|Location:||Below the Ancient Temple.|
|Level & Skills' Requirements|
|Maps and Pictures|
See also: Hunting Places.
Traveling to the city is a long and complicated journey through many underground tunnels. If you are not careful, you can fall down one-way holes. Monsters you may meet on your way include Minotaurs, Minotaur Archers, Minotaur Guards, Minotaur Mages, Cyclops, Beholders, Poison Spiders, a Dragon, Orc Spearman, Orcs, Orc Berserkers, a Fire Devil, Skeletons, Demon Skeletons, a Giant Spider and Rotworms.
You will find minotaurs of various types in Mintwallin, including Minotaurs, Minotaur Archers, Minotaur Guards, and Minotaur Mages. From time to time, General Murius has been known to support the minotaur troops in Mintwallin.
Also see Route:Mintwallin
Mintwallin NPCs (3 NPCs)
|A Prisoner||Prisoner||no||Western part of Mintwallin.|
|Boveas||Unknown Occupation||no||Mintwallin, near city entrance north.|
|Minotaur||50||100||330/330||0-28 gp, Meat, Chain Armor, Axe, Chain Helmet, Brass Helmet, Leather Legs, Plate Shield, Sword, Mace, Shovel, Minotaur Leather (rare), Bronze Amulet (very rare).|
|Minotaur Archer||65||100||390/390||0-28 gp, 0-23 Bolts, 0-4 Piercing Bolts, Meat, Soldier Helmet, Chain Helmet, Leather Helmet, Chain Legs, Chain Armor, Crossbow, Brass Armor (semi-rare), Minotaur Leather (rare), Scale Armor (very rare), Battle Shield (very rare)|
|Cyclops||150||260||490/490||0-52 gp, 0-3 Meat, Short Sword, Cyclops Toe (semi-rare), Battle Shield (semi-rare), Plate Shield (rare), Halberd (very rare), Wolf Tooth Chain (very rare), Club Ring (very rare), Dark Helmet (very rare), Health Potion (very rare), Cyclops Trophy (very rare).|
|Minotaur Guard||160||185||550/550||0-20 gp, Meat, Leather Legs, Fishing Rod, Hatchet, Chain Armor, Chain Helmet, Chain Legs, Battle Shield, Brass Armor, Health Potion, Double Axe (semi-rare), Minotaur Leather (rare), Strong Health Potion (very rare) Minotaur Trophy (very rare).|
|Minotaur Mage||150||155||--/--||0-40 gp, 0-8 Carrots, 0-2 Torches, Bag, 0-2 Dead Snakes, Leather Helmet, Leather Legs, Combat Knife, Knife, Brass Armor, Chain Legs, Minotaur Leather (semi-rare), Taurus Mace (rare), Wand of Cosmic Energy (very rare), Mana Potion (very rare).|
|Demon Skeleton||240||400||620/620||0-50 gp, Torch, 0-3 Throwing Star, Battle Hammer, Battle Shield, Iron Helmet, Demonic Skeletal Hand, Mysterious Fetish (rare), Mana Potion (rare), Mind Stone (rare), Guardian Shield (very rare).|
|Dragon||700||1000||--/--||0-110 gp, 0-3 Dragon Ham, 0-12 Burst Arrow, Mace, Short Sword, Steel Shield, Crossbow, Longsword (semi-rare), Steel Helmet (semi-rare), Broadsword (semi-rare), Plate Legs (semi-rare), Double Axe (rare), Dragon Hammer (rare), Green Dragon Leather (rare), Green Dragon Scale (rare), Serpent Sword (rare), Wand of Inferno (rare), Strong Health Potion (rare), Dragon Shield (very rare), Dragonbone Staff (very rare), Small Diamond (very rare), Life Crystal (very rare).|
|Giant Spider||900||1300||--/--||0-115 gp, Bag, Brass Legs, Steel Helmet, Plate Armor, 0-12 Poison Arrows, Spider Silk (rare), Time Ring (rare), Strong Health Potion (rare), Knight Armor (rare), Knight Legs (rare), Platinum Amulet (very rare), Lightning Headband (very rare).|
|General Murius||450||550||--/--||0-38 gp, 0-8 Power Bolts, 10 Piercing Bolts, Axe, Brass Helmet, Leather Legs, Plate Shield, Sword, Mace, Shovel, Bronze Amulet, Crossbow, Bolts, Meat, Scale Armor, Brass Armor, Chain Armor, Chain Legs, Chain Helmet, Soldier Helmet, Double Axe, Hatchet, Fishing Rod, Battle Shield, Torch, Combat Knife, Dead Snake, Carrots, Wand of Cosmic Energy, Dwarven Helmet (rare).|
6x ;2x ;2x ;6x ; you can lure them single mostly.
9x ;1x ;2x ; when you come from the south, kill the archer first.
4x ; rarely: General Murius's Troops (About 10 Minotaur, Minotaur Mages, Minotaur Guards and Minotaur Archers)
2x ; rarely: General Murius
13x ;3x ;4x ; if you go behind the sleeping quarters, you can kill them single.
4x ;2x ;2x ;4x
USE EXTREME CAUTION WHEN WALKING AROUND - DO NOT GO AFK UNLESS YOU ARE IN A HOUSE WITH CLOSED DOORS!
Knight: At level 35 you can hunt there using Health Potions and mana potions. Use Exori if surrounded. It is, however, extremely recommended to be level 40+, with decent equipment (Golden Armor, Vamp Shield, Crown Legs...) and decent skills (70/70+) as you will otherwise take A LOT of damage from the mages and archers. At higher levels (50+), you can very easily hunt here and make quite a good profit.
Paladin: At level 30, a paladin can hunt here while running pretty much everything. Remember that you will get surrounded pretty much anywhere you go, so GFBs and mana potions would be nice. Not very profitable for a pally to hunt here unless he's in a team. 35+ could be helpful because you can use Invisible which may save your life.
Mages: At level 27, you can hunt here by summoning Monks to block for you. This is rather tricky at first, and a spam may kill you before you can get the monsters to attack the Monks. However, it is still quite possible and if done correctly, could lead to a profitable hunt. Remember to bring Health Potions in case of emergencies and as many GFBs as possible. HMMs aren't that useful since you can just use your wand, but can be good to kill off the archers without re-targeting and chasing them. An alternative method of soloing here could be to run everything while using Fire Devils. This isn't ideal and is very dangerous, but you will likely be able to kill everything faster and, again, if done correctly, you will be able to make quite a profit. If you can, summon Fire Elementals instead. If you are 35+ you may consider using Invisible in tight situations.
Overall strategy: If you wish to hunt here solo, it is quite important to learn how to use the house. Once you get through the main gates (the entrance is the biggest spawn), you can simply keep going left and then down. In this house you will see many chairs and a Guard. Note that this Guard respawns here if you don't stay in there on the top part of the house. The ideal way to use it is by luring single monsters into the house, closing the door and letting the Fire Devils/Monks/Fire Elementals handle them while you run. It will be very dangerous to let Fire Devils kill them with you running as they will often spam GFBs, doing more damage to you than the Minos do.