||Extreme magic|
|Grenwall spikes||1,454 coins update||Obtained by trapping Grenwall using the Hunter skill.||Extreme ranging|
|Wyvern bonemeal||Untradeable||Obtained by grinding Wyvern bones in the Ectofuntus grinder.||Super prayer|
Note: Another way to obtain Eye of Newt, Unicorn Horn, or Red spider's eggs would be Creature Creation, a minigame achievable only after completing the Tower of Life quest. By defeating the appropriate creature, 2-10 of the item in question are dropped.
With the introduction of grimy herbs, these herbs now reveal their identity. Hence, the price of grimy herbs depends on what level herbs they are. Chaos druids (as well as Aberrant spectres and Flesh crawlers) drop grimy herbs often, and on occasion may drop two. Aberrant Spectres may also drop three.
Many combat-related potions sell for high prices (prices are for 3 dose potions):
|Potion||Current GE price|
|Prayer potions||9,450 coins update|
|Summoning potions||2,749 coins update|
|Super restore potions||16,200 coins update|
|Weapon poison+||1,685 coins update|
|Set of all three super potions
(super attack, super strength, and super defence)
|7,446 coins update|
|Super attacks||1,103 coins update|
|Super strength potions||5,723 coins update|
|Super defence potions||620 coins update|
Some of these prices are under pressure as the number of herbalists that can make those potions increases. Prices of potions have fallen since the release of the Grand Exchange because of the ability to quickly sell potions in bulk.
For a full overview of profits/losses training Herblore; see Herblore - Production costs.
Bob Barter at the Grand Exchange will decant potions for free. Decanting results in potions of the same kind being consolidated into 4-dose potions as much as possible. For example, Bob Barter will decant six 3-dose strength points into four 4-dose and one 2-dose potion. This is a quick and easy way to free up Vials for reuse.
Zahur will also decant 4-dose potions into 3-dose potions, for a small fee of 50 coins per inventory converted (regardless of how many potions are in inventory). Zahur's fee covers the price of empty vials required for the decanting. Inventory space for the resulting potions is required, or Zahur will refuse to decant them. (21 4-dose potions would become 28 3-does potions, filling inventory entirely, and seeing as one inventory space is required for coins, 20 is the maximum that can be decanted in one 'go' producing 26 3-dose potions and one 2-dose potion.)
Guam • Marrentill • Rogue's purse • Ash • Tarromin • Harralander • Ranarr • Wergali • Toadflax • Irit • Mountain irit • Diamond dust • Spirit weed • Avantoe • Kwuarm • Snapdragon • Cadantine • Lantadyme • Dwarf weed • Torstol
Attack (mix) • Strength (mix) • Defence (mix) • Combat (mix) • Super attack (mix) • Super strength (mix) • Magic essence (mix) • Super defence (mix) • Antifire (mix) • Ranging (mix) • Magic (mix)• Zamorak brew (mix) • Saradomin brew • Super antifire • Extreme attack • Extreme strength • Extreme defence • Extreme magic • Extreme ranging • Super prayer • Overload
|Cures and antipoisons|
Bravery potion • Cadava potion • Goblin potion • Guthix balance • Guthix rest • Potion • Mixture - step 1 • Mixture - step 2 • Shrink-me-quick • Super Fishing Explosive • Troll potion • 'Voice of doom' potion
Mixmaster ( or "Mix" to his friends) used to be the de facto leader of the Constructicons. Not exactly the sharpest tool in the shed, he spends his time overindulging in oil and whistling at passing cars with his buddy, Scrapper. Mix isn't a bad sort at heart, always willing to help a fellow 'bot, but his moral compass is apparently guided by whoever's got the best oil to offer. For all their seeming unsophistication, he and Scrapper still have an innate knack for construction-related activities. They can slap together a sturdy construct out of raw materials in seconds, and just by looking at a set of blueprints, even incomplete ones, they can tell just what's needed to get the job done. In addition to the abilities he shares with his partner, Mixmaster can also create any number of chemical concoctions in the churning belly of his mixing drum, and shoot them out of his arm.
Mix and his compatriot Scrapper were spontaneously brought to life by AllSpark shards embedded in them. Though not quick on the uptake, the two Constructibots were able to name themselves and quickly hit the ground running...after attractive sports cars. When he noticed a construction accident about to harm Bulkhead, he pulled over with his friend and intervened. Tidying up the construction site with a fair amount of skill, he befriended the large Autobot and pressured him into going off for an oil break...from a nearby oil tanker. After expressing his misgivings about stealing oil, Bulkhead took the two Constructobots to the old auto factory to meet the other Autobots. Mixmaster and Scrapper proved too rough around the edges even for Ratchet's tastes, and their cavorting woke up Sari. Mixmaster didn't think much of their stickshift-in-the-mud leader, Optimus Prime, who asked Bulkhead why he was bringing "strangers" to their base (thus proving to be none too observant in the search for AllSpark fragments himself). After a game of flattened-oil-barrel Frisbee severed Sari's pigtails, Mix found himself and Scrapper kicked out the factory by Prime.
Dejected, Mixmaster and Scrapper happened upon Blitzwing and Lugnut stealing construction supplies...very ineffectively. Once again, they intervened just before someone could get hurt, saving Blitzwing from getting creamed by the load he was carrying. Mixmaster then heard approaching police sirens, which Blitzwing told them was a quitting time signal, meaning they could go home. Mix and Scrapper indicated they didn't have a home, so their two new buddies offered to let the Constructobots come home with them, saying Mix and Scrapper would be welcome to stay as long as they hauled the heavy trailers of supplies. As Mixmaster obligingly pushed the supply containers uphill and out of earshot, he didn't hear Blitzwing ease Lugnut's concerns about Megatron's disapproval by assuring that he'd take take the two new bots offline once the heavy lifting was done. After the load was hauled, Mixmaster was all set for a reward, unaware Lugnut was about to use his signature punch upon him and Scrapper, when Megatron intervened. Mixmaster followed Megatron into the Decepticons' inner sanctum, where he saw the space bridge schematics. He and Scrapper immediately knew exactly what supplies would be needed to complete the bridge, as well as where they could be obtained.
The next day, Mixmaster and Scrapper "acquired" (stole) a load of construction materials and were fleeing pursuit by Sumdac Systems police robots when they ran into Bulkhead again. Stopping the chase, Bulkhead asked them what they were doing, and the Constructobots, being trusting souls, told him. Mixmaster couldn't figure out why Bulky was so upset they were working for the Decepticons until he said Megatron was trying to put one over on them. Mix and Scrapper weren't about to stand still for that, and they sped off to settle the score. Their initial complaints didn't go over well, as the Decepticon leader proved far less gentle and jovial, slamming them up against the mountainside near the mine. When Mixmaster said why they were angry, though, Megatron turned on the sweet talk again, spinning a tale of Autobot oppression. This proved a bit high-concept for Mixmaster, but then Megatron offered to explain it over a few barrels of oil. This was far more Mix and Scrapper's speed, and soon they were guzzling away while Megatron once again pitched the space bridge project.
Showing up at the auto factory, Mixmaster revealed that they were now working for Megatron. Much like real construction workers, they went to the highest bidder, and Megatron had better oil. Showing there were no hard feelings, they said they weren't about to hurt the Autobots, just come pick up the AllSpark fragments and be on their way. Optimus Prime objected, but Mixmaster called him a dipstick and knocked over the 98-ton-weakling. A fight broke out, and Mixmaster went so far as to ransom Bumblebee for the fragments. However, once Bulkhead handed over the fragments, Mixmaster had no trouble accepting Bulky's offer to have "one for the road." Of course, he didn't know Bulkhead had secretly slipped him and Scrapper some tainted oil, contaminated by the expired fixative that Bulkhead had saved. As Mixmaster and Scrapper ran off, the bad oil reacted explosively, knocking them out so the Autobots could reclaim the fragments. The blast also scrambled their memories, so when Mixmaster came to, he didn't know who the big, angry guy was or why he was ranting about someone named Megatron and flinging his wrecking ball at them. Confused and frightened, Mixmaster decided to vamoose.
Continuing to function, Mix and Scrapper continued to wander around guzzling fuel, gaining the attention of the Autobots, Decepticons and police; all the while, Mix kept trying to remember where they'd found the "really good oil" last time. Finding a trail of Bumblebee's leaking lubricant, Mix followed it back to Autobot base and quickly burned the door down in order to find any oil in there. He soon came across a small fleshy thing but when he asked it if it knew where there was any oil, it unleashed a sonic attack to overload their audio sensors.
While Scrapper was scared and wanted to leave, fearing this creature was what had caused their memory loss, Mix was determined to find oil and told his friend to "grow a backhoe". However, their search continuously drew them into conflict with the strange creature; Mix became angry enough to threaten it with violence, ignore all of Scrapper's warnings and then be drawn into a really blatant trap. A severe beating by the factory assembly line finally convinced him that Scrapper was right, no oil was worth this, and the two fled the base.
Luckily a nice German guy turned up with some barrels of that really good oil, and the Constructicons followed him home. Good thing that small fleshy thing drove them off, or they'd never have met this guy and gone off with him!
Under the watchful eye of Megatron, Mixmaster and his buddy Scrapper helped the Decepticons finish their space bridge and were rewarded with being branded as Decepticons themselves. Later, Mixmaster encountered Bulkhead, but due to the memory wipe from the spiked oil he and Scrapper drank, neither of them recognized him. Mixmaster proved his worth as a Decepticon warrior after using his quick-drying cement to anchor Prowl and Optimus Prime to the ground when the Autobots invaded the Decepticon base. The feeling of victory was short-lived, as some loud-mouth and a bunch of oddly colored jets broke into the base from above.
Mix would've happily stayed out of this fight, except one of those good-for-nothing 'bots spilt his oil! His blasts of quick-drying cement were a major asset in the battle, helping paralyze foes like some big-headed jerk. He later cheered on Megatron's victory (despite having no idea what this "Cybertron" thing was anyway) only to watch it all fall apart when the Space Bridge malfunctioned. Mix was last seen heroically trying to save the oil from a cave-in.
Mixmaster was offered a job, He helped Scrapper lift up the forklift which has his colour theme. Mix was under controll of Dirt Boss.