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Up to date as of February 02, 2010
(Redirected to Romulan Mining Guild article)

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The Romulan Mining Guild was an organization within the Romulan Star Empire, the main authority for the mining operations that supplied the Romulan civilization with mineral raw materials.

The Mining Guild was the authority that gave Nero his title of captain and authority over his mining vessel, the Narada. (ST - Countdown comic: "Countdown, Number One")

In 2386, Ambassador Spock consulted with the Romulan Mining Guild and presented his findings to the Imperial Romulan Senate. This consisted of a multi-year study of Romulus's twin planet of Remus. The findings stated that the world had been seriously overmined and in order to avoid an incident like the Klingon moon Praxis, the Guild suggested that mining operations be moved to more distant areas of space. As a result, the Mining Guild spread its operations across the Empire where hundreds of miners along with their families settled on space stations or colonies that were light years away from Romulus.

The Guild also recommended that they be put in charge of all off-world mining, however, their request in the Senate was blocked by a Reman, Colonel Xiomek. As a result, this sparked a number of skirmishes between the Mining Guild and the Remans in various locations throughout the Empire, including a 2387 attack on the Narada. (ST website: The Path to 2409)

Although the Star Trek Online sources from Cryptic Entertainment were produced independently of the IDW Publishing comic releases, the two sources complement each other factually due to editorial collaboration. In particular, the dissent of the Remans in The Path to 2409 coincides with the otherwise unexplained Reman attack on the Narada, as seen in Countdown.

This article uses material from the "Romulan Mining Guild" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Mining Guild
File:Mining Guild map.png
Also known as? Miners Guild, Falador Guild
Location Southern section of the Dwarven Mine
Members only? No
Rocks 37 Coal rocks
5 Mithril rocks
Monsters None
Requirements 60 Mining
The Mining Guild.

The Mining Guild, located in and beneath Falador, is available to both members and free players who have a Mining level of 60 or above. The mine is accessed either from the Mining Guild's above-ground complex south-east of the city, or below ground through the gate at the southern end of the dwarven mines. Both of these entrances are guarded by dwarves, who will answer questions about the guild and will also stop players without the required Mining level from entering, although it is notable that a temporary boost may be used to enter.

Players are able to enter the Mining Guild with a Mining level of 59 by first drinking a Dwarven stout. Alternatively, members may drink a Mature dwarven stout and enter with a Mining level of 58. Members are also able to interact with their summoned Desert wyrm, providing a Mining level boost of 1. Lastly, members can try their luck with a brown spicy stew, which can potentially raise their Mining level by 6 and allow them to enter the guild with a Mining level of 54, although this is not efficient as the boost is random.



  • Players may use a Skills necklace to teleport to the ladder just above the Mining Guild.
  • The Falador teleport will transport a player to the Falador town square, just north-west of the guild entrance.
  • The dwarven mine cart system can be used to travel to the north-west corner of the dwarven mines. From there, players are able to follow the mines south until they reach the below-ground mining guild entrance.



Initial Interests

In the Year 8 of the Fifth Age, the tribal leader Raddallin united a variety of local settlers under the banner of what would soon become the nation of Asgarnia. Using the power of the newly discovered arts of runecrafting and magic, coupled with the military aid of the Kinshra and White Knights, Asgarnia flourished, driving out many of its hostile races and solidifying the settlement of Falador.

While many of the area's races, such as the goblins and giants, were hostile and refused to make peace with the human settlers, some of the older peoples to inhabit the area were more accepting. Amongst these were the dwarves, who had lived in a large colony beneath Ice Mountain for perhaps hundreds of years. The dwarves, including the Imcando, were cautious, agreeing to an uneasy treaty that alleviated any military conflict that the Dwarven Realm might have with Asgarnia. Although this did prevent battle, the peace between the dwarves and humans was somewhat uneasy; during the Fourth Age, many dwarves had fought to keep humans on the surface.

As Falador flourished over the years, its political ability did as well. The military might of the White Knights, Kinshra, Temple Knights, and Asgarnian Royal Family made it a force to be reckoned with, despite its internal turmoil. The dwarves, not wanting to initiate a war, agreed to keep their mines limited to the largely untamed pine forests of the north. This was a subject of controversy amongst many of the colony's high council, who felt they had rights to the extremely rich ore seams which lined the caverns beneath Falador.

Dwarven Diplomacy

In the winter of the Year 164 of the Fifth Age, the Kinshra Lord Sulla declared war upon Asgarnia and the Dwarven Realm. Amassing a considerable army of Kinshra knights, chaos dwarves, mercenaries from the Wilderness, and native goblin tribes (with the exceptions of the Thorobshuun and Garagorshuun, Sulla orchestrated what would come to be known as the War of 164.

The dwarven council was divided over whether to offer support for Asgarnia, which continued to have an uneasy peace with the dwarves. Some argued that Sulla would not attack their people if they remained neutral, while others cited his Zamorakian extremist tendencies and alliance with their enemies, the chaos dwarves, as sufficient reason to join Asgarnia. Doric, a dwarven blacksmith from Keldagrim that had shown support for Asgarnia during the War, led a diplomatic committee before the council, hoping to gain their support.

The adventuress Kara-Meir, alongside several other prominent individuals, eventually convinced the dwarves of the mountain to aid them in ending the Siege of Falador, which had entered its peak during the course of the diplomatic debates. Under Commander Blanheim, a commander of the Dwarven Black Guard, some 900 dwarven soldiers travelled south to fight the Kinshra in the siege. Along the way, they joined Lord Radebaugh and his force of 600 Burthorpe Imperial Guard.

Together, the collective forces of the region were able to crush the Kinshra assault and narrowly save Falador. The dwarves' willingness to aid Asgarnia would play a key role in securing a far more friendly relationship between the region's dwarven population and both Misthalin and Asgarnia.

The Creation of the Guild

In early 165, the dwarves were given permission to extend their mines to the veins beneath Falador, which had previously been restricted under a decades-old land agreement. The Dwarven Mines would expand greatly under this agreement, making it one of the largest in the world.

The Mining Guild was the most significant of these expansions. The massive quantities of mithril and coal in the area would make it ideal for the dwarves' mining purposes. The ore would be used to supply both their colony beneath the mountain and, although it was still unknown to most of the human population, their capital city of Keldagrim. In a gesture of good will, qualifying humans are to this day granted permission to what could legally be made a dwarf-only guild.


The Mining Guild is popular amongst miners due to its proximity to Falador's eastern bank. Furthermore, a furnace can be found further west in Falador, near the entrance to the White Knights' Castle. An anvil can be found inside the mine,making the entire location a good place to train smithing. In addition, gems may often be found lying on the floor, discarded by players who drop them in order to carry more ores.

Some players use the Mining Guild as a means of reaching southern Falador without travelling above-ground from Ice Mountain to the north.

Generally due to the large amount of coal rocks, it is standard etiquette to let the first person to reach a coal rock claim it. However, this does not apply to mithril rocks and it is an accepted practice for many people to compete for a single rock.

Many miners superheat their mithril bars on location to save time on banking trips. This may, or may not be a faster method of money-making.


The Mining Guild contains the following rocks:

Spawn point

A bronze pickaxe may be found in the above ground western room of the guild. As any miners who are able to use the guild have a sufficient Mining level to use a rune pickaxe or inferno adze (after All Fired Up) this spawn is more often utilised by lower levelled players, who are able to access the above ground rooms.

Mining skillcape

One of the dwarves found guarding the city entrance to the guild is none other than the Master of Mining and is able to sell the Mining Cape of Accomplishment to players who have achieved a mining level of 99. This Cape of Accomplishment is only available to members and costs 99,000 coins.



  • The Mining Guild has the highest skill requirement of all Free-to-play accessible guilds, and the third highest single-skill requirement of all guilds (coming behind the Wizards' Guild's requirement of 66 Magic and the Fishing Guild's requirement of 68 Fishing.
  • In RSC, the Mining Guild used to be members only.
  • Along with the 1 July update of the RuneScape graphical changes, the Mining Guild offered people the chance to go inside even if their mining levels were below 60. Players just had to climb down the ladder and they would gain entrance. This glitch has been fixed.

The old image of mining guild Mithril rocks

The old image entrance from the Dwarven mines

The old image entrance from Falador


This article uses material from the "Mining Guild" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Mining Guild Recruiter
"So you're part of the Mining Guild, then?"
"No, not actually. Our operation is small enough not to be noticed, which is advantageous for everybody since our customers are anxious to avoid attracting attention to themselves.
Princess Leia Organa and Lando Calrissian, concerning Cloud City

The Mining Guild was one of the many galactic corporate entities operating during the time of the Galactic Republic. It survived the fall of the commerce guilds during the Clone Wars and continued into the Galactic Civil War.



The Mining Guild was originally founded in the early days of space exploration, possibly predating even the formation of the Republic. It was thought that the Guild was established in the Core Worlds, and though a specific homeworld did not come to light, the Guild was based on Coruscant during the rule of the Galactic Republic. The Mining Guild grew into one of the many quasi-political corporate entities represented in the Republic, alongside the Trade Federation and the Techno Union. They often were engaged in confrontations with rival company Excargan Mining Authority that were settled through the courts.[1]

Members of the Mining Guild

The Guild dominated many young, metal-rich worlds in the galaxy's spiral arms, and mined their resources extensively. It was on one of these anonymous planets that Zam Wesell gained her Koro-2 Exodrive airspeeder.[2] As of 27 BBY, the Guild had holdings on Barlok, where they were represented by Guildmaster Gilfrome.[3]

The Mining Guild was fortunate enough to survive the Clone Wars, and expanded with the formation of the Galactic Empire. Emperor Palpatine ensured the officials of the Mining Guild allied themselves with his Empire, to solidify his sources of raw materials for the Imperial war machine while still keeping the Guild itself independent. The Imperial regime seemed to have adverse effects on the Mining Guild, since, during the Civil War, it did not appear to enforce its policies quite as well as it should—small operations such as Lando Calrissian's Cloud City on Bespin remained unnoticed by the Guild.[4]

Thanks to its independence from the Empire, the Mining Guild remained in operation when the New Republic supplanted Palpatine's regime, and operated as a trade union regulating the supply of ore to both sides of the Galactic Civil War. The Guild rose to a new level of power under the Republic, and began to command high prices for the ores its members delivered, in some cases negotiating local truces between Imperial and Republic forces. During this time, many of its members engaged in smuggling and other black market activities for the benefit of both themselves individually and the Guild.

Notable members


  • Tales of the Jedi: Dark Lords of the Sith
  • Outbound Flight
  •  Mining Guild to Fine ExargaHoloNet News Vol. 531 52
  •  Sword of the Empire on (article)
  • Star Wars: Rebellion (Mentioned only)
  • Lando Calrissian: Idiot's Array (Mentioned only)
  • Star Wars Episode V: The Empire Strikes Back (First mentioned)
  • Star Wars 43: The Empire Strikes Back: Betrayal at Bespin (Mentioned only)
  • A Bad Feeling: The Tale of EV-9D9 (Mentioned only)
  • Crimson Empire II: Council of Blood
  • Star Wars: Jedi Knight: Jedi Academy (Mentioned only)


Notes and references

  1. Mining Guild to Fine Exarga
  2. Attack of the Clones: Incredible Cross-Sections
  3. Outbound Flight
  4. Star Wars Episode V: The Empire Strikes Back

This article uses material from the "Mining Guild" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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