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Melee Damage: Misc

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Fallout

Up to date as of February 01, 2010
(Redirected to Melee damage article)

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Melee damage
Fallout, Fallout 2, Fallout Tactics
modifies: Amount of bonus damage a character does in hand-to-hand combat
modified by: Strength
initial level: Strength - 5 (minimum 1)
related perks: Bonus HtH Damage
related traits: Heavy Handed
Fallout 3
modifies: Amount of bonus damage a character does with Melee Weapons
modified by: Strength
initial level: Strength * 0.5
related perks: Nerd Rage!
J.E. Sawyer's Fallout RPG
modifies: Amount of bonus damage a character does in hand-to-hand combat
modified by: Strength
initial level: ST
related perks:  ?
related traits:  ?
Van Buren
modifies: Amount of bonus damage a character does in hand-to-hand combat
modified by: Strength
initial level:  ?
related perks:  ?
related traits:  ?

Melee Damage is a derived statistic in Fallout, Fallout 2, Fallout 3 and Fallout Tactics.

Fallout, Fallout 2, Fallout Tactics

The amount of bonus damage your character does in hand-to-hand combat.

Initial Level: Starting melee damage is equal to ST - 5, with a minimum of 1 point. Average characters will have a melee damage of 1.

  • The Heavy Handed trait increases melee damage by 4 points.
  • The Bonus HtH Damage perk increases melee damage by 2 per rank.
  • The Slayer perk upgrades every melee hit into critical hits, radically increasing melee damage.

Fallout 3

In Fallout 3, Melee Damage (only) affects damage done with Melee Weapons. There is a separate statistic for hand-to-hand combat called Unarmed Damage. Melee Damage is governed by Strength, with each point of Strength adding 0.5 points of Melee Damage.

Strength Melee Damage
1 0.5
2 1
3 1.5
4 2
5 2.5
6 3
7 3.5
8 4
9 4.5
10 5
Derived statistics
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This article uses material from the "Melee damage" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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