The Full Wiki

More info on Midlight's Deep (Final Fantasy Tactics)

Midlight's Deep (Final Fantasy Tactics): Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Relm: I couldn't miss the chance to practice my drawing!
This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.
"A lighthouse built to prevent ships sailing the Bugross Sea from running aground. It suffered damage during the Fifty Years' War."

Midlight's Deep, also known as Deep Dungeon, is an optional dungeon in Final Fantasy Tactics. It serves as a sidequest. Located on an island east of the Port City of Warjilis, it consists of ten levels of caves, each of which consist of an independent battlefield. It is home to the most difficult enemies in the game, and the best treasure through the Treasure Hunter ability.

Midlight's Deep can be unlocked after completing the battles in Mullonde. When the player enters Warjilis again, a scene will play, and then Midlight's Deep appears on the World Map. From the start, only one of the ten levels can be accessed. In order to get deeper, the player must fight a battle, all of which function like random battles. Simply defeating every enemy on the screen will not work, instead the player must find a passageway which leads to the next level. This passage is always hidden in one of five different squares on each floor. To find the exit, a unit only needs to step on that square. The Treasure Hunter ability is not required. After finding the next passage, the heroes must then defeat all enemies on the current level to complete the current battle and unlock the next one.

Every battlefield is completely dark, though the player can see the units and the movement squares. To light the areas, the player must kill enemies to create Crystals, which light up the area slightly. When there are five crystals on the ground, the area is completely lit.

The tenth level is special, in that it holds a regular storyline battle with the secret Lucavi demon Elidibus. Following that battle, it can be accessed as a normal level like all the others.


Battle Information

Battle Information
Battle No. ?
Condition(s) Defeat Elidibus
Number of teams 1
Team capacity 4 + Ramza
Guest(s) Byblos
Battle formation
. . X X

. X X X
X X X .
X . X .

Enemies 5 (Elidibus, 4 Reaver)
Enemy level ?
Recommended level 40 - 50
Items of interest Zodiark Summon
Additional info The Byblos joins your party after this battle, if it survives

Random Battle Enemies


The Crevasse (NOGIAS)


The Hollow (DELTA)

The Catacombs (VALKYRIES)

The Oubliette (MLAPAN)

The Palings (TIGER)

The Crossing (BRIDGE)

The Switchback (VOYAGE)

The Interstice (HORROR)

Terminus (END)


The names for each level from the PS1 version pertain to the movie Apocalypse Now, with order to the plot:

  • "NOGIAS" is "Saigon" spelled backwards, which happens to be the opening location for the movie.
  • "TERMINATE" refers to the orders given to Captain Williard to "terminate" the rouge Colonel Kurtz.
  • "DELTA" is the "Mekong Delta", the first step on Williard's journey.
  • "VALKYRIES" is a reference to the song played during a helecopter attack on a VC villiage, Richard Wagner's Ride of the Valkyries.
  • "MLAPAN" is a "napalm" spelled backwards, a reference to the classic line "I love the smell of napalm in the morning" spoken by Lt. Colonel Bill Kilgore after the helecopter attack.
  • "TIGER" refers to an event during Williard's journey up the river, in which one of his men leaves the PBR for mangos, only to be attacked by a wild tiger.
  • "BRIDGE" refers to the chaotic passage past the Do Long Bridge, which is under siege by North Vietmanese forces.
  • "VOYAGE" refers to the last leg of the journey to Colonel Kurtz's jungle hideout.
  • "HORROR" is a reference to Colonel Kurtz's famous last line: "The horror... the horror..."
  • "END" is the end of the movie.

This article uses material from the "Midlight's Deep (Final Fantasy Tactics)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Got something to say? Make a comment.
Your name
Your email address