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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

For other uses of Mentor, see Mentor (disambiguation).
Place of origin: Thoros Beta
Notable Individuals:

The Mentors were a race of amphibious capitalists.


Mentors had an upper body of a humanoid and a segmented tail. They had fins around their head and large flaps between their arms and bodies. They came in a variety of skin-tones, including green and tan. They were cold-blooded and had both lungs and chest gills. Young Mentors also had poisonous stingers on their tail, but this is generally lost at a certain age. (DW: Mindwarp) They required constant moisture to remain comfortable. (DW: Vengeance on Varos) Mentors are apparently quite long-lived; one individual lived for at least one hundred years. (DW: Vengeance on Varos, DW: Mindwarp)


Mentors are a highly mercantile species, running such companies as the Galatron Mining Corporation and the Search Conv Corps.

They also used slavery, transporting the Near-Human Alphans from the neighbouring planet Thoros Alpha. The Mentors worshipped Morgo. They believed that the dead went to the Plague Hall of Mogdana. (DW: Mindwarp)

Aliens and Enemies of A Trial of a Time Lord
Overall: The Valeyard  • Time Lords
The Mysterious Planet: Drathro  • L1 Mindwarp: Kiv  • Sil  • Mentors  • Thoros Alphans  • The Lukoser  • Posikar representative  • The Raak
Terror of the Vervoids: Mogarians  • Vervoids The Ultimate Foe: The Master

This article uses material from the "Mentor" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Mentor was a title given to educators on the planet Brikar.

In 2525, Kelner was a Mentor responsible for educating Cal Kebron among others. (NF short story: "Stone Cold Truths")

This article uses material from the "Mentor" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dofus Wiki

Up to date as of January 31, 2010
(Redirected to GM article)

From Dofus

Admins (administrators) are people working for Ankama corp, as developers or game administrators. Mods (moderators) are typically volunteers helping out. GMs (game masters or MJ for the french Game Masters) can be either, the term refers to someone with special powers in the game. Not all admins and mods have GM powers, some only concern themselves with forums or internal work.

GM powers include the ability to kick people from the game, disconnect merchants, teleport between maps, change form and abilities, and more. Different GMs have different access levels, so don't expect a random mod to be able to ban people. Not that they would do so on request, anyway.

Non-admin GMs often have special account names in the form of MOD# or GM# (or MJ#), to separate their personal accounts from their "work accounts". The # is a roman numeral, in the range 1-28 for MOD, 1-2 for GM and 1-20 for MJ. For example, Eoghammer's account name is GMII. (Note: You need to put an asterisk (*) in front of their GM account names to contact them. Ex: "/w *GMII hello.")

There are extremely few (approx. 2) active GMs and 3 active MODs on Rushu (MODXXVI, MODXXVII, MODXXVIII). The suggested method of contacting a GM/MOD is through the official Dofus IRC channel or via a ticket.

In order to be sure that the people that say he have a special rank, type : /whois Name and you will get a message with the account name and for those who have a rank there will be a red part with their rank.


List of known GMs



Admins are actual employees of Ankama. Their powers in-game are basically limitless, but they are almost never seen. They handle all internal Ankama issues, including game development, subscription issues, and long-term banishment from the game. The easiest way to get in touch with one is via Ankama Support rather than in-game or the forums.

He is in charge of the overall game mechanics, items, spells, etc.
He is in charge of the server development team, and the evolutions of the game (server-side).
He is in charge of the support. Active on the international forum.
One of the founding members of Ankama Studios. He is in charge of the programming team.
One of the founding members of Ankama Studios. He is in charge of the commercial team.
One of the founding members of Ankama Studios. He is in charge of the artistic team.
In charge of the German forum.
Official English translator. Will often translate announcement posts by lichen or other admins.
He was in charge of the Spanish Forum and client translation. He stopped working for Ankama in late 2007.
She is the new admin in charg of the Spanish Forum.
Seen on Rushu. Reads/Answers English Support Tickets. And has been helping Moderate International Forums.
He is in charge of the Dutch server Dark Vlad and its forums.
She is in charge of the Dutch server Dark Vlad and its forums.

Game Masters

Not to be confused with Moderators, Gamemasters run events and handle roleplay aspects rather than rule-enforcing. To this end they have a wider variety of powers than Moderators (though they can also perform moderator functions if a player is disrupting events).

When met in-game, they will quite frequently be playing a character, and will only answer questions or reply to statements as that character.

A /whois of their in-game names will reveal a white "GM" indicator.

This list is primarily of English-speaking Gamemasters. There are also many French, Spanish, and German GMs not on this list.

A volunteer from the French community. One of the original English-language GMs.
Panoramix (GMI) 
A volunteer from the French community. He was once in the employment of Ankama Studios, but is now strictly a volunteer.
A new GM, who until recently was limited to Shika, but who has since been spotted running events on Rushu and Rosal.
One of several new GMs, currently restricted to Shika only.
Another Shika-only GM, somewhat more active than Kurtulmak. Occasionally spotted on Rosal (Krysis Gore).
[GM]Nistol (GM Padawan) 
A very new GM, appearing late 2008 or early 2009. Seen on Rosal.

Active mods

Mods (short for Moderators) handle forum and in-game issues related to the rules. On the forums, their powers include editing posts, closing topics, moving topics, and deleting posts or topics. In-game moderators' abilities include muting (individuals or entire maps), teleporting themselves and others around, kicking, and short-term banning of players. (Long-term bans are handled by Admins, above).

They can be recognized in-game by their lion skins. A /whois of their in-game account will be marked with a red "Modo" label.

These are mostly English-language Moderators. There are many more Moderators on the French, Spanish, and German servers.

Sariya (MODXXVII) 
A volunteer from the international community. Forum and ingame moderator for her sins.
DragonMeow (MODXXVIII) 
A volunteer from the international community. Forum and in-game moderator.
Wishdragon (MODXXVI) 
A volunteer from the international community. Forum and in-game moderator. She is also a wiki-contributer.
A volunteer from the international community. Forum moderator. Also an admin on and contributor to this very Wiki.
A volunteer from the international community. Forum moderator.
A volunteer from the international community. Forum moderator.
A volunteer from the spanish community. Former Spanish forum moderator, resigned recently.


Mentor was meant to be a new position, put in charge of guiding new players in Incarnam. However no work has been made of them as yet, other than giving them special forum accounts. The whole Mentor project is frozen at the moment.


This section includes well-known former moderators and other current figures inside Ankama.

An ex-moderator of the French forums.
A volunteer from the international community. Forum moderator.
A moderator of the French forums.
Kawet aka Orakle, aka MJIII 
Chief of the Seriane alignement on the Jiva server. He is the most powerful Game Master.
Ange, ex-MJVII 
One of the French GMs who has run several events on the Rushu server. No longer a GM as of September 2006.
Former Shika GM, recently resigned.

This article uses material from the "GM" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Mentor disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help

This article uses material from the "Mentor" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Sidekick article)

From City of Heroes Wiki



The hero sidekick and the villain lackey, and their opposites, the exemplar and malefactor, are game features that allow low- and high-level characters to play together without completely sacrificing rewards and without enemies being vastly over- or underpowered compared to some team members. This feature is fairly rare in MMORPGs, and allows casual players to play alongside more frequent players.

How To

You must be on a team with the person you intend to sidekick/exemplar with. If you are in the same zone/map as the character, you can select the character in the team list, then right click and select the option in the context menu, or select the acronym below the team list. Alternately, regardless of if they are in the same zone/map as you, you can type a slash command into chat, which is explained below.


A character can sidekick (for heroes) or lackey (for villains) to any character that is at least three levels higher. The higher-level character is known as the mentor (for heroes) or boss (for villains). The mentor/boss must be at least security or threat level 10. Sidekicking raises the lower character's combat level to one level below that of his mentor. The sidekick must stay within 225 feet of his mentor to retain this effect. This is often referred to as the sidekick's "leash." If he moves too far away or enters a different map, his combat level drops to his actual level until he is again within range. Note: Inside missions, going up or down elevators or through some portals may exceed the 225 foot leash, so it is common practice to send the mentor through first.

A sidekick will not gain the same rewards from defeating enemies or completing missions as a character who is naturally at his higher level. Although the sidekick's health, power strength, and chances of hitting and getting hit are altered upward to match his new combat level, he gains the experience and influence/infamy rewards he would get if the enemies were relative to his natural level. Recipe, salvage, and enhancement drops remain based on the enemies' true levels.

For example, if a sidekick fights +2 enemies, he will get rewards as if he were fighting enemies two above his natural level. If he gains a level while sidekicked, his combat level remains the same (one below his mentor's), so he will continue to be rewarded as if he were fighting +2 enemies. This is different from normal play in that leveling mid-mission while unsidekicked means enemies become relatively weaker and less rewarding. Note that the sidekick's combat level will rise if his mentor levels mid-mission, however, and that if the sidekick's actual level rises to within two of his mentor's, all effects of sidekicking end.

Sidekicking cannot be used to satisfy level requirements on task and strike forces, or hazard and trial zone borders.

The high level character must request the low level character to be his sidekick/lackey. The chat command to request a sidekick is /sidekick name or /sk name for heroes, and /lackey name or /lk name for villains. All four commands actually work in both games, so a villain can type /sk name as well.

The reward calculations for a sidekick are applied 30 seconds after accepting or dropping the sidekick relationship. This means that if a character significantly lower than the rest of his team accepts a mentor after he enters a mission, he will not receive any experience for the first 30 seconds. On the other hand, if a sidekick or mentor quits the relationship, the sidekick has 30 seconds to find another mentor before he stops receiving experience. Some players deliberately clear an entire mission other than the last glowie or minion, drop all sidekicks, then wait 30 seconds before finishing the mission, just so the sidekicks will get the maximum possible mission reward.


A character can exemplar (for heroes) or malefactor (for villains) to any character that is at least three levels lower. The lower-level character is known as the aspirant (for heroes) and minion (for villains). Exemplaring does not have a level 10 minimum like sidekicking does. Exemplaring drops the higher character's combat level to the same as her charge. An exemplared character remains at his lower level no matter how far she is from her charge or whether they're in the same zone, unlike sidekicking.

Similar to sidekicking, exemplaring adjusts the character's level for purposes of combat and causes her to gain experience as if her enemies were relative to her actual level. Unlike sidekicking, exemplaring prevents any experience that would advance the character toward her next level. All experience the exemplar would have gained goes instead toward paying off debt, if she has any, or becomes influence if she has no debt. This increase in influence has no effect on how much prestige is gained by a character in supergroup mode. Additionally, an exemplared character will not get any enhancements or normal infamy/influence rewards from defeating enemies, although she may still get enhancements as mission rewards. Recipe, salvage, and inspiration drops remain based on the enemies' true levels.

Note! It is widely believed that an exemplared character gains full normal influence rewards in addition to any extra influence he gets from converted experience. In fact, it's even stated in several player guides, both official and unofficial. This is not true. Playing while exemplared and debt-free will not result in roughly double the usual amount of influence.

While exemplared, a character loses the use of all primary, secondary, and pool powers she gained above her exemplared combat level. (Accolade powers, temporary powers, veteran rewards and prestige powers are not affected by this, even if they have minimum levels.) The exemplar does not lose the benefits of enhancement slots gained above that level; however, all her enhancements may provide universally reduced benefits depending both on how high her actual level is and how far down she is exemplared.

Main Article: Exemplar Effects on Enhancements

Also, she may lose some or all Invention Enhancement Set bonuses she has, based on the following conditions:

  • She loses all set bonuses from all sets in any powers that become inactive, regardless of the level of the enhancements on those powers.
  • Each individual Set IO stops counting towards filling its set if she exemplars more than 3 levels below it. For example, if you have level 20, 22, 25 and 27 set enhancements from one set, then exemplar down to level 20, you will only have the first set bonus from that set (the 25 and 27 are too high), but you will still receive the (scaled down) normal benefits of those enhancements.

The lower-level character must request the higher-level character to be his exemplar/malefactor. The chat command to request an exemplar is /exemplar name or /ex name; for villains the command is /malefactor name or /mal name. As with sidekicking commands, all four can be used in both games.

PvP Zones

PvP zones (Bloody Bay, Siren's Call, Warburg, Recluse's Victory) automatically adjust your combat level as you enter. As long as a character is above the minimum requirement to enter a particular PvP zone, his combat level will be automatically adjusted to that zone's particular combat level. This automatically breaks any existing sidekick/exemplar pairings.

Rewards for PvE victories in PvP zones are the same as though you were sidekicked or exemplared to that zone's combat level, as explained above. Adjustments to enhancement effects and available powers are also exactly the same. The only difference is that the 30-second delay does not apply.

Task Forces/Strike Forces

Task forces and strike forces will auto-exemplar any characters who are above the task/strike force's level range to its maximum level, though they won't auto-sidekick characters who are below the minimum. This functions the same as PvP zones. An auto-exemplared character may still take a sidekick and may still manually exemplar to a lower-level teammate.

Rewards for automatic exemplars are the same as typical exemplaring, explained above.

Common Terms

Sidekick: SK (heroes)

Lackey: LK (villains)

Mentor: (heroes)

Boss: (villains)

Exemplar: Ex, Exemp, Reverse SK, RSK (heroes)

Malefactor: MF, Mal, Malf, Reverse LK, RLK (villains)

Aspirant: (heroes, possibly villains as well)

Slash Commands

/sidekick player_name

Aliases: sidekick, sk, lackey, lk

Invites a player to be your sidekick/lackey. Can only be sent to teammates (or ally if solo).

/exemplar player_name

Aliases: exemplar, ex, rsk, malefactor, mal, rlk

Invites a player to be your exemplar/malefactor. Can only be sent to teammates (or ally if solo).

This article uses material from the "Sidekick" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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