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Fallout

Up to date as of February 01, 2010
(Redirected to The Mauler article)

From The Vault

The Mauler
Attack statistics
dmg/attack: 45 (56.25)
DPS: 45 (56.25)
attacks/sec: 1
related perks:
Auto Axpert
(+ 11.25)
Criticals
crit dmg: 0
crit chance: x 0
Other
skill: Melee Weapons
AP: 50
item HP: 800
repair: Auto Axe, Steel Saw, Ripper
weight: 20
value: 200
base id: xx00b514

The Mauler is a melee weapon available in the Fallout 3 add-on The Pitt. It is a unique Auto Axe that deals much more damage than the original. It can be obtained from Everett during the quest Unsafe Working Conditions once 80 Steel Ingots have been handed in.

Contents

Statistics

It has a larger damage/hit and damage/second ratio compared to the standard Auto Axe (45 compared to 35) and uses less AP (50 compared to 65).

Notes

  • Though the Mauler is the single most damaging melee weapon (with the exception of the Shishkebab and Pyromaniac), it is also the heaviest, making it a more difficult weapon to carry around.

Bugs

  • Grinding barrels and other physics objects will usually result in damage, as they will be pulled violently into the player, then spat off in some random direction at a decent rate of speed proportional to the mass of the object; Cars will sometimes scoot towards you, barrels will hit a player hard enough to damage, and shopping carts rocket off like bats out of hell. It is possible to kill NPCs with lots of patience and no repercussions, by repeatedly flinging barrels at them with the Mauler.
  • Its animation doesn't loop correctly. If you continuously grind the air, you will notice the weapon "twitching" after several seconds, like the animation starting over again and again.
  • When using it in FPS mode it may disappear mid-animation, bringing up the Pip-Boy immediately afterwards you will notice that you Pip-Boy has disappeared too (but not the screen). Changing to a different weapon quickly clears this bug. (confirmed PS3)

Behind the scenes

Weapons of Fallout 3
The Pitt (add-on)
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This article uses material from the "The Mauler" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010
(Redirected to Type-52 Pistol article)

From Halopedia, the Halo Wiki

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(34 votes)
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Mauler
Production information
Model

Type-52 Pistol

Technical specifications
Size

Handheld, Single Handed (Dual Wieldable)

Damage Per Hit

Medium-High (Low-Medium for Medium-Long range)

Magazine Size

Five shells

Maximum Ammunition
  • 25 rounds or 5 magazines (Single wielded)
  • 50 rounds or 10 magazines (Dual wielded)
Operation

Gas operated

Rate of Fire

Moderate

Accuracy

Low to Medium

Range

Short

Usage
Era(s)

Halo 3, Halo 3: ODST

Counterpart
Counterweapon(s)
Affiliation

Covenant Loyalists

[Source]

The Type-52 Pistol, more commonly known as the "Mauler" is a Jiralhanae sidearm used by the Infantry and Security forces of the Covenant Loyalists during the Human-Covenant War.

Contents

Design Details

Another view of the Mauler.

The Type-52 Mauler is an unusual weapon exclusively used by the Jiralhanae as a handgun, although human military experts have classified it as more of a handheld shotgun then anything else. The Mauler is based on the Jiralhanae's Pre-Covenant technology, meaning it has been in use since they first learned how to create a firearm. It is an unusual design more comparable to a revolver than a shotgun with regards to it's loading style; it's hand grip is somewhat reminiscent of the Sangheili Energy Sword. The magazine holds 5 shells of an unknown type of ammunition. The magazine appears to constantly keep the shell at a consistent superheated temperature. The mauler is mainly employed by Jiralhanae security forces, and is not seen by Humans until the Battle of Earth. The weapon also appears to be gas operated as a type of gas can be seen exiting the weapon when fired. Like all Jiralhanae weapons the Mauler is equipped with a small blade underneath, making it a formidable melee weapon.

Advantages

While a single Mauler is not as powerful as the UNSC M90 Shotgun by itself, the Mauler is still a lethal weapon up close. One shot to a light-armored or non-armored target will result in an instant kill, and the blade on the bottom of the weapon makes it an effective melee weapon. When dual-wielded by a Spartan, the Mauler's power is doubled and will kill a heavily armored or shielded target in one or two shots if fired at the same time. Using a single Mauler against a heavily-armored or shielded target, is risky, but still results in a kill if the user fires off a shot and follows up with a bladed melee attack.

Disadvantages

The Mauler is generally unable to inflict the one-hit kill damage that the M90 Shotgun is capable of, unless dual wielded. The spread of the Mauler's shell severely limits its range, and any weapon that can be used outside of close range can take down a user with a Mauler. Ammunition is often rare to come by, and its five shell magazine can be used up rather quickly.

Influence

The Mauler design and mechanics was modeled after the pre-Halo weapon, the Excavator, which was a piece of UNSC equipment that was shelved.[1] It does appear that the mechanics behind the Mauler is reminiscent to the WST-M Shotguns from Marathon, as the principle is the same; a single shotgun will pack just enough punch to damage an enemy at range, however when dual wielded they become very powerful.

Tactics

Firing at an enemy with the Mauler while right above them will usually kill them in one shot, or if not, just melee to finish them. Staggering your shots could be effective as well, but this seems to work best if you are outside of melee range.

Campaign

  • Conserve Mauler ammo whenever possible, as it is hard to come by, and only use the Mauler against high priority targets like Brutes and Flood Combat Forms. In ODST it's more common, but it should still be reserved for important targets.
  • It is tactically unwise to engage any Brute Chieftain with the Mauler, a Chieftain wielding a Hammer is certain death, and a Chieftain with a Fuel Rod Cannon will be able to down you pretty quick.
  • Flood infected Brute combat forms will often carry Maulers; when engaging one, never get up close to one on higher difficulties. Stay back and use controlled bursts with a MA5C Assault Rifle, BR55HB SR Battle Rifle, Covenant Carbine, Plasma Rifle (or Brute Plasma Rifle.)
  • Taking on a Flood Tank Form while duel-wielding Maulers is very risky, try staying out of its reach and circle around the Tank Form whenever possible.

Multiplayer

  • Unless dual-wielded, the Mauler is the weakest of all close-range weapons, such as the M90A Shotgun, Gravity Hammer, or Energy Sword. Thus, you should never attempt to engage in a close-quarters fight against someone who has any of these other weapons. Switching to longer-range weapon is often a better option. The Mauler also has very limited ammo.
  • When you have a Mauler, try to dual wield it with almost anything. A Magnum would be the best choice, as both weapons are semi-automatics and will be easer to control, plus the Magnum's ability to kill an unshielded player with a headshot makes it very useful. This will most likely help on The Pit and its variant, Pit Stop.
  • When facing an enemy armed with a Mauler, the best tactic is to stay back and take your opponent out from a distance. As with the Shotgun, Energy Sword, or Gravity Hammer, the weapon is virtually useless at long distances, since both the Shotgun and Mauler's ammunition scatters at distances.
  • It is inadvisable to get too close, even if you have a devastating close-range weapon of your own, unless you've weakened the enemy's shields. It is best to stay back and switch to another weapon until his shields are down.
  • If you have a Mauler and you get into a sudden close-combat fight (For example; an enemy runs quickly around a corner and bumps into you) the best thing to do is to shoot them with your Mauler and quickly Melee attack them. This will kill them almost instantly if done correctly.

Note: It is unwise to attempt this if the enemy is wielding any other form of close-combat weapon, such as a Shotgun or Energy Sword. However, a skilled player can still employ the Mauler-Melee combo and kill the opponent.

Trivia

  • The Mauler was originally thought to be the name of the Brute Chopper in the early stages of Halo 3's development.
  • The original Covenant Mauler appeared in the pre-Xbox version of Halo as a Human weapon, it can be seen here beginning at the 2:49 mark. It is referred to by the Bungie employees doing the commentary as the 'boring device'.
  • The Mauler was first seen during the Vidoc "Et Tu, Brute?".
  • Due to the loss of dual-wielding capabilities, the Mauler is a bit more powerful in Halo 3: ODST. It has plentiful ammunition in the levels it appears in, though this is balanced out by its very short effective range.
  • The Mauler is not included in the Halo 3 Manual.
  • When firing, the bolt on the Mauler slides all the way back, but when reloading, it only slides half-way back, and a smaller piece extends from the bolt. It is unknown what the purpose of this is.

Gallery

Sources

  1. The Art of Halo 3

This article uses material from the "Type-52 Pistol" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

This is the Mauler disambiguation page.

A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Disambig Template Help


This article uses material from the "Mauler" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

This article is about the Star Destroyer. You may be looking for the criminal organization Maulers or for the TIE mauler.
Mauler
Production information
Manufacturer

Kuat Drive Yards

Class

Imperial-class Star Destroyer

Length

1,600 meters

Complement

TIE/ln starfighters

Usage
Era(s)

New Republic era

Latest sighting

8 ABY

Present for battles/events

Third Battle of Kuat

Affiliation

Galactic Empire

Mauler was an Imperial-class Star Destroyer that was part of Kuat's planetary defenses. It was present at the Third Battle of Kuat. After its TIE squadrons had been overwhelmed to only a few remaining fighters by the Hawk-bats and Vibroaxe Prime, Mauler, to escape being defenseless to the snub fighters, bypassed the engagement zone by a significant distance, only to find itself within the range of Zsinj's Super Star Destroyer, Iron Fist. After a futile attempt of contending with the opposing ship, Mauler found herself spinning inflamed from half a dozen spots along her hull. Presumptuously the captain had believed that he could bring the damage under control.

Appearances

  • X-wing: Iron Fist

This article uses material from the "Mauler" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.

The Mauler was a large carnivorous beast that lived on Alzoc III. It may be related to the Wampas on Hoth. It is unsure whether or not the Mauler fought by Bryn Fulcron was the only in existance.


This article uses material from the "Mauler" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

The "Maulers" are non-Force Sensitive group of cunning assassins and cruel thugs who follow the teachings of Darth Maul: Might makes right! They inhabit an area on Naboo that was once inhabited by peaceful Naboo philosophers. Now the area around their secret hideout lies in smoking ruins, where Maulers plan their planet wide criminal activities.

Locations

  • Static camp near Dee'ja Peak (/way 5738 152 -1184) on Naboo, which contains:
    • Mauler warblaster (CL27)
    • Mauler battlesword (CL26)

This article uses material from the "Mauler" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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