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Up to date as of February 01, 2010

From The Vault

used in: Missile Launcher
Miss Launcher
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weight: 0
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base id: 00029383

The Missile is a Big Guns ammunition found in Fallout 3. This type of ammo is only used with the Missile Launcher and its unique variants.

More Information

Missiles are hard to come by as the majority of such ammunition is found by killing enemies that utilize the Missile Launcher. These enemies are limited to Super Mutants, higher-leveled Talon Company Mercs, Raiders, and some Wastelanders. Even though these are common enemies, few members of such groups carry a Missile Launcher at low levels (level 2-14).

  • Sometimes, the player can randomly find Missiles on enemies that do not use a Missile Launcher.
  • A player can find more Missiles in ammunition containers with the Scrounger Perk. Dozens of missiles can be found in one container if the player has high Luck and this perk. Cases of players having found over 30 missiles in one container are not uncommon.


  • 10 Missiles are found in the National Guard Depot's bunker, piled next to a Missile Launcher (not affected by Scrounger perk).
  • In an ammo crate at the Super Mutant uphill camp between the Jefferson Memorial's bridge and Rivet City.
  • Inside Fort Independence, in two containers in the storage room with the Alien Power Cell container
  • Flak 'N Shrapnel's will carry around 3 Missiles for sale, but this supply will rarely exceed 6 Missiles.
  • Lucky Harith carries a few Missiles when the player invests a second time in the free-form quest Merchant Empire.
  • Traveling to the extreme south-east corner of the map, near Rivet City, you can find 2 ammo boxes exclusively containing missiles on the wreckage of a ship. You will have to swim across the river to get here.

Weapons using this ammunition

Ammunition in Fallout 3

This article uses material from the "Missile" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Matra Magic article)

From Final Fantasy Wiki

Quina casts Matra Magic.

Matra Magic, also known as Missile or Micro Missile, is a recurring Blue Magic spell.



Final Fantasy V

Missile is a Blue Magic spell that deals damage equal to 3/4 of the target's current HP.

Final Fantasy VI

When Missile is used, it takes off 3/4 of its target's current HP and inflicts Seizure. However it will miss if the target is immune to Instant Death. An attack called Launcher also appears in this game, and releases eight random attacks taking away half of one target's HP with each hit. Both are only used by enemies and cannot be learned as Lores.

Final Fantasy VII

Matra Magic is an Enemy Skill which is learned from the enemies Custom Sweeper, Bullmotor, and Death Machine. It inflicts light non-elemental damage on all enemies. Even so due to its lower MP consumption (8 MP) and the earliness in which it can be obtained, Matra Magic is very effective in the first stages of the game.

Final Fantasy VII: Advent Children

Matra Magic is cast by Kadaj by using materia, right after Cloud Strife's highway battle, and it revealed the fountain under Aerith's church, it is then used one last time, though Cloud Strife is able to dodge it.

Final Fantasy VIII

Called Micro Missiles, it can be learned by Quistis by using the Missile item. It reduces the opponent's HP by a percentage which differs depending on Crisis Level. It is also one of the few Gravity-elemental spells in the game:

  • Crisis Level 1: 50% Max HP
  • Crisis Level 2: 75% Max HP
  • Crisis Level 3: 87.5% Max HP
  • Crisis Level 4: 93.75% Max HP

Final Fantasy IX

If successful, Quina's Matra Magic reduces the target's HP to 1, though there is a 20% chance of the spell succeeding. It costs 8 MP to cast, and can be learned by eating a Trick Sparrow, Dragonfly, Zaghnol, Ogre, Land Worm, or Armstrong.

Final Fantasy Tactics Advance

Matra Magic switches the target's HP and MP. It can be learned from the Toughskin enemy.

Final Fantasy Tactics A2: Grimoire of the Rift

Now called Matra Magick to bring its spelling in line with Ivalice Alliance standards, it switches the target's HP and MP about 50% of the time. The game's new MP system allows instant kills with this spell if enough MP is gained to use it before the opponents act. It is learned from the Adamantoise enemy.

Dissidia Final Fantasy

Missile and Matra Magic exist together in this game as Story Mode abilities. Missile deals 20% up to 50% damage to one enemy, while Matra Magic deals 10% damage to all enemies in the engagement range.



The name of the Matra Magic ability is derived from the French automotive and aerospace company Matra, which developed the infrared-seeking R550 "Magic" missile for use on the Dassault Mirage series of tactical fighter jets.

This article uses material from the "Matra Magic" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

A Missile is a type of explosive ordinance meant to be fired from a launcher, normally with a tracking and guidance mechanism. "Missile" may refer to the following:

This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Missile" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Daniel's experiments article)

From Lostpedia

Daniel and his tripod ("The Economist")  (promotional still)

As a physicist, Daniel Faraday seems particularly interested in some of the unique properties encountered on the Island. In the episode "The Economist" in particular, Daniel conducted an intricate experiment while communicating with the Kahana.


"The Economist" experiment

Clock from rocket ("The Economist")

In Daniel's timing experiment, the beacon was mounted on a tripod with a clock on it. He then phoned the freighter, getting Regina. He asked her to send a "payload" in a small rocket to the beacon. Regina did so and began counting down the geographic arrival of the payload in rapid 5-kilometer-steps, starting with 40 km. But when she reached zero, the rocket had not reached the beacon. Regina said that it was "weird" while Daniel responded that it was "far more than weird". The rocket did eventually arrive a while later. He compared the time on a digital clock from the rocket with the one from the tripod and saw that they were different by 31 minutes, 18 seconds. Daniel commented that the result was "not good".


There is a great deal of uncertainty about the velocity of the rocket as it traveled to the Island. Calculations lead to velocities that would seem infeasible given the rocket's construction.

The position of the freighter relative to the Island when the rocket was launched is unknown. The most that can be assumed is that the freighter was between 40 kilometers and 150 kilometers (80 nautical miles). The lower bound is from the countdown to theoretical impact on the Island. The upper bound is from Naomi's report of the position of the freighter when she arrived on the Island.

The payload is a blur just before it slams into the earth. ("The Economist")

At the upper bound of distance, intuition tells us that in the eight seconds between Regina launching the rocket and her breaking the silence and counting down from 40 kilometers away from the island, the rocket traveled 110 kilometers. This means the rocket was going 13.75 kilometers per second, or 49,500 kilometers per hour. The fastest missile ever is said to be[1] the Russian made Topol SS 27, which goes less than 18,000 kilometers per hour. [2]

"The Constant" experiment

Main article: Daniel's machine

When Desmond suffered from side-effects caused by electromagnetic radiation and leaving the Island, it appeared that his consciousness was transported back in time. In trying to understand his condition, Desmond met a young Daniel Faraday, who was a Professor at Queen's College, Oxford. Daniel showed him a machine he had built, one which he claimed could "unstick" a consciousness within time so that it can travel to different points within a subject's life, in the past or in the future.


  • The prop / equipment used to create the beacon is simply a Swann Night Hawk Wireless Outdoor Camera.
  • Originally the time difference was only about 31 seconds, but it was later changed before the episode aired.

Unanswered questions

Unanswered questions
  1. Do not answer the questions here.
  2. Keep the questions open-ended and neutral: do not suggest an answer.
More details...
For fan theories about these unanswered questions, see: Daniel's experiments/Theories
  • Why is there a 31 minute, 18 second difference between the two clock readouts?
  • Did the freighter people expect a time difference? And if so, why?
  • How is Daniel (or any of the islanders) able to have a phone conversation with Regina (or any of the freighter people) if there is a significant time difference between the island and the freighter?

This article uses material from the "Daniel's experiments" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See for the canon Star Trek wiki.

A missile is a form of self-propelled weapon used by several species.

Missiles came in several sizes and payloads: they ranged from small-caliber, ground-to-ground missiles to humonguous Cardassian ATR-4107s, with payloads made out of anything from conventional explosives to antimatter or trilithium. (VOY: "Dreadnought")

There were missiles small enough so the launcher could be carried by a single marine, even though the marine could only carry one round. They were used by the Kzintis in ground combat. (RIS Bouteina: "Degree of Liberty")

Starting from the late 23rd century, the most common shipboard missile was the photonic missile, used by several species, namely the Kzintis, the Klingons and later the Gorn. There was at least one instance of Federation-mounted photonic missiles on small craft. (Star Fleet Battles, Star Trek Online, VOY: "Extreme Risk")

External links

This article uses material from the "Missile" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

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Production information



Projectile Explosive



Known locations

The galaxy

Physical and technical specifications
Protection type
Usage and history
  • Destruction
  • Reconnaissance
  • Spying
  • Traveling (Probe Droids)

Missile, also called ordinance, was a catch-all term for a type of projectile weapon. Many types of missiles were loaded on and fired from various starships, including many types of capital ships and starfighters. Other types of missiles were utilized by ground vehicles. Though the most common type of missile employed by ground forces were ones capable of being launched by shoulder-fired missile launchers. A single soldier, or a pair of soldiers, were capable of loading and firing the weapon.


Characteristics and Description

The typical missile was a ranged weapon that carried its own propellant fuel, enabling it to reach a target independent of the power source from which it was launched. Basic missiles dated from the earliest years of recorded warfare, developed from basic rockets. Most weapons of this type contained a guidance system, which allowed them to be locked onto a specific target, which the missile would then attempt to home in on. Size ranged from small "chip" missiles that could be fired from a man-portable device and were typically used against ground vehicles, to capital ship-grade warheads that could devastate enemy war vessels or planetary surfaces.

Missiles normally had armor and sometimes a shield. They were generally cylinder shaped, so they could penetrate capital ship and starfighter shields.[1]


Mandalorian Wars

Battle of Serroco

During the Battle of Serroco, circa 3,963 BBY. The Mandalorian Fleet launcher over two dozen nuclear missiles towards the Republic Navy forces protecting the planet of Serroco. Instead of striking the Republic task force, the missiles circumvented the fleet and directly targeted Serroco's surface. One by one, the missiles stroke at various points on the planet's surface and detonated. Destroying entire cities and inflicting heavy casualties onto the Republic ground forces stationed on the planet.

Great Galactic War

Battle of Balmorra

During the Great Galactic War. Missiles were often employed by various starfighters to carry out air-strikes against the many various factories that were scattered across Balmorra's surface. The constant bombings have left the planet's surface permanently scarred.

Terrorist Group(s)/Attack(s)

In 27 BBY, a terrorist group tried to use a home-made missile to assassinate Passel Argente on the planet Bartokk. However, their plan was thwarted by Jorus C'baoth, who used the Force to stop the missile from reaching it's target.[2]

Clone Wars

Battle of Muunilinst

Missiles were used during the Clone Wars, notably during the Battle of Muunilinst. Anakin Skywalker had the Clone pilots under his command fire their missiles into empty space and he lured a number of Separatist ships that were pursuing him into the path of them.[3]

Battle of Coruscant (Clone Wars)

During the Battle of Courscant, Discord missiles were fired apon Obi-Wan Kenobi's and Anakin Skywalker's Jedi starfighters, despite the homing systems Anakin managed to evade the missiles fired at his starfighter. Obi-Wan, however, was hit, the missiles flew in-front of his ship and then exploded, releasing Buzz droids which then set about destroying his starfighter.[4] These missiles had homing systems.

Galactic Civil War

Battle of Hoth

During the Battle of Hoth, man portable missile tubes were used by both the Rebel Alliance and the Galactic Empire. These anti-armour missiles employed guidance systems which would pursue their asigned target with exceptional performance for any guided missile. These advanced onboard guidence systems allowed for shock and vanguard troopers to quickly acquirer a target and fire the missile. Then allowing them to move to a new position and reload.[5][6]

Battle of Endor

In 4 ABY, during the climatic battle over the forest moon of Endor. After the fall of the planetary shield that protected the second Death Star. A group of Rebel snubfighters, along with the Milennium Falcon, entired the massive station's superstructure and approached the main reactor that powered the station. With two well timed volleys of proton torpedos and concussion missiles from Wedge Antilles and Lando Calrissian. Destroying the main reactor and causing a chain reaction that would the entire station.

Second Galactic Civil War

Mission to Adumar

An illegal company, Dammant Killers, was producing missiles from a factory on Adumar. In 40 ABY, Jacen Solo and Ben Skywalker went on a mission to uncover the factory.[7]

Types of Missiles

Carbonite Missiles

Carbonite missiles were devistating weapons often used by the Zann Consortium during the Galactic Civil War. The missile's warhead contained supercooled carbonite that, when detonated, could several damage and slow enemy ground forces. Leaving them open to attack, and, in some cases, completely destroying them. The Missile Attack Launcher, produced by Merr-Sonn Munitions, had the ability to fire Carbonite Missiles along with regular explosive missiles.[8] Though it took time to rotate between the various types of warheads.

Concussion missile

A Concussion missile was a general short- to medium-range, anti-vehicle ordinance produced by many manufacturers from across the galaxy, one of the most notably was Dymek. They were vehicle mounted weapons, and could often be found in most militaries' armoury. The TIE Bomber was capable of loading up several magazines worth concussion missiles into their launch bays and be deployed onto a battlefield whn needed.[9] A larger and more expensive version of the weapon, was the Assault Cconcussion missile. A capital ship-grade ordinance often employed by massive warships, like the Victory I-class Star Destroyer, for planetary bommbardment and anti-capital ship duties.

Cruise missile

Cruise missiles were high-powered missiles capable of homing in on a target. A pirate named Nym was known to have these on his personal starfighter.

Discord Missile

Discord Missiles delivered Buzz droids to their targets during the Clone Wars.

Hex missile

Hex missiles were powerful weapons of mass distruction, capable of inflicting heavy amount of casualties to a targeted planet or city. They had a speically designed warhead that contained a payload of the chemical agent trihexalon. Trihexalon, also called dragon's breath, was a deadly biological weapon that was fatal to most humanoids. These weapons were first used in an attack on the capital city of Maramere, just before the outbreak of the Clone Wars.

Intruder missile

Intruder missiles were designed by Slayn & Korpil for the Rebel Alliance. The missile was designed to overload the shield generators on large ships, causing them to explode and damage the rest of the ship.

Nano missile

Nano missiles were miniature-scale missiles, thay were nearly indistinguishable from blaster bolts. They contained a built-in navigation system that allowed them to be sensor-guided to their target. The Guardian Mantis was known to be equipped with these missiles.


A rocket was a type of missile. During Jaden Korr's campaign against the Disciples of Ragnos he often used rocket launchers or a PLX-2M portable missile launcher made by Merr-Sonn Munitions, Inc. Rocket launchers were very similar to missile launchers, similar in shape and used for the same purpose: to launch missiles.[10]


I find your lack of sources disturbing.

This article needs to be provided with more sources and/or appearances to conform to a higher standard of article quality.

  • Star Wars: The Life and Legend of Obi-Wan Kenobi
  • The Starfighter Trap
  • Star Wars: Starfighter
  • LEGO Star Wars: The Video Game (Non-canonical appearance)
  • LEGO Star Wars: The Complete Saga (Non-canonical appearance)
  • Star Wars: Battlefront (First identified as a Rocket)
  • Star Wars: Republic Commando
  • Republic Commando: True Colors
  • Outbound Flight
  • Jedi Quest: The Master of Disguise
  • Jedi Quest: The School of Fear (Mentioned only)
  • Jedi Quest: The Shadow Trap
  • Jedi Quest: The Moment of Truth (Mentioned only)
  • Jedi Quest: The Changing of the Guard (Mentioned only)
  • Star Wars Episode II: Attack of the Clones
  • Star Wars: The Clone Wars video game
  • Star Wars: Battlefront II
  • Republic Commando: Hard Contact
  • Clone Wars Chapter 9
  • "Kowakian Monkey-Lizard" (Non-canonical appearance)
  • "Always count your clones before take-off" (Non-canonical appearance)
  • Star Wars: The Clone Wars – "Downfall of a Droid"
  • Shatterpoint
  • Star Wars Episode III: Revenge of the Sith
  • Star Wars Episode III: Revenge of the Sith junior novel
  • The Last of the Jedi: A Tangled Web
  • The Last of the Jedi: Against the Empire
  • Star Wars: Empire at War
  • Star Wars: Empire at War: Forces of Corruption
  • LEGO Star Wars II: The Original Trilogy (Non-canonical appearance)
  • Star Wars: TIE Fighter
  • River of Chaos
  • Star Wars: Rogue Squadron II: Rogue Leader
  • Star Wars: Rogue Squadron III: Rebel Strike
  • Star Wars: Jedi Knight: Jedi Academy
  • Star Wars Episode IV: A New Hope (First appearance)
  • X-wing: Isard's Revenge
  • Tatooine Ghost
  • Enemy Lines I: Rebel Dream
  • Recovery (Mentioned only)
  • Edge of Victory II: Rebirth
  • Emissary of the Void
  • Star by Star
  • Dark Journey
  • Destiny's Way
  • The Final Prophecy
  • The Unifying Force
  • Star Wars: Demolition
  • Dark Nest III: The Swarm War
  • Betrayal
  • Boba Fett: Hunted
  • Star Wars: The Old Republic


Notes and references

  1. Star Wars: Empire at War
  2. Outbound Flight (novel)
  3. Clone Wars Chapter 9
  4. Revenge of the Sith
  5. Star Wars: Battlefront II
  6. Star Wars: Battlefront
  7. Betrayal
  8. Empire at War: Forces of Corruption
  9. Star Wars Tie Fighter
  10. Star Wars: Jedi Knight: Jedi Academy

This article uses material from the "Missile" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

Missiles are projectile weapons that are released and fly through the air toward a target. An ICBM, an arrow, or a flung beer bottle -- all are missiles, though their effectiveness varies.

Many Transformers toys include simulated missiles. Some are nonfunctional dummies, partly or wholly visible as a removable, affixed, or molded-on detail. Functioning Transformer missiles operate in several ways:

  • Spring-launched
Loading the missile compresses a spring. At full compression, a lock of some sort engages the missile. When released, the spring recoils, propelling the projectile into the air, towards unsuspecting Decepticons, siblings, or cats.
  • Pressure-launched
Wind Sheer's pressure-launcher.
Also called "marble-shooter" missiles, these were first seen on the Generation 2 Cyberjets. A rounded, annular protrusion on the missile rests in a claw-like holder. The missile is held in place due to tension in the launcher, because the launcher's sides have to be bent slightly outward in order to insert the missile. The tail of the missile protrudes from the launcher. To fire, finger pressure is applied to the missile's tail. When the missile's bulb begins to push out of the launcher's grip, the tension becomes even stronger, and once the bulb has passed the halfway point, the launcher squeezes the missile out at high speed. This speed may be increased further by force from the operator's finger, which accelerates after the missile's release, but briefly remains in contact with its tail.
Robots In Disguise Megatron and the Galvatron redeco use a variation of the pressure launcher in which a finger-pressed jaw squeezes the "marble" directly, instead of built-in tension.
This entire mechanism can be scaled up to create a "Disk Launcher", firing disks of two to three inches in diameter. These usually incorporate a lever mechanism to push the disks, rather than direct contact from a finger. They also commonly incorporate a gravity-feed magazine to deliver multiple projectiles in succession.
Toys such as Depth Charge, Laser Optimus Prime and all his various repaints, and more recently the Fast Action Battlers and Robot Replica versions of Frenzy
  • Air-launched
These use air pressure to drive the projectile from its launcher. On the Laser Optimus Prime, Combat Hero Prime, and Hero Megatron figures, the missiles are hollow and fit over the open mouth of a tube with one closed end, which communicates via a flexible hose with a plastic bellows. Depressing the bellows compresses air, displacing it into the tube, and launching the missile.

For safety reasons, missiles in Transformers have to satisfy a number of length, hardness, and pointiness requirements. Before these requirements, and to this day in countries where they are not in effect, some missiles were quite small. For instance, Generation One Inferno's fists can be launched as missiles from his original toy, but the springs of his 1985 domestic release were quite weak.

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Up to date as of February 05, 2010

From Traveller Wiki - Science-Fiction Adventure in the Far future

Missiles are projectiles designed to impact with or detonate near a target in order to inflict damage on it. Many types of missiles are available to the armed forces of the Imperium and its neighbors.

Missiles are made up of three major sub-systems: the launcher, the delivery sub-system, and the warhead.

The launcher is usually little more than a protective rack which holds the missile until launch.

Once fired, the delivery sub-system takes over, steering the missile towards the target. The sub-system is made up of motor, guidance controls, and detonation controls. The motor can be liquid or solid fuel thrusters or a gravitic drive. The guidance can be by operator, radar, or homing (by infrared seeking, mass seeking, neutrino seeking, etc). Detonation is controlled by a trigger: contact, proximity, intelligent, or command.

The warhead falls into two broad catagories: conventional and nuclear. Conventional covers standard high-explosive (HE) and focussed force high-explosive; these can only cause surface damage. Nuclear covers fission, fusion, and enhanced radiation; these missiles cause both surface damage and radiation effects. Note that under the Imperial Rules of War, nuclear missiles are reserved for use by Imperial forces only.

Standard missiles designed for space combat come in two sizes: the larger are designed to be launched from missile bays, and the smaller from missile racks. The latter weigh about 50 kg and cost Cr50,000 each.

Such anti-ship missiles may also be converted to planetary surface bombs, or to surveillance drones (mechanical and electrical skill would apply in such cases).

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises and by permission of the author.
Book 2: Starships
High Guard (Book 5)
– Special Supplement 3 Missiles in Traveller part of Journal of the Traveller Aid Society No. 21: Vargr
– MT Referee's Manual
– MT Starship Operator's Manual

This article uses material from the "Missile" article on the Traveller wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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