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Melee Weapons is a Fallout, Fallout 2, Fallout 3, and Fallout Tactics skill. In Van Buren and J.E. Sawyer's Fallout Role-Playing Game, it was to be renamed to simply Melee.
It determines your combat effectiveness with all melee weapons.
Initial Level: Starting Melee is equal to 55% + (1% x the average of your Strength and Agility). Average characters will have a 60% skill.
Weapons using this skill are specifically the Police Baton, Chinese Officer's Sword, Combat Knife, Lead Pipe, Ripper, Rolling Pin, Knife, Switchblade, Tire Iron, Repellent Stick, Baseball Bat, Nail Board, Pool Cue, Sledgehammer, Super Sledge, Shishkebab, AutoAxe, Axe, Shovel, and any unique variants of these weapons. As this skill increases, so does the damage inflicted with all of these weapons, both in and out of V.A.T.S. mode. The Melee Weapons skill also allows you to use a melee weapon to block an attack; the higher the skill, the more damage is absorbed.
Melee weapons in Fallout 3 is a Strength based skill and you receive two skill points for each point of Strength. In addition there is a Strength based damage bonus for each melee attack up to +6 damage at 10 Strength. Melee weapons can be used in V.A.T.S. but can't make targeted attacks to specific parts of the body; however, they still gain the accuracy boost to the attacks to the body in general. Unlike Fallout 1 and 2 where some of the higher level Melee weapons like the Ripper used Small Energy Cells with each attack no melee weapons in Fallout 3 require ammunition.
The only specific Fallout 3 Perks for Melee weapons are Little Leaguer and Ninja although other Perks like Toughness or Better Criticals are important for building an effective melee fighter.
In choosing a melee weapon, don't focus too heavily on which weapon has the highest damage. A fast weapon like a Combat Knife or Ripper can make more attacks in a given length of time than a heavy Sledgehammer, potentially generating more damage in a shorter amount of time. Refer to the DPS stat on the Weapons page. More attacks also means more chances to stagger an opponent so they can't attack back as quickly reducing the damage you take. Shishkebab is generally considered the best melee weapon available as it has the highest base DPS, which is only improved further when combined with Pyromaniac.
The player can maximize this skill by collecting all Grognak the Barbarian books, provided that the player has the Comprehension skill.
The Melee weapons skill is not the path of least resistance in Fallout 3. There are some steep SPECIAL requirements for Strength, Endurance, Agility and Luck in order to be as effective as a Small Guns shooter who only needs to worry about Agility and Luck. This means you may have to short change Intelligence meaning fewer skill points which makes it harder to raise non-combat skills like Speech, Science and Lockpick. Attributes such as Charisma have fewer practical applications with a Melee based fighter, and can be lowered instead of Intelligence. Melee fights also seem to be more demanding on graphics cards than sniping from a distance so you may run into problems with the game "chugging" or even crashing if you have the graphics set too high. Alternatively, mixing this skill with something like explosives lowers the agility requirements, as you can use ranged grenades in VATS, then wait for them to charge you while your AP recharges, and you can also set up a quick mine to further weaken them while you lie in ambush. Remember that nine extra agility only translates to 18 APs, which is more or less one extra attack in VATS.
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Melee weapons are:
Any attack made using one of the above weapons is considered a "melee attack."
A collective slang term generally used to describe a character who primarily uses a melee weapon. Unlike caster, melee character is generally used to refer collectively to both pure and hybrid melee professions.
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A melee build is any build that uses a melee weapon. In addition to the melee professions, Ranger and Paragon are also common primary professions for melee builds.
The only pure melee profession in Guild Wars is the Warrior. Basic Warrior armor provides no bonus to energy or energy regeneration, but it provides a maximum of 80 AL, and warriors have numerous adrenal skills. Unlike melee hybrids, Warriors have three weapon mastery attributes, and can use one-handed weapons and shields. The term tank is used far more often than pure melee to refer to the single pure melee class, because Warriors have high AL and numerous defensive skills, although there are some non-melee Warrior builds.
These are professions that use melee weapons, but aren't as heavily focused on them. The two melee hybrids are Assassins and Dervishes, both of which are melee / caster hybrids. Both professions have +2 energy regeneration, +5 energy and a maximum AL of 70 on their basic armor. Because they have a lower AL than Warriors and can't use shields (at least with their primary profession's attributes), they are often considered squishy. Both caster / melee hybrid professions have a single weapon mastery attribute tied to a two-handed weapon, but, unlike warriors, they have no adrenal skills. They are also capable of casting spells, but unlike pure casters they have no wands, staves or foci tied to their attributes.
Melee is the act of physically attacking your enemy by hitting them with your weapon. In the Halo series, the majority of melee attacks involve using a ranged weapon as a bludgeon, while there are a few weapons that are melee-only. The melee action can be executed by pressing the B button on the Xbox/Xbox 360 version of Halo: Combat Evolved, Halo 2, Halo 3, and Halo 3: ODST, or by pressing the F key on the PC version of Halo: Combat Evolved or Halo 2.
Melee attacks are stealthy and conserve ammunition. The close-range attack causes damage to the target's bones and tissues, allowing an attacker to injure a target without using ammunition. A melee from behind (an assassination) functions by breaking the target's neck or spine, and is sufficient to kill virtually any enemy in the trilogy, regardless of how much shielding or armor they happen to be wearing.
Melee attacks are commonly used in Multiplayer matches, where only a few blows are needed to kill an opponent; they allow one player to kill another without the sound of gunfire revealing their location or the weapons they are carrying. Melees are usually used to assassinate, when using a melee weapon (such as the Energy Sword or Gravity Hammer), or when an opponent is too close to shoot. Players who are dual-wielding weapons are less likely to melee, as a melee attack causes a player to drop their left-hand weapon.
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When wielding a melee weapon, it is possible to lunge at a distant enemy. If a target is close enough that aiming at them turns an attacker's reticule red, then the attacker can aim at them and press RT. This will cause the attacker to lunge forward before striking.
A lunge delays a melee. If an attacker is wielding the Gravity Hammer, they may find a target and approach them. If the attacker aims away from the target, they can swing the hammer the moment their target gets within the "blast radius", killing the victim almost instantly. If, however, the attacker aims at the target, then the attacker will lunge before striking, even if the target is already within range when RT is pressed. The lunge delays the swing, giving the target more time to react, and creating extra risk for the attacker.
By contrast, lunging is extremely helpful when using the Energy Sword, as it lacks splash damage.
Halo 2's melee system was based on three levels of player movement, with a stationary melee doing the least damage, a running melee taking down roughly half of the target's shields, and a jumping melee almost completely removing the target's shields.[citation needed] With the introduction of dual-wielding, a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon.
In Halo 2, melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of special button combination's. A common combination is the Double Melee, a rapid repetition of the button sequence B + X.
The range of the melee attack was decreased in Halo 2, but the distance at which a lunge can be attempted was increased.
In Halo 3, the attack's power increased, such that two blows to a normally-shielded opponent's body were sufficient to kill them. The attack also became more effective against some Campaign enemies, with fewer hits required to kill a Flood Combat Form. A Halo 3 title update balanced melees; if two unshielded players melee each other, both will die, and both will receive a point.
The increased power of Halo 3's melee attack has led to various new tactics and techniques regarding its usage. A common tactic is to charge an opponent using an Assault Rifle; the attacker drains their opponent's shields with the rifle, and then uses a melee to finish them off. Melees are also used in Noob Combos, with a common combo being the usage of a Mauler to drain an opponent's shields, followed by a melee.
A new feature is the ability to perform a normal melee attack while using melee weapons. Such weapons have both an RT attack and a B attack; the former attack is powerful, whereas the latter is faster. The Energy Sword's B attack is a rapid swipe; when pressing B with the Gravity Hammer, a player's character will jab the butt of the hammer forward. It should be noted that this attack causes much less damage than the gravity shockwave, but costs no energy.
Assassinating an opponent in multiplayer earns the player an Assassin Medal, while a normal melee kill yields a Beat Down Medal.
In Halo 3: ODST, the power of the melee attack has been drastically reduced, because the player characters, ODSTs, are ordinary humans, much weaker than the playable SPARTAN-IIs and Elites from previous titles. Although attacking from the rear is still lethal, it can take several hits from other angles to take down even the lowly Jackal, and trying to take on a Brute in hand-to-hand combat is risky, though 3-4 hits on normal difficulty is still lethal. However, it's still possible to board a tank and destroy it with a few melees, possibly for gameplay reasons.

Melee (spelt mêlée in original French form, and pronounced "may-lay") refers to hand-to-hand combat. It is usually with a weapon, though players can choose to kick or punch an opponent if they prefer. It does not include long-range attacks using Ranged or Magic. A character's ability in melee combat is made up of three combat skills, namely Attack, Strength and Defence.
Players inflict damage on an opponent either by hitting them with a blunt weapon (such as a warhammer) or slashing or stabbing them with a bladed weapon (such as a sword). Other melee weapons include daggers, spears, claws, battleaxes, longswords, scimitars, maces, and halberds. Players can also equip some tools as melee weapons, including axes and pickaxes. There are also "novelty" items you can attack with, such as Flowers.
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Melee is the most popular combat style in RuneScape, with 59% of users polled in January 2007 preferring it over the other combat styles[1].
The most common reason why is the fact that players do not need to keep buying arrows or bolts (required for Ranged) or runes (required for Magic) in order to fight, with 56% of respondents citing this reason[2]. The second most voted choice was that Melee has a better choice of weapons and armour, and accounted for 13% of respondents[2].
Most players will find that their melee equipment includes most (if not all) of the following items:
As the combat triangle suggests, melee players have an advantage over rangers, and are weaker against mages.
This is because the heavy plate armour (and chain armour to a lesser extent) typically worn by melee players is good at stopping ranged attacks, but provides very poor defence from magical attacks (and actually increases the accuracy of an attack, by using negative bonuses).
The most common defence of a melee player under attack by a mage is therefore to unequip the plate armour. Magical spells allowing mages to stop a player from moving are a problem for the melee player, who must be next to the mage in order to fight back. Prayer also offers some protection against the mage.
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Melee was a Human slave who found herself in the service of Gardulla the Elder and Bryyn Woolery on the remote desert planet of Tatooine. She was a particularly adept mechanic, and her skills were tapped by both her masters. Growing up on the harsh streets of Mos Espa, Melee aspired and clamored for a life of freedom, but she covered her feelings with a tough and cruel demeanor. Teaming up with Seek, another young slave, she became one of the resident bullies of Slave Quarters Row, crushing the hopes of other slaves with stinging remarks. At an early age, she found herself attracted to fellow slave Anakin Skywalker, but she kept her feelings hidden, and was devastated when he was freed.
When Gardulla was killed, Melee fell into the hands of Woolery, a machinery merchant. Though Skywalker had left, Melee still visited his mother, Shmi. She, and her droid, C-3PO, taught Melee to read and write. Woolery eventually moved to the more lucrative city of Mos Eisley, where business was strong enough to allow her to free Melee. Melee remained in Woolery's employ, however, putting her mechanical skills to good use.
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As far as Melee could remember, she had been a slave. Early in her life, she was sold to Gardulla the Elder, who initially assigned her various cleaning duties. The Hutt, however, soon realized that Melee's small hands would be better served in maintenance, and put her to more suitable work. In time, she became an adept mechanic, viewing the tasks as nothing more that children's puzzles. She became familiar with the workings of podracers as well during her work.[1]
Living at Slave Quarters Row, Melee had bright hopes for the future, but she played her aspirations down in favor of a tough and gritty demeanor. She teamed up with the local bully, Seek, and began berating fellow slaves for their lofty hopes and dreams. The pair would mercilessly tease the other children, among them, Anakin Skywalker. Skywalker was secretly building a podracer, which drew fire from Seek and, apparently, Melee. However, she secretly harbored an affection for Skywalker, which she chose to cover with disdainful comments.[1]
On the eve of the Boonta Eve Classic, in which Skywalker would be racing, Melee joined Seek and several friends to inspect his self-built racer. However, she eschewed helping him in favor of playing ball with Seek. When the day of the race came, she sneaked away from Seek's presence and entered the Mos Espa Arena grandstand to watch the race. She was elated when Skywalker finished first, but she was soon met with the news that a tall outlander had spirited him away to a better life. Though she was bitterly disappointed, she found solace in the fact that he had been freed, and was moving onto better things. Seek, however, thought that fortune would not smile on the Mos Espa slaves twice.[1]
When Gardulla was later assassinated by Jango Fett in the year 32 BBY,[4] Melee fell into the service of merchant Bryyn Woolery. She also visited Shmi Skywalker from time to time, who taught her to read and write with the help of C-3PO. Melee continued to reside in the Slave Quarters until Woolery moved to Mos Eisley in pursuit of more lucrative fare. As a result, Melee fell out of touch with the elder Skywalker. In Mos Eisley, Woolery turned enough of a profit to free Melee, but the young woman decided to stay in her former master's employ as an errand-girl.[1]
Using a dilapidated old landspeeder, Melee would make deliveries to remote settlements around Mos Eisley. Many years passed, and in 0 BBY, upon delivering a shipment to Tosche Station outside the town of Anchorhead, she heard word of a Luke Skywalker, and decided to inquire, thinking she may have found Anakin, the subject of her affections. Traveling to Skywalker's home, the Lars homestead, she was met with nothing but the smoldering remains of the moisture farm. She never discovered that this Skywalker was in fact the son of Anakin.[1] In the following years, she enlisted the services of a spacer, hoping to have a gang of scavengers outside Mos Eisley eliminated.[3]
Born a slave, Melee was an ambitious person, with dreams and aspirations that looked far beyond her post. Since such thoughts were often frowned upon or scorned by other slaves, she kept her intentions and ideas private, veiling them with a harsh and mean-spirited demeanor. Her attraction to Anakin Skywalker was also kept secret, as she felt it would test her friendship with Seek. In reality, she did doubt his mechanical skills, as she was experienced in that particular field. In her later life, she stayed on Tatooine, despite being freed, and was relatively ignorant of developments in the galaxy as a whole.[1]
The character of Melee first appeared in George Lucas' Star Wars Episode I: The Phantom Menace, where she was portrayed by Megan Udall. The character's back-story was later developed by Alex Dishal, "Ghent_the_Slicer," "Cockroach King FS," and James Floyd through the StarWars.com Hyperspace feature, "What's the Story?" The information from the resulting Databank entry was later used in 2008's The Complete Star Wars Encyclopedia.
Melee is simply "hand-to-hand combat". In Tibia this can be accomplished with swords, axes, clubs, or even your bare hands.
Distance Weapons, Rods, Wands, Runes and Spells do NOT qualify as melee, since they can be used to attack from a distance.
Melee attacks always cause Physical Damage, although after winter 2007 update enchanted weapons may cause elemental damage as well.
The following is not accurate and needs a big lookover. It is completely wrong and is simply based on nothing, so don't count on it!
To calculate max hit with a weapon You should know the factor for the battle mode ( 7 for full attack, 5 for balance, 3 for full defence), weapon attack and skill of weapon used.
For example: someone is wielding Bright Sword on full attack mode and with skill 60 his max hit will be 7 * 36 * 60 / 100 = 151,2 (where: 7 is factor for full attack, 36 is weapon attack of Bright Sword, 60 is skill in weapon one wields and 100 is the factor by which one divide to get correct outcome. also can be written as 0.07*36*60) . So the game will choose a random number between 0 - 152, since the result should be rounded up to an integer number. Further this damage will be reduced by shielding and armor.
Melee range: less than 5 feet. Extremely close range combat. Punches, kicks, swords.
Brutes, Scrappers, Tanks, and Stalkers are all primarily Melee range combat Archetypes. However Dominators and Blasters have access to some powerful melee attacks as well.
A Brute's primary power sets are designed specifically for melee. They are:
* Dark Melee * Electrical Melee * Energy Melee * Fiery Melee * Stone Melee * Super Strength
A Scrapper's primary powersets are designed specifically for melee. They are:
* Broad Sword * Claws * Dark Melee * Katana * Martial Arts * Spines
A Stalker's primary power sets are designed for melee. They are:
* Claws * Dark Melee * Energy Melee * Martial Arts * Ninja Blade * Spines
A Tanker's secondary powersets are designed for melee. They are:
* Battle Axe * Energy Melee * Fiery Melee * Ice Melee * Stone Melee * Super Strength * War Mace
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