Maze is a random event that teleports the player to a random spot inside a spiral shaped maze. To complete the challenge, the player must reach the centre and touch the Strange shrine there to receive a prize.
Along the way there are numerous chests that can be opened for extra loot. When the player is first teleported into the maze a percentage bar appears that tells the player how much of the prize is remaining and it is suggested that the player complete the maze as fast as possible to collect more of the reward.
In the maze, the mysterious old man will follow you around and allow you to deposit your items. When depositing your items the percentage of reward left does not decrease. To complete the maze quickly, turn on run mode, and head for a door closer to the centre of the maze. Opening a sequence of doors will eventually get the player to the centre where the maze reward awaits and the player gets teleported back to the game. In case of a full inventory, the reward will be on the ground after the teleport.
In some parts of the maze, completion of the maze requires moving outward in the maze. See the map below for assistance in solving the maze. Sometimes, opening certain doors would fail and you should try another way. Sometimes, walls with a option of being open are placed most likely to trick programs that try to solve it.
The rewards for completing the maze range from arrows to runes, coins, ores, or feathers. These can be in Note form. The number of the reward item that the player receives is based on what percentage is left when the player touches the centre stone in the maze and the players combat level.
Arguably, the maze provides some of the best rewards compared to other random events.
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After being teleported to the maze, the minimap shows a partial outline of the maze. Each maze event uses the same map, but the starting location of the player varies.
Solving the maze (getting to its centre) is only difficult because it is hard to locate the connecting gates. The figure above contains a map of maze showing the locations of the doors and the 4 different paths leading to the centre. After locating the position in the maze, follow one of the coloured paths. There are four different paths ending at the door where the yellow path starts. The one way doors leading up to that point restrict the parts of the maze that can be reached in a single maze event. The figure contains three corridors that are not reachable as they don't have gates in them. These are marked with a light red line. This is arguably the most time-consuming random event as many players have difficulty finding their way through.
The maze also contains a number of one-click treasure chests. Whether it is worth the loss of part of the final treasure to get these is debatable.
All maze awards are stackable, with the exception of potions and ores. Those unstackable items will be noted.
| Current |
Bee-keeper • Cap'n Arnav's Chest • Certer • Drill Demon • Evil Bob • Evil Twin • Freaky Forester • Kiss the frog • Gravedigger • Lost and Found • Maze • Mime • Pillory • Pinball • Prison Pete • Quiz Master • Sandwich lady • Surprise Exam |
| Discontinued |
Big fish • Candlelight • Dr. Ford • Drunken Dwarf • Ent • Evil Chicken • Exploding rock • Jekyll and Hyde • Lost Pirate • Poison Gas • Rick Turpentine • Rock Golem • Security Guard • Shade • Strange plant • Swarm • Tangle Vine • Tree spirit • Watchman • Whirlpool • Zombie |
| Alpha-26 "Maze" |
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| Biographical information | |
| Homeworld | |
| Born | |
| Physical description | |
| Species | |
| Gender | |
| Height |
1.83m |
| Hair color |
Black |
| Eye color |
Brown |
| Chronological and political information | |
| Era(s) | |
| Affiliation | |
Alpha-26, also known by A-26 or the name Maze, was an Alpha-class Advanced Recon Commando captain in the Grand Army of the Republic during the Clone Wars.
Maze helped Senior Jedi General Arligan Zey oversee the extraction of Omega Squad from Qiilura following the success of their mission.
Maze was stationed on Coruscant for most of the war, assisting Zey. Maze developed a grudge against Null-class Advanced Recon Commando Null-11, nicknamed Ordo, when the latter beat Maze up when the captain attempted to lecture Ordo to obey Jedi Generals.
Maze managed to get his vengeance, however. After Ordo and the clone commandos of Omega Squad neutralized a terrorist cell on Coruscant, Maze attended a victory celebration held by Kal Skirata. When the men performed the Mandalorian war chant, Dha Werda Verda, Ordo got his just desserts, with Maze "accidentally" punching him in the mouth several times. Maze and Ordo then walked off together. He would later be offered by Zey a chance to leave the Grand Army if he ever wanted out. From this point on, Ordo feels he and Maze have a tacit understanding.
As the war progressed, Maze used his downtime to read, and developed strong opinions about the state of the Republic. While no fan of the political leadership under Palpatine, he thought the Jedi should not interfere as they were unelected.
During the Great Jedi Purge, Maze returned to Special Operations Brigade headquarters to find Ordo and General Zey talking about the events leading to the purge. Ordo demanded to know from a wounded Zey if the Jedi did indeed try to overthrow Palpatine. Zey admitted to as much, stating that it was his duty as Palpatine had revealed himself to be a Sith Lord, known as Darth Sidious. Most tellingly, Maze wondered what the Sith were and Ordo explained that they were the exact opposite of the Jedi. Ordo left the two, Zey wounded slouching in a chair, and Maze with his blaster drawn, begging Zey to come quietly and as if he was just arresting him. Zey issued his last order, and asked Maze to execute him, as he knew what would happen if he was captured alive. Maze did not comply and missed Zey on purpose, giving Ordo the idea that he executed Zey. Later Maze contacted the Skirata Clan and asked for refuge on Kyrimorut on Mandalore. Bardan Jusik was sent to retrieve Maze and unexpectedly met with Zey who was with Maze.
The Maze is a location on Cybertron where Hot Rod, with the aid of Daniel Witwicky, and Blurr raced each other. It appears to be a sort of Autobot gauntlet for training against Decepticons, and is notorious for its sharp, narrow twisting corridors that requires precision over speed to make it through without incident.
Brainstorm attributed Hot Rod's victory in said race to the fact that he had help from a human. He took this as evidence in support of his theory that the Autobots could function better with the aid of secondary operators. This theory would eventually lead to the creation of the Headmasters. The Rebirth, Part 1
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